mirror of
https://github.com/Koko-boya/Grasscutter_Resources
synced 2024-01-31 23:23:19 +08:00
170 lines
3.5 KiB
Lua
170 lines
3.5 KiB
Lua
local L0_1, L1_1, L2_1, L3_1, L4_1
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L0_1 = require
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L1_1 = "Actor/ActorCommon"
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L0_1(L1_1)
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L0_1 = require
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L1_1 = "Actor/Quest/QuestActorProxy"
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L0_1 = L0_1(L1_1)
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L1_1 = class
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L2_1 = "Quest382"
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L3_1 = L0_1
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L1_1 = L1_1(L2_1, L3_1)
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L1_1.defaultAlias = "Quest382"
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L2_1 = nil
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L3_1 = nil
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function L4_1(A0_2)
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local L1_2
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L1_2 = A0_2.clientData
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L2_1 = L1_2
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L1_2 = L2_1.SubIDs
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L3_1 = L1_2
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end
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L1_1.OnDataLoaded = L4_1
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function L4_1(A0_2)
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local L1_2, L2_2
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L1_2 = {}
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A0_2.subStartHandlers = L1_2
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L1_2 = A0_2.subStartHandlers
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L2_2 = A0_2.OnSubStart38201
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L1_2["38201"] = L2_2
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L1_2 = A0_2.subStartHandlers
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L2_2 = A0_2.OnSubStart38202
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L1_2["38202"] = L2_2
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L1_2 = A0_2.subStartHandlers
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L2_2 = A0_2.OnSubStart38203
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L1_2["38203"] = L2_2
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end
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L1_1.OnSubStartHandlerBuild = L4_1
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function L4_1(A0_2)
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local L1_2, L2_2
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L1_2 = {}
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A0_2.subFinishHandlers = L1_2
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L1_2 = A0_2.subFinishHandlers
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L2_2 = A0_2.OnSubFinish38201
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L1_2["38201"] = L2_2
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L1_2 = A0_2.subFinishHandlers
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L2_2 = A0_2.OnSubFinish38202
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L1_2["38202"] = L2_2
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L1_2 = A0_2.subFinishHandlers
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L2_2 = A0_2.OnSubFinish38203
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L1_2["38203"] = L2_2
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end
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L1_1.OnSubFinishHandlerBuild = L4_1
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function L4_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
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L2_2 = print
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L3_2 = "38201 start:..."
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L2_2(L3_2)
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L2_2 = actorMgr
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L3_2 = L2_2
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L2_2 = L2_2.CreateActorWithPos
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L4_2 = "Q382Trigger"
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L5_2 = "Actor/Gadget/Q382Trigger"
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L6_2 = 70900002
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L7_2 = 0
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L8_2 = sceneData
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L9_2 = L8_2
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L8_2 = L8_2.GetDummyPoint
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L10_2 = 3
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L11_2 = "Q382DragonTill"
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L8_2 = L8_2(L9_2, L10_2, L11_2)
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L8_2 = L8_2.pos
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L9_2 = sceneData
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L10_2 = L9_2
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L9_2 = L9_2.GetDummyPoint
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L11_2 = 3
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L12_2 = "Q382DragonTill"
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L9_2 = L9_2(L10_2, L11_2, L12_2)
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L9_2 = L9_2.rot
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L10_2 = true
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L11_2 = false
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L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2)
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end
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L1_1.OnSubStart38201 = L4_1
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function L4_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2, L5_2
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L2_2 = print
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L3_2 = "38202 start:..."
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L2_2(L3_2)
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L3_2 = A0_2
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L2_2 = A0_2.CallDelay
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L4_2 = 20
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L5_2 = A0_2.DestroyMark
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L2_2(L3_2, L4_2, L5_2)
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end
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L1_1.OnSubStart38202 = L4_1
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function L4_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2, L5_2, L6_2
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L2_2 = print
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L3_2 = "38203 start:..."
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L2_2(L3_2)
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L2_2 = actorMgr
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L3_2 = L2_2
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L2_2 = L2_2.GetActor
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L4_2 = L2_1.ActorAlias
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L2_2 = L2_2(L3_2, L4_2)
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if L2_2 ~= nil then
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L4_2 = L2_2
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L3_2 = L2_2.FinishQuest
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L5_2 = false
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L6_2 = nil
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L3_2(L4_2, L5_2, L6_2)
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end
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end
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L1_1.OnSubStart38203 = L4_1
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function L4_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
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L2_2 = print
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L3_2 = "OnFinished 38201"
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L2_2(L3_2)
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L3_2 = A0_2
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L2_2 = A0_2.EnterSceneLookCamera
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L4_2 = sceneData
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L5_2 = L4_2
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L4_2 = L4_2.GetDummyPoint
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L6_2 = 3
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L7_2 = "Q382DragonTillChest"
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L4_2 = L4_2(L5_2, L6_2, L7_2)
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L4_2 = L4_2.pos
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L5_2 = 4.5
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L6_2 = 3
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L7_2 = true
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L2_2(L3_2, L4_2, L5_2, L6_2, L7_2)
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end
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L1_1.OnSubFinish38201 = L4_1
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function L4_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2
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L2_2 = print
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L3_2 = "OnFinished 38202"
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L2_2(L3_2)
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L3_2 = A0_2
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L2_2 = A0_2.UnSpawn
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L4_2 = "Tearchest"
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L2_2(L3_2, L4_2)
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end
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L1_1.OnSubFinish38202 = L4_1
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function L4_1(A0_2)
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local L1_2, L2_2, L3_2
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L2_2 = A0_2
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L1_2 = A0_2.UnSpawn
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L3_2 = "Tearchest"
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L1_2(L2_2, L3_2)
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end
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L1_1.DestroyMark = L4_1
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function L4_1(A0_2, A1_2)
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local L2_2, L3_2
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L2_2 = print
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L3_2 = "OnFinished 38202"
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L2_2(L3_2)
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end
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L1_1.OnSubFinish38203 = L4_1
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function L4_1(A0_2)
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local L1_2
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end
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L1_1.Start = L4_1
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function L4_1(A0_2)
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local L1_2
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end
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L1_1.OnDestroy = L4_1
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return L1_1
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