2022-04-29 16:40:51 +02:00

687 lines
14 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1
L0_1 = require
L1_1 = "Actor/ActorCommon"
L0_1(L1_1)
L0_1 = require
L1_1 = "Actor/Quest/QuestActorProxy"
L0_1 = L0_1(L1_1)
L1_1 = class
L2_1 = "Quest375"
L3_1 = L0_1
L1_1 = L1_1(L2_1, L3_1)
L1_1.defaultAlias = "Quest375"
L2_1 = nil
L3_1 = nil
L4_1 = require
L5_1 = "Actor/DailyNPCManager"
L4_1 = L4_1(L5_1)
L5_1 = nil
L6_1 = nil
L7_1 = nil
L8_1 = 0
function L9_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2
L1_2 = A0_2.clientData
L2_1 = L1_2
L1_2 = L2_1.SubIDs
L3_1 = L1_2
L1_2 = L2_1.WendyData
L5_1 = L1_2
L1_2 = L2_1.GuardData
L6_1 = L1_2
L1_2 = {}
L2_2 = L2_1.SneakAI1Data
L3_2 = L2_1.SneakAI2Data
L4_2 = L2_1.SneakAI3Data
L5_2 = L2_1.SneakAI4Data
L6_2 = L2_1.SneakAI5Data
L7_2 = L2_1.SneakAI6Data
L8_2 = L2_1.SneakAI7Data
L9_2 = L2_1.SneakAI8Data
L10_2 = L2_1.SneakAI9Data
L11_2 = L2_1.SneakAI10Data
L12_2 = L2_1.SneakAI11Data
L13_2 = L2_1.SneakAI12Data
L14_2 = L2_1.SneakAI13Data
L15_2 = L2_1.SneakAI14Data
L1_2[1] = L2_2
L1_2[2] = L3_2
L1_2[3] = L4_2
L1_2[4] = L5_2
L1_2[5] = L6_2
L1_2[6] = L7_2
L1_2[7] = L8_2
L1_2[8] = L9_2
L1_2[9] = L10_2
L1_2[10] = L11_2
L1_2[11] = L12_2
L1_2[12] = L13_2
L1_2[13] = L14_2
L1_2[14] = L15_2
L7_1 = L1_2
end
L1_1.OnDataLoaded = L9_1
function L9_1(A0_2)
local L1_2, L2_2
L1_2 = {}
A0_2.subStartHandlers = L1_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart37501
L1_2["37501"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart37502
L1_2["37502"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart37503
L1_2["37503"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart37504
L1_2["37504"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart37505
L1_2["37505"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart37506
L1_2["37506"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart37507
L1_2["37507"] = L2_2
end
L1_1.OnSubStartHandlerBuild = L9_1
function L9_1(A0_2)
local L1_2, L2_2
L1_2 = {}
A0_2.subFinishHandlers = L1_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish37501
L1_2["37501"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish37502
L1_2["37502"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish37503
L1_2["37503"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish37504
L1_2["37504"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish37505
L1_2["37505"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish37506
L1_2["37506"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish37507
L1_2["37507"] = L2_2
end
L1_1.OnSubFinishHandlerBuild = L9_1
function L9_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2
L1_2 = print
L2_2 = "fail move player "
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.TransmitPlayerByQuestId
L3_2 = 37504
L4_2 = 1
L5_2 = A0_2.FinishSneak
L1_2(L2_2, L3_2, L4_2, L5_2)
L2_2 = A0_2
L1_2 = A0_2.ExitSneakMode
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.TriggerLevelAbility
L3_2 = "Level_Remove_Switch_SneakBtn"
L1_2(L2_2, L3_2)
end
L1_1.FailMovePlayer = L9_1
function L9_1(A0_2)
local L1_2, L2_2, L3_2
L1_2 = print
L2_2 = "success move player "
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.PlayFirstCutscene
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.ExitSneakMode
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.TriggerLevelAbility
L3_2 = "Level_Remove_Switch_SneakBtn"
L1_2(L2_2, L3_2)
end
L1_1.SuccessMovePlayer = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L3_2 = A0_2
L2_2 = A0_2.PlayCutsceneIndex
L4_2 = 37501
L5_2 = A0_2.FinishSneak
L2_2(L3_2, L4_2, L5_2)
L2_2 = print
L3_2 = "PlayFirstCutscene"
L2_2(L3_2)
end
L1_1.PlayFirstCutscene = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L3_2 = A0_2
L2_2 = A0_2.TransmitPlayerByQuestId
L4_2 = 37506
L5_2 = 1
L2_2(L3_2, L4_2, L5_2)
L2_2 = print
L3_2 = "SuccTrans"
L2_2(L3_2)
end
L1_1.SuccTrans = L9_1
function L9_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2
L1_2 = actorMgr
L2_2 = L1_2
L1_2 = L1_2.GetActor
L3_2 = L2_1.ActorAlias
L1_2 = L1_2(L2_2, L3_2)
if L1_2 ~= nil then
L3_2 = L1_2
L2_2 = L1_2.FinishQuest
L4_2 = false
L5_2 = nil
L2_2(L3_2, L4_2, L5_2)
end
end
L1_1.FinishSneak = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L3_2 = A0_2
L2_2 = A0_2.PlayCutsceneIndex
L4_2 = 37502
L5_2 = A0_2.FinishSneak
L2_2(L3_2, L4_2, L5_2)
L2_2 = print
L3_2 = "PlaySecondCutscene"
L2_2(L3_2)
end
L1_1.PlaySecondCutscene = L9_1
function L9_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2
L1_2 = print
L2_2 = "FailNum is"
L3_2 = L8_1
L1_2(L2_2, L3_2)
L1_2 = L8_1
if L1_2 < 2 then
L1_2 = {}
L2_2 = L2_1.SneakAI2Data
L3_2 = L2_1.SneakAI3Data
L4_2 = L2_1.SneakAI4Data
L5_2 = L2_1.SneakAI5Data
L6_2 = L2_1.SneakAI6Data
L7_2 = L2_1.SneakAI7Data
L8_2 = L2_1.SneakAI8Data
L9_2 = L2_1.SneakAI9Data
L10_2 = L2_1.SneakAI10Data
L11_2 = L2_1.SneakAI11Data
L12_2 = L2_1.SneakAI12Data
L13_2 = L2_1.SneakAI13Data
L14_2 = L2_1.SneakAI14Data
L1_2[1] = L2_2
L1_2[2] = L3_2
L1_2[3] = L4_2
L1_2[4] = L5_2
L1_2[5] = L6_2
L1_2[6] = L7_2
L1_2[7] = L8_2
L1_2[8] = L9_2
L1_2[9] = L10_2
L1_2[10] = L11_2
L1_2[11] = L12_2
L1_2[12] = L13_2
L1_2[13] = L14_2
L7_1 = L1_2
L2_1.SneakAINum = 13
L1_2 = print
L2_2 = "SneakAINum is"
L3_2 = L2_1.SneakAINum
L1_2(L2_2, L3_2)
else
L1_2 = {}
L2_2 = L2_1.SneakAI2Data
L3_2 = L2_1.SneakAI3Data
L4_2 = L2_1.SneakAI4Data
L5_2 = L2_1.SneakAI6Data
L6_2 = L2_1.SneakAI8Data
L7_2 = L2_1.SneakAI9Data
L8_2 = L2_1.SneakAI10Data
L9_2 = L2_1.SneakAI12Data
L10_2 = L2_1.SneakAI14Data
L1_2[1] = L2_2
L1_2[2] = L3_2
L1_2[3] = L4_2
L1_2[4] = L5_2
L1_2[5] = L6_2
L1_2[6] = L7_2
L1_2[7] = L8_2
L1_2[8] = L9_2
L1_2[9] = L10_2
L7_1 = L1_2
L2_1.SneakAINum = 9
L1_2 = print
L2_2 = "SneakAINum is"
L3_2 = L2_1.SneakAINum
L1_2(L2_2, L3_2)
end
L1_2 = 1
L2_2 = L2_1.SneakAINum
L3_2 = 1
for L4_2 = L1_2, L2_2, L3_2 do
L6_2 = A0_2
L5_2 = A0_2.CreateQuestNpcById
L7_2 = 37503
L8_2 = L7_1[L4_2]
L8_2 = L8_2.configID
L5_2 = L5_2(L6_2, L7_2, L8_2)
L6_2 = L7_1[L4_2]
L6_2 = L6_2.PatrolPosNum
L5_2.PatrolPosNum = L6_2
L6_2 = L7_1[L4_2]
L6_2 = L6_2.PatrolPos
L5_2.PatrolPos = L6_2
L6_2 = L7_1[L4_2]
L6_2 = L6_2.PatrolDir
L5_2.PatrolDir = L6_2
L5_2.PatrolNext = 1
L7_2 = L5_2
L6_2 = L5_2.Start
L6_2(L7_2)
end
end
L1_1.SneakAIPrepare = L9_1
function L9_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2
L1_2 = 1
L2_2 = L2_1.SneakAINum
L3_2 = 1
for L4_2 = L1_2, L2_2, L3_2 do
L6_2 = A0_2
L5_2 = A0_2.GetQuestNpcActor
L7_2 = L7_1[L4_2]
L7_2 = L7_2.alias
L5_2 = L5_2(L6_2, L7_2)
if L5_2 ~= nil then
L7_2 = L5_2
L6_2 = L5_2.Destroy
L8_2 = false
L6_2(L7_2, L8_2)
end
end
L1_2 = 1
L2_2 = L2_1.TreasurePos
L2_2 = #L2_2
L3_2 = 1
for L4_2 = L1_2, L2_2, L3_2 do
L6_2 = A0_2
L5_2 = A0_2.UnSpawn
L7_2 = "Treasure"
L8_2 = tostring
L9_2 = L4_2
L8_2 = L8_2(L9_2)
L7_2 = L7_2 .. L8_2
L5_2(L6_2, L7_2)
end
end
L1_1.SneakAIDestroy = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "37501 start xxx "
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc1430"
L5_2 = L4_1.NpcEventType
L5_2 = L5_2.HIDESELF
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc1443"
L5_2 = L4_1.NpcEventType
L5_2 = L5_2.HIDESELF
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L5_1.WendyID
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubStart37501 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2
L2_2 = print
L3_2 = "37502 start:..."
L2_2(L3_2)
L2_2 = globalActor
L3_2 = L2_2
L2_2 = L2_2.EnablePlayerInput
L4_2 = true
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc1430"
L5_2 = L4_1.NpcEventType
L5_2 = L5_2.HIDESELF
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc1443"
L5_2 = L4_1.NpcEventType
L5_2 = L5_2.HIDESELF
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L2_2 = require
L3_2 = "Quest/Client/Q374ClientConfig"
L2_2 = L2_2(L3_2)
L3_2 = L2_2.MaidData
L4_2 = actorMgr
L5_2 = L4_2
L4_2 = L4_2.GetActor
L6_2 = L3_2.Maid
L7_2 = tostring
L8_2 = 374
L7_2 = L7_2(L8_2)
L6_2 = L6_2 .. L7_2
L4_2 = L4_2(L5_2, L6_2)
if L4_2 ~= nil then
L5_2 = print
L6_2 = "maid start:..."
L5_2(L6_2)
L6_2 = L4_2
L5_2 = L4_2.Destroy
L7_2 = false
L5_2(L6_2, L7_2)
end
end
L1_1.OnSubStart37502 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "37503 start:..."
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.SneakAIDestroy
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.UnSpawn
L4_2 = "Harp"
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.UnSpawn
L4_2 = "Goal"
L2_2(L3_2, L4_2)
L2_1.gotKey = false
L3_2 = A0_2
L2_2 = A0_2.SneakAIPrepare
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.SpawnGadget
L4_2 = A1_2
L5_2 = 70300040
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 2.5
L5_2 = A0_2.SneakStart
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.EnterSneakMode
L4_2 = 11
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.TriggerLevelAbility
L4_2 = "Level_Apply_Switch_SneakBtn"
L2_2(L3_2, L4_2)
end
L1_1.OnSubStart37503 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "37504 start:..."
L2_2(L3_2)
L2_2 = L8_1
L2_2 = L2_2 + 1
L8_1 = L2_2
L2_2 = globalActor
L3_2 = L2_2
L2_2 = L2_2.EnablePlayerInput
L4_2 = false
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 2.4
function L5_2(A0_3)
local L1_3, L2_3, L3_3
L1_3 = globalActor
L2_3 = L1_3
L1_3 = L1_3.EnablePlayerInput
L3_3 = true
L1_3(L2_3, L3_3)
end
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 2.5
L5_2 = A0_2.FailMovePlayer
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 2.5
L5_2 = A0_2.SneakAIDestroy
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.UnSpawn
L4_2 = "Harp"
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.UnSpawn
L4_2 = "Goal"
L2_2(L3_2, L4_2)
end
L1_1.OnSubStart37504 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "37505 start:..."
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 0.5
L5_2 = A0_2.SuccessMovePlayer
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 0.5
L5_2 = A0_2.SneakAIDestroy
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc1430"
L5_2 = L4_1.NpcEventType
L5_2 = L5_2.STARTDAILY
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc1443"
L5_2 = L4_1.NpcEventType
L5_2 = L5_2.STARTDAILY
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubStart37505 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "37506 start:..."
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.SuccTrans
L2_2(L3_2)
end
L1_1.OnSubStart37506 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "37507 start:..."
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.PlaySecondCutscene
L2_2(L3_2)
end
L1_1.OnSubStart37507 = L9_1
function L9_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = A0_2
L1_2 = A0_2.EnterSceneLookCamera
L3_2 = L2_1.KeyPos
L4_2 = 1.5
L5_2 = 2
L6_2 = true
L1_2(L2_2, L3_2, L4_2, L5_2, L6_2)
end
L1_1.SneakStart = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L3_2 = A0_2
L2_2 = A0_2.ShowTutorialDialog
L4_2 = 160
function L5_2()
local L0_3, L1_3, L2_3
L0_3 = globalActor
L1_3 = L0_3
L0_3 = L0_3.StartGuide
L2_3 = "ChangeTimeGuidePC"
L0_3(L1_3, L2_3)
end
L2_2(L3_2, L4_2, L5_2)
end
L1_1.ShowTutorial = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnFinished 37501"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2(A0_3)
local L1_3, L2_3, L3_3, L4_3
L2_3 = A0_3
L1_3 = A0_3.GetQuestNpcActor
L3_3 = "Paimon"
L1_3 = L1_3(L2_3, L3_3)
if L1_3 ~= nil then
L3_3 = L1_3
L2_3 = L1_3.DestroyWithDisappear
L4_3 = false
L2_3(L3_3, L4_3)
end
end
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
L4_2 = A0_2.ShowTutorial
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish37501 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnFinished 37502"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2(A0_3)
local L1_3, L2_3, L3_3, L4_3
L2_3 = A0_3
L1_3 = A0_3.GetQuestNpcActor
L3_3 = L5_1.Wendy
L1_3 = L1_3(L2_3, L3_3)
if L1_3 ~= nil then
L3_3 = L1_3
L2_3 = L1_3.Destroy
L4_3 = false
L2_3(L3_3, L4_3)
end
end
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3
L1_3 = actorMgr
L2_3 = L1_3
L1_3 = L1_3.GetActor
L3_3 = "Maid"
L4_3 = tostring
L5_3 = 374
L4_3 = L4_3(L5_3)
L3_3 = L3_3 .. L4_3
L1_3 = L1_3(L2_3, L3_3)
if L1_3 ~= nil then
L3_3 = L1_3
L2_3 = L1_3.Destroy
L4_3 = false
L2_3(L3_3, L4_3)
end
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish37502 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnFinished 37503"
L2_2(L3_2)
end
L1_1.OnSubFinish37503 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnFinished 37504"
L2_2(L3_2)
end
L1_1.OnSubFinish37504 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnFinished 37505"
L2_2(L3_2)
end
L1_1.OnSubFinish37505 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnFinished 37506"
L2_2(L3_2)
end
L1_1.OnSubFinish37506 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnFinished 37507"
L2_2(L3_2)
end
L1_1.OnSubFinish37507 = L9_1
function L9_1(A0_2)
local L1_2
end
L1_1.Start = L9_1
function L9_1(A0_2)
local L1_2
end
L1_1.OnDestroy = L9_1
return L1_1