2022-04-29 16:40:51 +02:00

442 lines
8.5 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1, L13_1, L14_1, L15_1, L16_1, L17_1, L18_1, L19_1, L20_1, L21_1, L22_1, L23_1, L24_1, L25_1, L26_1, L27_1, L28_1, L29_1
L0_1 = require
L1_1 = "Actor/ActorCommon"
L0_1(L1_1)
L0_1 = require
L1_1 = "Actor/Quest/QuestActorProxy"
L0_1 = L0_1(L1_1)
L1_1 = class
L2_1 = "Quest408"
L3_1 = L0_1
L1_1 = L1_1(L2_1, L3_1)
L1_1.defaultAlias = "Quest408"
L2_1 = nil
L3_1 = nil
L4_1 = nil
L5_1 = 0
function L6_1(A0_2)
local L1_2, L2_2
L2_1 = A0_2
L1_2 = A0_2.__super
L3_1 = L1_2
L1_2 = L2_1.mainQuestID
L5_1 = L1_2
L1_2 = L3_1
L2_2 = L1_2
L1_2 = L1_2.OnPreInit
L1_2(L2_2)
end
L1_1.OnPreInit = L6_1
function L6_1(A0_2)
local L1_2, L2_2
L1_2 = A0_2.uActor
L4_1 = L1_2
L1_2 = L3_1
L2_2 = L1_2
L1_2 = L1_2.OnPostInit
L1_2(L2_2)
end
L1_1.OnPostInit = L6_1
L6_1 = require
L7_1 = "Actor/Quest/Q408/Q408Config"
L6_1 = L6_1(L7_1)
L7_1 = L6_1.SubIDs
L8_1 = L6_1.JudgeData
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = actorUtils
L2_2 = L2_2.CreateActor
L3_2 = A0_2
L4_2 = ActorType
L4_2 = L4_2.QUEST_ACTOR
L5_2 = A1_2
L2_2 = L2_2(L3_2, L4_2, L5_2)
L3_2 = actorUtils
L3_2 = L3_2.CreateQuestActor
L4_2 = L5_1
L5_2 = L2_2
L3_2 = L3_2(L4_2, L5_2)
L2_2 = L3_2
return L2_2
end
L1_1.CreateUActor = L9_1
function L9_1()
local L0_2, L1_2, L2_2, L3_2, L4_2, L5_2
L0_2 = print
L1_2 = "BoardSeperatePrepare"
L0_2(L1_2)
L0_2 = L2_1
L1_2 = L0_2
L0_2 = L0_2.SpawnGadget
L2_2 = L6_1.BoardSeperateGadgetID
L3_2 = L6_1.BoardPos
L4_2 = L6_1.BoardDir
L5_2 = "BoardSeperate"
L0_2(L1_2, L2_2, L3_2, L4_2, L5_2)
end
function L10_1()
local L0_2, L1_2, L2_2, L3_2, L4_2, L5_2
L0_2 = print
L1_2 = "BoardTogetherPrepare"
L0_2(L1_2)
L0_2 = L2_1
L1_2 = L0_2
L0_2 = L0_2.SpawnGadget
L2_2 = L6_1.BoardTogetherGadgetID
L3_2 = L6_1.BoardPos
L4_2 = L6_1.BoardDir
L5_2 = "BoardTogether"
L0_2(L1_2, L2_2, L3_2, L4_2, L5_2)
end
function L11_1()
local L0_2, L1_2, L2_2
L0_2 = print
L1_2 = "BoardDestroy"
L0_2(L1_2)
L0_2 = globalActor
L1_2 = L0_2
L0_2 = L0_2.UnSpawn
L2_2 = "BoardSeperate"
L0_2(L1_2, L2_2)
L0_2 = globalActor
L1_2 = L0_2
L0_2 = L0_2.UnSpawn
L2_2 = "BoardTogether"
L0_2(L1_2, L2_2)
end
function L12_1()
local L0_2, L1_2, L2_2, L3_2, L4_2, L5_2
L0_2 = print
L1_2 = "CountDown Finished"
L0_2(L1_2)
L0_2 = L6_1.gotKey
if L0_2 == false then
L0_2 = actorMgr
L1_2 = L0_2
L0_2 = L0_2.GetActor
L2_2 = "GoalMarker408"
L0_2 = L0_2(L1_2, L2_2)
if L0_2 ~= nil then
L2_2 = L0_2
L1_2 = L0_2.DestroySelf
L1_2(L2_2)
end
L1_2 = actorMgr
L2_2 = L1_2
L1_2 = L1_2.GetActor
L3_2 = L6_1.ActorAlias
L1_2 = L1_2(L2_2, L3_2)
if L1_2 ~= nil then
L2_2 = print
L3_2 = "isFinished == false"
L2_2(L3_2)
L3_2 = L1_2
L2_2 = L1_2.FinishQuest
L4_2 = true
L5_2 = nil
L2_2(L3_2, L4_2, L5_2)
end
L2_2 = L2_1
L3_2 = L2_2
L2_2 = L2_2.ActionSafeCall
function L4_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3
L2_3 = A0_3
L1_3 = A0_3.TransmitPlayer
L3_3 = 0
L4_3 = L6_1.PlayerPos
L5_3 = L6_1.PlayerDir
L1_3(L2_3, L3_3, L4_3, L5_3)
end
L2_2(L3_2, L4_2)
end
end
function L13_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2
L1_2 = L2_1
L2_2 = L1_2
L1_2 = L1_2.CountDownUIStart
L3_2 = L6_1.MatchTime
L4_2 = 5
L5_2 = 3
L1_2(L2_2, L3_2, L4_2, L5_2)
L1_2 = L2_1
L2_2 = L1_2
L1_2 = L1_2.CallDelay
L3_2 = L6_1.MatchTime
L3_2 = L3_2 + 4
L4_2 = L12_1
L1_2(L2_2, L3_2, L4_2)
end
function L14_1()
local L0_2, L1_2, L2_2
L0_2 = L2_1
L1_2 = L0_2
L0_2 = L0_2.CountDownUITerminate
L0_2(L1_2)
L0_2 = L2_1
L1_2 = L0_2
L0_2 = L0_2.UnCallFunc
L2_2 = L2_1.CountDown
L0_2(L1_2, L2_2)
L0_2 = L11_1
L0_2()
L0_2 = actorMgr
L1_2 = L0_2
L0_2 = L0_2.GetActor
L2_2 = "GoalMarker408"
L0_2 = L0_2(L1_2, L2_2)
if L0_2 ~= nil then
L2_2 = L0_2
L1_2 = L0_2.DestroySelf
L1_2(L2_2)
end
end
function L15_1()
local L0_2, L1_2, L2_2
L0_2 = L2_1
L1_2 = L0_2
L0_2 = L0_2.CountDownUITerminate
L0_2(L1_2)
L0_2 = L2_1
L1_2 = L0_2
L0_2 = L0_2.UnCallFunc
L2_2 = L2_1.CountDown
L0_2(L1_2, L2_2)
L0_2 = L11_1
L0_2()
L0_2 = actorMgr
L1_2 = L0_2
L0_2 = L0_2.GetActor
L2_2 = "GoalMarker408"
L0_2 = L0_2(L1_2, L2_2)
if L0_2 ~= nil then
L2_2 = L0_2
L1_2 = L0_2.DestroySelf
L1_2(L2_2)
end
end
function L16_1(A0_2)
local L1_2, L2_2, L3_2
L1_2 = L2_1
L2_2 = L1_2
L1_2 = L1_2.ActionSafeCall
function L3_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3
L1_3 = actorMgr
L2_3 = L1_3
L1_3 = L1_3.CreateActorWithPos
L3_3 = L8_1.Judge
L4_3 = L8_1.JudgeScript
L5_3 = L8_1.JudgeID
L6_3 = 0
L7_3 = L8_1.JudgePos
L8_3 = L8_1.JudgeDir
L9_3 = true
L10_3 = false
L1_3(L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3)
end
L1_2(L2_2, L3_2)
end
function L17_1()
local L0_2, L1_2
end
function L18_1(A0_2)
local L1_2
end
function L19_1()
local L0_2, L1_2
L0_2 = L10_1
L0_2()
end
function L20_1()
local L0_2, L1_2
L0_2 = L9_1
L0_2()
end
function L21_1()
local L0_2, L1_2
L0_2 = L11_1
L0_2()
end
function L22_1()
local L0_2, L1_2, L2_2, L3_2, L4_2
L0_2 = print
L1_2 = "40805 start: fail the task"
L0_2(L1_2)
L0_2 = actorMgr
L1_2 = L0_2
L0_2 = L0_2.GetActor
L2_2 = L6_1.ActorAlias
L0_2 = L0_2(L1_2, L2_2)
if L0_2 ~= nil then
L2_2 = L0_2
L1_2 = L0_2.FinishQuest
L3_2 = true
L4_2 = nil
L1_2(L2_2, L3_2, L4_2)
end
end
function L23_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2
L1_2 = print
L2_2 = "40807 start: Spawn Key"
L1_2(L2_2)
L6_1.gotKey = false
L1_2 = actorMgr
L2_2 = L1_2
L1_2 = L1_2.CreateActorWithPos
L3_2 = "GoalMarker408"
L4_2 = "Actor/Gadget/GoalMarker408"
L5_2 = 70300004
L6_2 = 0
L7_2 = L6_1.KeyPos
L8_2 = L6_1.KeyDir
L9_2 = true
L10_2 = false
L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2)
L1_2 = L2_1
L2_2 = L1_2
L1_2 = L1_2.ActionSafeCall
L3_2 = L13_1
L1_2(L2_2, L3_2)
end
function L24_1()
local L0_2, L1_2, L2_2
L6_1.gotKey = true
L0_2 = L2_1
L1_2 = L0_2
L0_2 = L0_2.CountDownUITerminate
L0_2(L1_2)
L0_2 = L2_1
L1_2 = L0_2
L0_2 = L0_2.UnCallFunc
L2_2 = L12_1
L0_2(L1_2, L2_2)
L0_2 = L11_1
L0_2()
end
function L25_1()
local L0_2, L1_2
L0_2 = L11_1
L0_2()
end
function L26_1()
local L0_2, L1_2, L2_2, L3_2, L4_2
L0_2 = print
L1_2 = "40810 start: fail the task"
L0_2(L1_2)
L0_2 = actorMgr
L1_2 = L0_2
L0_2 = L0_2.GetActor
L2_2 = L6_1.ActorAlias
L0_2 = L0_2(L1_2, L2_2)
if L0_2 ~= nil then
L2_2 = L0_2
L1_2 = L0_2.FinishQuest
L3_2 = true
L4_2 = nil
L1_2(L2_2, L3_2, L4_2)
end
end
function L27_1()
local L0_2, L1_2
end
function L28_1()
local L0_2, L1_2
end
function L29_1(A0_2, A1_2)
end
L1_1.OnMainStart = L29_1
function L29_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = A1_2.QuestConfigId
L3_2 = L7_1.q40807
if L2_2 == L3_2 then
L3_2 = L23_1
L4_2 = A1_2
L3_2(L4_2)
else
L3_2 = L7_1.q40805
if L2_2 == L3_2 then
L3_2 = L22_1
L3_2()
else
L3_2 = L7_1.q40810
if L2_2 == L3_2 then
L3_2 = L26_1
L3_2()
else
L3_2 = L7_1.q40801
if L2_2 == L3_2 then
L3_2 = L16_1
L3_2()
end
end
end
end
end
L1_1.OnSubStart = L29_1
function L29_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = A1_2.QuestConfigId
L3_2 = L7_1.q40802
if L2_2 == L3_2 then
L3_2 = L19_1
L3_2()
else
L3_2 = L7_1.q40803
if L2_2 == L3_2 then
L3_2 = L20_1
L3_2()
else
L3_2 = L7_1.q40804
if L2_2 == L3_2 then
L3_2 = L21_1
L3_2()
else
L3_2 = L7_1.q40807
if L2_2 == L3_2 then
L3_2 = L24_1
L3_2()
else
L3_2 = L7_1.q40808
if L2_2 == L3_2 then
L3_2 = L25_1
L3_2()
end
end
end
end
end
end
L1_1.OnSubFinished = L29_1
function L29_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = A1_2.QuestConfigId
L3_2 = L7_1.q40801
if L2_2 == L3_2 then
L3_2 = L27_1
L3_2()
else
L3_2 = L7_1.q40804
if L2_2 == L3_2 then
L3_2 = L28_1
L3_2()
end
end
end
L1_1.OnRewind = L29_1
function L29_1(A0_2, A1_2)
end
L1_1.OnMainFinished = L29_1
function L29_1(A0_2)
local L1_2
end
L1_1.Start = L29_1
function L29_1(A0_2)
local L1_2
end
L1_1.OnDestroy = L29_1
return L1_1