mirror of
https://github.com/Koko-boya/Grasscutter_Resources
synced 2024-01-31 23:23:19 +08:00
354 lines
7.8 KiB
Lua
354 lines
7.8 KiB
Lua
local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1
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L0_1 = require
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L1_1 = "Actor/ActorCommon"
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L0_1(L1_1)
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L0_1 = require
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L1_1 = "Actor/Quest/QuestActorProxy"
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L0_1 = L0_1(L1_1)
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L1_1 = class
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L2_1 = "Quest1002"
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L3_1 = L0_1
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L1_1 = L1_1(L2_1, L3_1)
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L1_1.defaultAlias = "Quest1002"
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L2_1 = nil
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L3_1 = nil
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L4_1 = nil
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L5_1 = nil
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L6_1 = nil
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function L7_1(A0_2)
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local L1_2
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L1_2 = A0_2.clientData
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L2_1 = L1_2
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L1_2 = L2_1.PlayerData
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L3_1 = L1_2
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L1_2 = L2_1.PaimonData
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L4_1 = L1_2
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L1_2 = L2_1.XianRenData
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L5_1 = L1_2
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L1_2 = L2_1.TriggerData
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L6_1 = L1_2
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end
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L1_1.OnDataLoaded = L7_1
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function L7_1(A0_2)
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local L1_2, L2_2
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L1_2 = {}
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A0_2.subStartHandlers = L1_2
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L1_2 = A0_2.subStartHandlers
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L2_2 = A0_2.OnSubStart100201
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L1_2["100201"] = L2_2
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L1_2 = A0_2.subStartHandlers
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L2_2 = A0_2.OnSubStart100202
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L1_2["100202"] = L2_2
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L1_2 = A0_2.subStartHandlers
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L2_2 = A0_2.OnSubStart100203
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L1_2["100203"] = L2_2
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L1_2 = A0_2.subStartHandlers
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L2_2 = A0_2.OnSubStart100204
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L1_2["100204"] = L2_2
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L1_2 = A0_2.subStartHandlers
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L2_2 = A0_2.OnSubStart100205
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L1_2["100205"] = L2_2
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end
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L1_1.OnSubStartHandlerBuild = L7_1
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function L7_1(A0_2)
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local L1_2, L2_2
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L1_2 = {}
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A0_2.subFinishHandlers = L1_2
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L1_2 = A0_2.subFinishHandlers
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L2_2 = A0_2.OnSubFinish100201
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L1_2["100201"] = L2_2
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L1_2 = A0_2.subFinishHandlers
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L2_2 = A0_2.OnSubFinish100202
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L1_2["100202"] = L2_2
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L1_2 = A0_2.subFinishHandlers
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L2_2 = A0_2.OnSubFinish100203
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L1_2["100203"] = L2_2
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L1_2 = A0_2.subFinishHandlers
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L2_2 = A0_2.OnSubFinish100204
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L1_2["100204"] = L2_2
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L1_2 = A0_2.subFinishHandlers
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L2_2 = A0_2.OnSubFinish100205
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L1_2["100205"] = L2_2
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end
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L1_1.OnSubFinishHandlerBuild = L7_1
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function L7_1(A0_2)
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local L1_2, L2_2
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L1_2 = {}
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A0_2.subFailedHandlers = L1_2
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L1_2 = A0_2.subFailedHandlers
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L2_2 = A0_2.OnSubFailed100201
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L1_2["100201"] = L2_2
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L1_2 = A0_2.subFailedHandlers
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L2_2 = A0_2.OnSubFailed100202
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L1_2["100202"] = L2_2
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L1_2 = A0_2.subFailedHandlers
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L2_2 = A0_2.OnSubFailed100203
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L1_2["100203"] = L2_2
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L1_2 = A0_2.subFailedHandlers
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L2_2 = A0_2.OnSubFailed100204
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L1_2["100204"] = L2_2
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L1_2 = A0_2.subFailedHandlers
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L2_2 = A0_2.OnSubFailed100205
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L1_2["100205"] = L2_2
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end
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L1_1.OnSubFailedHandlerBuild = L7_1
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function L7_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2, L5_2, L6_2
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if A1_2 == 1 then
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L2_2 = print
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L3_2 = "Talk100202:Creat Monster"
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L2_2(L3_2)
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L2_2 = actorMgr
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L3_2 = L2_2
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L2_2 = L2_2.GetActor
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L4_2 = L2_1.ActorAlias
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L2_2 = L2_2(L3_2, L4_2)
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if L2_2 ~= nil then
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L4_2 = L2_2
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L3_2 = L2_2.FinishQuestID
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L5_2 = false
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L6_2 = 100203
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L3_2(L4_2, L5_2, L6_2)
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end
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end
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end
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L1_1.InvokeOnInteraction = L7_1
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function L7_1(A0_2)
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local L1_2, L2_2, L3_2
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L1_2 = print
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L2_2 = "OnFinished 100201"
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L1_2(L2_2)
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L2_2 = A0_2
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L1_2 = A0_2.ActionSafeCall
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function L3_2(A0_3)
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local L1_3, L2_3, L3_3, L4_3, L5_3
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L2_3 = A0_3
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L1_3 = A0_3.GetQuestNpcActor
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L3_3 = L4_1.Alias
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L1_3 = L1_3(L2_3, L3_3)
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L3_3 = A0_3
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L2_3 = A0_3.GetQuestNpcActor
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L4_3 = L5_1.Alias
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L2_3 = L2_3(L3_3, L4_3)
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if L1_3 ~= nil then
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L4_3 = L1_3
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L3_3 = L1_3.DestroyWithDisappear
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L5_3 = false
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L3_3(L4_3, L5_3)
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end
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if L2_3 ~= nil then
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L4_3 = L2_3
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L3_3 = L2_3.Destroy
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L5_3 = false
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L3_3(L4_3, L5_3)
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end
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end
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L1_2(L2_2, L3_2)
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end
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L1_1.DestroyNPC = L7_1
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function L7_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2
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L2_2 = print
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L3_2 = "100201 start "
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L2_2(L3_2)
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L3_2 = A0_2
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L2_2 = A0_2.TriggerLevelAbility
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L4_2 = "LevelBuff_Remove_ReviveElemEnergyMinusCD"
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L2_2(L3_2, L4_2)
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end
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L1_1.OnSubStart100201 = L7_1
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function L7_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2
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L2_2 = print
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L3_2 = "100201 start "
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L2_2(L3_2)
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L2_2 = A0_2.CreateQuestNpcCreateTask
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L3_2 = {}
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L4_2 = L4_1.Alias
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L3_2[1] = L4_2
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L2_2 = L2_2(L3_2)
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L4_2 = A0_2
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L3_2 = A0_2.ShowBlackScreen
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L5_2 = 0.5
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L6_2 = 1
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L7_2 = 0.5
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function L8_2(A0_3)
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local L1_3, L2_3, L3_3, L4_3
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L2_3 = A0_3
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L1_3 = A0_3.CreateQuestNpc
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L3_3 = A1_2
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L4_3 = L4_1.ID
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L1_3(L2_3, L3_3, L4_3)
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L2_3 = A0_3
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L1_3 = A0_3.RequestInteraction
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L3_3 = L4_1.Alias
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L1_3(L2_3, L3_3)
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end
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L9_2 = nil
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L10_2 = L2_2
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L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2)
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end
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L1_1.OnSubFinish100201 = L7_1
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function L7_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2
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L2_2 = print
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L3_2 = "OnFinished 100202"
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L2_2(L3_2)
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L2_2 = actorMgr
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L3_2 = L2_2
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L2_2 = L2_2.CreateActorWithPos
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L4_2 = L6_1.Alias
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L5_2 = L6_1.Script
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L6_2 = L6_1.ID
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L7_2 = 0
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L8_2 = L6_1.BornPos
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L9_2 = L6_1.BornDir
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L10_2 = true
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L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2)
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L3_2 = A0_2
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L2_2 = A0_2.ActionSafeCall
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function L4_2(A0_3)
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local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3
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L2_3 = A0_3
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L1_3 = A0_3.TriggerLevelAbility
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L3_3 = "LevelBuff_ReviveElemEnergyMinusCD"
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L1_3(L2_3, L3_3)
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L2_3 = A0_3
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L1_3 = A0_3.GetQuestNpcActor
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L3_3 = "Paimon"
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L1_3 = L1_3(L2_3, L3_3)
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if L1_3 ~= nil then
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L3_3 = L1_3
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L2_3 = L1_3.DestroyWithDisappear
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L4_3 = false
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L2_3(L3_3, L4_3)
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end
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L3_3 = A0_3
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L2_3 = A0_3.GetQuestNpcActor
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L4_3 = "Npc2003004"
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L2_3 = L2_3(L3_3, L4_3)
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if L2_3 ~= nil then
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L4_3 = L2_3
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L3_3 = L2_3.Destroy
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L5_3 = false
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L3_3(L4_3, L5_3)
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end
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L4_3 = A0_3
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L3_3 = A0_3.GetQuestNpcActor
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L5_3 = "Npc2003005"
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L3_3 = L3_3(L4_3, L5_3)
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if L3_3 ~= nil then
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L5_3 = L3_3
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L4_3 = L3_3.Destroy
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L6_3 = false
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L4_3(L5_3, L6_3)
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end
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L5_3 = A0_3
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L4_3 = A0_3.GetQuestNpcActor
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L6_3 = L5_1.Alias
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L4_3 = L4_3(L5_3, L6_3)
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if L4_3 ~= nil then
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L6_3 = L4_3
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L5_3 = L4_3.Destroy
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L7_3 = false
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L5_3(L6_3, L7_3)
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end
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end
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L2_2(L3_2, L4_2)
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end
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L1_1.OnSubFinish100202 = L7_1
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function L7_1(A0_2, A1_2)
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local L2_2, L3_2
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L2_2 = print
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L3_2 = "OnFinished 100203"
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L2_2(L3_2)
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end
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L1_1.OnSubFinish100203 = L7_1
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function L7_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2
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L2_2 = print
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L3_2 = "OnFinished 100204"
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L2_2(L3_2)
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L3_2 = A0_2
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L2_2 = A0_2.TriggerLevelAbility
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L4_2 = "LevelBuff_Remove_ReviveElemEnergyMinusCD"
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L2_2(L3_2, L4_2)
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end
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L1_1.OnSubFinish100204 = L7_1
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function L7_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2, L5_2
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L2_2 = print
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L3_2 = "OnFailed 100204"
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L2_2(L3_2)
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L3_2 = A0_2
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L2_2 = A0_2.GetQuestNpcActor
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L4_2 = L5_1.Alias
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L2_2 = L2_2(L3_2, L4_2)
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if L2_2 ~= nil then
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L4_2 = L2_2
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L3_2 = L2_2.Destroy
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L5_2 = false
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L3_2(L4_2, L5_2)
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end
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L4_2 = A0_2
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L3_2 = A0_2.TriggerLevelAbility
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L5_2 = "LevelBuff_Remove_ReviveElemEnergyMinusCD"
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L3_2(L4_2, L5_2)
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end
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L1_1.OnSubFailed100204 = L7_1
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function L7_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2, L5_2
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L3_2 = A0_2
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L2_2 = A0_2.CallDelay
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L4_2 = 2
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function L5_2(A0_3)
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local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3
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L1_3 = A0_3.CreateQuestNpcCreateTask
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L2_3 = {}
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L3_3 = L5_1.Alias
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L2_3[1] = L3_3
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L1_3 = L1_3(L2_3)
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L3_3 = A0_3
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L2_3 = A0_3.ShowBlackScreen
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L4_3 = 0.5
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L5_3 = 1
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L6_3 = 0.5
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function L7_3(A0_4)
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local L1_4, L2_4, L3_4, L4_4
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L2_4 = A0_4
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L1_4 = A0_4.CreateQuestNpc
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L3_4 = A1_2
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L4_4 = L5_1.ID
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L1_4(L2_4, L3_4, L4_4)
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L2_4 = A0_4
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L1_4 = A0_4.RequestInteraction
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L3_4 = L5_1.Alias
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L1_4(L2_4, L3_4)
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end
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L8_3 = nil
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L9_3 = L1_3
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L2_3(L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3)
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end
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L2_2(L3_2, L4_2, L5_2)
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end
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L1_1.OnSubStart100205 = L7_1
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function L7_1(A0_2, A1_2)
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local L2_2, L3_2
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L2_2 = print
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L3_2 = "OnFinished 100201"
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L2_2(L3_2)
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L3_2 = A0_2
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L2_2 = A0_2.DestroyNPC
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L2_2(L3_2)
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end
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L1_1.OnSubFinish100205 = L7_1
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function L7_1(A0_2)
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local L1_2
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end
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L1_1.Start = L7_1
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function L7_1(A0_2)
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local L1_2
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end
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L1_1.OnDestroy = L7_1
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return L1_1
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