2022-04-29 16:40:51 +02:00

1772 lines
39 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1
L0_1 = require
L1_1 = "Actor/ActorCommon"
L0_1(L1_1)
L0_1 = require
L1_1 = "Actor/Quest/QuestActorProxy"
L0_1 = L0_1(L1_1)
L1_1 = class
L2_1 = "Quest70007"
L3_1 = L0_1
L1_1 = L1_1(L2_1, L3_1)
L1_1.defaultAlias = "Quest70007"
L2_1 = nil
L3_1 = nil
L4_1 = nil
L5_1 = nil
L6_1 = nil
L7_1 = nil
function L8_1(A0_2)
local L1_2
L1_2 = A0_2.clientData
L2_1 = L1_2
L1_2 = L2_1.MainID
L3_1 = L1_2
L1_2 = L2_1.ActorAlias
L4_1 = L1_2
L1_2 = L2_1.SubIDs
L5_1 = L1_2
L1_2 = L2_1.Npcs
L6_1 = L1_2
L1_2 = L2_1.Datas
L7_1 = L1_2
end
L1_1.OnDataLoaded = L8_1
function L8_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubStart7000701
L1_2["7000701"] = L2_2
L2_2 = A0_2.OnSubStart7000702
L1_2["7000702"] = L2_2
L2_2 = A0_2.OnSubStart7000703
L1_2["7000703"] = L2_2
L2_2 = A0_2.OnSubStart7000704
L1_2["7000704"] = L2_2
L2_2 = A0_2.OnSubStart7000705
L1_2["7000705"] = L2_2
L2_2 = A0_2.OnSubStart7000706
L1_2["7000706"] = L2_2
L2_2 = A0_2.OnSubStart7000707
L1_2["7000707"] = L2_2
L2_2 = A0_2.OnSubStart7000708
L1_2["7000708"] = L2_2
L2_2 = A0_2.OnSubStart7000709
L1_2["7000709"] = L2_2
L2_2 = A0_2.OnSubStart7000710
L1_2["7000710"] = L2_2
L2_2 = A0_2.OnSubStart7000711
L1_2["7000711"] = L2_2
L2_2 = A0_2.OnSubStart7000712
L1_2["7000712"] = L2_2
A0_2.subStartHandlers = L1_2
end
L1_1.OnSubStartHandlerBuild = L8_1
function L8_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubFinish7000701
L1_2["7000701"] = L2_2
L2_2 = A0_2.OnSubFinish7000702
L1_2["7000702"] = L2_2
L2_2 = A0_2.OnSubFinish7000703
L1_2["7000703"] = L2_2
L2_2 = A0_2.OnSubFinish7000704
L1_2["7000704"] = L2_2
L2_2 = A0_2.OnSubFinish7000705
L1_2["7000705"] = L2_2
L2_2 = A0_2.OnSubFinish7000706
L1_2["7000706"] = L2_2
L2_2 = A0_2.OnSubFinish7000707
L1_2["7000707"] = L2_2
L2_2 = A0_2.OnSubFinish7000708
L1_2["7000708"] = L2_2
L2_2 = A0_2.OnSubFinish7000709
L1_2["7000709"] = L2_2
L2_2 = A0_2.OnSubFinish7000710
L1_2["7000710"] = L2_2
L2_2 = A0_2.OnSubFinish7000711
L1_2["7000711"] = L2_2
L2_2 = A0_2.OnSubFinish7000712
L1_2["7000712"] = L2_2
A0_2.subFinishHandlers = L1_2
end
L1_1.OnSubFinishHandlerBuild = L8_1
function L8_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubFailed7000701
L1_2["7000701"] = L2_2
L2_2 = A0_2.OnSubFailed7000702
L1_2["7000702"] = L2_2
L2_2 = A0_2.OnSubFailed7000703
L1_2["7000703"] = L2_2
L2_2 = A0_2.OnSubFailed7000704
L1_2["7000704"] = L2_2
L2_2 = A0_2.OnSubFailed7000705
L1_2["7000705"] = L2_2
L2_2 = A0_2.OnSubFailed7000706
L1_2["7000706"] = L2_2
L2_2 = A0_2.OnSubFailed7000707
L1_2["7000707"] = L2_2
L2_2 = A0_2.OnSubFailed7000708
L1_2["7000708"] = L2_2
L2_2 = A0_2.OnSubFailed7000709
L1_2["7000709"] = L2_2
L2_2 = A0_2.OnSubFailed7000710
L1_2["7000710"] = L2_2
L2_2 = A0_2.OnSubFailed7000711
L1_2["7000711"] = L2_2
L2_2 = A0_2.OnSubFailed7000712
L1_2["7000712"] = L2_2
A0_2.subFailedHandlers = L1_2
end
L1_1.OnSubFailedHandlerBuild = L8_1
function L8_1(A0_2)
local L1_2, L2_2
L1_2 = print
L2_2 = "Start"
L1_2(L2_2)
end
L1_1.Start = L8_1
function L8_1(A0_2)
local L1_2, L2_2
L1_2 = print
L2_2 = "OnDestroy"
L1_2(L2_2)
end
L1_1.OnDestroy = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnMainFinished"
L2_2(L3_2)
end
L1_1.OnMainFinished = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnMainFailed"
L2_2(L3_2)
end
L1_1.OnMainFailed = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnMainCanceled"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2()
local L0_3, L1_3, L2_3, L3_3, L4_3
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.DestroyQuestNpcActor
L2_3 = L6_1.Npc10023Data
L2_3 = L2_3.alias
L3_3 = 1004
L0_3(L1_3, L2_3, L3_3)
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.DestroyQuestNpcActor
L2_3 = L6_1.Npc10024Data
L2_3 = L2_3.alias
L3_3 = 1004
L0_3(L1_3, L2_3, L3_3)
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.DestroyQuestNpcActor
L2_3 = L6_1.Npc10025Data
L2_3 = L2_3.alias
L3_3 = 1004
L0_3(L1_3, L2_3, L3_3)
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.DestroyQuestNpcActor
L2_3 = L6_1.Npc10026Data
L2_3 = L2_3.alias
L3_3 = 1004
L0_3(L1_3, L2_3, L3_3)
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.DestroyQuestNpcActor
L2_3 = L6_1.Npc10027Data
L2_3 = L2_3.alias
L3_3 = 1004
L0_3(L1_3, L2_3, L3_3)
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.DestroyQuestNpcActor
L2_3 = L6_1.Npc10028Data
L2_3 = L2_3.alias
L3_3 = 1004
L0_3(L1_3, L2_3, L3_3)
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.DestroyQuestNpcActor
L2_3 = L6_1.Npc1648Data
L2_3 = L2_3.alias
L3_3 = 1004
L0_3(L1_3, L2_3, L3_3)
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.NotifyTo
L2_3 = "Npc1565"
L3_3 = 0
L4_3 = true
L0_3(L1_3, L2_3, L3_3, L4_3)
end
L2_2(L3_2, L4_2)
end
L1_1.OnMainCanceled = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.Npc10023Data
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.DoFreeStyle
L5_2 = 1170
L6_2 = false
L7_2 = nil
L8_2 = true
L9_2 = true
L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2)
L4_2 = L2_2
L3_2 = L2_2.LookAt
L5_2 = {}
L5_2.x = -23.957
L5_2.y = -3.427
L5_2.z = -15.483
L3_2(L4_2, L5_2)
L4_2 = A0_2
L3_2 = A0_2.GetQuestNpcActor
L5_2 = L6_1.Npc10024Data
L5_2 = L5_2.alias
L3_2 = L3_2(L4_2, L5_2)
L5_2 = L3_2
L4_2 = L3_2.DoFreeStyle
L6_2 = 1130
L7_2 = false
L8_2 = nil
L9_2 = true
L10_2 = true
L4_2(L5_2, L6_2, L7_2, L8_2, L9_2, L10_2)
L5_2 = L3_2
L4_2 = L3_2.LookAt
L6_2 = {}
L6_2.x = -23.957
L6_2.y = -3.427
L6_2.z = -15.483
L4_2(L5_2, L6_2)
L5_2 = A0_2
L4_2 = A0_2.CreateSpeechBubbleTask
L6_2 = L6_1.Npc10023Data
L6_2 = L6_2.id
L7_2 = 700075205
L8_2 = 2
L9_2 = true
L10_2 = 3
L11_2 = 3
L4_2(L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2)
L5_2 = A0_2
L4_2 = A0_2.CallDelay
L6_2 = 1
function L7_2()
local L0_3, L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.CreateSpeechBubbleTask
L2_3 = L6_1.Npc10024Data
L2_3 = L2_3.id
L3_3 = 700075206
L4_3 = 2
L5_3 = true
L6_3 = 3
L7_3 = 3
L0_3(L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3)
end
L4_2(L5_2, L6_2, L7_2)
L5_2 = A0_2
L4_2 = A0_2.GetQuestNpcActor
L6_2 = L6_1.Npc10025Data
L6_2 = L6_2.alias
L4_2 = L4_2(L5_2, L6_2)
L6_2 = L4_2
L5_2 = L4_2.DoFreeStyle
L7_2 = 1030
L8_2 = false
L9_2 = nil
L10_2 = true
L11_2 = true
L5_2(L6_2, L7_2, L8_2, L9_2, L10_2, L11_2)
L6_2 = L4_2
L5_2 = L4_2.LookAt
L7_2 = {}
L7_2.x = -13.281
L7_2.y = -4.556
L7_2.z = 5.631
L5_2(L6_2, L7_2)
L6_2 = A0_2
L5_2 = A0_2.GetQuestNpcActor
L7_2 = L6_1.Npc10026Data
L7_2 = L7_2.alias
L5_2 = L5_2(L6_2, L7_2)
L7_2 = L5_2
L6_2 = L5_2.DoFreeStyle
L8_2 = 1090
L9_2 = false
L10_2 = nil
L11_2 = true
L12_2 = true
L6_2(L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
L7_2 = L5_2
L6_2 = L5_2.LookAt
L8_2 = {}
L8_2.x = -13.281
L8_2.y = -4.556
L8_2.z = 5.631
L6_2(L7_2, L8_2)
L7_2 = A0_2
L6_2 = A0_2.CallDelay
L8_2 = 0.3
function L9_2()
local L0_3, L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.CreateSpeechBubbleTask
L2_3 = L6_1.Npc10025Data
L2_3 = L2_3.id
L3_3 = 700075305
L4_3 = 2
L5_3 = true
L6_3 = 3
L7_3 = 3
L0_3(L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3)
end
L6_2(L7_2, L8_2, L9_2)
L7_2 = A0_2
L6_2 = A0_2.CallDelay
L8_2 = 1.3
function L9_2()
local L0_3, L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.CreateSpeechBubbleTask
L2_3 = L6_1.Npc10026Data
L2_3 = L2_3.id
L3_3 = 700075306
L4_3 = 2
L5_3 = true
L6_3 = 3
L7_3 = 3
L0_3(L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3)
end
L6_2(L7_2, L8_2, L9_2)
L7_2 = A0_2
L6_2 = A0_2.GetQuestNpcActor
L8_2 = L6_1.Npc10027Data
L8_2 = L8_2.alias
L6_2 = L6_2(L7_2, L8_2)
L8_2 = L6_2
L7_2 = L6_2.DoFreeStyle
L9_2 = 1190
L10_2 = false
L11_2 = nil
L12_2 = true
L13_2 = true
L7_2(L8_2, L9_2, L10_2, L11_2, L12_2, L13_2)
L8_2 = L6_2
L7_2 = L6_2.EnableHeadCtrl
L9_2 = false
L7_2(L8_2, L9_2)
L8_2 = A0_2
L7_2 = A0_2.GetQuestNpcActor
L9_2 = L6_1.Npc10028Data
L9_2 = L9_2.alias
L7_2 = L7_2(L8_2, L9_2)
L9_2 = L7_2
L8_2 = L7_2.DoFreeStyle
L10_2 = 1190
L11_2 = false
L12_2 = nil
L13_2 = true
L14_2 = true
L8_2(L9_2, L10_2, L11_2, L12_2, L13_2, L14_2)
L9_2 = L7_2
L8_2 = L7_2.EnableHeadCtrl
L10_2 = false
L8_2(L9_2, L10_2)
L9_2 = A0_2
L8_2 = A0_2.CallDelay
L10_2 = 0.7
function L11_2()
local L0_3, L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.CreateSpeechBubbleTask
L2_3 = L6_1.Npc10027Data
L2_3 = L2_3.id
L3_3 = 700075405
L4_3 = 2
L5_3 = true
L6_3 = 3
L7_3 = 3
L0_3(L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3)
end
L8_2(L9_2, L10_2, L11_2)
L9_2 = A0_2
L8_2 = A0_2.CallDelay
L10_2 = 1.7
function L11_2()
local L0_3, L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.CreateSpeechBubbleTask
L2_3 = L6_1.Npc10028Data
L2_3 = L2_3.id
L3_3 = 700075406
L4_3 = 2
L5_3 = true
L6_3 = 3
L7_3 = 3
L0_3(L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3)
end
L8_2(L9_2, L10_2, L11_2)
end
L1_1.LoverBehavior = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2
L2_2 = print
L3_2 = "OnSubStart7000712"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc10023Data
L5_2 = L5_2.id
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.Npc10023Data
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.DoFreeStyle
L5_2 = 1170
L6_2 = true
L7_2 = nil
L8_2 = true
L9_2 = true
L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2)
L4_2 = L2_2
L3_2 = L2_2.LookAt
L5_2 = {}
L5_2.x = -23.957
L5_2.y = -3.427
L5_2.z = -15.483
L3_2(L4_2, L5_2)
L4_2 = A0_2
L3_2 = A0_2.CreateQuestNpc
L5_2 = A1_2
L6_2 = L6_1.Npc10024Data
L6_2 = L6_2.id
L7_2 = 2
L3_2(L4_2, L5_2, L6_2, L7_2)
L4_2 = A0_2
L3_2 = A0_2.GetQuestNpcActor
L5_2 = L6_1.Npc10024Data
L5_2 = L5_2.alias
L3_2 = L3_2(L4_2, L5_2)
L5_2 = L3_2
L4_2 = L3_2.DoFreeStyle
L6_2 = 1130
L7_2 = true
L8_2 = nil
L9_2 = true
L10_2 = true
L4_2(L5_2, L6_2, L7_2, L8_2, L9_2, L10_2)
L5_2 = L3_2
L4_2 = L3_2.LookAt
L6_2 = {}
L6_2.x = -23.957
L6_2.y = -3.427
L6_2.z = -15.483
L4_2(L5_2, L6_2)
L5_2 = A0_2
L4_2 = A0_2.CreateQuestNpc
L6_2 = A1_2
L7_2 = L6_1.Npc10025Data
L7_2 = L7_2.id
L8_2 = 3
L4_2(L5_2, L6_2, L7_2, L8_2)
L5_2 = A0_2
L4_2 = A0_2.GetQuestNpcActor
L6_2 = L6_1.Npc10025Data
L6_2 = L6_2.alias
L4_2 = L4_2(L5_2, L6_2)
L6_2 = L4_2
L5_2 = L4_2.DoFreeStyle
L7_2 = 1030
L8_2 = true
L9_2 = nil
L10_2 = true
L11_2 = true
L5_2(L6_2, L7_2, L8_2, L9_2, L10_2, L11_2)
L6_2 = L4_2
L5_2 = L4_2.LookAt
L7_2 = {}
L7_2.x = -13.281
L7_2.y = -4.556
L7_2.z = 5.631
L5_2(L6_2, L7_2)
L6_2 = A0_2
L5_2 = A0_2.CreateQuestNpc
L7_2 = A1_2
L8_2 = L6_1.Npc10026Data
L8_2 = L8_2.id
L9_2 = 4
L5_2(L6_2, L7_2, L8_2, L9_2)
L6_2 = A0_2
L5_2 = A0_2.GetQuestNpcActor
L7_2 = L6_1.Npc10026Data
L7_2 = L7_2.alias
L5_2 = L5_2(L6_2, L7_2)
L7_2 = L5_2
L6_2 = L5_2.DoFreeStyle
L8_2 = 1090
L9_2 = true
L10_2 = nil
L11_2 = true
L12_2 = true
L6_2(L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
L7_2 = L5_2
L6_2 = L5_2.LookAt
L8_2 = {}
L8_2.x = -13.281
L8_2.y = -4.556
L8_2.z = 5.631
L6_2(L7_2, L8_2)
L7_2 = A0_2
L6_2 = A0_2.CreateQuestNpc
L8_2 = A1_2
L9_2 = L6_1.Npc10027Data
L9_2 = L9_2.id
L10_2 = 5
L6_2(L7_2, L8_2, L9_2, L10_2)
L7_2 = A0_2
L6_2 = A0_2.GetQuestNpcActor
L8_2 = L6_1.Npc10027Data
L8_2 = L8_2.alias
L6_2 = L6_2(L7_2, L8_2)
L8_2 = L6_2
L7_2 = L6_2.DoFreeStyle
L9_2 = 1190
L10_2 = true
L11_2 = nil
L12_2 = true
L13_2 = true
L7_2(L8_2, L9_2, L10_2, L11_2, L12_2, L13_2)
L8_2 = L6_2
L7_2 = L6_2.EnableHeadCtrl
L9_2 = false
L7_2(L8_2, L9_2)
L8_2 = A0_2
L7_2 = A0_2.CreateQuestNpc
L9_2 = A1_2
L10_2 = L6_1.Npc10028Data
L10_2 = L10_2.id
L11_2 = 6
L7_2(L8_2, L9_2, L10_2, L11_2)
L8_2 = A0_2
L7_2 = A0_2.GetQuestNpcActor
L9_2 = L6_1.Npc10028Data
L9_2 = L9_2.alias
L7_2 = L7_2(L8_2, L9_2)
L9_2 = L7_2
L8_2 = L7_2.DoFreeStyle
L10_2 = 1190
L11_2 = true
L12_2 = nil
L13_2 = true
L14_2 = true
L8_2(L9_2, L10_2, L11_2, L12_2, L13_2, L14_2)
L9_2 = L7_2
L8_2 = L7_2.EnableHeadCtrl
L10_2 = false
L8_2(L9_2, L10_2)
L9_2 = A0_2
L8_2 = A0_2.CreateSpeechBubbleTask
L10_2 = L6_1.Npc10023Data
L10_2 = L10_2.id
L11_2 = 700075203
L12_2 = 2
L13_2 = true
L14_2 = 3
L15_2 = 3
L8_2(L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2)
L9_2 = A0_2
L8_2 = A0_2.CallDelay
L10_2 = 1
function L11_2()
local L0_3, L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.CreateSpeechBubbleTask
L2_3 = L6_1.Npc10024Data
L2_3 = L2_3.id
L3_3 = 700075204
L4_3 = 2
L5_3 = true
L6_3 = 3
L7_3 = 3
L0_3(L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3)
end
L8_2(L9_2, L10_2, L11_2)
L9_2 = A0_2
L8_2 = A0_2.CallDelay
L10_2 = 0.3
function L11_2()
local L0_3, L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.CreateSpeechBubbleTask
L2_3 = L6_1.Npc10025Data
L2_3 = L2_3.id
L3_3 = 700075303
L4_3 = 2
L5_3 = true
L6_3 = 3
L7_3 = 3
L0_3(L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3)
end
L8_2(L9_2, L10_2, L11_2)
L9_2 = A0_2
L8_2 = A0_2.CallDelay
L10_2 = 1.3
function L11_2()
local L0_3, L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.CreateSpeechBubbleTask
L2_3 = L6_1.Npc10026Data
L2_3 = L2_3.id
L3_3 = 700075304
L4_3 = 2
L5_3 = true
L6_3 = 3
L7_3 = 3
L0_3(L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3)
end
L8_2(L9_2, L10_2, L11_2)
L9_2 = A0_2
L8_2 = A0_2.CallDelay
L10_2 = 0.7
function L11_2()
local L0_3, L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.CreateSpeechBubbleTask
L2_3 = L6_1.Npc10027Data
L2_3 = L2_3.id
L3_3 = 700075403
L4_3 = 2
L5_3 = true
L6_3 = 3
L7_3 = 3
L0_3(L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3)
end
L8_2(L9_2, L10_2, L11_2)
L9_2 = A0_2
L8_2 = A0_2.CallDelay
L10_2 = 1.7
function L11_2()
local L0_3, L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.CreateSpeechBubbleTask
L2_3 = L6_1.Npc10028Data
L2_3 = L2_3.id
L3_3 = 700075404
L4_3 = 2
L5_3 = true
L6_3 = 3
L7_3 = 3
L0_3(L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3)
end
L8_2(L9_2, L10_2, L11_2)
end
L1_1.OnSubStart7000712 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish7000701"
L2_2(L3_2)
end
L1_1.OnSubFinish7000712 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed7000701"
L2_2(L3_2)
end
L1_1.OnSubFailed7000712 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart7000702"
L2_2(L3_2)
end
L1_1.OnSubStart7000702 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubFinish7000702"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2()
local L0_3, L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.GetQuestNpcActor
L2_3 = L6_1.Npc10023Data
L2_3 = L2_3.alias
L0_3 = L0_3(L1_3, L2_3)
L2_3 = L0_3
L1_3 = L0_3.DoFreeStyle
L3_3 = 1170
L4_3 = false
L5_3 = nil
L6_3 = true
L7_3 = true
L1_3(L2_3, L3_3, L4_3, L5_3, L6_3, L7_3)
L2_3 = L0_3
L1_3 = L0_3.LookAt
L3_3 = {}
L3_3.x = -23.957
L3_3.y = -3.427
L3_3.z = -15.483
L1_3(L2_3, L3_3)
L1_3 = A0_2
L2_3 = L1_3
L1_3 = L1_3.GetQuestNpcActor
L3_3 = L6_1.Npc10024Data
L3_3 = L3_3.alias
L1_3 = L1_3(L2_3, L3_3)
L3_3 = L1_3
L2_3 = L1_3.DoFreeStyle
L4_3 = 1130
L5_3 = false
L6_3 = nil
L7_3 = true
L8_3 = true
L2_3(L3_3, L4_3, L5_3, L6_3, L7_3, L8_3)
L3_3 = L1_3
L2_3 = L1_3.LookAt
L4_3 = {}
L4_3.x = -23.957
L4_3.y = -3.427
L4_3.z = -15.483
L2_3(L3_3, L4_3)
L2_3 = A0_2
L3_3 = L2_3
L2_3 = L2_3.CreateSpeechBubbleTask
L4_3 = L6_1.Npc10023Data
L4_3 = L4_3.id
L5_3 = 700075205
L6_3 = 2
L7_3 = true
L8_3 = 3
L9_3 = 3
L2_3(L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3)
L2_3 = A0_2
L3_3 = L2_3
L2_3 = L2_3.CallDelay
L4_3 = 1
function L5_3()
local L0_4, L1_4, L2_4, L3_4, L4_4, L5_4, L6_4, L7_4
L0_4 = A0_2
L1_4 = L0_4
L0_4 = L0_4.CreateSpeechBubbleTask
L2_4 = L6_1.Npc10024Data
L2_4 = L2_4.id
L3_4 = 700075206
L4_4 = 2
L5_4 = true
L6_4 = 3
L7_4 = 3
L0_4(L1_4, L2_4, L3_4, L4_4, L5_4, L6_4, L7_4)
end
L2_3(L3_3, L4_3, L5_3)
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish7000702 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed7000702"
L2_2(L3_2)
end
L1_1.OnSubFailed7000702 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart7000703"
L2_2(L3_2)
end
L1_1.OnSubStart7000703 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubFinish7000703"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2()
local L0_3, L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.GetQuestNpcActor
L2_3 = L6_1.Npc10023Data
L2_3 = L2_3.alias
L0_3 = L0_3(L1_3, L2_3)
L2_3 = L0_3
L1_3 = L0_3.DoFreeStyle
L3_3 = 1170
L4_3 = false
L5_3 = nil
L6_3 = true
L7_3 = true
L1_3(L2_3, L3_3, L4_3, L5_3, L6_3, L7_3)
L2_3 = L0_3
L1_3 = L0_3.LookAt
L3_3 = {}
L3_3.x = -13.281
L3_3.y = -4.556
L3_3.z = 5.631
L1_3(L2_3, L3_3)
L1_3 = A0_2
L2_3 = L1_3
L1_3 = L1_3.GetQuestNpcActor
L3_3 = L6_1.Npc10024Data
L3_3 = L3_3.alias
L1_3 = L1_3(L2_3, L3_3)
L3_3 = L1_3
L2_3 = L1_3.DoFreeStyle
L4_3 = 1130
L5_3 = false
L6_3 = nil
L7_3 = true
L8_3 = true
L2_3(L3_3, L4_3, L5_3, L6_3, L7_3, L8_3)
L3_3 = L1_3
L2_3 = L1_3.LookAt
L4_3 = {}
L4_3.x = -13.281
L4_3.y = -4.556
L4_3.z = 5.631
L2_3(L3_3, L4_3)
L2_3 = A0_2
L3_3 = L2_3
L2_3 = L2_3.CreateSpeechBubbleTask
L4_3 = L6_1.Npc10025Data
L4_3 = L4_3.id
L5_3 = 700075305
L6_3 = 2
L7_3 = true
L8_3 = 3
L9_3 = 3
L2_3(L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3)
L2_3 = A0_2
L3_3 = L2_3
L2_3 = L2_3.CallDelay
L4_3 = 1
function L5_3()
local L0_4, L1_4, L2_4, L3_4, L4_4, L5_4, L6_4, L7_4
L0_4 = A0_2
L1_4 = L0_4
L0_4 = L0_4.CreateSpeechBubbleTask
L2_4 = L6_1.Npc10026Data
L2_4 = L2_4.id
L3_4 = 700075306
L4_4 = 2
L5_4 = true
L6_4 = 3
L7_4 = 3
L0_4(L1_4, L2_4, L3_4, L4_4, L5_4, L6_4, L7_4)
end
L2_3(L3_3, L4_3, L5_3)
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish7000703 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed7000703"
L2_2(L3_2)
end
L1_1.OnSubFailed7000703 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart7000704"
L2_2(L3_2)
end
L1_1.OnSubStart7000704 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubFinish7000704"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2()
local L0_3, L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.GetQuestNpcActor
L2_3 = L6_1.Npc10023Data
L2_3 = L2_3.alias
L0_3 = L0_3(L1_3, L2_3)
L2_3 = L0_3
L1_3 = L0_3.DoFreeStyle
L3_3 = 1190
L4_3 = false
L5_3 = nil
L6_3 = true
L7_3 = true
L1_3(L2_3, L3_3, L4_3, L5_3, L6_3, L7_3)
L2_3 = L0_3
L1_3 = L0_3.LookAt
L3_3 = {}
L3_3.x = -13.281
L3_3.y = -4.556
L3_3.z = 5.631
L1_3(L2_3, L3_3)
L2_3 = L0_3
L1_3 = L0_3.EnableHeadCtrl
L3_3 = false
L1_3(L2_3, L3_3)
L1_3 = A0_2
L2_3 = L1_3
L1_3 = L1_3.GetQuestNpcActor
L3_3 = L6_1.Npc10024Data
L3_3 = L3_3.alias
L1_3 = L1_3(L2_3, L3_3)
L3_3 = L1_3
L2_3 = L1_3.DoFreeStyle
L4_3 = 1190
L5_3 = false
L6_3 = nil
L7_3 = true
L8_3 = true
L2_3(L3_3, L4_3, L5_3, L6_3, L7_3, L8_3)
L3_3 = L1_3
L2_3 = L1_3.LookAt
L4_3 = {}
L4_3.x = -13.281
L4_3.y = -4.556
L4_3.z = 5.631
L2_3(L3_3, L4_3)
L3_3 = L1_3
L2_3 = L1_3.EnableHeadCtrl
L4_3 = false
L2_3(L3_3, L4_3)
L2_3 = A0_2
L3_3 = L2_3
L2_3 = L2_3.CreateSpeechBubbleTask
L4_3 = L6_1.Npc10025Data
L4_3 = L4_3.id
L5_3 = 700075305
L6_3 = 2
L7_3 = true
L8_3 = 3
L9_3 = 3
L2_3(L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3)
L2_3 = A0_2
L3_3 = L2_3
L2_3 = L2_3.CallDelay
L4_3 = 1
function L5_3()
local L0_4, L1_4, L2_4, L3_4, L4_4, L5_4, L6_4, L7_4
L0_4 = A0_2
L1_4 = L0_4
L0_4 = L0_4.CreateSpeechBubbleTask
L2_4 = L6_1.Npc10026Data
L2_4 = L2_4.id
L3_4 = 700075306
L4_4 = 2
L5_4 = true
L6_4 = 3
L7_4 = 3
L0_4(L1_4, L2_4, L3_4, L4_4, L5_4, L6_4, L7_4)
end
L2_3(L3_3, L4_3, L5_3)
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish7000704 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed7000704"
L2_2(L3_2)
end
L1_1.OnSubFailed7000704 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart7000705"
L2_2(L3_2)
end
L1_1.OnSubStart7000705 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish7000705"
L2_2(L3_2)
end
L1_1.OnSubFinish7000705 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed7000705"
L2_2(L3_2)
end
L1_1.OnSubFailed7000705 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2
L2_2 = print
L3_2 = "OnSubStart7000706"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestVar
L4_2 = A1_2.QuestConfigId
L5_2 = 0
L2_2 = L2_2(L3_2, L4_2, L5_2)
if L2_2 == 1 then
L4_2 = A0_2
L3_2 = A0_2.GetSubQuestState
L5_2 = 7000702
L3_2 = L3_2(L4_2, L5_2)
if L3_2 == 3 then
L5_2 = A0_2
L4_2 = A0_2.GetQuestNpcActor
L6_2 = L6_1.Npc10023Data
L6_2 = L6_2.alias
L4_2 = L4_2(L5_2, L6_2)
L6_2 = L4_2
L5_2 = L4_2.DoFreeStyle
L7_2 = 1170
L8_2 = false
L9_2 = nil
L10_2 = true
L11_2 = true
L5_2(L6_2, L7_2, L8_2, L9_2, L10_2, L11_2)
L6_2 = L4_2
L5_2 = L4_2.LookAt
L7_2 = {}
L7_2.x = -23.957
L7_2.y = -3.427
L7_2.z = -15.483
L5_2(L6_2, L7_2)
L6_2 = A0_2
L5_2 = A0_2.GetQuestNpcActor
L7_2 = L6_1.Npc10024Data
L7_2 = L7_2.alias
L5_2 = L5_2(L6_2, L7_2)
L7_2 = L5_2
L6_2 = L5_2.DoFreeStyle
L8_2 = 1130
L9_2 = false
L10_2 = nil
L11_2 = true
L12_2 = true
L6_2(L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
L7_2 = L5_2
L6_2 = L5_2.LookAt
L8_2 = {}
L8_2.x = -23.957
L8_2.y = -3.427
L8_2.z = -15.483
L6_2(L7_2, L8_2)
L7_2 = A0_2
L6_2 = A0_2.CreateSpeechBubbleTask
L8_2 = L6_1.Npc10023Data
L8_2 = L8_2.id
L9_2 = 700075205
L10_2 = 2
L11_2 = true
L12_2 = 3
L13_2 = 3
L6_2(L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2)
L7_2 = A0_2
L6_2 = A0_2.CallDelay
L8_2 = 1
function L9_2()
local L0_3, L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.CreateSpeechBubbleTask
L2_3 = L6_1.Npc10024Data
L2_3 = L2_3.id
L3_3 = 700075206
L4_3 = 2
L5_3 = true
L6_3 = 3
L7_3 = 3
L0_3(L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3)
end
L6_2(L7_2, L8_2, L9_2)
else
L5_2 = A0_2
L4_2 = A0_2.GetQuestNpcActor
L6_2 = L6_1.Npc10023Data
L6_2 = L6_2.alias
L4_2 = L4_2(L5_2, L6_2)
L6_2 = L4_2
L5_2 = L4_2.DoFreeStyle
L7_2 = 1170
L8_2 = true
L9_2 = nil
L10_2 = true
L11_2 = true
L5_2(L6_2, L7_2, L8_2, L9_2, L10_2, L11_2)
L6_2 = L4_2
L5_2 = L4_2.LookAt
L7_2 = {}
L7_2.x = -23.957
L7_2.y = -3.427
L7_2.z = -15.483
L5_2(L6_2, L7_2)
L6_2 = A0_2
L5_2 = A0_2.GetQuestNpcActor
L7_2 = L6_1.Npc10024Data
L7_2 = L7_2.alias
L5_2 = L5_2(L6_2, L7_2)
L7_2 = L5_2
L6_2 = L5_2.DoFreeStyle
L8_2 = 1130
L9_2 = true
L10_2 = nil
L11_2 = true
L12_2 = true
L6_2(L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
L7_2 = L5_2
L6_2 = L5_2.LookAt
L8_2 = {}
L8_2.x = -23.957
L8_2.y = -3.427
L8_2.z = -15.483
L6_2(L7_2, L8_2)
L7_2 = A0_2
L6_2 = A0_2.CreateSpeechBubbleTask
L8_2 = L6_1.Npc10023Data
L8_2 = L8_2.id
L9_2 = 700075203
L10_2 = 2
L11_2 = true
L12_2 = 3
L13_2 = 3
L6_2(L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2)
L7_2 = A0_2
L6_2 = A0_2.CallDelay
L8_2 = 1
function L9_2()
local L0_3, L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.CreateSpeechBubbleTask
L2_3 = L6_1.Npc10024Data
L2_3 = L2_3.id
L3_3 = 700075204
L4_3 = 2
L5_3 = true
L6_3 = 3
L7_3 = 3
L0_3(L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3)
end
L6_2(L7_2, L8_2, L9_2)
end
L5_2 = A0_2
L4_2 = A0_2.GetSubQuestState
L6_2 = 7000703
L4_2 = L4_2(L5_2, L6_2)
if L4_2 == 3 then
L6_2 = A0_2
L5_2 = A0_2.GetQuestNpcActor
L7_2 = L6_1.Npc10025Data
L7_2 = L7_2.alias
L5_2 = L5_2(L6_2, L7_2)
L7_2 = L5_2
L6_2 = L5_2.DoFreeStyle
L8_2 = 1030
L9_2 = true
L10_2 = nil
L11_2 = true
L12_2 = true
L6_2(L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
L7_2 = L5_2
L6_2 = L5_2.LookAt
L8_2 = {}
L8_2.x = -13.281
L8_2.y = -4.556
L8_2.z = 5.631
L6_2(L7_2, L8_2)
L7_2 = A0_2
L6_2 = A0_2.GetQuestNpcActor
L8_2 = L6_1.Npc10026Data
L8_2 = L8_2.alias
L6_2 = L6_2(L7_2, L8_2)
L8_2 = L6_2
L7_2 = L6_2.DoFreeStyle
L9_2 = 1090
L10_2 = true
L11_2 = nil
L12_2 = true
L13_2 = true
L7_2(L8_2, L9_2, L10_2, L11_2, L12_2, L13_2)
L8_2 = L6_2
L7_2 = L6_2.LookAt
L9_2 = {}
L9_2.x = -13.281
L9_2.y = -4.556
L9_2.z = 5.631
L7_2(L8_2, L9_2)
L8_2 = A0_2
L7_2 = A0_2.CallDelay
L9_2 = 0.3
function L10_2()
local L0_3, L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.CreateSpeechBubbleTask
L2_3 = L6_1.Npc10025Data
L2_3 = L2_3.id
L3_3 = 700075305
L4_3 = 2
L5_3 = true
L6_3 = 3
L7_3 = 3
L0_3(L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3)
end
L7_2(L8_2, L9_2, L10_2)
L8_2 = A0_2
L7_2 = A0_2.CallDelay
L9_2 = 1.3
function L10_2()
local L0_3, L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.CreateSpeechBubbleTask
L2_3 = L6_1.Npc10026Data
L2_3 = L2_3.id
L3_3 = 700075306
L4_3 = 2
L5_3 = true
L6_3 = 3
L7_3 = 3
L0_3(L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3)
end
L7_2(L8_2, L9_2, L10_2)
else
L6_2 = A0_2
L5_2 = A0_2.GetQuestNpcActor
L7_2 = L6_1.Npc10023Data
L7_2 = L7_2.alias
L5_2 = L5_2(L6_2, L7_2)
L7_2 = L5_2
L6_2 = L5_2.DoFreeStyle
L8_2 = 1170
L9_2 = true
L10_2 = nil
L11_2 = true
L12_2 = true
L6_2(L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
L7_2 = L5_2
L6_2 = L5_2.LookAt
L8_2 = {}
L8_2.x = -23.957
L8_2.y = -3.427
L8_2.z = -15.483
L6_2(L7_2, L8_2)
L7_2 = A0_2
L6_2 = A0_2.GetQuestNpcActor
L8_2 = L6_1.Npc10024Data
L8_2 = L8_2.alias
L6_2 = L6_2(L7_2, L8_2)
L8_2 = L6_2
L7_2 = L6_2.DoFreeStyle
L9_2 = 1130
L10_2 = true
L11_2 = nil
L12_2 = true
L13_2 = true
L7_2(L8_2, L9_2, L10_2, L11_2, L12_2, L13_2)
L8_2 = L6_2
L7_2 = L6_2.LookAt
L9_2 = {}
L9_2.x = -23.957
L9_2.y = -3.427
L9_2.z = -15.483
L7_2(L8_2, L9_2)
L8_2 = A0_2
L7_2 = A0_2.CallDelay
L9_2 = 0.3
function L10_2()
local L0_3, L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.CreateSpeechBubbleTask
L2_3 = L6_1.Npc10025Data
L2_3 = L2_3.id
L3_3 = 700075303
L4_3 = 2
L5_3 = true
L6_3 = 3
L7_3 = 3
L0_3(L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3)
end
L7_2(L8_2, L9_2, L10_2)
L8_2 = A0_2
L7_2 = A0_2.CallDelay
L9_2 = 1.3
function L10_2()
local L0_3, L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.CreateSpeechBubbleTask
L2_3 = L6_1.Npc10026Data
L2_3 = L2_3.id
L3_3 = 700075304
L4_3 = 2
L5_3 = true
L6_3 = 3
L7_3 = 3
L0_3(L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3)
end
L7_2(L8_2, L9_2, L10_2)
end
L6_2 = A0_2
L5_2 = A0_2.GetSubQuestState
L7_2 = 7000704
L5_2 = L5_2(L6_2, L7_2)
if L5_2 == 3 then
L7_2 = A0_2
L6_2 = A0_2.GetQuestNpcActor
L8_2 = L6_1.Npc10027Data
L8_2 = L8_2.alias
L6_2 = L6_2(L7_2, L8_2)
L8_2 = L6_2
L7_2 = L6_2.DoFreeStyle
L9_2 = 1190
L10_2 = true
L11_2 = nil
L12_2 = true
L13_2 = true
L7_2(L8_2, L9_2, L10_2, L11_2, L12_2, L13_2)
L8_2 = L6_2
L7_2 = L6_2.EnableHeadCtrl
L9_2 = false
L7_2(L8_2, L9_2)
L8_2 = A0_2
L7_2 = A0_2.GetQuestNpcActor
L9_2 = L6_1.Npc10028Data
L9_2 = L9_2.alias
L7_2 = L7_2(L8_2, L9_2)
L9_2 = L7_2
L8_2 = L7_2.DoFreeStyle
L10_2 = 1190
L11_2 = true
L12_2 = nil
L13_2 = true
L14_2 = true
L8_2(L9_2, L10_2, L11_2, L12_2, L13_2, L14_2)
L9_2 = L7_2
L8_2 = L7_2.EnableHeadCtrl
L10_2 = false
L8_2(L9_2, L10_2)
L9_2 = A0_2
L8_2 = A0_2.CallDelay
L10_2 = 0.7
function L11_2()
local L0_3, L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.CreateSpeechBubbleTask
L2_3 = L6_1.Npc10027Data
L2_3 = L2_3.id
L3_3 = 700075405
L4_3 = 2
L5_3 = true
L6_3 = 3
L7_3 = 3
L0_3(L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3)
end
L8_2(L9_2, L10_2, L11_2)
L9_2 = A0_2
L8_2 = A0_2.CallDelay
L10_2 = 1.7
function L11_2()
local L0_3, L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.CreateSpeechBubbleTask
L2_3 = L6_1.Npc10028Data
L2_3 = L2_3.id
L3_3 = 700075406
L4_3 = 2
L5_3 = true
L6_3 = 3
L7_3 = 3
L0_3(L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3)
end
L8_2(L9_2, L10_2, L11_2)
else
L7_2 = A0_2
L6_2 = A0_2.GetQuestNpcActor
L8_2 = L6_1.Npc10027Data
L8_2 = L8_2.alias
L6_2 = L6_2(L7_2, L8_2)
L8_2 = L6_2
L7_2 = L6_2.DoFreeStyle
L9_2 = 1190
L10_2 = true
L11_2 = nil
L12_2 = true
L13_2 = true
L7_2(L8_2, L9_2, L10_2, L11_2, L12_2, L13_2)
L8_2 = L6_2
L7_2 = L6_2.EnableHeadCtrl
L9_2 = false
L7_2(L8_2, L9_2)
L8_2 = A0_2
L7_2 = A0_2.GetQuestNpcActor
L9_2 = L6_1.Npc10028Data
L9_2 = L9_2.alias
L7_2 = L7_2(L8_2, L9_2)
L9_2 = L7_2
L8_2 = L7_2.DoFreeStyle
L10_2 = 1190
L11_2 = true
L12_2 = nil
L13_2 = true
L14_2 = true
L8_2(L9_2, L10_2, L11_2, L12_2, L13_2, L14_2)
L9_2 = L7_2
L8_2 = L7_2.EnableHeadCtrl
L10_2 = false
L8_2(L9_2, L10_2)
L9_2 = A0_2
L8_2 = A0_2.CallDelay
L10_2 = 0.7
function L11_2()
local L0_3, L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.CreateSpeechBubbleTask
L2_3 = L6_1.Npc10027Data
L2_3 = L2_3.id
L3_3 = 700075403
L4_3 = 2
L5_3 = true
L6_3 = 3
L7_3 = 3
L0_3(L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3)
end
L8_2(L9_2, L10_2, L11_2)
L9_2 = A0_2
L8_2 = A0_2.CallDelay
L10_2 = 1.7
function L11_2()
local L0_3, L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.CreateSpeechBubbleTask
L2_3 = L6_1.Npc10028Data
L2_3 = L2_3.id
L3_3 = 700075404
L4_3 = 2
L5_3 = true
L6_3 = 3
L7_3 = 3
L0_3(L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3)
end
L8_2(L9_2, L10_2, L11_2)
end
end
end
L1_1.OnSubStart7000706 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish7000706"
L2_2(L3_2)
end
L1_1.OnSubFinish7000706 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed7000706"
L2_2(L3_2)
end
L1_1.OnSubFailed7000706 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubStart7000707"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.LoverBehavior
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2()
local L0_3, L1_3, L2_3, L3_3, L4_3, L5_3
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.ShowBlackScreen
L2_3 = 0.5
L3_3 = 1
L4_3 = 0.5
function L5_3()
local L0_4, L1_4, L2_4, L3_4
L0_4 = A0_2
L1_4 = L0_4
L0_4 = L0_4.CreateQuestNpc
L2_4 = A1_2
L3_4 = L6_1.PaimonData
L3_4 = L3_4.id
L0_4(L1_4, L2_4, L3_4)
L0_4 = A0_2
L1_4 = L0_4
L0_4 = L0_4.RequestInteraction
L2_4 = L6_1.PaimonData
L2_4 = L2_4.alias
L0_4(L1_4, L2_4)
end
L0_3(L1_3, L2_3, L3_3, L4_3, L5_3)
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubStart7000707 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish7000707"
L2_2(L3_2)
end
L1_1.OnSubFinish7000707 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed7000707"
L2_2(L3_2)
end
L1_1.OnSubFailed7000707 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubStart7000708"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.LoverBehavior
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc1648Data
L5_2 = L5_2.id
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubStart7000708 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish7000708"
L2_2(L3_2)
end
L1_1.OnSubFinish7000708 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed7000708"
L2_2(L3_2)
end
L1_1.OnSubFailed7000708 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2
L2_2 = print
L3_2 = "OnSubStart7000709"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.LoverBehavior
L2_2(L3_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = L7_1.Q70007Trigger_
L4_2 = L4_2.alias
L5_2 = L7_1.Q70007Trigger_
L5_2 = L5_2.script
L6_2 = L7_1.Q70007Trigger_
L6_2 = L6_2.id
L7_2 = 0
L8_2 = L7_1.Q70007Trigger_
L8_2 = L8_2.point
L8_2 = L8_2.pos
L9_2 = L7_1.Q70007Trigger_
L9_2 = L9_2.point
L9_2 = L9_2.rot
L10_2 = true
L11_2 = false
L12_2 = 1004
L13_2 = true
L14_2 = 100401
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2)
end
L1_1.OnSubStart7000709 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFinish7000709"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.DestroyQuestNpcActor
L4_2 = L6_1.Npc1648Data
L4_2 = L4_2.alias
L5_2 = 1004
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubFinish7000709 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed7000709"
L2_2(L3_2)
end
L1_1.OnSubFailed7000709 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubStart7000710"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.PaimonData
L5_2 = L5_2.id
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.RequestInteraction
L4_2 = L6_1.PaimonData
L4_2 = L4_2.alias
L2_2(L3_2, L4_2)
end
L1_1.OnSubStart7000710 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubFinish7000710"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc1565"
L5_2 = 0
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubFinish7000710 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed7000710"
L2_2(L3_2)
end
L1_1.OnSubFailed7000710 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart7000711"
L2_2(L3_2)
end
L1_1.OnSubStart7000711 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFinish7000711"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.DestroyQuestNpcActor
L4_2 = L6_1.Npc10023Data
L4_2 = L4_2.alias
L5_2 = 1004
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.DestroyQuestNpcActor
L4_2 = L6_1.Npc10024Data
L4_2 = L4_2.alias
L5_2 = 1004
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.DestroyQuestNpcActor
L4_2 = L6_1.Npc10025Data
L4_2 = L4_2.alias
L5_2 = 1004
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.DestroyQuestNpcActor
L4_2 = L6_1.Npc10026Data
L4_2 = L4_2.alias
L5_2 = 1004
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.DestroyQuestNpcActor
L4_2 = L6_1.Npc10027Data
L4_2 = L4_2.alias
L5_2 = 1004
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.DestroyQuestNpcActor
L4_2 = L6_1.Npc10028Data
L4_2 = L4_2.alias
L5_2 = 1004
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubFinish7000711 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed7000711"
L2_2(L3_2)
end
L1_1.OnSubFailed7000711 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
if A1_2 == 1 then
L2_2 = print
L3_2 = "Talk 7000710 Invoke"
L2_2(L3_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.GetActor
L4_2 = L2_1.ActorAlias
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= nil then
L4_2 = L2_2
L3_2 = L2_2.FinishQuestID
L5_2 = false
L6_2 = 7000711
L3_2(L4_2, L5_2, L6_2)
end
end
end
L1_1.InvokeOnInteraction = L8_1
return L1_1