2022-04-29 16:40:51 +02:00

636 lines
11 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1
L0_1 = {}
L0_1.MainID = 19014
L0_1.ActorAlias = "19014"
L1_1 = {}
L1_1.q1901401 = 1901401
L1_1.q1901408 = 1901408
L1_1.q1901409 = 1901409
L1_1.q1901402 = 1901402
L1_1.q1901403 = 1901403
L1_1.q1901404 = 1901404
L1_1.q1901405 = 1901405
L1_1.q1901406 = 1901406
L1_1.q1901410 = 1901410
L1_1.q1901407 = 1901407
L0_1.SubIDs = L1_1
L1_1 = {}
L2_1 = {}
L2_1.id = 12170
L2_1.alias = "Npc12170"
L2_1.script = "Actor/Npc/TempNPC"
L3_1 = {}
L4_1 = {}
L4_1.x = 0
L4_1.y = 0
L4_1.z = 0
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0
L4_1.y = 0
L4_1.z = 0
L3_1.rot = L4_1
L2_1.point = L3_1
L1_1.Npc12170Data = L2_1
L2_1 = {}
L2_1.id = 3106
L2_1.alias = "Npc3106"
L2_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1 = {}
L4_1 = {}
L4_1.x = 0
L4_1.y = 0
L4_1.z = 0
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0
L4_1.y = 0
L4_1.z = 0
L3_1.rot = L4_1
L2_1.point = L3_1
L1_1.Npc3106Data = L2_1
L2_1 = {}
L2_1.id = 504
L2_1.alias = "Coop_Sayu"
L2_1.script = "Actor/Npc/TempNPC"
L3_1 = {}
L4_1 = {}
L4_1.x = 0
L4_1.y = 0
L4_1.z = 0
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0
L4_1.y = 0
L4_1.z = 0
L3_1.rot = L4_1
L2_1.point = L3_1
L1_1.Coop_SayuData = L2_1
L2_1 = {}
L2_1.id = 12242
L2_1.alias = "Npc12242"
L2_1.script = "Actor/Npc/SayuCoopSneakAI_Walk"
L3_1 = {}
L4_1 = {}
L4_1.x = 0
L4_1.y = 0
L4_1.z = 0
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0
L4_1.y = 0
L4_1.z = 0
L3_1.rot = L4_1
L2_1.point = L3_1
L1_1.Npc12242Data = L2_1
L2_1 = {}
L2_1.id = 12243
L2_1.alias = "Npc12243"
L2_1.script = "Actor/Npc/SayuCoopSneakAI_Walk"
L3_1 = {}
L4_1 = {}
L4_1.x = 0
L4_1.y = 0
L4_1.z = 0
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0
L4_1.y = 0
L4_1.z = 0
L3_1.rot = L4_1
L2_1.point = L3_1
L1_1.Npc12243Data = L2_1
L2_1 = {}
L2_1.id = 12244
L2_1.alias = "Npc12244"
L2_1.script = "Actor/Npc/SayuCoopSneakAI_Stand"
L3_1 = {}
L4_1 = {}
L4_1.x = 0
L4_1.y = 0
L4_1.z = 0
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0
L4_1.y = 0
L4_1.z = 0
L3_1.rot = L4_1
L2_1.point = L3_1
L1_1.Npc12244Data = L2_1
L2_1 = {}
L2_1.id = 12245
L2_1.alias = "Npc12245"
L2_1.script = "Actor/Npc/SayuCoopSneakAI_Stand"
L3_1 = {}
L4_1 = {}
L4_1.x = 0
L4_1.y = 0
L4_1.z = 0
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0
L4_1.y = 0
L4_1.z = 0
L3_1.rot = L4_1
L2_1.point = L3_1
L1_1.Npc12245Data = L2_1
L2_1 = {}
L2_1.id = 12246
L2_1.alias = "Npc12246"
L2_1.script = "Actor/Npc/SayuCoopSneakAI_Stand"
L3_1 = {}
L4_1 = {}
L4_1.x = 0
L4_1.y = 0
L4_1.z = 0
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0
L4_1.y = 0
L4_1.z = 0
L3_1.rot = L4_1
L2_1.point = L3_1
L1_1.Npc12246Data = L2_1
L2_1 = {}
L2_1.id = 12247
L2_1.alias = "Npc12247"
L2_1.script = "Actor/Npc/SayuCoopSneakAI_Stand"
L3_1 = {}
L4_1 = {}
L4_1.x = 0
L4_1.y = 0
L4_1.z = 0
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0
L4_1.y = 0
L4_1.z = 0
L3_1.rot = L4_1
L2_1.point = L3_1
L1_1.Npc12247Data = L2_1
L2_1 = {}
L2_1.id = 12268
L2_1.alias = "Npc12268"
L2_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1 = {}
L4_1 = {}
L4_1.x = 0
L4_1.y = 0
L4_1.z = 0
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0
L4_1.y = 0
L4_1.z = 0
L3_1.rot = L4_1
L2_1.point = L3_1
L1_1.Npc12268Data = L2_1
L2_1 = {}
L2_1.id = 12269
L2_1.alias = "Npc12269"
L2_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1 = {}
L4_1 = {}
L4_1.x = 0
L4_1.y = 0
L4_1.z = 0
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0
L4_1.y = 0
L4_1.z = 0
L3_1.rot = L4_1
L2_1.point = L3_1
L1_1.Npc12269Data = L2_1
L2_1 = {}
L2_1.id = 12270
L2_1.alias = "Npc12270"
L2_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1 = {}
L4_1 = {}
L4_1.x = 0
L4_1.y = 0
L4_1.z = 0
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0
L4_1.y = 0
L4_1.z = 0
L3_1.rot = L4_1
L2_1.point = L3_1
L1_1.Npc12270Data = L2_1
L2_1 = {}
L2_1.id = 12271
L2_1.alias = "Npc12271"
L2_1.script = "Actor/Npc/SayuCoopSneakAI_WitchStand"
L3_1 = {}
L4_1 = {}
L4_1.x = 0
L4_1.y = 0
L4_1.z = 0
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0
L4_1.y = 0
L4_1.z = 0
L3_1.rot = L4_1
L2_1.point = L3_1
L1_1.Npc12271Data = L2_1
L2_1 = {}
L2_1.id = 12272
L2_1.alias = "Npc12272"
L2_1.script = "Actor/Npc/SayuCoopSneakAI_WitchStand"
L3_1 = {}
L4_1 = {}
L4_1.x = 0
L4_1.y = 0
L4_1.z = 0
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0
L4_1.y = 0
L4_1.z = 0
L3_1.rot = L4_1
L2_1.point = L3_1
L1_1.Npc12272Data = L2_1
L2_1 = {}
L2_1.id = 12273
L2_1.alias = "Npc12273"
L2_1.script = "Actor/Npc/SayuCoopSneakAI_WitchStand"
L3_1 = {}
L4_1 = {}
L4_1.x = 0
L4_1.y = 0
L4_1.z = 0
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0
L4_1.y = 0
L4_1.z = 0
L3_1.rot = L4_1
L2_1.point = L3_1
L1_1.Npc12273Data = L2_1
L2_1 = {}
L2_1.id = 12274
L2_1.alias = "Npc12274"
L2_1.script = "Actor/Npc/SayuCoopSneakAI_WitchStand"
L3_1 = {}
L4_1 = {}
L4_1.x = 0
L4_1.y = 0
L4_1.z = 0
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0
L4_1.y = 0
L4_1.z = 0
L3_1.rot = L4_1
L2_1.point = L3_1
L1_1.Npc12274Data = L2_1
L2_1 = {}
L2_1.id = 3109
L2_1.alias = "Npc3109"
L2_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1 = {}
L4_1 = {}
L4_1.x = 0
L4_1.y = 0
L4_1.z = 0
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0
L4_1.y = 0
L4_1.z = 0
L3_1.rot = L4_1
L2_1.point = L3_1
L1_1.Npc3109Data = L2_1
L2_1 = {}
L2_1.id = 20317
L2_1.alias = "Npc20317"
L2_1.script = "Actor/Npc/TempNPC"
L3_1 = {}
L4_1 = {}
L4_1.x = 0
L4_1.y = 0
L4_1.z = 0
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0
L4_1.y = 0
L4_1.z = 0
L3_1.rot = L4_1
L2_1.point = L3_1
L1_1.Npc20317Data = L2_1
L2_1 = {}
L2_1.id = 3106
L2_1.alias = "Npc3106"
L2_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1 = {}
L4_1 = {}
L4_1.x = 0
L4_1.y = 0
L4_1.z = 0
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0
L4_1.y = 0
L4_1.z = 0
L3_1.rot = L4_1
L2_1.point = L3_1
L1_1.Npc3106Data = L2_1
L2_1 = {}
L2_1.id = 3107
L2_1.alias = "Npc3107"
L2_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1 = {}
L4_1 = {}
L4_1.x = 0
L4_1.y = 0
L4_1.z = 0
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0
L4_1.y = 0
L4_1.z = 0
L3_1.rot = L4_1
L2_1.point = L3_1
L1_1.Npc3107Data = L2_1
L2_1 = {}
L2_1.id = 3105
L2_1.alias = "Npc3105"
L2_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1 = {}
L4_1 = {}
L4_1.x = 0
L4_1.y = 0
L4_1.z = 0
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0
L4_1.y = 0
L4_1.z = 0
L3_1.rot = L4_1
L2_1.point = L3_1
L1_1.Npc3105Data = L2_1
L2_1 = {}
L2_1.id = 3108
L2_1.alias = "Npc3108"
L2_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1 = {}
L4_1 = {}
L4_1.x = 0
L4_1.y = 0
L4_1.z = 0
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0
L4_1.y = 0
L4_1.z = 0
L3_1.rot = L4_1
L2_1.point = L3_1
L1_1.Npc3108Data = L2_1
L2_1 = {}
L2_1.id = 12248
L2_1.alias = "Npc12248"
L2_1.script = "Actor/Npc/SayuCoopSneakAI_Stand"
L3_1 = {}
L4_1 = {}
L4_1.x = 0
L4_1.y = 0
L4_1.z = 0
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0
L4_1.y = 0
L4_1.z = 0
L3_1.rot = L4_1
L2_1.point = L3_1
L1_1.Npc12248Data = L2_1
L2_1 = {}
L2_1.id = 12249
L2_1.alias = "Npc12249"
L2_1.script = "Actor/Npc/SayuCoopSneakAI_Stand"
L3_1 = {}
L4_1 = {}
L4_1.x = 0
L4_1.y = 0
L4_1.z = 0
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0
L4_1.y = 0
L4_1.z = 0
L3_1.rot = L4_1
L2_1.point = L3_1
L1_1.Npc12249Data = L2_1
L2_1 = {}
L2_1.id = 3110
L2_1.alias = "Npc3110"
L2_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1 = {}
L4_1 = {}
L4_1.x = 0
L4_1.y = 0
L4_1.z = 0
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0
L4_1.y = 0
L4_1.z = 0
L3_1.rot = L4_1
L2_1.point = L3_1
L1_1.Npc3110Data = L2_1
L0_1.Npcs = L1_1
L1_1 = {}
L2_1 = {}
L2_1.alias = "Q19014Trigger_linshi"
L2_1.script = "Actor/Gadget/Q19014Trigger_linshi"
L2_1.id = 70900002
L3_1 = sceneData
L4_1 = L3_1
L3_1 = L3_1.GetDummyPoint
L5_1 = 3
L6_1 = "Q19014_InagiHotomi_Pos"
L3_1 = L3_1(L4_1, L5_1, L6_1)
L2_1.point = L3_1
L1_1.Q19014Trigger_linshi = L2_1
L2_1 = {}
L2_1.alias = "Q19014Trigger_Sleep1"
L2_1.script = "Actor/Gadget/Q19014Trigger_Sleep1"
L2_1.id = 70900002
L3_1 = sceneData
L4_1 = L3_1
L3_1 = L3_1.GetDummyPoint
L5_1 = 3
L6_1 = "Q19014_Sleep1_Pos"
L3_1 = L3_1(L4_1, L5_1, L6_1)
L2_1.point = L3_1
L1_1.Q19014Trigger_Sleep1 = L2_1
L2_1 = {}
L2_1.narratorId = 1901401
L2_1.pauseLen = 10
L2_1.resumeLen = 5
L2_1.tag = "Story"
L2_1.startCheckPause = false
L1_1.NarratorWithId_1901401 = L2_1
L2_1 = {}
L2_1.narratorId = 1901402
L2_1.pauseLen = 10
L2_1.resumeLen = 5
L2_1.tag = "Story"
L2_1.startCheckPause = false
L1_1.NarratorWithId_1901402 = L2_1
L2_1 = {}
L3_1 = sceneData
L4_1 = L3_1
L3_1 = L3_1.GetDummyPoint
L5_1 = 3
L6_1 = "Q19014_Round_01_Pos"
L3_1 = L3_1(L4_1, L5_1, L6_1)
L3_1 = L3_1.pos
L4_1 = sceneData
L5_1 = L4_1
L4_1 = L4_1.GetDummyPoint
L6_1 = 3
L7_1 = "Q19014_Round_02_Pos"
L4_1 = L4_1(L5_1, L6_1, L7_1)
L4_1 = L4_1.pos
L5_1 = sceneData
L6_1 = L5_1
L5_1 = L5_1.GetDummyPoint
L7_1 = 3
L8_1 = "Q19014_Round_03_Pos"
L5_1 = L5_1(L6_1, L7_1, L8_1)
L5_1 = L5_1.pos
L6_1 = sceneData
L7_1 = L6_1
L6_1 = L6_1.GetDummyPoint
L8_1 = 3
L9_1 = "Q19014_Round_04_Pos"
L6_1 = L6_1(L7_1, L8_1, L9_1)
L6_1 = L6_1.pos
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L1_1.RoundWalkData_Solider1_Pos = L2_1
L2_1 = {}
L3_1 = sceneData
L4_1 = L3_1
L3_1 = L3_1.GetDummyPoint
L5_1 = 3
L6_1 = "Q19014_Round_03_Pos"
L3_1 = L3_1(L4_1, L5_1, L6_1)
L3_1 = L3_1.pos
L4_1 = sceneData
L5_1 = L4_1
L4_1 = L4_1.GetDummyPoint
L6_1 = 3
L7_1 = "Q19014_Round_04_Pos"
L4_1 = L4_1(L5_1, L6_1, L7_1)
L4_1 = L4_1.pos
L5_1 = sceneData
L6_1 = L5_1
L5_1 = L5_1.GetDummyPoint
L7_1 = 3
L8_1 = "Q19014_Round_01_Pos"
L5_1 = L5_1(L6_1, L7_1, L8_1)
L5_1 = L5_1.pos
L6_1 = sceneData
L7_1 = L6_1
L6_1 = L6_1.GetDummyPoint
L8_1 = 3
L9_1 = "Q19014_Round_02_Pos"
L6_1 = L6_1(L7_1, L8_1, L9_1)
L6_1 = L6_1.pos
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L1_1.RoundWalkData_Solider2_Pos = L2_1
L2_1 = {}
L3_1 = sceneData
L4_1 = L3_1
L3_1 = L3_1.GetDummyPoint
L5_1 = 3
L6_1 = "Q19014_Round_01_Pos"
L3_1 = L3_1(L4_1, L5_1, L6_1)
L3_1 = L3_1.rot
L4_1 = sceneData
L5_1 = L4_1
L4_1 = L4_1.GetDummyPoint
L6_1 = 3
L7_1 = "Q19014_Round_02_Pos"
L4_1 = L4_1(L5_1, L6_1, L7_1)
L4_1 = L4_1.rot
L5_1 = sceneData
L6_1 = L5_1
L5_1 = L5_1.GetDummyPoint
L7_1 = 3
L8_1 = "Q19014_Round_03_Pos"
L5_1 = L5_1(L6_1, L7_1, L8_1)
L5_1 = L5_1.rot
L6_1 = sceneData
L7_1 = L6_1
L6_1 = L6_1.GetDummyPoint
L8_1 = 3
L9_1 = "Q19014_Round_04_Pos"
L6_1 = L6_1(L7_1, L8_1, L9_1)
L6_1 = L6_1.rot
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L1_1.RoundWalkData_Solider1_Rot = L2_1
L2_1 = {}
L3_1 = sceneData
L4_1 = L3_1
L3_1 = L3_1.GetDummyPoint
L5_1 = 3
L6_1 = "Q19014_Round_03_Pos"
L3_1 = L3_1(L4_1, L5_1, L6_1)
L3_1 = L3_1.rot
L4_1 = sceneData
L5_1 = L4_1
L4_1 = L4_1.GetDummyPoint
L6_1 = 3
L7_1 = "Q19014_Round_04_Pos"
L4_1 = L4_1(L5_1, L6_1, L7_1)
L4_1 = L4_1.rot
L5_1 = sceneData
L6_1 = L5_1
L5_1 = L5_1.GetDummyPoint
L7_1 = 3
L8_1 = "Q19014_Round_01_Pos"
L5_1 = L5_1(L6_1, L7_1, L8_1)
L5_1 = L5_1.rot
L6_1 = sceneData
L7_1 = L6_1
L6_1 = L6_1.GetDummyPoint
L8_1 = 3
L9_1 = "Q19014_Round_02_Pos"
L6_1 = L6_1(L7_1, L8_1, L9_1)
L6_1 = L6_1.rot
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L1_1.RoundWalkData_Solider2_Rot = L2_1
L2_1 = {}
L2_1.narratorId = 1901403
L2_1.pauseLen = 10
L2_1.resumeLen = 5
L2_1.tag = "Story"
L2_1.startCheckPause = false
L1_1.NarratorWithId_1901403 = L2_1
L2_1 = {}
L3_1 = "COOP_Black_Q19014_fail"
L2_1[1] = L3_1
L1_1.Text_Fail1 = L2_1
L2_1 = {}
L3_1 = "COOP_Black_Q19014_fail2"
L2_1[1] = L3_1
L1_1.Text_Fail2 = L2_1
L0_1.Datas = L1_1
return L0_1