2022-04-29 16:40:51 +02:00

1480 lines
32 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1, L13_1
L0_1 = require
L1_1 = "Actor/ActorCommon"
L0_1(L1_1)
L0_1 = require
L1_1 = "Actor/Quest/QuestActorProxy"
L0_1 = L0_1(L1_1)
L1_1 = class
L2_1 = "Quest465"
L3_1 = L0_1
L1_1 = L1_1(L2_1, L3_1)
L1_1.defaultAlias = "Quest465"
L2_1 = nil
L3_1 = nil
L4_1 = nil
L5_1 = nil
L6_1 = nil
L7_1 = nil
L8_1 = nil
L9_1 = 100
L10_1 = 0
L11_1 = 0
L12_1 = require
L13_1 = "Actor/DailyNPCManager"
L12_1 = L12_1(L13_1)
function L13_1(A0_2)
local L1_2
L1_2 = A0_2.clientData
L2_1 = L1_2
L1_2 = L2_1.SubIDs
L3_1 = L1_2
L1_2 = L2_1.DilucData
L4_1 = L1_2
L1_2 = L2_1.HoffmanData
L5_1 = L1_2
L1_2 = L2_1.KaeyaData
L6_1 = L1_2
L1_2 = L2_1.PaimonData
L7_1 = L1_2
L1_2 = L2_1.AbyssWaterData
L8_1 = L1_2
end
L1_1.OnDataLoaded = L13_1
function L13_1(A0_2)
local L1_2, L2_2
L1_2 = {}
A0_2.subStartHandlers = L1_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart46501
L1_2["46501"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart46502
L1_2["46502"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart46503
L1_2["46503"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart46504
L1_2["46504"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart46505
L1_2["46505"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart46506
L1_2["46506"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart46507
L1_2["46507"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart46508
L1_2["46508"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart46509
L1_2["46509"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart46510
L1_2["46510"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart46511
L1_2["46511"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart46512
L1_2["46512"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart46513
L1_2["46513"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart46514
L1_2["46514"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart46515
L1_2["46515"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart46516
L1_2["46516"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart46517
L1_2["46517"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart46518
L1_2["46518"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart46519
L1_2["46519"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart46520
L1_2["46520"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart46521
L1_2["46521"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart46522
L1_2["46522"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart46523
L1_2["46523"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart46524
L1_2["46524"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart46525
L1_2["46525"] = L2_2
end
L1_1.OnSubStartHandlerBuild = L13_1
function L13_1(A0_2)
local L1_2, L2_2
L1_2 = {}
A0_2.subFinishHandlers = L1_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish46501
L1_2["46501"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish46502
L1_2["46502"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish46503
L1_2["46503"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish46504
L1_2["46504"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish46505
L1_2["46505"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish46506
L1_2["46506"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish46507
L1_2["46507"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish46508
L1_2["46508"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish46509
L1_2["46509"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish46510
L1_2["46510"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish46511
L1_2["46511"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish46512
L1_2["46512"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish46513
L1_2["46513"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish46514
L1_2["46514"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish46515
L1_2["46515"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish46516
L1_2["46516"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish46517
L1_2["46517"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish46518
L1_2["46518"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish46519
L1_2["46519"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish46520
L1_2["46520"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish46521
L1_2["46521"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish46522
L1_2["46522"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish46523
L1_2["46523"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish46524
L1_2["46524"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish46525
L1_2["46525"] = L2_2
end
L1_1.OnSubFinishHandlerBuild = L13_1
function L13_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "46503 Finish: Creat NPC"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
L4_2 = A0_2.CreatHoffman
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc1433"
L5_2 = L12_1.NpcEventType
L5_2 = L5_2.HIDESELF
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubStart46503 = L13_1
function L13_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = A0_2.clientData
L2_2 = L2_2.HoffmanData
L4_2 = A0_2
L3_2 = A0_2.CreateQuestNpcById
L5_2 = 46503
L6_2 = L2_2.HoffmanID
L7_2 = 1
L3_2(L4_2, L5_2, L6_2, L7_2)
end
L1_1.CreatHoffman = L13_1
function L13_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "46503 Finish: Creat NPC"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
L4_2 = A0_2.OnBright1
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc1663"
L5_2 = L12_1.NpcEventType
L5_2 = L5_2.STARTDAILY
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc1433"
L5_2 = L12_1.NpcEventType
L5_2 = L5_2.STARTDAILY
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NarratorOnlyTaskLegacy
L4_2 = A0_2.clientData
L4_2 = L4_2.NarratorData
L4_2 = L4_2.Story2
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish46503 = L13_1
function L13_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = A0_2
L1_2 = A0_2.ShowBlackScreen
L3_2 = 0.5
L4_2 = 1.0
L5_2 = 0.5
L6_2 = A0_2.OnBright1
L1_2(L2_2, L3_2, L4_2, L5_2, L6_2)
end
L1_1.PaimonVanish = L13_1
function L13_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2
L1_2 = A0_2.clientData
L1_2 = L1_2.HoffmanData
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpcById
L4_2 = 46503
L5_2 = L1_2.HoffmanID
L6_2 = 2
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = A0_2.clientData
L4_2 = L4_2.HoffmanData
L4_2 = L4_2.Hoffman
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= nil then
L4_2 = L2_2
L3_2 = L2_2.Destroy
L5_2 = false
L3_2(L4_2, L5_2)
end
L3_2 = A0_2.clientData
L3_2 = L3_2.DilucData
L5_2 = A0_2
L4_2 = A0_2.CreateQuestNpcById
L6_2 = 46503
L7_2 = L3_2.DilucID
L8_2 = 3
L4_2(L5_2, L6_2, L7_2, L8_2)
L5_2 = A0_2
L4_2 = A0_2.GetQuestNpcActor
L6_2 = A0_2.clientData
L6_2 = L6_2.PaimonData
L6_2 = L6_2.Paimon
L4_2 = L4_2(L5_2, L6_2)
if L4_2 ~= nil then
L6_2 = L4_2
L5_2 = L4_2.DestroyWithDisappear
L7_2 = false
L5_2(L6_2, L7_2)
end
end
L1_1.OnBright1 = L13_1
function L13_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "46504 Start: Creat NPC"
L2_2(L3_2)
end
L1_1.OnSubStart46504 = L13_1
function L13_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = print
L3_2 = "46504 Finish: Creat NPC"
L2_2(L3_2)
L2_2 = A0_2.clientData
L2_2 = L2_2.DilucData
L4_2 = A0_2
L3_2 = A0_2.CreateQuestNpcById
L5_2 = 46504
L6_2 = L2_2.DilucID
L7_2 = 1
L3_2(L4_2, L5_2, L6_2, L7_2)
end
L1_1.OnSubFinish46504 = L13_1
function L13_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "46505 Finish: Move NPC"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
L4_2 = A0_2.Finish46505Do
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish46505 = L13_1
function L13_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = A0_2.clientData
L2_2 = L2_2.DilucData
L4_2 = A0_2
L3_2 = A0_2.CreateQuestNpcById
L5_2 = 46505
L6_2 = L2_2.DilucID
L7_2 = 1
L3_2(L4_2, L5_2, L6_2, L7_2)
L4_2 = A0_2
L3_2 = A0_2.GetQuestNpcActor
L5_2 = A0_2.clientData
L5_2 = L5_2.PaimonData
L5_2 = L5_2.Paimon
L3_2 = L3_2(L4_2, L5_2)
if L3_2 ~= nil then
L5_2 = L3_2
L4_2 = L3_2.DestroyWithDisappear
L6_2 = false
L4_2(L5_2, L6_2)
end
end
L1_1.Finish46505Do = L13_1
function L13_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "46507 Finish: TempDungeon"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = A0_2.clientData
L4_2 = L4_2.DilucData
L4_2 = L4_2.Diluc
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.AddPriorityInter
L5_2 = InterTimingType
L5_2 = L5_2.BTN
L6_2 = A0_2.clientData
L6_2 = L6_2.InterData
L6_2 = L6_2.NoReplyInter
L3_2(L4_2, L5_2, L6_2)
L4_2 = L2_2
L3_2 = L2_2.RunToTask
L5_2 = A0_2.clientData
L5_2 = L5_2.DilucData
L5_2 = L5_2.Pos4
function L6_2(A0_3, A1_3)
local L2_3, L3_3, L4_3, L5_3
L3_3 = A0_3
L2_3 = A0_3.ClearFollowTask
L2_3(L3_3)
L3_3 = A0_3
L2_3 = A0_3.ClearPriorityInter
L4_3 = InterTimingType
L4_3 = L4_3.BTN
L2_3(L3_3, L4_3)
L3_3 = A0_3
L2_3 = A0_3.Standby
L2_3(L3_3)
L3_3 = A0_3
L2_3 = A0_3.TurnTo
L4_3 = M
L4_3 = L4_3.Euler2DirXZ
L5_3 = A0_2.clientData
L5_3 = L5_3.DilucData
L5_3 = L5_3.Dir4
L4_3, L5_3 = L4_3(L5_3)
L2_3(L3_3, L4_3, L5_3)
end
L3_2(L4_2, L5_2, L6_2)
end
L1_1.OnSubFinish46507 = L13_1
function L13_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "46508 Finish: Monster"
L2_2(L3_2)
end
L1_1.OnSubFinish46508 = L13_1
function L13_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "46509 Finish: NPC"
L2_2(L3_2)
end
L1_1.OnSubFinish46509 = L13_1
function L13_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2
if A1_2 == 1 then
L2_2 = print
L3_2 = "SAN-20/25,ESCAPE+10"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.SANMinusi
L2_2(L3_2)
elseif A1_2 == 2 then
L2_2 = print
L3_2 = "SAN-30/60,ESCAPE+10"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.SANMinusj
L2_2(L3_2)
elseif A1_2 == 3 then
L2_2 = print
L3_2 = "SAN-0,ESCAPE+10"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = A0_2.clientData
L4_2 = L4_2.AbyssWaterData
L4_2 = L4_2.AbyssWater
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.PlayEmojiBubble
L5_2 = "EmojiBubble_Emoji_Shock"
L3_2(L4_2, L5_2)
L4_2 = A0_2
L3_2 = A0_2.SANMinusk
L3_2(L4_2)
elseif A1_2 == 4 then
L2_2 = print
L3_2 = "Invoke 4"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ShowReadingDialog
L4_2 = 100214
L2_2(L3_2, L4_2)
elseif A1_2 == 5 then
L2_2 = print
L3_2 = "Invoke 5"
L2_2(L3_2)
L2_2 = A0_2.clientData
L2_2 = L2_2.KaeyaData
L4_2 = A0_2
L3_2 = A0_2.CreateQuestNpcById
L5_2 = 46513
L6_2 = L2_2.Kaeya
L7_2 = 2
L3_2(L4_2, L5_2, L6_2, L7_2)
L4_2 = A0_2
L3_2 = A0_2.GetActor
L5_2 = A0_2.clientData
L5_2 = L5_2.KaeyaData
L5_2 = L5_2.Kaeya
L3_2 = L3_2(L4_2, L5_2)
if L3_2 ~= nil then
L5_2 = L3_2
L4_2 = L3_2.ClearFollowTask
L4_2(L5_2)
L5_2 = L3_2
L4_2 = L3_2.WalkToTask
L6_2 = L2_2.Pos4
L4_2(L5_2, L6_2)
end
elseif A1_2 == 6 then
L2_2 = print
L3_2 = "Invoke 6"
L2_2(L3_2)
elseif A1_2 == 7 then
L2_2 = print
L3_2 = "Invoke 7"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
L4_2 = A0_2.OnBright4
L2_2(L3_2, L4_2)
elseif A1_2 == 8 then
L2_2 = print
L3_2 = "Invoke 8"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetActor
L4_2 = A0_2.clientData
L4_2 = L4_2.KaeyaData
L4_2 = L4_2.Kaeya
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= nil then
L4_2 = L2_2
L3_2 = L2_2.ClearFollowTask
L3_2(L4_2)
L4_2 = L2_2
L3_2 = L2_2.WalkToTask
L5_2 = L6_1.Pos3
L3_2(L4_2, L5_2)
end
L4_2 = A0_2
L3_2 = A0_2.GetQuestNpcActor
L5_2 = A0_2.clientData
L5_2 = L5_2.HoffmanData
L5_2 = L5_2.Hoffman
L3_2 = L3_2(L4_2, L5_2)
if L3_2 ~= nil then
L5_2 = L3_2
L4_2 = L3_2.ClearFollowTask
L4_2(L5_2)
L5_2 = L3_2
L4_2 = L3_2.WalkToTask
L6_2 = L6_1.Pos3
L4_2(L5_2, L6_2)
end
L5_2 = A0_2
L4_2 = A0_2.CallDelay
L6_2 = 4
L7_2 = A0_2.NPCVanish
L4_2(L5_2, L6_2, L7_2)
elseif A1_2 == 9 then
L2_2 = print
L3_2 = "Invoke 9"
L2_2(L3_2)
elseif A1_2 == 10 then
L2_2 = print
L3_2 = "Invoke 10"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = A0_2.clientData
L4_2 = L4_2.AbyssWaterData
L4_2 = L4_2.AbyssWater
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.DoFreeStyle
L5_2 = 2
L3_2(L4_2, L5_2)
elseif A1_2 == 11 then
L2_2 = print
L3_2 = "Invoke 11"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.PlayEffect
L4_2 = "Eff_Diluc_FireCross_Aoe2"
L5_2 = sceneData
L6_2 = L5_2
L5_2 = L5_2.GetDummyPoint
L7_2 = 20019
L8_2 = "Q465AbyssEmo1"
L5_2 = L5_2(L6_2, L7_2, L8_2)
L5_2 = L5_2.pos
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
L4_2 = A0_2.OnBright4
L2_2(L3_2, L4_2)
elseif A1_2 == 12 then
L2_2 = print
L3_2 = "Invoke 12"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
L4_2 = A0_2.Start46520Do
L2_2(L3_2, L4_2)
elseif A1_2 == 13 then
L2_2 = print
L3_2 = "Invoke 13"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.PlayEffect
L4_2 = "Eff_Diluc_FireCross_Aoe2"
L5_2 = sceneData
L6_2 = L5_2
L5_2 = L5_2.GetDummyPoint
L7_2 = 20019
L8_2 = "Q465AbyssEmo1"
L5_2 = L5_2(L6_2, L7_2, L8_2)
L5_2 = L5_2.pos
L2_2(L3_2, L4_2, L5_2)
end
end
L1_1.InvokeOnInteraction = L13_1
function L13_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2
L2_2 = A0_2
L1_2 = A0_2.GetActor
L3_2 = A0_2.clientData
L3_2 = L3_2.KaeyaData
L3_2 = L3_2.Kaeya
L1_2 = L1_2(L2_2, L3_2)
if L1_2 ~= nil then
L3_2 = L1_2
L2_2 = L1_2.SetVisible
L4_2 = false
L2_2(L3_2, L4_2)
end
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = A0_2.clientData
L4_2 = L4_2.HoffmanData
L4_2 = L4_2.Hoffman
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= nil then
L4_2 = L2_2
L3_2 = L2_2.SetVisible
L5_2 = false
L3_2(L4_2, L5_2)
end
end
L1_1.NPCVanish = L13_1
function L13_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2
L1_2 = math
L1_2 = L1_2.random
L2_2 = 20
L3_2 = 25
L1_2 = L1_2(L2_2, L3_2)
L2_2 = L9_1
L2_2 = L2_2 - L1_2
L9_1 = L2_2
L2_2 = L10_1
L2_2 = L2_2 + 10
L10_1 = L2_2
L2_2 = L9_1
L2_2 = 100 - L2_2
L11_1 = L2_2
L3_2 = A0_2
L2_2 = A0_2.PlayEffect
L4_2 = "Eff_Diluc_FireCross_Aoe2"
L5_2 = sceneData
L6_2 = L5_2
L5_2 = L5_2.GetDummyPoint
L7_2 = 20019
L8_2 = "Q465AbyssEmo1"
L5_2 = L5_2(L6_2, L7_2, L8_2)
L5_2 = L5_2.pos
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.showstate
L2_2(L3_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.GetActor
L4_2 = L2_1.ActorAlias
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= nil then
L3_2 = L9_1
if L3_2 <= 0 then
L4_2 = L2_2
L3_2 = L2_2.FinishQuestID
L5_2 = false
L6_2 = 46517
L3_2(L4_2, L5_2, L6_2)
L3_2 = actorMgr
L4_2 = L3_2
L3_2 = L3_2.GetActor
L5_2 = "AbyssWater"
L3_2 = L3_2(L4_2, L5_2)
L5_2 = L3_2
L4_2 = L3_2.DoFreeStyle
L6_2 = 2
L4_2(L5_2, L6_2)
L5_2 = A0_2
L4_2 = A0_2.ShowTextMapWithParam
L6_2 = "QUEST_TIP_Q469_DIZZY"
L4_2(L5_2, L6_2)
end
elseif L2_2 ~= nil then
L3_2 = L9_1
if 0 < L3_2 then
L4_2 = A0_2
L3_2 = A0_2.ESC
L3_2(L4_2)
end
end
end
L1_1.SANMinusi = L13_1
function L13_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2
L1_2 = math
L1_2 = L1_2.random
L2_2 = 30
L3_2 = 60
L1_2 = L1_2(L2_2, L3_2)
L2_2 = L9_1
L2_2 = L2_2 - L1_2
L9_1 = L2_2
L2_2 = L10_1
L2_2 = L2_2 + 10
L10_1 = L2_2
L2_2 = L9_1
L2_2 = 100 - L2_2
L11_1 = L2_2
L3_2 = A0_2
L2_2 = A0_2.PlayEffect
L4_2 = "Eff_Diluc_FireCross_Aoe2"
L5_2 = sceneData
L6_2 = L5_2
L5_2 = L5_2.GetDummyPoint
L7_2 = 20019
L8_2 = "Q465AbyssEmo1"
L5_2 = L5_2(L6_2, L7_2, L8_2)
L5_2 = L5_2.pos
L2_2(L3_2, L4_2, L5_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.GetActor
L4_2 = L2_1.ActorAlias
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= nil then
L3_2 = L9_1
if L3_2 <= 0 then
L4_2 = L2_2
L3_2 = L2_2.FinishQuestID
L5_2 = false
L6_2 = 46517
L3_2(L4_2, L5_2, L6_2)
L4_2 = A0_2
L3_2 = A0_2.GetQuestNpcActor
L5_2 = A0_2.clientData
L5_2 = L5_2.AbyssWaterData
L5_2 = L5_2.AbyssWater
L3_2 = L3_2(L4_2, L5_2)
L5_2 = L3_2
L4_2 = L3_2.DoFreeStyle
L6_2 = 2
L4_2(L5_2, L6_2)
L5_2 = A0_2
L4_2 = A0_2.ShowTextMapWithParam
L6_2 = "QUEST_TIP_Q469_DIZZY"
L4_2(L5_2, L6_2)
end
elseif L2_2 ~= nil then
L3_2 = L9_1
if 0 < L3_2 then
L4_2 = A0_2
L3_2 = A0_2.ESC
L3_2(L4_2)
end
end
end
L1_1.SANMinusj = L13_1
function L13_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2
L1_2 = L9_1
L9_1 = L1_2
L1_2 = L10_1
L1_2 = L1_2 + 10
L10_1 = L1_2
L1_2 = L9_1
L1_2 = 100 - L1_2
L11_1 = L1_2
L2_2 = A0_2
L1_2 = A0_2.showstate
L1_2(L2_2)
L1_2 = actorMgr
L2_2 = L1_2
L1_2 = L1_2.GetActor
L3_2 = L2_1.ActorAlias
L1_2 = L1_2(L2_2, L3_2)
if L1_2 ~= nil then
L2_2 = L9_1
if L2_2 <= 0 then
L3_2 = L1_2
L2_2 = L1_2.FinishQuestID
L4_2 = false
L5_2 = 46517
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.ShowTextMapWithParam
L4_2 = "QUEST_TIP_Q469_DIZZY"
L2_2(L3_2, L4_2)
end
elseif L1_2 ~= nil then
L2_2 = L9_1
if 0 < L2_2 then
L3_2 = A0_2
L2_2 = A0_2.SUC
L2_2(L3_2)
end
end
end
L1_1.SANMinusk = L13_1
function L13_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L1_2 = L9_1
L9_1 = L1_2
L1_2 = math
L1_2 = L1_2.random
L2_2 = 1
L3_2 = 100
L1_2 = L1_2(L2_2, L3_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.GetActor
L4_2 = L2_1.ActorAlias
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= nil then
L3_2 = L10_1
if L1_2 < L3_2 then
L3_2 = L10_1
if 80 < L3_2 then
L4_2 = A0_2
L3_2 = A0_2.showESC
L3_2(L4_2)
L4_2 = A0_2
L3_2 = A0_2.ShowTextMapWithParam
L5_2 = "QUEST_TIP_Q469_ESCAPE"
L6_2 = L1_2
L7_2 = L10_1
L5_2 = L5_2 .. L6_2 .. L7_2
L3_2(L4_2, L5_2)
L4_2 = L2_2
L3_2 = L2_2.FinishQuestID
L5_2 = false
L6_2 = 46516
L3_2(L4_2, L5_2, L6_2)
end
end
else
L4_2 = A0_2
L3_2 = A0_2.showESC
L3_2(L4_2)
L4_2 = A0_2
L3_2 = A0_2.ShowTextMapWithParam
L5_2 = "QUEST_TIP_Q469_ESCAPE_FAILED"
L3_2(L4_2, L5_2)
end
end
L1_1.ESC = L13_1
function L13_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2
L1_2 = math
L1_2 = L1_2.random
L2_2 = 1
L3_2 = 100
L1_2 = L1_2(L2_2, L3_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.GetActor
L4_2 = L2_1.ActorAlias
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= nil then
L3_2 = L9_1
if L1_2 > L3_2 then
L3_2 = L9_1
if L3_2 < 60 then
L4_2 = A0_2
L3_2 = A0_2.ShowTextMapWithParam
L5_2 = "QUEST_TIP_Q469_SUCCESSED"
L6_2 = L1_2
L5_2 = L5_2 .. L6_2
L3_2(L4_2, L5_2)
L4_2 = L2_2
L3_2 = L2_2.FinishQuestID
L5_2 = false
L6_2 = 46515
L3_2(L4_2, L5_2, L6_2)
L4_2 = A0_2
L3_2 = A0_2.GetQuestNpcActor
L5_2 = A0_2.clientData
L5_2 = L5_2.AbyssWaterData
L5_2 = L5_2.AbyssWater
L3_2 = L3_2(L4_2, L5_2)
end
end
else
L4_2 = A0_2
L3_2 = A0_2.ESC
L3_2(L4_2)
end
end
L1_1.SUC = L13_1
function L13_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = L9_1
L9_1 = L2_2
L2_2 = L9_1
if L2_2 < 30 then
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 1.5
L5_2 = A0_2.Worry
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = A0_2.clientData
L4_2 = L4_2.AbyssWaterData
L4_2 = L4_2.AbyssWater
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.DoFreeStyle
L5_2 = 5
L3_2(L4_2, L5_2)
else
L2_2 = L9_1
if L2_2 < 60 then
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 1.5
L5_2 = A0_2.Sweat
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = A0_2.clientData
L4_2 = L4_2.AbyssWaterData
L4_2 = L4_2.AbyssWater
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.DoFreeStyle
L5_2 = 3
L3_2(L4_2, L5_2)
else
L2_2 = L9_1
if L2_2 < 80 then
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 1.5
L5_2 = A0_2.Shock
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = A0_2.clientData
L4_2 = L4_2.AbyssWaterData
L4_2 = L4_2.AbyssWater
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.DoFreeStyle
L5_2 = 3
L3_2(L4_2, L5_2)
end
end
end
end
L1_1.showstate = L13_1
function L13_1(A0_2)
local L1_2, L2_2, L3_2, L4_2
L2_2 = A0_2
L1_2 = A0_2.GetQuestNpcActor
L3_2 = A0_2.clientData
L3_2 = L3_2.AbyssWaterData
L3_2 = L3_2.AbyssWater
L1_2 = L1_2(L2_2, L3_2)
L3_2 = L1_2
L2_2 = L1_2.PlayEmojiBubble
L4_2 = "EmojiBubble_Emoji_Worry"
L2_2(L3_2, L4_2)
end
L1_1.Worry = L13_1
function L13_1(A0_2)
local L1_2, L2_2, L3_2, L4_2
L2_2 = A0_2
L1_2 = A0_2.GetQuestNpcActor
L3_2 = A0_2.clientData
L3_2 = L3_2.AbyssWaterData
L3_2 = L3_2.AbyssWater
L1_2 = L1_2(L2_2, L3_2)
L3_2 = L1_2
L2_2 = L1_2.PlayEmojiBubble
L4_2 = "EmojiBubble_Emoji_Surprise"
L2_2(L3_2, L4_2)
end
L1_1.Sweat = L13_1
function L13_1(A0_2)
local L1_2, L2_2, L3_2, L4_2
L2_2 = A0_2
L1_2 = A0_2.GetQuestNpcActor
L3_2 = A0_2.clientData
L3_2 = L3_2.AbyssWaterData
L3_2 = L3_2.AbyssWater
L1_2 = L1_2(L2_2, L3_2)
L3_2 = L1_2
L2_2 = L1_2.PlayEmojiBubble
L4_2 = "EmojiBubble_Emoji_Shock"
L2_2(L3_2, L4_2)
end
L1_1.Shock = L13_1
function L13_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = L10_1
L10_1 = L2_2
L2_2 = L10_1
if L2_2 < 30 then
L3_2 = A0_2
L2_2 = A0_2.ShowTextMapWithParam
L4_2 = "QUEST_TIP_Q469_ESCSTATE1"
L2_2(L3_2, L4_2)
else
L2_2 = L10_1
if L2_2 < 60 then
L3_2 = A0_2
L2_2 = A0_2.ShowTextMapWithParam
L4_2 = "QUEST_TIP_Q469_ESCSTATE2"
L2_2(L3_2, L4_2)
else
L2_2 = L10_1
if L2_2 < 80 then
L3_2 = A0_2
L2_2 = A0_2.ShowTextMapWithParam
L4_2 = "QUEST_TIP_Q469_ESCSTATE3"
L2_2(L3_2, L4_2)
end
end
end
end
L1_1.showESC = L13_1
function L13_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "46510 Start: Clear data"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 3
L5_2 = A0_2.AutoTalk
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubStart46510 = L13_1
function L13_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2
L2_2 = print
L3_2 = "46510 Start: Clear data"
L2_2(L3_2)
L2_2 = A0_2.clientData
L2_2 = L2_2.AbyssWaterData
L4_2 = A0_2
L3_2 = A0_2.CreateQuestNpcCreateTask
L5_2 = {}
L6_2 = L2_2.AbyssWater
L5_2[1] = L6_2
L3_2 = L3_2(L4_2, L5_2)
L5_2 = A0_2
L4_2 = A0_2.ShowBlackScreen
L6_2 = 0.5
L7_2 = 1.0
L8_2 = 0.5
L9_2 = A0_2.OnBright6
L10_2 = nil
L11_2 = L3_2
L4_2(L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2)
end
L1_1.AutoTalk = L13_1
function L13_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpcById
L4_2 = 46510
L5_2 = L4_1.DilucID
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpcById
L4_2 = 46510
L5_2 = L8_1.AbyssWater
L6_2 = 2
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpcById
L4_2 = 46510
L5_2 = L7_1.Paimon
L6_2 = 3
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = A0_2.clientData
L4_2 = L4_2.AbyssWaterData
L4_2 = L4_2.AbyssWater
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= nil then
L4_2 = L2_2
L3_2 = L2_2.SetVisible
L5_2 = true
L3_2(L4_2, L5_2)
end
L3_2 = 100
L9_1 = L3_2
L3_2 = 0
L10_1 = L3_2
L3_2 = 0
L11_1 = L3_2
L4_2 = A0_2
L3_2 = A0_2.RequestInteraction
L5_2 = A0_2.clientData
L5_2 = L5_2.AbyssWaterData
L5_2 = L5_2.AbyssWater
L3_2(L4_2, L5_2)
end
L1_1.OnBright6 = L13_1
function L13_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "46514 Start: Show UI"
L2_2(L3_2)
L2_2 = globalActor
L3_2 = L2_2
L2_2 = L2_2.ChangeToHero
L2_2(L3_2)
end
L1_1.OnSubStart46514 = L13_1
function L13_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L3_2 = A0_2
L2_2 = A0_2.ShowBlackScreen
L4_2 = 0.5
L5_2 = 1.0
L6_2 = 0.5
L7_2 = A0_2.OnBright4
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2)
end
L1_1.Invoke7Do = L13_1
function L13_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.GetActor
L4_2 = L2_1.ActorAlias
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= nil then
L4_2 = L2_2
L3_2 = L2_2.FinishQuestID
L5_2 = false
L6_2 = 46523
L3_2(L4_2, L5_2, L6_2)
end
L4_2 = A0_2
L3_2 = A0_2.GetQuestNpcActor
L5_2 = A0_2.clientData
L5_2 = L5_2.AbyssWaterData
L5_2 = L5_2.AbyssWater
L3_2 = L3_2(L4_2, L5_2)
if L3_2 ~= nil then
L5_2 = L3_2
L4_2 = L3_2.SetVisible
L6_2 = false
L4_2(L5_2, L6_2)
end
end
L1_1.OnBright4 = L13_1
function L13_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "46510 Finish: Hide NPC"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
L4_2 = A0_2.Finish46510Do
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish46510 = L13_1
function L13_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L3_2 = A0_2
L2_2 = A0_2.ShowBlackScreen
L4_2 = 0.5
L5_2 = 1.0
L6_2 = 0.5
L7_2 = A0_2.OnBright2
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2)
end
L1_1.Finish46510Do = L13_1
function L13_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpcById
L4_2 = 46510
L5_2 = L4_1.DilucID
L6_2 = 4
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpcById
L4_2 = 46510
L5_2 = L8_1.AbyssWater
L6_2 = 5
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = A0_2.clientData
L4_2 = L4_2.PaimonData
L4_2 = L4_2.Paimon
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= nil then
L4_2 = L2_2
L3_2 = L2_2.DestroyWithDisappear
L5_2 = false
L3_2(L4_2, L5_2)
end
end
L1_1.OnBright2 = L13_1
function L13_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "46520 Start: Hide NPC"
L2_2(L3_2)
end
L1_1.OnSubStart46520 = L13_1
function L13_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L3_2 = A0_2
L2_2 = A0_2.ShowBlackScreen
L4_2 = 0.1
L5_2 = 1.0
L6_2 = 0.5
L7_2 = A0_2.OnBright7
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2)
end
L1_1.Start46520Do = L13_1
function L13_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = A0_2.clientData
L4_2 = L4_2.AbyssWaterData
L4_2 = L4_2.AbyssWater
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= nil then
L4_2 = L2_2
L3_2 = L2_2.DestroyWithDisappear
L5_2 = false
L3_2(L4_2, L5_2)
end
L4_2 = A0_2
L3_2 = A0_2.GetQuestNpcActor
L5_2 = A0_2.clientData
L5_2 = L5_2.PaimonData
L5_2 = L5_2.Paimon
L3_2 = L3_2(L4_2, L5_2)
if L3_2 ~= nil then
L5_2 = L3_2
L4_2 = L3_2.DestroyWithDisappear
L6_2 = false
L4_2(L5_2, L6_2)
end
L5_2 = A0_2
L4_2 = A0_2.GetQuestNpcActor
L6_2 = A0_2.clientData
L6_2 = L6_2.DilucData
L6_2 = L6_2.Diluc
L4_2 = L4_2(L5_2, L6_2)
if L4_2 ~= nil then
L6_2 = L4_2
L5_2 = L4_2.SetVisible
L7_2 = false
L5_2(L6_2, L7_2)
end
end
L1_1.OnBright7 = L13_1
function L13_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "46511 Finish: Creat NPC"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpcById
L4_2 = 46511
L5_2 = L4_1.DilucID
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.ShowBlackScreen
L4_2 = 0.0
L5_2 = 0.3
L6_2 = 0.2
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 0.1
function L5_2(A0_3)
local L1_3, L2_3, L3_3
L2_3 = A0_3
L1_3 = A0_3.RequestInteraction
L3_3 = A0_3.clientData
L3_3 = L3_3.DilucData
L3_3 = L3_3.Diluc
L1_3(L2_3, L3_3)
end
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubFinish46511 = L13_1
function L13_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "46524 Finish: Hide NPC"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
L4_2 = A0_2.OnBright9
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish46524 = L13_1
function L13_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L3_2 = A0_2
L2_2 = A0_2.ShowBlackScreen
L4_2 = 0.5
L5_2 = 1.0
L6_2 = 0.5
L7_2 = A0_2.OnBright9
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2)
end
L1_1.Finish46524Do = L13_1
function L13_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpcById
L4_2 = 46524
L5_2 = L4_1.DilucID
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.GetActor
L4_2 = L4_1.Diluc
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= nil then
L4_2 = L2_2
L3_2 = L2_2.Destroy
L5_2 = false
L3_2(L4_2, L5_2)
end
L4_2 = A0_2
L3_2 = A0_2.GetQuestNpcActor
L5_2 = A0_2.clientData
L5_2 = L5_2.PaimonData
L5_2 = L5_2.Paimon
L3_2 = L3_2(L4_2, L5_2)
if L3_2 ~= nil then
L5_2 = L3_2
L4_2 = L3_2.DestroyWithDisappear
L6_2 = false
L4_2(L5_2, L6_2)
end
end
L1_1.OnBright9 = L13_1
function L13_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "46513 Start: Creat NPC"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpcById
L4_2 = 46513
L5_2 = L5_1.HoffmanID
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc1433"
L5_2 = L12_1.NpcEventType
L5_2 = L5_2.HIDESELF
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubStart46513 = L13_1
function L13_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "46513 Finish: Hide NPC"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
L4_2 = A0_2.OnBright5
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc1433"
L5_2 = L12_1.NpcEventType
L5_2 = L5_2.STARTDAILY
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubFinish46513 = L13_1
function L13_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L3_2 = A0_2
L2_2 = A0_2.ShowBlackScreen
L4_2 = 0.5
L5_2 = 1.0
L6_2 = 0.5
L7_2 = A0_2.OnBright5
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2)
end
L1_1.Finish46513Do = L13_1
function L13_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = A0_2.clientData
L4_2 = L4_2.PaimonData
L4_2 = L4_2.Paimon
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= nil then
L4_2 = L2_2
L3_2 = L2_2.DestroyWithDisappear
L5_2 = false
L3_2(L4_2, L5_2)
end
L4_2 = A0_2
L3_2 = A0_2.NarratorOnlyTaskLegacy
L5_2 = A0_2.clientData
L5_2 = L5_2.NarratorData
L5_2 = L5_2.Story3
L3_2(L4_2, L5_2)
L4_2 = A0_2
L3_2 = A0_2.GetQuestNpcActor
L5_2 = A0_2.clientData
L5_2 = L5_2.KaeyaData
L5_2 = L5_2.Kaeya
L3_2 = L3_2(L4_2, L5_2)
if L3_2 ~= nil then
L5_2 = L3_2
L4_2 = L3_2.Destroy
L6_2 = false
L4_2(L5_2, L6_2)
end
L5_2 = A0_2
L4_2 = A0_2.GetQuestNpcActor
L6_2 = A0_2.clientData
L6_2 = L6_2.HoffmanData
L6_2 = L6_2.Hoffman
L4_2 = L4_2(L5_2, L6_2)
if L4_2 ~= nil then
L6_2 = L4_2
L5_2 = L4_2.Destroy
L7_2 = false
L5_2(L6_2, L7_2)
end
end
L1_1.OnBright5 = L13_1
function L13_1(A0_2)
local L1_2
end
L1_1.Start = L13_1
function L13_1(A0_2)
local L1_2
end
L1_1.OnDestroy = L13_1
return L1_1