Grasscutter_Resources/Resources/Scripts/Scene/3/scene3_group133105910.lua
2022-04-29 16:40:51 +02:00

436 lines
7.9 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1
L0_1 = {}
L0_1.group_id = 133105910
L1_1 = {}
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 910001
L2_1.gadget_id = 70710234
L3_1 = {}
L3_1.x = 945.093
L3_1.y = 364.929
L3_1.z = -689.083
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 175.52
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.level = 1
L2_1.area_id = 10
L3_1 = {}
L3_1.config_id = 910002
L3_1.gadget_id = 70710234
L4_1 = {}
L4_1.x = 946.309
L4_1.y = 366.153
L4_1.z = -692.764
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 168.53
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 1
L3_1.area_id = 10
L4_1 = {}
L4_1.config_id = 910003
L4_1.gadget_id = 70710234
L5_1 = {}
L5_1.x = 947.025
L5_1.y = 365.047
L5_1.z = -697.048
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 177.9
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 1
L4_1.area_id = 10
L5_1 = {}
L5_1.config_id = 910004
L5_1.gadget_id = 70710234
L6_1 = {}
L6_1.x = 946.907
L6_1.y = 365.375
L6_1.z = -701.407
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 0.0
L6_1.y = 184.6
L6_1.z = 0.0
L5_1.rot = L6_1
L5_1.level = 1
L5_1.area_id = 10
L6_1 = {}
L6_1.config_id = 910005
L6_1.gadget_id = 70710234
L7_1 = {}
L7_1.x = 945.546
L7_1.y = 365.253
L7_1.z = -700.841
L6_1.pos = L7_1
L7_1 = {}
L7_1.x = 0.0
L7_1.y = 200.7
L7_1.z = 0.0
L6_1.rot = L7_1
L6_1.level = 1
L6_1.area_id = 10
L7_1 = {}
L7_1.config_id = 910006
L7_1.gadget_id = 70710234
L8_1 = {}
L8_1.x = 946.675
L8_1.y = 365.148
L8_1.z = -699.197
L7_1.pos = L8_1
L8_1 = {}
L8_1.x = 0.0
L8_1.y = 192.6
L8_1.z = 0.0
L7_1.rot = L8_1
L7_1.level = 1
L7_1.area_id = 10
L8_1 = {}
L8_1.config_id = 910011
L8_1.gadget_id = 70360102
L9_1 = {}
L9_1.x = 946.359
L9_1.y = 365.031
L9_1.z = -689.903
L8_1.pos = L9_1
L9_1 = {}
L9_1.x = 0.0
L9_1.y = 100.3
L9_1.z = 357.035
L8_1.rot = L9_1
L8_1.level = 1
L8_1.area_id = 10
L9_1 = {}
L9_1.config_id = 910012
L9_1.gadget_id = 70710236
L10_1 = {}
L10_1.x = 945.234
L10_1.y = 364.925
L10_1.z = -690.782
L9_1.pos = L10_1
L10_1 = {}
L10_1.x = 0.0
L10_1.y = 0.0
L10_1.z = 0.0
L9_1.rot = L10_1
L9_1.level = 1
L9_1.area_id = 10
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
L1_1[5] = L6_1
L1_1[6] = L7_1
L1_1[7] = L8_1
L1_1[8] = L9_1
gadgets = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 910008
L3_1 = RegionShape
L3_1 = L3_1.SPHERE
L2_1.shape = L3_1
L2_1.radius = 5
L3_1 = {}
L3_1.x = 945.895
L3_1.y = 365.139
L3_1.z = -703.668
L2_1.pos = L3_1
L2_1.area_id = 10
L3_1 = {}
L3_1.config_id = 910010
L4_1 = RegionShape
L4_1 = L4_1.SPHERE
L3_1.shape = L4_1
L3_1.radius = 6
L4_1 = {}
L4_1.x = 943.286
L4_1.y = 364.94
L4_1.z = -688.594
L3_1.pos = L4_1
L3_1.area_id = 10
L1_1[1] = L2_1
L1_1[2] = L3_1
regions = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 1910008
L2_1.name = "ENTER_REGION_910008"
L3_1 = EventType
L3_1 = L3_1.EVENT_ENTER_REGION
L2_1.event = L3_1
L2_1.source = ""
L2_1.condition = "condition_EVENT_ENTER_REGION_910008"
L2_1.action = "action_EVENT_ENTER_REGION_910008"
L2_1.trigger_count = 0
L3_1 = {}
L3_1.config_id = 1910010
L3_1.name = "ENTER_REGION_910010"
L4_1 = EventType
L4_1 = L4_1.EVENT_ENTER_REGION
L3_1.event = L4_1
L3_1.source = ""
L3_1.condition = "condition_EVENT_ENTER_REGION_910010"
L3_1.action = "action_EVENT_ENTER_REGION_910010"
L3_1.trigger_count = 0
L4_1 = {}
L4_1.config_id = 1910013
L4_1.name = "ANY_GADGET_DIE_910013"
L5_1 = EventType
L5_1 = L5_1.EVENT_ANY_GADGET_DIE
L4_1.event = L5_1
L4_1.source = ""
L4_1.condition = "condition_EVENT_ANY_GADGET_DIE_910013"
L4_1.action = "action_EVENT_ANY_GADGET_DIE_910013"
L4_1.trigger_count = 0
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L2_1.monsters = L3_1
L3_1 = {}
L4_1 = 910001
L5_1 = 910002
L6_1 = 910003
L7_1 = 910004
L8_1 = 910005
L9_1 = 910006
L3_1[1] = L4_1
L3_1[2] = L5_1
L3_1[3] = L6_1
L3_1[4] = L7_1
L3_1[5] = L8_1
L3_1[6] = L9_1
L2_1.gadgets = L3_1
L3_1 = {}
L4_1 = 910008
L5_1 = 910010
L3_1[1] = L4_1
L3_1[2] = L5_1
L2_1.regions = L3_1
L3_1 = {}
L4_1 = "ENTER_REGION_910008"
L5_1 = "ENTER_REGION_910010"
L3_1[1] = L4_1
L3_1[2] = L5_1
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L2_1.ban_refresh = true
L3_1 = {}
L4_1 = {}
L3_1.monsters = L4_1
L4_1 = {}
L3_1.gadgets = L4_1
L4_1 = {}
L3_1.regions = L4_1
L4_1 = {}
L3_1.triggers = L4_1
L3_1.rand_weight = 100
L3_1.ban_refresh = true
L4_1 = {}
L5_1 = {}
L4_1.monsters = L5_1
L5_1 = {}
L6_1 = 910011
L7_1 = 910012
L5_1[1] = L6_1
L5_1[2] = L7_1
L4_1.gadgets = L5_1
L5_1 = {}
L4_1.regions = L5_1
L5_1 = {}
L6_1 = "ANY_GADGET_DIE_910013"
L5_1[1] = L6_1
L4_1.triggers = L5_1
L4_1.rand_weight = 100
L4_1.ban_refresh = true
L5_1 = {}
L6_1 = {}
L5_1.monsters = L6_1
L6_1 = {}
L5_1.gadgets = L6_1
L6_1 = {}
L5_1.regions = L6_1
L6_1 = {}
L5_1.triggers = L6_1
L5_1.rand_weight = 100
L5_1.ban_refresh = true
L6_1 = {}
L7_1 = {}
L6_1.monsters = L7_1
L7_1 = {}
L6_1.gadgets = L7_1
L7_1 = {}
L6_1.regions = L7_1
L7_1 = {}
L6_1.triggers = L7_1
L6_1.rand_weight = 100
L6_1.ban_refresh = true
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
L1_1[5] = L6_1
suites = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = A1_2.param1
if L2_2 ~= 910008 then
L2_2 = false
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.GetRegionEntityCount
L3_2 = A0_2
L4_2 = {}
L5_2 = A1_2.source_eid
L4_2.region_eid = L5_2
L5_2 = EntityType
L5_2 = L5_2.AVATAR
L4_2.entity_type = L5_2
L2_2 = L2_2(L3_2, L4_2)
if L2_2 < 0 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_ENTER_REGION_910008 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = ScriptLib
L2_2 = L2_2.AddQuestProgress
L3_2 = A0_2
L4_2 = "13300291203"
L2_2 = L2_2(L3_2, L4_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : add_quest_progress"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_ENTER_REGION_910008 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = A1_2.param1
if L2_2 ~= 910010 then
L2_2 = false
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.GetRegionEntityCount
L3_2 = A0_2
L4_2 = {}
L5_2 = A1_2.source_eid
L4_2.region_eid = L5_2
L5_2 = EntityType
L5_2 = L5_2.AVATAR
L4_2.entity_type = L5_2
L2_2 = L2_2(L3_2, L4_2)
if L2_2 < 0 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_ENTER_REGION_910010 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = ScriptLib
L2_2 = L2_2.AddQuestProgress
L3_2 = A0_2
L4_2 = "13300291299"
L2_2 = L2_2(L3_2, L4_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : add_quest_progress"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_ENTER_REGION_910010 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "## TEMPLE_LOG : Gadget_Die | "
L5_2 = A1_2.param1
L4_2 = L4_2 .. L5_2
L2_2(L3_2, L4_2)
L2_2 = true
return L2_2
end
condition_EVENT_ANY_GADGET_DIE_910013 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = ScriptLib
L2_2 = L2_2.RemoveEntityByConfigId
L3_2 = A0_2
L4_2 = 133105910
L5_2 = EntityType
L5_2 = L5_2.GADGET
L6_2 = 910012
L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : remove_gadget_by_configid"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.AddQuestProgress
L3_2 = A0_2
L4_2 = "1330291299"
L2_2 = L2_2(L3_2, L4_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : add_quest_progress"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_ANY_GADGET_DIE_910013 = L1_1