2022-04-29 16:40:51 +02:00

253 lines
5.2 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1
L0_1 = require
L1_1 = "Actor/ActorCommon"
L0_1(L1_1)
L0_1 = require
L1_1 = "Actor/Quest/QuestActorProxy"
L0_1 = L0_1(L1_1)
L1_1 = class
L2_1 = "Quest397"
L3_1 = L0_1
L1_1 = L1_1(L2_1, L3_1)
L1_1.defaultAlias = "Quest397"
L2_1 = nil
L3_1 = nil
L4_1 = nil
L5_1 = nil
L6_1 = nil
L7_1 = nil
function L8_1(A0_2)
local L1_2
L1_2 = A0_2.clientData
L2_1 = L1_2
L1_2 = L2_1.PlayerData
L3_1 = L1_2
L1_2 = L2_1.WendyData
L4_1 = L1_2
L1_2 = L2_1.DilucData
L5_1 = L1_2
L1_2 = L2_1.QinData
L6_1 = L1_2
L1_2 = L2_1.PaimonData
L7_1 = L1_2
end
L1_1.OnDataLoaded = L8_1
function L8_1(A0_2)
local L1_2, L2_2
L1_2 = {}
A0_2.subStartHandlers = L1_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart39701
L1_2["39701"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart39702
L1_2["39702"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart39703
L1_2["39703"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart39704
L1_2["39704"] = L2_2
end
L1_1.OnSubStartHandlerBuild = L8_1
function L8_1(A0_2)
local L1_2, L2_2
L1_2 = {}
A0_2.subFinishHandlers = L1_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish39701
L1_2["39701"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish39702
L1_2["39702"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish39703
L1_2["39703"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish39704
L1_2["39704"] = L2_2
end
L1_1.OnSubFinishHandlerBuild = L8_1
function L8_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = A0_2
L1_2 = A0_2.GetQuestNpcActor
L3_2 = L4_1.Wendy
L1_2 = L1_2(L2_2, L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.Qin
L2_2 = L2_2(L3_2, L4_2)
L4_2 = A0_2
L3_2 = A0_2.GetQuestNpcActor
L5_2 = L5_1.Diluc
L3_2 = L3_2(L4_2, L5_2)
L5_2 = A0_2
L4_2 = A0_2.GetQuestNpcActor
L6_2 = L7_1.Paimon
L4_2 = L4_2(L5_2, L6_2)
if L1_2 ~= nil then
L6_2 = L1_2
L5_2 = L1_2.Destroy
L7_2 = false
L5_2(L6_2, L7_2)
end
if L2_2 ~= nil then
L6_2 = L2_2
L5_2 = L2_2.Destroy
L7_2 = false
L5_2(L6_2, L7_2)
end
if L3_2 ~= nil then
L6_2 = L3_2
L5_2 = L3_2.Destroy
L7_2 = false
L5_2(L6_2, L7_2)
end
if L4_2 ~= nil then
L6_2 = L4_2
L5_2 = L4_2.DestroyWithDisappear
L7_2 = false
L5_2(L6_2, L7_2)
end
end
L1_1.DestroyNPC = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "39701 start "
L2_2(L3_2)
end
L1_1.OnSubStart39701 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "39702 start:..."
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L4_1.WendyID
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L5_1.DilucID
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.QinID
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubStart39702 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "39703 start:..."
L2_2(L3_2)
end
L1_1.OnSubStart39703 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2
L2_2 = print
L3_2 = "39704 start:..."
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpcCreateTask
L4_2 = {}
L5_2 = L4_1.Wendy
L6_2 = L5_1.Diluc
L7_2 = L6_1.Qin
L8_2 = L7_1.Paimon
L4_2[1] = L5_2
L4_2[2] = L6_2
L4_2[3] = L7_2
L4_2[4] = L8_2
L2_2 = L2_2(L3_2, L4_2)
L4_2 = A0_2
L3_2 = A0_2.CallDelay
L5_2 = 2
function L6_2()
local L0_3, L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.ShowBlackScreen
L2_3 = 0.5
L3_3 = 1
L4_3 = 0.5
function L5_3(A0_4)
local L1_4, L2_4, L3_4, L4_4
L2_4 = A0_4
L1_4 = A0_4.CreateQuestNpc
L3_4 = A1_2
L4_4 = L4_1.WendyID
L1_4(L2_4, L3_4, L4_4)
L2_4 = A0_4
L1_4 = A0_4.CreateQuestNpc
L3_4 = A1_2
L4_4 = L5_1.DilucID
L1_4(L2_4, L3_4, L4_4)
L2_4 = A0_4
L1_4 = A0_4.CreateQuestNpc
L3_4 = A1_2
L4_4 = L6_1.QinID
L1_4(L2_4, L3_4, L4_4)
L2_4 = A0_4
L1_4 = A0_4.RequestInteraction
L3_4 = L4_1.Wendy
L1_4(L2_4, L3_4)
end
L6_3 = nil
L7_3 = L2_2
L0_3(L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3)
end
L3_2(L4_2, L5_2, L6_2)
end
L1_1.OnSubStart39704 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnFinished 39701"
L2_2(L3_2)
end
L1_1.OnSubFinish39701 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnFinished 39702"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
L4_2 = A0_2.DestroyNPC
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish39702 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnFinished 39703"
L2_2(L3_2)
end
L1_1.OnSubFinish39703 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnFinished 39704"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
L4_2 = A0_2.DestroyNPC
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish39704 = L8_1
function L8_1(A0_2)
local L1_2
end
L1_1.Start = L8_1
function L8_1(A0_2)
local L1_2
end
L1_1.OnDestroy = L8_1
return L1_1