Grasscutter_Resources/Resources/Scripts/Scene/3/scene3_group133105255.lua
2022-04-29 16:40:51 +02:00

385 lines
7.3 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1
L0_1 = {}
L0_1.group_id = 133105255
L1_1 = {}
L2_1 = {}
L2_1.config_id = 255001
L2_1.monster_id = 21020201
L3_1 = {}
L3_1.x = 662.838
L3_1.y = 200.769
L3_1.z = 129.515
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 186.802
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.level = 16
L2_1.drop_id = 1000100
L2_1.isElite = true
L2_1.area_id = 9
L3_1 = {}
L3_1.config_id = 255002
L3_1.monster_id = 21010901
L4_1 = {}
L4_1.x = 666.117
L4_1.y = 201.183
L4_1.z = 132.19
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 184.982
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 16
L3_1.drop_id = 1000100
L3_1.area_id = 9
L4_1 = {}
L4_1.config_id = 255003
L4_1.monster_id = 21010701
L5_1 = {}
L5_1.x = 659.717
L5_1.y = 200.571
L5_1.z = 128.054
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 175.943
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 19
L4_1.drop_id = 1000100
L4_1.area_id = 9
L5_1 = {}
L5_1.config_id = 255004
L5_1.monster_id = 21010901
L6_1 = {}
L6_1.x = 659.571
L6_1.y = 200.617
L6_1.z = 132.031
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 0.0
L6_1.y = 168.889
L6_1.z = 0.0
L5_1.rot = L6_1
L5_1.level = 16
L5_1.drop_id = 1000100
L5_1.area_id = 9
L6_1 = {}
L6_1.config_id = 255005
L6_1.monster_id = 21010901
L7_1 = {}
L7_1.x = 662.845
L7_1.y = 200.823
L7_1.z = 133.123
L6_1.pos = L7_1
L7_1 = {}
L7_1.x = 0.0
L7_1.y = 183.796
L7_1.z = 0.0
L6_1.rot = L7_1
L6_1.level = 16
L6_1.drop_id = 1000100
L6_1.area_id = 9
L7_1 = {}
L7_1.config_id = 255008
L7_1.monster_id = 21010701
L8_1 = {}
L8_1.x = 665.752
L8_1.y = 201.049
L8_1.z = 128.424
L7_1.pos = L8_1
L8_1 = {}
L8_1.x = 0.0
L8_1.y = 177.854
L8_1.z = 0.0
L7_1.rot = L8_1
L7_1.level = 16
L7_1.drop_id = 1000100
L7_1.area_id = 9
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
L1_1[5] = L6_1
L1_1[6] = L7_1
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
gadgets = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 255006
L3_1 = RegionShape
L3_1 = L3_1.SPHERE
L2_1.shape = L3_1
L2_1.radius = 4.08
L3_1 = {}
L3_1.x = 665.574
L3_1.y = 201.091
L3_1.z = 116.496
L2_1.pos = L3_1
L2_1.area_id = 9
L1_1[1] = L2_1
regions = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 1255006
L2_1.name = "ENTER_REGION_255006"
L3_1 = EventType
L3_1 = L3_1.EVENT_ENTER_REGION
L2_1.event = L3_1
L2_1.source = ""
L2_1.condition = "condition_EVENT_ENTER_REGION_255006"
L2_1.action = "action_EVENT_ENTER_REGION_255006"
L3_1 = {}
L3_1.config_id = 1255007
L3_1.name = "ANY_MONSTER_DIE_255007"
L4_1 = EventType
L4_1 = L4_1.EVENT_ANY_MONSTER_DIE
L3_1.event = L4_1
L3_1.source = ""
L3_1.condition = "condition_EVENT_ANY_MONSTER_DIE_255007"
L3_1.action = "action_EVENT_ANY_MONSTER_DIE_255007"
L1_1[1] = L2_1
L1_1[2] = L3_1
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L2_1.monsters = L3_1
L3_1 = {}
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L3_1 = {}
L4_1 = {}
L3_1.monsters = L4_1
L4_1 = {}
L3_1.gadgets = L4_1
L4_1 = {}
L5_1 = 255006
L4_1[1] = L5_1
L3_1.regions = L4_1
L4_1 = {}
L5_1 = "ENTER_REGION_255006"
L6_1 = "ANY_MONSTER_DIE_255007"
L4_1[1] = L5_1
L4_1[2] = L6_1
L3_1.triggers = L4_1
L3_1.rand_weight = 100
L3_1.ban_refresh = true
L1_1[1] = L2_1
L1_1[2] = L3_1
suites = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = A1_2.param1
if L2_2 ~= 255006 then
L2_2 = false
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.GetRegionEntityCount
L3_2 = A0_2
L4_2 = {}
L5_2 = A1_2.source_eid
L4_2.region_eid = L5_2
L5_2 = EntityType
L5_2 = L5_2.AVATAR
L4_2.entity_type = L5_2
L2_2 = L2_2(L3_2, L4_2)
if L2_2 < 1 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_ENTER_REGION_255006 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = {}
L2_2.x = 665
L2_2.y = 200
L2_2.z = 116
L3_2 = ScriptLib
L3_2 = L3_2.ScenePlaySound
L4_2 = A0_2
L5_2 = {}
L5_2.play_pos = L2_2
L5_2.sound_name = "LevelHornSound001"
L5_2.play_type = 1
L5_2.is_broadcast = false
L3_2 = L3_2(L4_2, L5_2)
if 0 ~= L3_2 then
L3_2 = ScriptLib
L3_2 = L3_2.PrintContextLog
L4_2 = A0_2
L5_2 = "@@ LUA_WARNING : active_soundplay"
L3_2(L4_2, L5_2)
L3_2 = -1
return L3_2
end
L3_2 = ScriptLib
L3_2 = L3_2.CreateMonster
L4_2 = A0_2
L5_2 = {}
L5_2.config_id = 255001
L5_2.delay_time = 1
L3_2 = L3_2(L4_2, L5_2)
if 0 ~= L3_2 then
L3_2 = ScriptLib
L3_2 = L3_2.PrintContextLog
L4_2 = A0_2
L5_2 = "@@ LUA_WARNING : create_monster"
L3_2(L4_2, L5_2)
L3_2 = -1
return L3_2
end
L3_2 = ScriptLib
L3_2 = L3_2.CreateMonster
L4_2 = A0_2
L5_2 = {}
L5_2.config_id = 255002
L5_2.delay_time = 1.2
L3_2 = L3_2(L4_2, L5_2)
if 0 ~= L3_2 then
L3_2 = ScriptLib
L3_2 = L3_2.PrintContextLog
L4_2 = A0_2
L5_2 = "@@ LUA_WARNING : create_monster"
L3_2(L4_2, L5_2)
L3_2 = -1
return L3_2
end
L3_2 = ScriptLib
L3_2 = L3_2.CreateMonster
L4_2 = A0_2
L5_2 = {}
L5_2.config_id = 255003
L5_2.delay_time = 1.2
L3_2 = L3_2(L4_2, L5_2)
if 0 ~= L3_2 then
L3_2 = ScriptLib
L3_2 = L3_2.PrintContextLog
L4_2 = A0_2
L5_2 = "@@ LUA_WARNING : create_monster"
L3_2(L4_2, L5_2)
L3_2 = -1
return L3_2
end
L3_2 = ScriptLib
L3_2 = L3_2.CreateMonster
L4_2 = A0_2
L5_2 = {}
L5_2.config_id = 255004
L5_2.delay_time = 1.2
L3_2 = L3_2(L4_2, L5_2)
if 0 ~= L3_2 then
L3_2 = ScriptLib
L3_2 = L3_2.PrintContextLog
L4_2 = A0_2
L5_2 = "@@ LUA_WARNING : create_monster"
L3_2(L4_2, L5_2)
L3_2 = -1
return L3_2
end
L3_2 = ScriptLib
L3_2 = L3_2.CreateMonster
L4_2 = A0_2
L5_2 = {}
L5_2.config_id = 255005
L5_2.delay_time = 1.2
L3_2 = L3_2(L4_2, L5_2)
if 0 ~= L3_2 then
L3_2 = ScriptLib
L3_2 = L3_2.PrintContextLog
L4_2 = A0_2
L5_2 = "@@ LUA_WARNING : create_monster"
L3_2(L4_2, L5_2)
L3_2 = -1
return L3_2
end
L3_2 = ScriptLib
L3_2 = L3_2.CreateMonster
L4_2 = A0_2
L5_2 = {}
L5_2.config_id = 255008
L5_2.delay_time = 1.2
L3_2 = L3_2(L4_2, L5_2)
if 0 ~= L3_2 then
L3_2 = ScriptLib
L3_2 = L3_2.PrintContextLog
L4_2 = A0_2
L5_2 = "@@ LUA_WARNING : create_monster"
L3_2(L4_2, L5_2)
L3_2 = -1
return L3_2
end
L3_2 = ScriptLib
L3_2 = L3_2.AddQuestProgress
L4_2 = A0_2
L5_2 = "13310525501"
L3_2 = L3_2(L4_2, L5_2)
if 0 ~= L3_2 then
L3_2 = ScriptLib
L3_2 = L3_2.PrintContextLog
L4_2 = A0_2
L5_2 = "@@ LUA_WARNING : add_quest_progress"
L3_2(L4_2, L5_2)
L3_2 = -1
return L3_2
end
L3_2 = 0
return L3_2
end
action_EVENT_ENTER_REGION_255006 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupMonsterCount
L3_2 = A0_2
L2_2 = L2_2(L3_2)
if L2_2 ~= 0 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_ANY_MONSTER_DIE_255007 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = ScriptLib
L2_2 = L2_2.AddQuestProgress
L3_2 = A0_2
L4_2 = "13310525502"
L2_2 = L2_2(L3_2, L4_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : add_quest_progress"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_ANY_MONSTER_DIE_255007 = L1_1