Grasscutter_Resources/Resources/Scripts/Scene/3/scene3_group133104122.lua
2022-04-29 16:40:51 +02:00

345 lines
7.1 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1
L0_1 = {}
L0_1.group_id = 133104122
L1_1 = {}
L1_1.max_gear = 1
L1_1.timer = 10
L1_1.group_id = 133104122
L1_1.gadget_1 = 122001
L1_1.gadget_2 = 0
L1_1.gadget_3 = 0
L1_1.gadget_4 = 0
L1_1.gadget_chest = 122004
L2_1 = {}
monsters = L2_1
L2_1 = {}
npcs = L2_1
L2_1 = {}
L3_1 = {}
L3_1.config_id = 122001
L3_1.gadget_id = 70900059
L4_1 = {}
L4_1.x = 525.182
L4_1.y = 200.373
L4_1.z = 486.89
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 330.8
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 32
L3_1.persistent = true
L3_1.area_id = 9
L4_1 = {}
L4_1.config_id = 122004
L4_1.gadget_id = 70211111
L5_1 = {}
L5_1.x = 533.395
L5_1.y = 200.681
L5_1.z = 493.928
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 2.464
L5_1.y = 330.101
L5_1.z = 353.542
L4_1.rot = L5_1
L4_1.level = 16
L4_1.drop_tag = "\232\167\163\232\176\156\228\184\173\231\186\167\231\146\131\230\156\136"
L4_1.showcutscene = true
L4_1.isOneoff = true
L4_1.persistent = true
L5_1 = {}
L5_1.name = "chest"
L5_1.exp = 1
L4_1.explore = L5_1
L4_1.area_id = 9
L2_1[1] = L3_1
L2_1[2] = L4_1
gadgets = L2_1
L2_1 = {}
regions = L2_1
L2_1 = {}
L3_1 = {}
L3_1.config_id = 1122006
L3_1.name = "GADGET_STATE_CHANGE_122006"
L4_1 = EventType
L4_1 = L4_1.EVENT_GADGET_STATE_CHANGE
L3_1.event = L4_1
L3_1.source = ""
L3_1.condition = "condition_EVENT_GADGET_STATE_CHANGE_122006"
L3_1.action = "action_EVENT_GADGET_STATE_CHANGE_122006"
L3_1.trigger_count = 0
L4_1 = {}
L4_1.config_id = 1122007
L4_1.name = "TIMER_EVENT_122007"
L5_1 = EventType
L5_1 = L5_1.EVENT_TIMER_EVENT
L4_1.event = L5_1
L4_1.source = ""
L4_1.condition = "condition_EVENT_TIMER_EVENT_122007"
L4_1.action = "action_EVENT_TIMER_EVENT_122007"
L4_1.trigger_count = 0
L5_1 = {}
L5_1.config_id = 1122008
L5_1.name = "VARIABLE_CHANGE_122008"
L6_1 = EventType
L6_1 = L6_1.EVENT_VARIABLE_CHANGE
L5_1.event = L6_1
L5_1.source = ""
L5_1.condition = "condition_EVENT_VARIABLE_CHANGE_122008"
L5_1.action = "action_EVENT_VARIABLE_CHANGE_122008"
L5_1.trigger_count = 0
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
triggers = L2_1
L2_1 = {}
L3_1 = {}
L3_1.configId = 1
L3_1.name = "active_count"
L3_1.value = 0
L3_1.no_refresh = false
L2_1[1] = L3_1
variables = L2_1
L2_1 = {}
L2_1.suite = 1
L2_1.end_suite = 0
L2_1.rand_suite = false
init_config = L2_1
L2_1 = {}
L3_1 = {}
L4_1 = {}
L3_1.monsters = L4_1
L4_1 = {}
L5_1 = 122001
L4_1[1] = L5_1
L3_1.gadgets = L4_1
L4_1 = {}
L3_1.regions = L4_1
L4_1 = {}
L5_1 = "GADGET_STATE_CHANGE_122006"
L6_1 = "TIMER_EVENT_122007"
L7_1 = "VARIABLE_CHANGE_122008"
L4_1[1] = L5_1
L4_1[2] = L6_1
L4_1[3] = L7_1
L3_1.triggers = L4_1
L3_1.rand_weight = 100
L2_1[1] = L3_1
suites = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = L1_1.gadget_1
L3_2 = A1_2.param2
if L2_2 ~= L3_2 then
L2_2 = L1_1.gadget_2
L3_2 = A1_2.param2
if L2_2 ~= L3_2 then
L2_2 = L1_1.gadget_3
L3_2 = A1_2.param2
if L2_2 ~= L3_2 then
L2_2 = L1_1.gadget_4
L3_2 = A1_2.param2
if L2_2 ~= L3_2 then
L2_2 = false
return L2_2
end
end
end
end
L2_2 = true
return L2_2
end
condition_EVENT_GADGET_STATE_CHANGE_122006 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupVariableValue
L3_2 = A0_2
L4_2 = "active_count"
L2_2 = L2_2(L3_2, L4_2)
if 0 == L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.MarkPlayerAction
L3_2 = A0_2
L4_2 = 1001
L5_2 = 1
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L2_2 = A1_2.param1
L3_2 = GadgetState
L3_2 = L3_2.Default
if L2_2 == L3_2 then
L2_2 = ScriptLib
L2_2 = L2_2.ChangeGroupVariableValue
L3_2 = A0_2
L4_2 = "active_count"
L5_2 = -1
L2_2(L3_2, L4_2, L5_2)
else
L2_2 = A1_2.param1
L3_2 = GadgetState
L3_2 = L3_2.GearStart
if L2_2 == L3_2 then
L2_2 = ScriptLib
L2_2 = L2_2.ChangeGroupVariableValue
L3_2 = A0_2
L4_2 = "active_count"
L5_2 = 1
L2_2(L3_2, L4_2, L5_2)
L2_2 = ScriptLib
L2_2 = L2_2.CreateGroupTimerEvent
L3_2 = A0_2
L4_2 = L1_1.group_id
L5_2 = tostring
L6_2 = A1_2.param2
L5_2 = L5_2(L6_2)
L6_2 = L1_1.timer
L2_2(L3_2, L4_2, L5_2, L6_2)
else
L2_2 = -1
return L2_2
end
end
L2_2 = 0
return L2_2
end
action_EVENT_GADGET_STATE_CHANGE_122006 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = A1_2.source_name
L3_2 = tostring
L4_2 = L1_1.gadget_1
L3_2 = L3_2(L4_2)
if L2_2 ~= L3_2 then
L2_2 = A1_2.source_name
L3_2 = tostring
L4_2 = L1_1.gadget_2
L3_2 = L3_2(L4_2)
if L2_2 ~= L3_2 then
L2_2 = A1_2.source_name
L3_2 = tostring
L4_2 = L1_1.gadget_3
L3_2 = L3_2(L4_2)
if L2_2 ~= L3_2 then
L2_2 = A1_2.source_name
L3_2 = tostring
L4_2 = L1_1.gadget_4
L3_2 = L3_2(L4_2)
if L2_2 ~= L3_2 then
L2_2 = false
return L2_2
end
end
end
end
L2_2 = true
return L2_2
end
condition_EVENT_TIMER_EVENT_122007 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = ScriptLib
L2_2 = L2_2.SetGadgetStateByConfigId
L3_2 = A0_2
L4_2 = tonumber
L5_2 = A1_2.source_name
L4_2 = L4_2(L5_2)
L5_2 = GadgetState
L5_2 = L5_2.Default
L2_2 = L2_2(L3_2, L4_2, L5_2)
if 0 ~= L2_2 then
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_TIMER_EVENT_122007 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = A1_2.param1
L3_2 = A1_2.param2
if L2_2 == L3_2 then
L2_2 = false
return L2_2
end
L2_2 = A1_2.param1
if L2_2 == -1 then
L2_2 = ScriptLib
L2_2 = L2_2.MarkPlayerAction
L3_2 = A0_2
L4_2 = 1001
L5_2 = 4
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L2_2 = A1_2.param1
L3_2 = L1_1.max_gear
if L2_2 ~= L3_2 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_VARIABLE_CHANGE_122008 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = ScriptLib
L2_2 = L2_2.CancelGroupTimerEvent
L3_2 = A0_2
L4_2 = L1_1.group_id
L5_2 = tostring
L6_2 = L1_1.gadget_1
L5_2, L6_2 = L5_2(L6_2)
L2_2(L3_2, L4_2, L5_2, L6_2)
L2_2 = ScriptLib
L2_2 = L2_2.CancelGroupTimerEvent
L3_2 = A0_2
L4_2 = L1_1.group_id
L5_2 = tostring
L6_2 = L1_1.gadget_2
L5_2, L6_2 = L5_2(L6_2)
L2_2(L3_2, L4_2, L5_2, L6_2)
L2_2 = ScriptLib
L2_2 = L2_2.CancelGroupTimerEvent
L3_2 = A0_2
L4_2 = L1_1.group_id
L5_2 = tostring
L6_2 = L1_1.gadget_3
L5_2, L6_2 = L5_2(L6_2)
L2_2(L3_2, L4_2, L5_2, L6_2)
L2_2 = ScriptLib
L2_2 = L2_2.CancelGroupTimerEvent
L3_2 = A0_2
L4_2 = L1_1.group_id
L5_2 = tostring
L6_2 = L1_1.gadget_4
L5_2, L6_2 = L5_2(L6_2)
L2_2(L3_2, L4_2, L5_2, L6_2)
L2_2 = ScriptLib
L2_2 = L2_2.CreateGadget
L3_2 = A0_2
L4_2 = {}
L5_2 = L1_1.gadget_chest
L4_2.config_id = L5_2
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= 0 then
L2_2 = -1
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.MarkPlayerAction
L3_2 = A0_2
L4_2 = 1001
L5_2 = 3
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
L2_2 = 0
return L2_2
end
action_EVENT_VARIABLE_CHANGE_122008 = L2_1