Grasscutter_Resources/Resources/Scripts/Scene/3/scene3_group133102256.lua
2022-04-29 16:40:51 +02:00

134 lines
2.2 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1
L0_1 = {}
L0_1.group_id = 133102256
L1_1 = {}
L2_1 = {}
L2_1.config_id = 450
L2_1.monster_id = 21010401
L3_1 = {}
L3_1.x = 1492.451
L3_1.y = 200.042
L3_1.z = 272.943
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 62.311
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.level = 15
L2_1.drop_tag = "\232\191\156\231\168\139\228\184\152\228\184\152\228\186\186"
L2_1.disableWander = true
L2_1.pose_id = 9003
L2_1.area_id = 5
L1_1[1] = L2_1
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 973
L2_1.gadget_id = 70220013
L3_1 = {}
L3_1.x = 1497.235
L3_1.y = 200.117
L3_1.z = 267.966
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 0.0
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.level = 16
L2_1.area_id = 5
L3_1 = {}
L3_1.config_id = 974
L3_1.gadget_id = 70220026
L4_1 = {}
L4_1.x = 1492.984
L4_1.y = 199.987
L4_1.z = 274.571
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.07
L4_1.y = 34.723
L4_1.z = 353.419
L3_1.rot = L4_1
L3_1.level = 16
L3_1.area_id = 5
L4_1 = {}
L4_1.config_id = 976
L4_1.gadget_id = 70211001
L5_1 = {}
L5_1.x = 1491.614
L5_1.y = 200.0
L5_1.z = 270.444
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 130.375
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 16
L4_1.drop_tag = "\230\136\152\230\150\151\228\189\142\231\186\167\231\146\131\230\156\136"
L4_1.isOneoff = true
L4_1.persistent = true
L5_1 = {}
L5_1.name = "chest"
L5_1.exp = 1
L4_1.explore = L5_1
L4_1.area_id = 5
L5_1 = {}
L5_1.config_id = 978
L5_1.gadget_id = 70220014
L6_1 = {}
L6_1.x = 1496.07
L6_1.y = 200.117
L6_1.z = 271.867
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 0.0
L6_1.y = 0.0
L6_1.z = 0.0
L5_1.rot = L6_1
L5_1.level = 16
L5_1.area_id = 5
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L4_1 = 450
L3_1[1] = L4_1
L2_1.monsters = L3_1
L3_1 = {}
L4_1 = 973
L5_1 = 974
L6_1 = 976
L7_1 = 978
L3_1[1] = L4_1
L3_1[2] = L5_1
L3_1[3] = L6_1
L3_1[4] = L7_1
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L1_1[1] = L2_1
suites = L1_1