2022-04-29 16:40:51 +02:00

769 lines
17 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1
L0_1 = require
L1_1 = "Actor/ActorCommon"
L0_1(L1_1)
L0_1 = require
L1_1 = "Actor/Quest/QuestActorProxy"
L0_1 = L0_1(L1_1)
L1_1 = class
L2_1 = "Quest391"
L3_1 = L0_1
L1_1 = L1_1(L2_1, L3_1)
L1_1.defaultAlias = "Quest391"
L2_1 = require
L3_1 = "Quest/Client/Q391ClientConfig"
L2_1 = L2_1(L3_1)
L3_1 = L2_1.WendyData
L4_1 = L2_1.DilucData
L5_1 = L2_1.QinData
L6_1 = L2_1.PaimonData
L7_1 = L2_1.OrganData
function L8_1(A0_2)
local L1_2, L2_2
L1_2 = {}
A0_2.subStartHandlers = L1_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart39101
L1_2["39101"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart39102
L1_2["39102"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart39103
L1_2["39103"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart39104
L1_2["39104"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart39105
L1_2["39105"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart39106
L1_2["39106"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart39107
L1_2["39107"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart39108
L1_2["39108"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart39109
L1_2["39109"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart39110
L1_2["39110"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart39111
L1_2["39111"] = L2_2
end
L1_1.OnSubStartHandlerBuild = L8_1
function L8_1(A0_2)
local L1_2, L2_2
L1_2 = {}
A0_2.subFinishHandlers = L1_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish39101
L1_2["39101"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish39102
L1_2["39102"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish39103
L1_2["39103"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish39104
L1_2["39104"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish39105
L1_2["39105"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish39106
L1_2["39106"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish39107
L1_2["39107"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish39108
L1_2["39108"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish39109
L1_2["39109"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish39110
L1_2["39110"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish39111
L1_2["39111"] = L2_2
end
L1_1.OnSubFinishHandlerBuild = L8_1
function L8_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2
L2_2 = A0_2
L1_2 = A0_2.GetSubQuestState
L3_2 = 39001
L1_2 = L1_2(L2_2, L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetSubQuestState
L4_2 = 39101
L2_2 = L2_2(L3_2, L4_2)
L4_2 = A0_2
L3_2 = A0_2.GetSubQuestState
L5_2 = 39201
L3_2 = L3_2(L4_2, L5_2)
L4_2 = L1_2 + L2_2
L4_2 = L4_2 + L3_2
L5_2 = print
L6_2 = L1_2
L7_2 = "|"
L8_2 = L2_2
L9_2 = "|"
L10_2 = L3_2
L6_2 = L6_2 .. L7_2 .. L8_2 .. L9_2 .. L10_2
L5_2(L6_2)
if L4_2 == 7 then
L6_2 = A0_2
L5_2 = A0_2.NarratorOnlyTask
L7_2 = L2_1.NarratorData
L7_2 = L7_2.FindOrgan1
L5_2(L6_2, L7_2)
L6_2 = A0_2
L5_2 = A0_2.EnterSceneLookCamera
L7_2 = L7_1.bornPos
L8_2 = 0
L9_2 = 3
L10_2 = true
L5_2(L6_2, L7_2, L8_2, L9_2, L10_2)
end
end
L1_1.FindOrganNarrator = L8_1
function L8_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2
L1_2 = curtainUtils
L1_2 = L1_2.CreateEntityCreateTask
L2_2 = {}
L3_2 = L3_1.Wendy
L4_2 = L5_1.Qin
L5_2 = L4_1.Diluc
L6_2 = L6_1.Paimon
L2_2[1] = L3_2
L2_2[2] = L4_2
L2_2[3] = L5_2
L2_2[4] = L6_2
L1_2 = L1_2(L2_2)
L3_2 = A0_2
L2_2 = A0_2.TransmitPlayer
L4_2 = 3
L5_2 = sceneData
L6_2 = L5_2
L5_2 = L5_2.GetDummyPoint
L7_2 = 3
L8_2 = "Q391Player"
L5_2 = L5_2(L6_2, L7_2, L8_2)
L5_2 = L5_2.pos
L6_2 = sceneData
L7_2 = L6_2
L6_2 = L6_2.GetDummyPoint
L8_2 = 3
L9_2 = "Q391Player"
L6_2 = L6_2(L7_2, L8_2, L9_2)
L6_2 = L6_2.rot
L7_2 = A0_2.RequestTalk
function L8_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3
L1_3 = actorMgr
L2_3 = L1_3
L1_3 = L1_3.CreateActorWithPos
L3_3 = L3_1.Wendy
L4_3 = L3_1.WendyScript
L5_3 = L3_1.WendyID
L6_3 = 0
L7_3 = L3_1.bornPos
L8_3 = L3_1.bornDir
L9_3 = true
L1_3(L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3)
L1_3 = actorMgr
L2_3 = L1_3
L1_3 = L1_3.CreateActorWithPos
L3_3 = L5_1.Qin
L4_3 = L5_1.QinScript
L5_3 = L5_1.QinID
L6_3 = 0
L7_3 = L5_1.bornPos
L8_3 = L5_1.bornDir
L9_3 = true
L1_3(L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3)
L1_3 = actorMgr
L2_3 = L1_3
L1_3 = L1_3.CreateActorWithPos
L3_3 = L4_1.Diluc
L4_3 = L4_1.DilucScript
L5_3 = L4_1.DilucID
L6_3 = 0
L7_3 = L4_1.bornPos
L8_3 = L4_1.bornDir
L9_3 = true
L1_3(L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3)
L1_3 = actorMgr
L2_3 = L1_3
L1_3 = L1_3.CreateActorWithPos
L3_3 = L6_1.Paimon
L4_3 = L6_1.PaimonScript
L5_3 = L6_1.PaimonID
L6_3 = 0
L7_3 = L6_1.bornPos
L8_3 = L6_1.bornDir
L9_3 = true
L1_3(L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3)
end
L9_2 = L1_2
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2)
end
L1_1.FindOrganTalk = L8_1
function L8_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L2_2 = A0_2
L1_2 = A0_2.GetSubQuestState
L3_2 = 39003
L1_2 = L1_2(L2_2, L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetSubQuestState
L4_2 = 39103
L2_2 = L2_2(L3_2, L4_2)
L4_2 = A0_2
L3_2 = A0_2.GetSubQuestState
L5_2 = 39203
L3_2 = L3_2(L4_2, L5_2)
L4_2 = print
L5_2 = L1_2
L6_2 = "|"
L7_2 = L2_2
L8_2 = "|"
L9_2 = L3_2
L5_2 = L5_2 .. L6_2 .. L7_2 .. L8_2 .. L9_2
L4_2(L5_2)
if L1_2 == 0 then
L1_2 = 2
end
if L2_2 == 0 then
L2_2 = 2
end
if L3_2 == 0 then
L3_2 = 2
end
L4_2 = L1_2 + L2_2
L4_2 = L4_2 + L3_2
L5_2 = print
L6_2 = L1_2
L7_2 = "|"
L8_2 = L2_2
L9_2 = "|"
L10_2 = L3_2
L11_2 = "|"
L12_2 = L4_2
L6_2 = L6_2 .. L7_2 .. L8_2 .. L9_2 .. L10_2 .. L11_2 .. L12_2
L5_2(L6_2)
if L4_2 == 6 then
L6_2 = A0_2
L5_2 = A0_2.RequestInteraction
L7_2 = L3_1.Wendy
L5_2(L6_2, L7_2)
elseif L4_2 == 7 then
L6_2 = A0_2
L5_2 = A0_2.RequestInteraction
L7_2 = L5_1.Qin
L5_2(L6_2, L7_2)
elseif L4_2 == 8 then
L6_2 = A0_2
L5_2 = A0_2.RequestInteraction
L7_2 = L4_1.Diluc
L5_2(L6_2, L7_2)
end
end
L1_1.RequestTalk = L8_1
function L8_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2, L16_2, L17_2
L2_2 = A0_2
L1_2 = A0_2.GetSubQuestState
L3_2 = 39104
L1_2 = L1_2(L2_2, L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetSubQuestState
L4_2 = 39105
L2_2 = L2_2(L3_2, L4_2)
L4_2 = A0_2
L3_2 = A0_2.GetSubQuestState
L5_2 = 39106
L3_2 = L3_2(L4_2, L5_2)
L4_2 = L1_2 + L2_2
L4_2 = L4_2 + L3_2
L5_2 = print
L6_2 = "\229\133\137\230\157\159\230\149\176\233\135\143"
L7_2 = L1_2
L8_2 = "|"
L9_2 = L2_2
L10_2 = "|"
L11_2 = L3_2
L12_2 = "|"
L13_2 = L4_2
L6_2 = L6_2 .. L7_2 .. L8_2 .. L9_2 .. L10_2 .. L11_2 .. L12_2 .. L13_2
L5_2(L6_2)
L6_2 = A0_2
L5_2 = A0_2.GetSubQuestState
L7_2 = 39007
L5_2 = L5_2(L6_2, L7_2)
L7_2 = A0_2
L6_2 = A0_2.GetSubQuestState
L8_2 = 39107
L6_2 = L6_2(L7_2, L8_2)
L8_2 = A0_2
L7_2 = A0_2.GetSubQuestState
L9_2 = 39207
L7_2 = L7_2(L8_2, L9_2)
if L5_2 == 0 then
L5_2 = 2
end
if L6_2 == 0 then
L6_2 = 2
end
if L7_2 == 0 then
L7_2 = 2
end
L8_2 = L5_2 + L6_2
L8_2 = L8_2 + L7_2
L9_2 = print
L10_2 = "\230\156\186\229\133\179\230\149\176\233\135\143"
L11_2 = L5_2
L12_2 = "|"
L13_2 = L6_2
L14_2 = "|"
L15_2 = L7_2
L16_2 = "|"
L17_2 = L8_2
L10_2 = L10_2 .. L11_2 .. L12_2 .. L13_2 .. L14_2 .. L15_2 .. L16_2 .. L17_2
L9_2(L10_2)
if L8_2 == 6 then
if L4_2 == 7 then
L10_2 = A0_2
L9_2 = A0_2.NarratorOnlyTask
L11_2 = L2_1.NarratorData
L11_2 = L11_2.FindClue1_1
L9_2(L10_2, L11_2)
elseif L4_2 == 9 then
L10_2 = A0_2
L9_2 = A0_2.PlayCutscene
L11_2 = L2_1.SealAppearTimeCfg
function L12_2(A0_3)
local L1_3, L2_3, L3_3
L2_3 = A0_3
L1_3 = A0_3.NarratorOnlyTask
L3_3 = L2_1.NarratorData
L3_3 = L3_3.FindClue1_3
L1_3(L2_3, L3_3)
end
L9_2(L10_2, L11_2, L12_2)
end
elseif L8_2 == 7 then
if L4_2 == 8 then
L10_2 = A0_2
L9_2 = A0_2.NarratorOnlyTask
L11_2 = L2_1.NarratorData
L11_2 = L11_2.FindClue2_2
L9_2(L10_2, L11_2)
elseif L4_2 == 9 then
L10_2 = A0_2
L9_2 = A0_2.PlayCutscene
L11_2 = L2_1.SealAppearTimeCfg
L9_2(L10_2, L11_2)
end
elseif L8_2 == 8 and L4_2 == 9 then
L10_2 = A0_2
L9_2 = A0_2.PlayCutscene
L11_2 = L2_1.SealAppearTimeCfg
function L12_2(A0_3)
local L1_3, L2_3, L3_3
L2_3 = A0_3
L1_3 = A0_3.NarratorOnlyTask
L3_3 = L2_1.NarratorData
L3_3 = L3_3.FindClue3_3
L1_3(L2_3, L3_3)
end
L9_2(L10_2, L11_2, L12_2)
end
end
L1_1.FindClueNarrator = L8_1
function L8_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L2_2 = A0_2
L1_2 = A0_2.GetSubQuestState
L3_2 = 39008
L1_2 = L1_2(L2_2, L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetSubQuestState
L4_2 = 39108
L2_2 = L2_2(L3_2, L4_2)
L4_2 = A0_2
L3_2 = A0_2.GetSubQuestState
L5_2 = 39208
L3_2 = L3_2(L4_2, L5_2)
L4_2 = print
L5_2 = L1_2
L6_2 = "|"
L7_2 = L2_2
L8_2 = "|"
L9_2 = L3_2
L5_2 = L5_2 .. L6_2 .. L7_2 .. L8_2 .. L9_2
L4_2(L5_2)
if L1_2 == 0 then
L1_2 = 2
end
if L2_2 == 0 then
L2_2 = 2
end
if L3_2 == 0 then
L3_2 = 2
end
L4_2 = L1_2 + L2_2
L4_2 = L4_2 + L3_2
L5_2 = print
L6_2 = L1_2
L7_2 = "|"
L8_2 = L2_2
L9_2 = "|"
L10_2 = L3_2
L11_2 = "|"
L12_2 = L4_2
L6_2 = L6_2 .. L7_2 .. L8_2 .. L9_2 .. L10_2 .. L11_2 .. L12_2
L5_2(L6_2)
if L4_2 == 7 then
L6_2 = A0_2
L5_2 = A0_2.PlayCutscene
L7_2 = L2_1.SealOpenTimeCfg1
function L8_2(A0_3)
local L1_3, L2_3, L3_3
L2_3 = A0_3
L1_3 = A0_3.NarratorOnlyTask
L3_3 = L2_1.NarratorData
L3_3 = L3_3.OpenOrgan1
L1_3(L2_3, L3_3)
end
L5_2(L6_2, L7_2, L8_2)
elseif L4_2 == 8 then
L6_2 = A0_2
L5_2 = A0_2.PlayCutscene
L7_2 = L2_1.SealOpenTimeCfg2
function L8_2(A0_3)
local L1_3, L2_3, L3_3
L2_3 = A0_3
L1_3 = A0_3.NarratorOnlyTask
L3_3 = L2_1.NarratorData
L3_3 = L3_3.OpenOrgan2
L1_3(L2_3, L3_3)
end
L5_2(L6_2, L7_2, L8_2)
elseif L4_2 == 9 then
L6_2 = A0_2
L5_2 = A0_2.PlayCutscene
L7_2 = L2_1.SealOpenTimeCfg3
function L8_2(A0_3)
local L1_3, L2_3, L3_3, L4_3
L2_3 = A0_3
L1_3 = A0_3.CallDelay
L3_3 = 1
function L4_3(A0_4)
local L1_4, L2_4, L3_4, L4_4, L5_4, L6_4
L2_4 = A0_4
L1_4 = A0_4.NarratorOnlyTask
L3_4 = L2_1.NarratorData
L3_4 = L3_4.OpenOrgan3
L1_4(L2_4, L3_4)
L2_4 = A0_4
L1_4 = A0_4.EnterSceneLookCamera
L3_4 = sceneData
L4_4 = L3_4
L3_4 = L3_4.GetDummyPoint
L5_4 = 3
L6_4 = "Q389VentiPos2"
L3_4 = L3_4(L4_4, L5_4, L6_4)
L3_4 = L3_4.pos
L4_4 = 0
L5_4 = 3
L6_4 = true
L1_4(L2_4, L3_4, L4_4, L5_4, L6_4)
end
L1_3(L2_3, L3_3, L4_3)
end
L5_2(L6_2, L7_2, L8_2)
end
end
L1_1.SealOpenCutscene = L8_1
function L8_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = A0_2
L1_2 = A0_2.ShowBlackScreen
L3_2 = 0.5
L4_2 = 1
L5_2 = 0.5
function L6_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3
L1_3 = actorMgr
L2_3 = L1_3
L1_3 = L1_3.GetActor
L3_3 = L3_1.Wendy
L1_3 = L1_3(L2_3, L3_3)
L2_3 = actorMgr
L3_3 = L2_3
L2_3 = L2_3.GetActor
L4_3 = L4_1.Diluc
L2_3 = L2_3(L3_3, L4_3)
L3_3 = actorMgr
L4_3 = L3_3
L3_3 = L3_3.GetActor
L5_3 = L5_1.Qin
L3_3 = L3_3(L4_3, L5_3)
L4_3 = actorMgr
L5_3 = L4_3
L4_3 = L4_3.GetActor
L6_3 = L6_1.Paimon
L4_3 = L4_3(L5_3, L6_3)
if L1_3 ~= nil then
L6_3 = L1_3
L5_3 = L1_3.Destroy
L7_3 = false
L5_3(L6_3, L7_3)
end
if L2_3 ~= nil then
L6_3 = L2_3
L5_3 = L2_3.Destroy
L7_3 = false
L5_3(L6_3, L7_3)
end
if L3_3 ~= nil then
L6_3 = L3_3
L5_3 = L3_3.Destroy
L7_3 = false
L5_3(L6_3, L7_3)
end
if L4_3 ~= nil then
L6_3 = L4_3
L5_3 = L4_3.Destroy
L7_3 = false
L5_3(L6_3, L7_3)
end
end
L1_2(L2_2, L3_2, L4_2, L5_2, L6_2)
end
L1_1.DestroyNPC = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "39101 start "
L2_2(L3_2)
end
L1_1.OnSubStart39101 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "39102 start:..."
L2_2(L3_2)
end
L1_1.OnSubStart39102 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "39103 start:..."
L2_2(L3_2)
end
L1_1.OnSubStart39103 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "39104 start:..."
L2_2(L3_2)
end
L1_1.OnSubStart39104 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "39105 start:..."
L2_2(L3_2)
end
L1_1.OnSubStart39105 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "39106 start:..."
L2_2(L3_2)
end
L1_1.OnSubStart39106 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "39107 start:play cutscene & finish quest"
L2_2(L3_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.GetActor
L4_2 = L2_1.ActorAlias
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= nil then
L4_2 = L2_2
L3_2 = L2_2.FinishQuestID
L5_2 = false
L6_2 = 39110
L3_2(L4_2, L5_2, L6_2)
L4_2 = L2_2
L3_2 = L2_2.FinishQuestID
L5_2 = false
L6_2 = 39111
L3_2(L4_2, L5_2, L6_2)
L4_2 = L2_2
L3_2 = L2_2.FinishQuest
L5_2 = false
L6_2 = nil
L3_2(L4_2, L5_2, L6_2)
end
end
L1_1.OnSubStart39107 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "39108 start:..."
L2_2(L3_2)
end
L1_1.OnSubStart39108 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "39109 start:..."
L2_2(L3_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.GetActor
L4_2 = L2_1.ActorAlias
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= nil then
L4_2 = A0_2
L3_2 = A0_2.CallDelay
L5_2 = 1.5
function L6_2(A0_3)
local L1_3, L2_3, L3_3, L4_3
L1_3 = L2_2
L2_3 = L1_3
L1_3 = L1_3.FinishQuest
L3_3 = false
L4_3 = nil
L1_3(L2_3, L3_3, L4_3)
end
L3_2(L4_2, L5_2, L6_2)
end
end
L1_1.OnSubStart39109 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "39110 start:..."
L2_2(L3_2)
end
L1_1.OnSubStart39110 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "39101 Finish:Focus Camera & Narrator"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.FindOrganNarrator
L2_2(L3_2)
end
L1_1.OnSubFinish39101 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "39102 Finish:..."
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.FindOrganTalk
L2_2(L3_2)
end
L1_1.OnSubFinish39102 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "39103 Finish:..."
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
L4_2 = A0_2.DestroyNPC
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish39103 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "39104 Finish:..."
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.FindClueNarrator
L2_2(L3_2)
end
L1_1.OnSubFinish39104 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "39105 Finish:..."
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.FindClueNarrator
L2_2(L3_2)
end
L1_1.OnSubFinish39105 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "39106 Finish:..."
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.FindClueNarrator
L2_2(L3_2)
end
L1_1.OnSubFinish39106 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "39107 Finish:..."
L2_2(L3_2)
end
L1_1.OnSubFinish39107 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "39108 Finish:..."
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.SealOpenCutscene
L2_2(L3_2)
end
L1_1.OnSubFinish39108 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "39109 Finish:..."
L2_2(L3_2)
end
L1_1.OnSubFinish39109 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "39110 Finish:..."
L2_2(L3_2)
end
L1_1.OnSubFinish39110 = L8_1
function L8_1(A0_2)
local L1_2
end
L1_1.Start = L8_1
function L8_1(A0_2)
local L1_2
end
L1_1.OnDestroy = L8_1
return L1_1