2022-04-29 16:40:51 +02:00

170 lines
3.5 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1
L0_1 = require
L1_1 = "Actor/ActorCommon"
L0_1(L1_1)
L0_1 = require
L1_1 = "Actor/Quest/QuestActorProxy"
L0_1 = L0_1(L1_1)
L1_1 = class
L2_1 = "Quest382"
L3_1 = L0_1
L1_1 = L1_1(L2_1, L3_1)
L1_1.defaultAlias = "Quest382"
L2_1 = nil
L3_1 = nil
function L4_1(A0_2)
local L1_2
L1_2 = A0_2.clientData
L2_1 = L1_2
L1_2 = L2_1.SubIDs
L3_1 = L1_2
end
L1_1.OnDataLoaded = L4_1
function L4_1(A0_2)
local L1_2, L2_2
L1_2 = {}
A0_2.subStartHandlers = L1_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart38201
L1_2["38201"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart38202
L1_2["38202"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart38203
L1_2["38203"] = L2_2
end
L1_1.OnSubStartHandlerBuild = L4_1
function L4_1(A0_2)
local L1_2, L2_2
L1_2 = {}
A0_2.subFinishHandlers = L1_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish38201
L1_2["38201"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish38202
L1_2["38202"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish38203
L1_2["38203"] = L2_2
end
L1_1.OnSubFinishHandlerBuild = L4_1
function L4_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L2_2 = print
L3_2 = "38201 start:..."
L2_2(L3_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = "Q382Trigger"
L5_2 = "Actor/Gadget/Q382Trigger"
L6_2 = 70900002
L7_2 = 0
L8_2 = sceneData
L9_2 = L8_2
L8_2 = L8_2.GetDummyPoint
L10_2 = 3
L11_2 = "Q382DragonTill"
L8_2 = L8_2(L9_2, L10_2, L11_2)
L8_2 = L8_2.pos
L9_2 = sceneData
L10_2 = L9_2
L9_2 = L9_2.GetDummyPoint
L11_2 = 3
L12_2 = "Q382DragonTill"
L9_2 = L9_2(L10_2, L11_2, L12_2)
L9_2 = L9_2.rot
L10_2 = true
L11_2 = false
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2)
end
L1_1.OnSubStart38201 = L4_1
function L4_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "38202 start:..."
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 20
L5_2 = A0_2.DestroyMark
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubStart38202 = L4_1
function L4_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "38203 start:..."
L2_2(L3_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.GetActor
L4_2 = L2_1.ActorAlias
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= nil then
L4_2 = L2_2
L3_2 = L2_2.FinishQuest
L5_2 = false
L6_2 = nil
L3_2(L4_2, L5_2, L6_2)
end
end
L1_1.OnSubStart38203 = L4_1
function L4_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = print
L3_2 = "OnFinished 38201"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.EnterSceneLookCamera
L4_2 = sceneData
L5_2 = L4_2
L4_2 = L4_2.GetDummyPoint
L6_2 = 3
L7_2 = "Q382DragonTillChest"
L4_2 = L4_2(L5_2, L6_2, L7_2)
L4_2 = L4_2.pos
L5_2 = 4.5
L6_2 = 3
L7_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2)
end
L1_1.OnSubFinish38201 = L4_1
function L4_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnFinished 38202"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.UnSpawn
L4_2 = "Tearchest"
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish38202 = L4_1
function L4_1(A0_2)
local L1_2, L2_2, L3_2
L2_2 = A0_2
L1_2 = A0_2.UnSpawn
L3_2 = "Tearchest"
L1_2(L2_2, L3_2)
end
L1_1.DestroyMark = L4_1
function L4_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnFinished 38202"
L2_2(L3_2)
end
L1_1.OnSubFinish38203 = L4_1
function L4_1(A0_2)
local L1_2
end
L1_1.Start = L4_1
function L4_1(A0_2)
local L1_2
end
L1_1.OnDestroy = L4_1
return L1_1