mirror of
https://github.com/Koko-boya/Grasscutter_Resources
synced 2024-01-31 23:23:19 +08:00
361 lines
6.8 KiB
Lua
361 lines
6.8 KiB
Lua
local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1
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L0_1 = {}
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L0_1.MainID = 463
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L0_1.ActorAlias = "463"
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L1_1 = {}
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L1_1.q46300 = 46300
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L1_1.q46301 = 46301
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L1_1.q46302 = 46302
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L1_1.q46303 = 46303
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L1_1.q46304 = 46304
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L1_1.q46307 = 46307
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L0_1.SubIDs = L1_1
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L1_1 = {}
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L1_1.Alias = "Paimon"
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L1_1.Script = "Actor/Quest/Q352/Paimon"
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L1_1.ID = 1005
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L2_1 = sceneData
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L3_1 = L2_1
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L2_1 = L2_1.GetDummyPoint
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L4_1 = 3
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L5_1 = "Q462PuzzleEnd"
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L2_1 = L2_1(L3_1, L4_1, L5_1)
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L2_1 = L2_1.pos
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L1_1.Pos1 = L2_1
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L2_1 = sceneData
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L3_1 = L2_1
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L2_1 = L2_1.GetDummyPoint
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L4_1 = 3
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L5_1 = "Q462PuzzleEnd"
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L2_1 = L2_1(L3_1, L4_1, L5_1)
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L2_1 = L2_1.rot
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L1_1.Dir1 = L2_1
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L2_1 = sceneData
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L3_1 = L2_1
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L2_1 = L2_1.GetDummyPoint
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L4_1 = 3
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L5_1 = "Q463Dungeon"
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L2_1 = L2_1(L3_1, L4_1, L5_1)
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L2_1 = L2_1.pos
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L1_1.Pos2 = L2_1
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L2_1 = sceneData
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L3_1 = L2_1
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L2_1 = L2_1.GetDummyPoint
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L4_1 = 3
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L5_1 = "Q463Dungeon"
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L2_1 = L2_1(L3_1, L4_1, L5_1)
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L2_1 = L2_1.rot
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L1_1.Dir2 = L2_1
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L2_1 = sceneData
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L3_1 = L2_1
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L2_1 = L2_1.GetDummyPoint
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L4_1 = 20016
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L5_1 = "Q463Paimon"
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L2_1 = L2_1(L3_1, L4_1, L5_1)
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L2_1 = L2_1.pos
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L1_1.Pos3 = L2_1
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L2_1 = sceneData
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L3_1 = L2_1
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L2_1 = L2_1.GetDummyPoint
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L4_1 = 20016
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L5_1 = "Q463Paimon"
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L2_1 = L2_1(L3_1, L4_1, L5_1)
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L2_1 = L2_1.rot
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L1_1.Dir3 = L2_1
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L2_1 = sceneData
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L3_1 = L2_1
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L2_1 = L2_1.GetDummyPoint
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L4_1 = 20016
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L5_1 = "Q463Born"
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L2_1 = L2_1(L3_1, L4_1, L5_1)
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L2_1 = L2_1.pos
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L1_1.BornPos = L2_1
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L2_1 = sceneData
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L3_1 = L2_1
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L2_1 = L2_1.GetDummyPoint
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L4_1 = 20016
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L5_1 = "Q463Born"
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L2_1 = L2_1(L3_1, L4_1, L5_1)
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L2_1 = L2_1.rot
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L1_1.BornDir = L2_1
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L0_1.PaimonData = L1_1
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L1_1 = {}
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L2_1 = {}
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L3_1 = {}
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L4_1 = {}
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L5_1 = InteractionType
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L5_1 = L5_1.DIALOG
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L4_1.type = L5_1
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L5_1 = DialogType
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L5_1 = L5_1.LOCK_FRAME
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L4_1.dialogType = L5_1
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L4_1.dialogID = 3500001
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L3_1[1] = L4_1
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L2_1[1] = L3_1
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L1_1.NoReplyInter = L2_1
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L0_1.InterData = L1_1
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L1_1 = {}
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L2_1 = {}
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L3_1 = {}
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L3_1.dialogID = 4630339
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L3_1.audioEvtName = ""
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L3_1.duration = 4
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L4_1 = {}
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L4_1.dialogID = 4630340
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L4_1.audioEvtName = ""
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L4_1.duration = 6
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L5_1 = {}
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L5_1.dialogID = 4630341
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L5_1.audioEvtName = ""
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L5_1.duration = 3
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L6_1 = {}
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L6_1.dialogID = 4630342
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L6_1.audioEvtName = ""
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L6_1.duration = 6
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L7_1 = {}
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L7_1.dialogID = 4630343
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L7_1.audioEvtName = ""
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L7_1.duration = 6
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L2_1[1] = L3_1
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L2_1[2] = L4_1
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L2_1[3] = L5_1
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L2_1[4] = L6_1
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L2_1[5] = L7_1
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L1_1.Story1 = L2_1
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L0_1.NarratorData = L1_1
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L1_1 = {}
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L1_1.Kaeya = "Gaia"
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L1_1.KaeyaScript = "Actor/Quest/Q301/Gaia301"
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L1_1.KaeyaID = 1004
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L2_1 = sceneData
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L3_1 = L2_1
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L2_1 = L2_1.GetDummyPoint
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L4_1 = 20016
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L5_1 = "Q463Kaeya"
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L2_1 = L2_1(L3_1, L4_1, L5_1)
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L2_1 = L2_1.pos
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L1_1.InPos = L2_1
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L2_1 = sceneData
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L3_1 = L2_1
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L2_1 = L2_1.GetDummyPoint
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L4_1 = 20016
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L5_1 = "Q463Kaeya"
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L2_1 = L2_1(L3_1, L4_1, L5_1)
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L2_1 = L2_1.rot
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L1_1.InDir = L2_1
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L2_1 = sceneData
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L3_1 = L2_1
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L2_1 = L2_1.GetDummyPoint
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L4_1 = 20016
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L5_1 = "Q463Born"
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L2_1 = L2_1(L3_1, L4_1, L5_1)
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L2_1 = L2_1.pos
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L1_1.BornPos = L2_1
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L2_1 = sceneData
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L3_1 = L2_1
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L2_1 = L2_1.GetDummyPoint
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L4_1 = 20016
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L5_1 = "Q463Born"
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L2_1 = L2_1(L3_1, L4_1, L5_1)
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L2_1 = L2_1.rot
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L1_1.BornDir = L2_1
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L0_1.KaeyaData = L1_1
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L1_1 = {}
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L1_1.NpcBoss = "KaeyaNpcBoss"
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L1_1.NpcBossScript = "Actor/Npc/TempNPC"
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L1_1.NpcBossID = 1214
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L2_1 = sceneData
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L3_1 = L2_1
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L2_1 = L2_1.GetDummyPoint
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L4_1 = 20016
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L5_1 = "Q463NPC"
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L2_1 = L2_1(L3_1, L4_1, L5_1)
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L2_1 = L2_1.pos
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L1_1.NpcBossPos = L2_1
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L2_1 = sceneData
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L3_1 = L2_1
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L2_1 = L2_1.GetDummyPoint
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L4_1 = 20016
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L5_1 = "Q463NPC"
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L2_1 = L2_1(L3_1, L4_1, L5_1)
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L2_1 = L2_1.rot
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L1_1.NpcBossDir = L2_1
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L2_1 = sceneData
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L3_1 = L2_1
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L2_1 = L2_1.GetDummyPoint
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L4_1 = 20016
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L5_1 = "Q463Trap"
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L2_1 = L2_1(L3_1, L4_1, L5_1)
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L2_1 = L2_1.pos
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L1_1.TrapPos = L2_1
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L2_1 = sceneData
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L3_1 = L2_1
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L2_1 = L2_1.GetDummyPoint
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L4_1 = 20016
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L5_1 = "Q463Trap"
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L2_1 = L2_1(L3_1, L4_1, L5_1)
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L2_1 = L2_1.rot
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L1_1.TrapDir = L2_1
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L2_1 = sceneData
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L3_1 = L2_1
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L2_1 = L2_1.GetDummyPoint
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L4_1 = 20016
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L5_1 = "Q46303NpcLaste"
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L2_1 = L2_1(L3_1, L4_1, L5_1)
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L2_1 = L2_1.pos
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L1_1.LastPos = L2_1
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L2_1 = sceneData
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L3_1 = L2_1
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L2_1 = L2_1.GetDummyPoint
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L4_1 = 20016
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L5_1 = "Q46303NpcLaste"
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L2_1 = L2_1(L3_1, L4_1, L5_1)
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L2_1 = L2_1.rot
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L1_1.LastDir = L2_1
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L0_1.KaeyaNPCBossData = L1_1
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L1_1 = {}
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L1_1.Invisible = "Invisible"
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L1_1.NpcScript = "Actor/Npc/TempNPC"
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L1_1.InvisibleID = 1234
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L2_1 = sceneData
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L3_1 = L2_1
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L2_1 = L2_1.GetDummyPoint
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L4_1 = 20016
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L5_1 = "Q463Dummy"
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L2_1 = L2_1(L3_1, L4_1, L5_1)
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L2_1 = L2_1.pos
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L1_1.InvisiblePos = L2_1
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L2_1 = sceneData
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L3_1 = L2_1
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L2_1 = L2_1.GetDummyPoint
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L4_1 = 20016
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L5_1 = "Q463Dummy"
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L2_1 = L2_1(L3_1, L4_1, L5_1)
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L2_1 = L2_1.rot
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L1_1.InvisibleDir = L2_1
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L0_1.Invisible = L1_1
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L1_1 = {}
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L1_1.Alias = "Dungeon"
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L1_1.DoorID = 70800010
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L2_1 = sceneData
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L3_1 = L2_1
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L2_1 = L2_1.GetDummyPoint
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L4_1 = 3
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L5_1 = "Q463DungeonDoorEffect"
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L2_1 = L2_1(L3_1, L4_1, L5_1)
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L2_1 = L2_1.pos
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L1_1.Pos = L2_1
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L2_1 = sceneData
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L3_1 = L2_1
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L2_1 = L2_1.GetDummyPoint
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L4_1 = 3
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L5_1 = "Q463DungeonDoorEffect"
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L2_1 = L2_1(L3_1, L4_1, L5_1)
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L2_1 = L2_1.rot
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L1_1.Dir = L2_1
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L0_1.DungeonData = L1_1
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L1_1 = {}
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L1_1.Alias1 = "Soldier1"
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L1_1.Alias2 = "Soldier2"
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L1_1.ID1 = 1215
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L1_1.ID2 = 1240
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L1_1.Script = "Actor/Npc/TempNPC"
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L2_1 = sceneData
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L3_1 = L2_1
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L2_1 = L2_1.GetDummyPoint
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L4_1 = 20016
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L5_1 = "Q463SoldierBorn"
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L2_1 = L2_1(L3_1, L4_1, L5_1)
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L2_1 = L2_1.pos
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L1_1.BornPos1 = L2_1
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L2_1 = sceneData
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L3_1 = L2_1
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L2_1 = L2_1.GetDummyPoint
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L4_1 = 20016
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L5_1 = "Q463SoldierBorn"
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L2_1 = L2_1(L3_1, L4_1, L5_1)
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L2_1 = L2_1.rot
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L1_1.BornDir1 = L2_1
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L2_1 = sceneData
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L3_1 = L2_1
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L2_1 = L2_1.GetDummyPoint
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L4_1 = 20016
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L5_1 = "Q463SoldierBorn2"
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L2_1 = L2_1(L3_1, L4_1, L5_1)
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L2_1 = L2_1.pos
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L1_1.BornPos2 = L2_1
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L2_1 = sceneData
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L3_1 = L2_1
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L2_1 = L2_1.GetDummyPoint
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L4_1 = 20016
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L5_1 = "Q463SoldierBorn2"
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L2_1 = L2_1(L3_1, L4_1, L5_1)
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L2_1 = L2_1.rot
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L1_1.BornDir2 = L2_1
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L2_1 = sceneData
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L3_1 = L2_1
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L2_1 = L2_1.GetDummyPoint
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L4_1 = 20016
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L5_1 = "Q463Soldier"
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L2_1 = L2_1(L3_1, L4_1, L5_1)
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L2_1 = L2_1.pos
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L1_1.Pos1 = L2_1
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L2_1 = sceneData
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L3_1 = L2_1
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L2_1 = L2_1.GetDummyPoint
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L4_1 = 20016
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L5_1 = "Q463Soldier"
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L2_1 = L2_1(L3_1, L4_1, L5_1)
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L2_1 = L2_1.rot
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L1_1.Dir1 = L2_1
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L2_1 = sceneData
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L3_1 = L2_1
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L2_1 = L2_1.GetDummyPoint
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L4_1 = 20016
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L5_1 = "Q463Soldier2"
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L2_1 = L2_1(L3_1, L4_1, L5_1)
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L2_1 = L2_1.pos
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L1_1.Pos2 = L2_1
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L2_1 = sceneData
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L3_1 = L2_1
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L2_1 = L2_1.GetDummyPoint
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L4_1 = 20016
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L5_1 = "Q463Soldier2"
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L2_1 = L2_1(L3_1, L4_1, L5_1)
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L2_1 = L2_1.rot
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L1_1.Dir2 = L2_1
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L2_1 = sceneData
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L3_1 = L2_1
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L2_1 = L2_1.GetDummyPoint
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L4_1 = 20016
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L5_1 = "Q463Soldier3"
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L2_1 = L2_1(L3_1, L4_1, L5_1)
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L2_1 = L2_1.pos
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L1_1.Pos3 = L2_1
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L2_1 = sceneData
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L3_1 = L2_1
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L2_1 = L2_1.GetDummyPoint
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L4_1 = 20016
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L5_1 = "Q463Soldier3"
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L2_1 = L2_1(L3_1, L4_1, L5_1)
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L2_1 = L2_1.rot
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L1_1.Dir3 = L2_1
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L2_1 = sceneData
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L3_1 = L2_1
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L2_1 = L2_1.GetDummyPoint
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L4_1 = 20016
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L5_1 = "Q463Soldier4"
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L2_1 = L2_1(L3_1, L4_1, L5_1)
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L2_1 = L2_1.pos
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L1_1.Pos4 = L2_1
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L2_1 = sceneData
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L3_1 = L2_1
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L2_1 = L2_1.GetDummyPoint
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L4_1 = 20016
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L5_1 = "Q463Soldier4"
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L2_1 = L2_1(L3_1, L4_1, L5_1)
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L2_1 = L2_1.rot
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L1_1.Dir4 = L2_1
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L0_1.SoldierData = L1_1
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return L0_1
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