mirror of
https://github.com/Koko-boya/Grasscutter_Resources
synced 2024-01-31 23:23:19 +08:00
178 lines
3.4 KiB
Lua
178 lines
3.4 KiB
Lua
local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1
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L0_1 = {}
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L0_1.group_id = 133003345
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L1_1 = {}
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monsters = L1_1
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L1_1 = {}
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npcs = L1_1
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L1_1 = {}
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gadgets = L1_1
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L1_1 = {}
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L2_1 = {}
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L2_1.config_id = 279
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L3_1 = RegionShape
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L3_1 = L3_1.SPHERE
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L2_1.shape = L3_1
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L2_1.radius = 5
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L3_1 = {}
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L3_1.x = 2390.775
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L3_1.y = 284.102
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L3_1.z = -1751.789
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L2_1.pos = L3_1
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L2_1.area_id = 1
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L3_1 = {}
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L3_1.config_id = 280
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L4_1 = RegionShape
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L4_1 = L4_1.SPHERE
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L3_1.shape = L4_1
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L3_1.radius = 5
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L4_1 = {}
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L4_1.x = 2388.88
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L4_1.y = 283.907
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L4_1.z = -1721.386
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L3_1.pos = L4_1
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L3_1.area_id = 1
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L4_1 = {}
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L4_1.config_id = 281
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L5_1 = RegionShape
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L5_1 = L5_1.SPHERE
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L4_1.shape = L5_1
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L4_1.radius = 5
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L5_1 = {}
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L5_1.x = 2368.729
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L5_1.y = 284.568
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L5_1.z = -1696.567
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L4_1.pos = L5_1
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L4_1.area_id = 1
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L1_1[1] = L2_1
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L1_1[2] = L3_1
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L1_1[3] = L4_1
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regions = L1_1
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L1_1 = {}
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L2_1 = {}
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L2_1.config_id = 1000279
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L2_1.name = "ENTER_REGION_279"
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L3_1 = EventType
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L3_1 = L3_1.EVENT_ENTER_REGION
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L2_1.event = L3_1
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L2_1.source = "2"
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L2_1.condition = ""
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L2_1.action = "action_EVENT_ENTER_REGION_279"
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L3_1 = {}
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L3_1.config_id = 1000280
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L3_1.name = "ENTER_REGION_280"
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L4_1 = EventType
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L4_1 = L4_1.EVENT_ENTER_REGION
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L3_1.event = L4_1
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L3_1.source = "2"
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L3_1.condition = ""
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L3_1.action = "action_EVENT_ENTER_REGION_280"
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L4_1 = {}
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L4_1.config_id = 1000281
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L4_1.name = "ENTER_REGION_281"
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L5_1 = EventType
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L5_1 = L5_1.EVENT_ENTER_REGION
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L4_1.event = L5_1
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L4_1.source = "2"
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L4_1.condition = ""
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L4_1.action = "action_EVENT_ENTER_REGION_281"
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L1_1[1] = L2_1
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L1_1[2] = L3_1
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L1_1[3] = L4_1
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triggers = L1_1
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L1_1 = {}
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variables = L1_1
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L1_1 = {}
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L1_1.suite = 1
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L1_1.end_suite = 0
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L1_1.rand_suite = false
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init_config = L1_1
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L1_1 = {}
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L2_1 = {}
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L3_1 = {}
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L2_1.monsters = L3_1
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L3_1 = {}
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L2_1.gadgets = L3_1
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L3_1 = {}
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L4_1 = 279
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L5_1 = 280
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L6_1 = 281
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L3_1[1] = L4_1
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L3_1[2] = L5_1
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L3_1[3] = L6_1
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L2_1.regions = L3_1
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L3_1 = {}
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L4_1 = "ENTER_REGION_279"
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L5_1 = "ENTER_REGION_280"
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L6_1 = "ENTER_REGION_281"
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L3_1[1] = L4_1
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L3_1[2] = L5_1
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L3_1[3] = L6_1
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L2_1.triggers = L3_1
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L2_1.rand_weight = 100
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L1_1[1] = L2_1
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suites = L1_1
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function L1_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2, L5_2
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L2_2 = ScriptLib
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L2_2 = L2_2.SetMonsterBattleByGroup
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L3_2 = A0_2
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L4_2 = 567
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L5_2 = 133003098
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L2_2 = L2_2(L3_2, L4_2, L5_2)
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if 0 ~= L2_2 then
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L2_2 = ScriptLib
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L2_2 = L2_2.PrintContextLog
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L3_2 = A0_2
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L4_2 = "@@ LUA_WARNING : set_monster_battle_by_group"
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L2_2(L3_2, L4_2)
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L2_2 = -1
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return L2_2
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end
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L2_2 = 0
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return L2_2
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end
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action_EVENT_ENTER_REGION_279 = L1_1
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function L1_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2, L5_2
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L2_2 = ScriptLib
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L2_2 = L2_2.SetMonsterBattleByGroup
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L3_2 = A0_2
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L4_2 = 570
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L5_2 = 133003098
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L2_2 = L2_2(L3_2, L4_2, L5_2)
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if 0 ~= L2_2 then
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L2_2 = ScriptLib
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L2_2 = L2_2.PrintContextLog
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L3_2 = A0_2
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L4_2 = "@@ LUA_WARNING : set_monster_battle_by_group"
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L2_2(L3_2, L4_2)
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L2_2 = -1
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return L2_2
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end
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L2_2 = 0
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return L2_2
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end
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action_EVENT_ENTER_REGION_280 = L1_1
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function L1_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2, L5_2
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L2_2 = ScriptLib
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L2_2 = L2_2.SetMonsterBattleByGroup
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L3_2 = A0_2
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L4_2 = 573
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L5_2 = 133003098
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L2_2 = L2_2(L3_2, L4_2, L5_2)
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if 0 ~= L2_2 then
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L2_2 = ScriptLib
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L2_2 = L2_2.PrintContextLog
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L3_2 = A0_2
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L4_2 = "@@ LUA_WARNING : set_monster_battle_by_group"
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L2_2(L3_2, L4_2)
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L2_2 = -1
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return L2_2
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end
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L2_2 = 0
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return L2_2
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end
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action_EVENT_ENTER_REGION_281 = L1_1
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