Grasscutter_Resources/Resources/Scripts/Scene/3/scene3_group133003790.lua
2022-04-29 16:40:51 +02:00

389 lines
7.5 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1
L0_1 = {}
L0_1.group_id = 133003790
L1_1 = {}
L2_1 = {}
L2_1.config_id = 790001
L2_1.monster_id = 23010401
L3_1 = {}
L3_1.x = 2755.996
L3_1.y = 265.776
L3_1.z = -1185.683
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 261.992
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.level = 1
L2_1.drop_id = 1000100
L2_1.disableWander = true
L2_1.pose_id = 9001
L2_1.area_id = 1
L3_1 = {}
L3_1.config_id = 790002
L3_1.monster_id = 23010501
L4_1 = {}
L4_1.x = 2747.641
L4_1.y = 265.024
L4_1.z = -1189.942
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 52.145
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 1
L3_1.drop_id = 1000100
L3_1.disableWander = true
L3_1.pose_id = 9011
L3_1.area_id = 1
L4_1 = {}
L4_1.config_id = 790003
L4_1.monster_id = 23010601
L5_1 = {}
L5_1.x = 2747.25
L5_1.y = 267.291
L5_1.z = -1182.895
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 127.175
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 1
L4_1.drop_id = 1000100
L4_1.disableWander = true
L4_1.pose_id = 9001
L4_1.area_id = 1
L5_1 = {}
L5_1.config_id = 790004
L5_1.monster_id = 23010301
L6_1 = {}
L6_1.x = 2764.117
L6_1.y = 264.455
L6_1.z = -1193.182
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 0.0
L6_1.y = 309.491
L6_1.z = 0.0
L5_1.rot = L6_1
L5_1.level = 1
L5_1.drop_id = 1000100
L5_1.area_id = 1
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 790006
L2_1.gadget_id = 70310004
L3_1 = {}
L3_1.x = 2735.449
L3_1.y = 287.182
L3_1.z = -1170.975
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 0.0
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.level = 1
L2_1.area_id = 1
L1_1[1] = L2_1
gadgets = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 790009
L3_1 = RegionShape
L3_1 = L3_1.SPHERE
L2_1.shape = L3_1
L2_1.radius = 25
L3_1 = {}
L3_1.x = 2750.403
L3_1.y = 266.179
L3_1.z = -1184.852
L2_1.pos = L3_1
L2_1.area_id = 1
L1_1[1] = L2_1
regions = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 1790005
L2_1.name = "ANY_MONSTER_DIE_790005"
L3_1 = EventType
L3_1 = L3_1.EVENT_ANY_MONSTER_DIE
L2_1.event = L3_1
L2_1.source = ""
L2_1.condition = ""
L2_1.action = "action_EVENT_ANY_MONSTER_DIE_790005"
L3_1 = {}
L3_1.config_id = 1790007
L3_1.name = "ANY_MONSTER_DIE_790007"
L4_1 = EventType
L4_1 = L4_1.EVENT_ANY_MONSTER_DIE
L3_1.event = L4_1
L3_1.source = ""
L3_1.condition = "condition_EVENT_ANY_MONSTER_DIE_790007"
L3_1.action = "action_EVENT_ANY_MONSTER_DIE_790007"
L4_1 = {}
L4_1.config_id = 1790008
L4_1.name = "SPECIFIC_MONSTER_HP_CHANGE_790008"
L5_1 = EventType
L5_1 = L5_1.EVENT_SPECIFIC_MONSTER_HP_CHANGE
L4_1.event = L5_1
L4_1.source = "790004"
L4_1.condition = "condition_EVENT_SPECIFIC_MONSTER_HP_CHANGE_790008"
L4_1.action = "action_EVENT_SPECIFIC_MONSTER_HP_CHANGE_790008"
L5_1 = {}
L5_1.config_id = 1790009
L5_1.name = "ENTER_REGION_790009"
L6_1 = EventType
L6_1 = L6_1.EVENT_ENTER_REGION
L5_1.event = L6_1
L5_1.source = ""
L5_1.condition = "condition_EVENT_ENTER_REGION_790009"
L5_1.action = "action_EVENT_ENTER_REGION_790009"
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L1_1.suite = 3
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L4_1 = 790001
L5_1 = 790002
L6_1 = 790003
L3_1[1] = L4_1
L3_1[2] = L5_1
L3_1[3] = L6_1
L2_1.monsters = L3_1
L3_1 = {}
L2_1.gadgets = L3_1
L3_1 = {}
L4_1 = 790009
L3_1[1] = L4_1
L2_1.regions = L3_1
L3_1 = {}
L4_1 = "ANY_MONSTER_DIE_790005"
L5_1 = "ANY_MONSTER_DIE_790007"
L6_1 = "ENTER_REGION_790009"
L3_1[1] = L4_1
L3_1[2] = L5_1
L3_1[3] = L6_1
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L2_1.ban_refresh = true
L3_1 = {}
L4_1 = {}
L5_1 = 790004
L4_1[1] = L5_1
L3_1.monsters = L4_1
L4_1 = {}
L3_1.gadgets = L4_1
L4_1 = {}
L3_1.regions = L4_1
L4_1 = {}
L5_1 = "SPECIFIC_MONSTER_HP_CHANGE_790008"
L4_1[1] = L5_1
L3_1.triggers = L4_1
L3_1.rand_weight = 100
L3_1.ban_refresh = true
L4_1 = {}
L5_1 = {}
L4_1.monsters = L5_1
L5_1 = {}
L6_1 = 790006
L5_1[1] = L6_1
L4_1.gadgets = L5_1
L5_1 = {}
L4_1.regions = L5_1
L5_1 = {}
L4_1.triggers = L5_1
L4_1.rand_weight = 100
L4_1.ban_refresh = true
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
suites = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = ScriptLib
L2_2 = L2_2.AddQuestProgress
L3_2 = A0_2
L4_2 = "1012012"
L2_2 = L2_2(L3_2, L4_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : add_quest_progress"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_ANY_MONSTER_DIE_790005 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupMonsterCount
L3_2 = A0_2
L2_2 = L2_2(L3_2)
if L2_2 ~= 0 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_ANY_MONSTER_DIE_790007 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = ScriptLib
L2_2 = L2_2.AddExtraGroupSuite
L3_2 = A0_2
L4_2 = 133003790
L5_2 = 2
L2_2(L3_2, L4_2, L5_2)
L2_2 = {}
L2_2.x = 2753.453
L2_2.y = 265.5874
L2_2.z = -1186.584
L3_2 = ScriptLib
L3_2 = L3_2.ShowReminderRadius
L4_2 = A0_2
L5_2 = 400004
L6_2 = L2_2
L7_2 = 30
L3_2 = L3_2(L4_2, L5_2, L6_2, L7_2)
if 0 ~= L3_2 then
L3_2 = ScriptLib
L3_2 = L3_2.PrintContextLog
L4_2 = A0_2
L5_2 = "@@ LUA_WARNING : active_reminder_ui_bypos"
L3_2(L4_2, L5_2)
L3_2 = -1
return L3_2
end
L3_2 = 0
return L3_2
end
action_EVENT_ANY_MONSTER_DIE_790007 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = A1_2.type
L3_2 = EventType
L3_2 = L3_2.EVENT_SPECIFIC_MONSTER_HP_CHANGE
if L2_2 == L3_2 then
L2_2 = A1_2.param3
if not (30 < L2_2) then
goto lbl_11
end
end
L2_2 = false
do return L2_2 end
::lbl_11::
L2_2 = true
return L2_2
end
condition_EVENT_SPECIFIC_MONSTER_HP_CHANGE_790008 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = ScriptLib
L2_2 = L2_2.AddQuestProgress
L3_2 = A0_2
L4_2 = "1012007"
L2_2 = L2_2(L3_2, L4_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : add_quest_progress"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.KillGroupEntity
L3_2 = A0_2
L4_2 = {}
L4_2.group_id = 133003790
L5_2 = GroupKillPolicy
L5_2 = L5_2.GROUP_KILL_MONSTER
L4_2.kill_policy = L5_2
L2_2 = L2_2(L3_2, L4_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : kill_monster_by_group"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_SPECIFIC_MONSTER_HP_CHANGE_790008 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = A1_2.param1
if L2_2 ~= 790009 then
L2_2 = false
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.GetRegionEntityCount
L3_2 = A0_2
L4_2 = {}
L5_2 = A1_2.source_eid
L4_2.region_eid = L5_2
L5_2 = EntityType
L5_2 = L5_2.AVATAR
L4_2.entity_type = L5_2
L2_2 = L2_2(L3_2, L4_2)
if L2_2 < 0 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_ENTER_REGION_790009 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = ScriptLib
L2_2 = L2_2.AddQuestProgress
L3_2 = A0_2
L4_2 = "1012006"
L2_2 = L2_2(L3_2, L4_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : add_quest_progress"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_ENTER_REGION_790009 = L1_1