mirror of
https://github.com/Koko-boya/Grasscutter_Resources
synced 2024-01-31 23:23:19 +08:00
318 lines
7.9 KiB
Lua
318 lines
7.9 KiB
Lua
local L0_1, L1_1, L2_1, L3_1, L4_1
|
|
L0_1 = require
|
|
L1_1 = "Actor/ActorCommon"
|
|
L0_1(L1_1)
|
|
L0_1 = require
|
|
L1_1 = "Actor/Quest/QuestActorProxy"
|
|
L0_1 = L0_1(L1_1)
|
|
L1_1 = class
|
|
L2_1 = "Quest30000"
|
|
L3_1 = L0_1
|
|
L1_1 = L1_1(L2_1, L3_1)
|
|
L1_1.defaultAlias = "Quest30000"
|
|
L2_1 = require
|
|
L3_1 = "Quest/Client/Q30000ClientConfig"
|
|
L2_1 = L2_1(L3_1)
|
|
L3_1 = L2_1.SubIDs
|
|
function L4_1(A0_2)
|
|
local L1_2, L2_2
|
|
L1_2 = {}
|
|
A0_2.subStartHandlers = L1_2
|
|
L1_2 = A0_2.subStartHandlers
|
|
L2_2 = A0_2.OnSubStart3000001
|
|
L1_2["3000001"] = L2_2
|
|
L1_2 = A0_2.subStartHandlers
|
|
L2_2 = A0_2.OnSubStart3000002
|
|
L1_2["3000002"] = L2_2
|
|
L1_2 = A0_2.subStartHandlers
|
|
L2_2 = A0_2.OnSubStart3000003
|
|
L1_2["3000003"] = L2_2
|
|
L1_2 = A0_2.subStartHandlers
|
|
L2_2 = A0_2.OnSubStart3000004
|
|
L1_2["3000004"] = L2_2
|
|
L1_2 = A0_2.subStartHandlers
|
|
L2_2 = A0_2.OnSubStart3000005
|
|
L1_2["3000005"] = L2_2
|
|
end
|
|
L1_1.OnSubStartHandlerBuild = L4_1
|
|
function L4_1(A0_2)
|
|
local L1_2, L2_2
|
|
L1_2 = {}
|
|
A0_2.subFinishHandlers = L1_2
|
|
L1_2 = A0_2.subFinishHandlers
|
|
L2_2 = A0_2.OnSubFinish3000001
|
|
L1_2["3000001"] = L2_2
|
|
L1_2 = A0_2.subFinishHandlers
|
|
L2_2 = A0_2.OnSubFinish3000002
|
|
L1_2["3000002"] = L2_2
|
|
L1_2 = A0_2.subFinishHandlers
|
|
L2_2 = A0_2.OnSubFinish3000003
|
|
L1_2["3000003"] = L2_2
|
|
L1_2 = A0_2.subFinishHandlers
|
|
L2_2 = A0_2.OnSubFinish3000004
|
|
L1_2["3000004"] = L2_2
|
|
L1_2 = A0_2.subFinishHandlers
|
|
L2_2 = A0_2.OnSubFinish3000005
|
|
L1_2["3000005"] = L2_2
|
|
end
|
|
L1_1.OnSubFinishHandlerBuild = L4_1
|
|
function L4_1(A0_2)
|
|
local L1_2, L2_2
|
|
L1_2 = {}
|
|
A0_2.subFailedHandlers = L1_2
|
|
L1_2 = A0_2.subFailedHandlers
|
|
L2_2 = A0_2.OnSubFailed3000001
|
|
L1_2["3000001"] = L2_2
|
|
L1_2 = A0_2.subFailedHandlers
|
|
L2_2 = A0_2.OnSubFailed3000002
|
|
L1_2["3000002"] = L2_2
|
|
L1_2 = A0_2.subFailedHandlers
|
|
L2_2 = A0_2.OnSubFailed3000003
|
|
L1_2["3000003"] = L2_2
|
|
L1_2 = A0_2.subFailedHandlers
|
|
L2_2 = A0_2.OnSubFailed3000004
|
|
L1_2["3000004"] = L2_2
|
|
L1_2 = A0_2.subFailedHandlers
|
|
L2_2 = A0_2.OnSubFailed3000005
|
|
L1_2["3000005"] = L2_2
|
|
end
|
|
L1_1.OnSubFailedHandlerBuild = L4_1
|
|
function L4_1(A0_2, A1_2)
|
|
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2
|
|
L2_2 = actorUtils
|
|
L2_2 = L2_2.GetAvatarPos
|
|
L2_2 = L2_2()
|
|
L3_2 = sceneData
|
|
L4_2 = L3_2
|
|
L3_2 = L3_2.GetDummyPoint
|
|
L5_2 = 3
|
|
L7_2 = A0_2
|
|
L6_2 = A0_2.GetRandomFactorValue
|
|
L8_2 = "{QuestRescuePos}"
|
|
L6_2, L7_2, L8_2, L9_2, L10_2, L11_2 = L6_2(L7_2, L8_2)
|
|
L3_2 = L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2)
|
|
L3_2 = L3_2.pos
|
|
L4_2 = L2_2.x
|
|
L5_2 = L3_2.x
|
|
L4_2 = L4_2 - L5_2
|
|
L5_2 = L2_2.y
|
|
L6_2 = L3_2.y
|
|
L5_2 = L5_2 - L6_2
|
|
L6_2 = L2_2.z
|
|
L7_2 = L3_2.z
|
|
L6_2 = L6_2 - L7_2
|
|
L7_2 = math
|
|
L7_2 = L7_2.sqrt
|
|
L8_2 = L4_2 * L4_2
|
|
L9_2 = L5_2 * L5_2
|
|
L8_2 = L8_2 + L9_2
|
|
L9_2 = L6_2 * L6_2
|
|
L8_2 = L8_2 + L9_2
|
|
L7_2 = L7_2(L8_2)
|
|
if 50 < L7_2 then
|
|
L9_2 = A0_2
|
|
L8_2 = A0_2.DestroyQuestNpcActor
|
|
L10_2 = "{QuestNpcID}"
|
|
L11_2 = 3
|
|
L8_2(L9_2, L10_2, L11_2)
|
|
if A0_2 ~= nil then
|
|
L9_2 = A0_2
|
|
L8_2 = A0_2.FinishQuest
|
|
L10_2 = true
|
|
L8_2(L9_2, L10_2)
|
|
L8_2 = print
|
|
L9_2 = "********30000***Failed****"
|
|
L8_2(L9_2)
|
|
end
|
|
else
|
|
L9_2 = A0_2
|
|
L8_2 = A0_2.CallDelay
|
|
L10_2 = 10
|
|
L11_2 = A0_2.QuestDestroy
|
|
L8_2(L9_2, L10_2, L11_2)
|
|
end
|
|
end
|
|
L1_1.QuestDestroy = L4_1
|
|
function L4_1(A0_2, A1_2)
|
|
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2, L16_2, L17_2
|
|
L2_2 = tonumber
|
|
L4_2 = A0_2
|
|
L3_2 = A0_2.GetRandomFactorValue
|
|
L5_2 = "{QuestNpcID}"
|
|
L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2, L16_2, L17_2 = L3_2(L4_2, L5_2)
|
|
L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2, L16_2, L17_2)
|
|
L3_2 = print
|
|
L4_2 = L2_2
|
|
L3_2(L4_2)
|
|
L4_2 = A0_2
|
|
L3_2 = A0_2.GetRandomNpcAlias
|
|
L6_2 = A0_2
|
|
L5_2 = A0_2.GetRandomFactorValue
|
|
L7_2 = "{QuestNpcID}"
|
|
L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2, L16_2, L17_2 = L5_2(L6_2, L7_2)
|
|
L3_2 = L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2, L16_2, L17_2)
|
|
L4_2 = "Actor/Npc/RandomNpc"
|
|
L6_2 = A0_2
|
|
L5_2 = A0_2.GetRandomFactorValue
|
|
L7_2 = "{QuestRescuePos}"
|
|
L5_2 = L5_2(L6_2, L7_2)
|
|
L6_2 = tonumber
|
|
L8_2 = A0_2
|
|
L7_2 = A0_2.GetRandomFactorValue
|
|
L9_2 = "{QuestMonsterID}"
|
|
L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2, L16_2, L17_2 = L7_2(L8_2, L9_2)
|
|
L6_2 = L6_2(L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2, L16_2, L17_2)
|
|
L7_2 = tonumber
|
|
L9_2 = A0_2
|
|
L8_2 = A0_2.GetRandomFactorValue
|
|
L10_2 = "{QuestMonsterNum}"
|
|
L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2, L16_2, L17_2 = L8_2(L9_2, L10_2)
|
|
L7_2 = L7_2(L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2, L16_2, L17_2)
|
|
L8_2 = sceneData
|
|
L9_2 = L8_2
|
|
L8_2 = L8_2.GetDummyPoint
|
|
L10_2 = 3
|
|
L11_2 = L5_2
|
|
L8_2 = L8_2(L9_2, L10_2, L11_2)
|
|
L8_2 = L8_2.pos
|
|
L9_2 = "RandomMonster"
|
|
L10_2 = tostring
|
|
L11_2 = A0_2.mainQuestID
|
|
L10_2 = L10_2(L11_2)
|
|
L9_2 = L9_2 .. L10_2
|
|
L10_2 = sceneData
|
|
L11_2 = L10_2
|
|
L10_2 = L10_2.GetDummyPoint
|
|
L12_2 = 3
|
|
L13_2 = L5_2
|
|
L10_2 = L10_2(L11_2, L12_2, L13_2)
|
|
L12_2 = A0_2
|
|
L11_2 = A0_2.CreateQuestNpcWithPos
|
|
L13_2 = A1_2
|
|
L14_2 = L2_2
|
|
L15_2 = 0
|
|
L16_2 = L10_2.pos
|
|
L17_2 = L10_2.rot
|
|
L11_2 = L11_2(L12_2, L13_2, L14_2, L15_2, L16_2, L17_2)
|
|
L12_2 = print
|
|
L13_2 = "********3000001 start: Spawn "
|
|
L14_2 = L3_2
|
|
L15_2 = "******"
|
|
L16_2 = L5_2
|
|
L13_2 = L13_2 .. L14_2 .. L15_2 .. L16_2
|
|
L12_2(L13_2)
|
|
if L11_2 ~= nil then
|
|
L13_2 = L11_2
|
|
L12_2 = L11_2.DoFreeStyle
|
|
L14_2 = 4190
|
|
L12_2(L13_2, L14_2)
|
|
end
|
|
L13_2 = A0_2
|
|
L12_2 = A0_2.CallDelay
|
|
L14_2 = 60
|
|
L15_2 = A0_2.QuestDestroy
|
|
L12_2(L13_2, L14_2, L15_2)
|
|
end
|
|
L1_1.OnSubStart3000001 = L4_1
|
|
function L4_1(A0_2, A1_2)
|
|
local L2_2, L3_2, L4_2, L5_2, L6_2
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.GetRandomNpcAlias
|
|
L5_2 = A0_2
|
|
L4_2 = A0_2.GetRandomFactorValue
|
|
L6_2 = "{QuestNpcID}"
|
|
L4_2, L5_2, L6_2 = L4_2(L5_2, L6_2)
|
|
L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2)
|
|
L4_2 = A0_2
|
|
L3_2 = A0_2.GetQuestNpcActor
|
|
L5_2 = L2_2
|
|
L3_2 = L3_2(L4_2, L5_2)
|
|
if L3_2 ~= nil then
|
|
L5_2 = L3_2
|
|
L4_2 = L3_2.DoFreeStateTrigger
|
|
L4_2(L5_2)
|
|
L5_2 = L3_2
|
|
L4_2 = L3_2.Standby
|
|
L4_2(L5_2)
|
|
L4_2 = print
|
|
L5_2 = "********3000002Start:****NpcStandUp*****"
|
|
L6_2 = L2_2
|
|
L5_2 = L5_2 .. L6_2
|
|
L4_2(L5_2)
|
|
end
|
|
L5_2 = A0_2
|
|
L4_2 = A0_2.UnCallFunc
|
|
L6_2 = A0_2.QuestDestroy
|
|
L4_2(L5_2, L6_2)
|
|
L4_2 = print
|
|
L5_2 = "********30000***DestroyUncalled****"
|
|
L4_2(L5_2)
|
|
end
|
|
L1_1.OnSubStart3000002 = L4_1
|
|
function L4_1(A0_2, A1_2)
|
|
local L2_2, L3_2, L4_2
|
|
L2_2 = print
|
|
L3_2 = "********30000***DestroyNPC****"
|
|
L2_2(L3_2)
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.ActionSafeCall
|
|
function L4_2(A0_3)
|
|
local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3
|
|
L2_3 = A0_3
|
|
L1_3 = A0_3.ShowBlackScreen
|
|
L3_3 = 0.5
|
|
L4_3 = 1.0
|
|
L5_3 = 0.5
|
|
function L6_3(A0_4)
|
|
local L1_4, L2_4, L3_4, L4_4
|
|
L2_4 = A0_4
|
|
L1_4 = A0_4.DestroyQuestNpcActor
|
|
L3_4 = "{QuestNpcID}"
|
|
L4_4 = 3
|
|
L1_4(L2_4, L3_4, L4_4)
|
|
end
|
|
L1_3(L2_3, L3_3, L4_3, L5_3, L6_3)
|
|
end
|
|
L2_2(L3_2, L4_2)
|
|
end
|
|
L1_1.OnSubFinish3000004 = L4_1
|
|
function L4_1(A0_2, A1_2)
|
|
local L2_2, L3_2, L4_2
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.ActionSafeCall
|
|
function L4_2(A0_3)
|
|
local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3
|
|
L2_3 = A0_3
|
|
L1_3 = A0_3.ShowBlackScreen
|
|
L3_3 = 0.5
|
|
L4_3 = 1.0
|
|
L5_3 = 0.5
|
|
function L6_3(A0_4)
|
|
local L1_4, L2_4, L3_4, L4_4
|
|
L2_4 = A0_4
|
|
L1_4 = A0_4.DestroyQuestNpcActor
|
|
L3_4 = "{QuestNpcID}"
|
|
L4_4 = 3
|
|
L1_4(L2_4, L3_4, L4_4)
|
|
end
|
|
L1_3(L2_3, L3_3, L4_3, L5_3, L6_3)
|
|
end
|
|
L2_2(L3_2, L4_2)
|
|
end
|
|
L1_1.OnSubFailed3000004 = L4_1
|
|
function L4_1(A0_2)
|
|
local L1_2, L2_2
|
|
L1_2 = print
|
|
L2_2 = "********Quest30000 Start"
|
|
L1_2(L2_2)
|
|
end
|
|
L1_1.Start = L4_1
|
|
function L4_1(A0_2)
|
|
local L1_2, L2_2
|
|
L1_2 = print
|
|
L2_2 = "********Quest30000 OnDestroy"
|
|
L1_2(L2_2)
|
|
end
|
|
L1_1.OnDestroy = L4_1
|
|
return L1_1
|