2022-04-29 16:40:51 +02:00

193 lines
4.0 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1
L0_1 = require
L1_1 = "Actor/ActorCommon"
L0_1(L1_1)
L0_1 = require
L1_1 = "Actor/Quest/QuestActorProxy"
L0_1 = L0_1(L1_1)
L1_1 = class
L2_1 = "Quest393"
L3_1 = L0_1
L1_1 = L1_1(L2_1, L3_1)
L1_1.defaultAlias = "Quest393"
L2_1 = nil
L3_1 = nil
L4_1 = nil
L5_1 = nil
L6_1 = nil
function L7_1(A0_2)
local L1_2
L1_2 = A0_2.clientData
L2_1 = L1_2
L1_2 = L2_1.WendyData
L3_1 = L1_2
L1_2 = L2_1.QinData
L4_1 = L1_2
L1_2 = L2_1.DilucData
L5_1 = L1_2
L1_2 = L2_1.PaimonData
L6_1 = L1_2
end
L1_1.OnDataLoaded = L7_1
function L7_1(A0_2)
local L1_2, L2_2
L1_2 = {}
A0_2.subStartHandlers = L1_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart39301
L1_2["39301"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart39302
L1_2["39302"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart39303
L1_2["39303"] = L2_2
end
L1_1.OnSubStartHandlerBuild = L7_1
function L7_1(A0_2)
local L1_2, L2_2
L1_2 = {}
A0_2.subFinishHandlers = L1_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish39301
L1_2["39301"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish39302
L1_2["39302"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish39303
L1_2["39303"] = L2_2
end
L1_1.OnSubFinishHandlerBuild = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "39301 start:......"
L2_2(L3_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.GetActor
L4_2 = L2_1.ActorAlias
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= nil then
L4_2 = L2_2
L3_2 = L2_2.FinishQuest
L5_2 = false
L6_2 = nil
L3_2(L4_2, L5_2, L6_2)
end
end
L1_1.OnSubStart39301 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "39302 start:......"
L2_2(L3_2)
end
L1_1.OnSubStart39302 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "39303 start:......"
L2_2(L3_2)
end
L1_1.OnSubStart39303 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnFinished 39301"
L2_2(L3_2)
end
L1_1.OnSubFinish39301 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2
L2_2 = print
L3_2 = "OnFinished 39302"
L2_2(L3_2)
L2_2 = curtainUtils
L2_2 = L2_2.CreateEntityCreateTask
L3_2 = {}
L4_2 = L3_1.Wendy
L5_2 = L5_1.Diluc
L6_2 = L4_1.Qin
L3_2[1] = L4_2
L3_2[2] = L5_2
L3_2[3] = L6_2
L2_2 = L2_2(L3_2)
L4_2 = A0_2
L3_2 = A0_2.ShowBlackScreen
L5_2 = 0.5
L6_2 = 1
L7_2 = 0.5
function L8_2(A0_3)
local L1_3, L2_3, L3_3, L4_3
L2_3 = A0_3
L1_3 = A0_3.CreateQuestNpc
L3_3 = A1_2
L4_3 = L3_1.WendyID
L1_3(L2_3, L3_3, L4_3)
L2_3 = A0_3
L1_3 = A0_3.CreateQuestNpc
L3_3 = A1_2
L4_3 = L5_1.DilucID
L1_3(L2_3, L3_3, L4_3)
L2_3 = A0_3
L1_3 = A0_3.CreateQuestNpc
L3_3 = A1_2
L4_3 = L4_1.QinID
L1_3(L2_3, L3_3, L4_3)
L2_3 = A0_3
L1_3 = A0_3.RequestInteraction
L3_3 = L3_1.Wendy
L1_3(L2_3, L3_3)
end
L9_2 = nil
L10_2 = L2_2
L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2)
end
L1_1.OnSubFinish39302 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnFinished 39303"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3
L2_3 = A0_3
L1_3 = A0_3.GetQuestNpcActor
L3_3 = L3_1.Wendy
L1_3 = L1_3(L2_3, L3_3)
L3_3 = A0_3
L2_3 = A0_3.GetQuestNpcActor
L4_3 = L5_1.Diluc
L2_3 = L2_3(L3_3, L4_3)
L4_3 = A0_3
L3_3 = A0_3.GetQuestNpcActor
L5_3 = L4_1.Qin
L3_3 = L3_3(L4_3, L5_3)
L5_3 = A0_3
L4_3 = A0_3.GetQuestNpcActor
L6_3 = "Paimon"
L4_3 = L4_3(L5_3, L6_3)
if L4_3 ~= nil then
L6_3 = L4_3
L5_3 = L4_3.DestroyWithDisappear
L7_3 = false
L5_3(L6_3, L7_3)
end
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish39303 = L7_1
function L7_1(A0_2)
local L1_2
end
L1_1.Start = L7_1
function L7_1(A0_2)
local L1_2
end
L1_1.OnDestroy = L7_1
return L1_1