2022-04-29 16:40:51 +02:00

749 lines
16 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1
L0_1 = require
L1_1 = "Actor/ActorCommon"
L0_1(L1_1)
L0_1 = require
L1_1 = "Actor/Quest/QuestActorProxy"
L0_1 = L0_1(L1_1)
L1_1 = class
L2_1 = "Quest19065"
L3_1 = L0_1
L1_1 = L1_1(L2_1, L3_1)
L1_1.defaultAlias = "Quest19065"
L2_1 = nil
L3_1 = nil
L4_1 = nil
L5_1 = nil
L6_1 = nil
L7_1 = nil
function L8_1(A0_2)
local L1_2
L1_2 = A0_2.clientData
L2_1 = L1_2
L1_2 = L2_1.MainID
L3_1 = L1_2
L1_2 = L2_1.ActorAlias
L4_1 = L1_2
L1_2 = L2_1.SubIDs
L5_1 = L1_2
L1_2 = L2_1.Npcs
L6_1 = L1_2
L1_2 = L2_1.Datas
L7_1 = L1_2
end
L1_1.OnDataLoaded = L8_1
function L8_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubStart1906510
L1_2["1906510"] = L2_2
L2_2 = A0_2.OnSubStart1906513
L1_2["1906513"] = L2_2
L2_2 = A0_2.OnSubStart1906501
L1_2["1906501"] = L2_2
L2_2 = A0_2.OnSubStart1906511
L1_2["1906511"] = L2_2
L2_2 = A0_2.OnSubStart1906502
L1_2["1906502"] = L2_2
L2_2 = A0_2.OnSubStart1906503
L1_2["1906503"] = L2_2
L2_2 = A0_2.OnSubStart1906512
L1_2["1906512"] = L2_2
L2_2 = A0_2.OnSubStart1906504
L1_2["1906504"] = L2_2
L2_2 = A0_2.OnSubStart1906505
L1_2["1906505"] = L2_2
L2_2 = A0_2.OnSubStart1906506
L1_2["1906506"] = L2_2
L2_2 = A0_2.OnSubStart1906507
L1_2["1906507"] = L2_2
L2_2 = A0_2.OnSubStart1906508
L1_2["1906508"] = L2_2
L2_2 = A0_2.OnSubStart1906509
L1_2["1906509"] = L2_2
A0_2.subStartHandlers = L1_2
end
L1_1.OnSubStartHandlerBuild = L8_1
function L8_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubFinish1906510
L1_2["1906510"] = L2_2
L2_2 = A0_2.OnSubFinish1906513
L1_2["1906513"] = L2_2
L2_2 = A0_2.OnSubFinish1906501
L1_2["1906501"] = L2_2
L2_2 = A0_2.OnSubFinish1906511
L1_2["1906511"] = L2_2
L2_2 = A0_2.OnSubFinish1906502
L1_2["1906502"] = L2_2
L2_2 = A0_2.OnSubFinish1906503
L1_2["1906503"] = L2_2
L2_2 = A0_2.OnSubFinish1906512
L1_2["1906512"] = L2_2
L2_2 = A0_2.OnSubFinish1906504
L1_2["1906504"] = L2_2
L2_2 = A0_2.OnSubFinish1906505
L1_2["1906505"] = L2_2
L2_2 = A0_2.OnSubFinish1906506
L1_2["1906506"] = L2_2
L2_2 = A0_2.OnSubFinish1906507
L1_2["1906507"] = L2_2
L2_2 = A0_2.OnSubFinish1906508
L1_2["1906508"] = L2_2
L2_2 = A0_2.OnSubFinish1906509
L1_2["1906509"] = L2_2
A0_2.subFinishHandlers = L1_2
end
L1_1.OnSubFinishHandlerBuild = L8_1
function L8_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubFailed1906510
L1_2["1906510"] = L2_2
L2_2 = A0_2.OnSubFailed1906513
L1_2["1906513"] = L2_2
L2_2 = A0_2.OnSubFailed1906501
L1_2["1906501"] = L2_2
L2_2 = A0_2.OnSubFailed1906511
L1_2["1906511"] = L2_2
L2_2 = A0_2.OnSubFailed1906502
L1_2["1906502"] = L2_2
L2_2 = A0_2.OnSubFailed1906503
L1_2["1906503"] = L2_2
L2_2 = A0_2.OnSubFailed1906512
L1_2["1906512"] = L2_2
L2_2 = A0_2.OnSubFailed1906504
L1_2["1906504"] = L2_2
L2_2 = A0_2.OnSubFailed1906505
L1_2["1906505"] = L2_2
L2_2 = A0_2.OnSubFailed1906506
L1_2["1906506"] = L2_2
L2_2 = A0_2.OnSubFailed1906507
L1_2["1906507"] = L2_2
L2_2 = A0_2.OnSubFailed1906508
L1_2["1906508"] = L2_2
L2_2 = A0_2.OnSubFailed1906509
L1_2["1906509"] = L2_2
A0_2.subFailedHandlers = L1_2
end
L1_1.OnSubFailedHandlerBuild = L8_1
function L8_1(A0_2)
local L1_2, L2_2
L1_2 = print
L2_2 = "Start"
L1_2(L2_2)
end
L1_1.Start = L8_1
function L8_1(A0_2)
local L1_2, L2_2
L1_2 = print
L2_2 = "OnDestroy"
L1_2(L2_2)
end
L1_1.OnDestroy = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnMainFinished"
L2_2(L3_2)
end
L1_1.OnMainFinished = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnMainFailed"
L2_2(L3_2)
end
L1_1.OnMainFailed = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnMainCanceled"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ClearAll
L2_2(L3_2)
end
L1_1.OnMainCanceled = L8_1
function L8_1(A0_2)
local L1_2, L2_2, L3_2, L4_2
L1_2 = print
L2_2 = "ClearNoel"
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.DestroyQuestNpcActor
L3_2 = L6_1.Npc1027DataMid
L3_2 = L3_2.alias
L4_2 = 3
L1_2(L2_2, L3_2, L4_2)
end
L1_1.ClearNoel = L8_1
function L8_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2
L1_2 = print
L2_2 = "ClearAll"
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.DestroyQuestNpcActor
L3_2 = L6_1.Npc1027DataHE
L3_2 = L3_2.alias
L4_2 = 3
L1_2(L2_2, L3_2, L4_2)
L2_2 = A0_2
L1_2 = A0_2.DestroyQuestNpcActor
L3_2 = L6_1.Npc11002Data
L3_2 = L3_2.alias
L4_2 = 3
L1_2(L2_2, L3_2, L4_2)
L1_2 = actorMgr
L2_2 = L1_2
L1_2 = L1_2.DestroyEntityActor
L3_2 = L7_1.Q19065Trigger_
L3_2 = L3_2.alias
L4_2 = 3
L5_2 = false
L1_2(L2_2, L3_2, L4_2, L5_2)
L1_2 = actorMgr
L2_2 = L1_2
L1_2 = L1_2.DestroyEntityActor
L3_2 = L7_1.Q19065TriggerOut_
L3_2 = L3_2.alias
L4_2 = 3
L5_2 = false
L1_2(L2_2, L3_2, L4_2, L5_2)
L1_2 = actorMgr
L2_2 = L1_2
L1_2 = L1_2.DestroyEntityActor
L3_2 = L7_1.Q19065TriggerOut2_
L3_2 = L3_2.alias
L4_2 = 3
L5_2 = false
L1_2(L2_2, L3_2, L4_2, L5_2)
L2_2 = A0_2
L1_2 = A0_2.EnablePlayerInput
L3_2 = true
L1_2(L2_2, L3_2)
end
L1_1.ClearAll = L8_1
function L8_1(A0_2)
local L1_2, L2_2, L3_2, L4_2
L1_2 = print
L2_2 = "ClearAddedTalk"
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.DestroyQuestNpcActor
L3_2 = L6_1.Npc1027DataAdd
L3_2 = L3_2.alias
L4_2 = 3
L1_2(L2_2, L3_2, L4_2)
L2_2 = A0_2
L1_2 = A0_2.DestroyQuestNpcActor
L3_2 = L6_1.PaimonData
L3_2 = L3_2.alias
L4_2 = 3
L1_2(L2_2, L3_2, L4_2)
end
L1_1.ClearAddedTalk = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubStart1906510"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.SetNavigationByMainId
L4_2 = 19065
L5_2 = true
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubStart1906510 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish1906510"
L2_2(L3_2)
end
L1_1.OnSubFinish1906510 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1906510"
L2_2(L3_2)
end
L1_1.OnSubFailed1906510 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L2_2 = print
L3_2 = "OnSubStart1906513"
L2_2(L3_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = L7_1.Q19065Trigger_
L4_2 = L4_2.alias
L5_2 = L7_1.Q19065Trigger_
L5_2 = L5_2.script
L6_2 = L7_1.Q19065Trigger_
L6_2 = L6_2.id
L7_2 = 0
L8_2 = L7_1.Q19065Trigger_
L8_2 = L8_2.point
L8_2 = L8_2.pos
L9_2 = L7_1.Q19065Trigger_
L9_2 = L9_2.point
L9_2 = L9_2.rot
L10_2 = true
L11_2 = false
L12_2 = 3
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = L7_1.Q19065TriggerOut_
L4_2 = L4_2.alias
L5_2 = L7_1.Q19065TriggerOut_
L5_2 = L5_2.script
L6_2 = L7_1.Q19065TriggerOut_
L6_2 = L6_2.id
L7_2 = 0
L8_2 = L7_1.Q19065TriggerOut_
L8_2 = L8_2.point
L8_2 = L8_2.pos
L9_2 = L7_1.Q19065TriggerOut_
L9_2 = L9_2.point
L9_2 = L9_2.rot
L10_2 = true
L11_2 = false
L12_2 = 3
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
end
L1_1.OnSubStart1906513 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubFinish1906513"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
L4_2 = A0_2.ClearAddedTalk
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish1906513 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1906513"
L2_2(L3_2)
end
L1_1.OnSubFailed1906513 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart1906501"
L2_2(L3_2)
end
L1_1.OnSubStart1906501 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish1906501"
L2_2(L3_2)
end
L1_1.OnSubFinish1906501 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1906501"
L2_2(L3_2)
end
L1_1.OnSubFailed1906501 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart1906511"
L2_2(L3_2)
end
L1_1.OnSubStart1906511 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish1906511"
L2_2(L3_2)
end
L1_1.OnSubFinish1906511 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1906511"
L2_2(L3_2)
end
L1_1.OnSubFailed1906511 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart1906502"
L2_2(L3_2)
end
L1_1.OnSubStart1906502 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish1906502"
L2_2(L3_2)
end
L1_1.OnSubFinish1906502 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1906502"
L2_2(L3_2)
end
L1_1.OnSubFailed1906502 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart1906503"
L2_2(L3_2)
end
L1_1.OnSubStart1906503 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish1906503"
L2_2(L3_2)
end
L1_1.OnSubFinish1906503 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1906503"
L2_2(L3_2)
end
L1_1.OnSubFailed1906503 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart1906512"
L2_2(L3_2)
end
L1_1.OnSubStart1906512 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish1906512"
L2_2(L3_2)
end
L1_1.OnSubFinish1906512 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1906512"
L2_2(L3_2)
end
L1_1.OnSubFailed1906512 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart1906504"
L2_2(L3_2)
end
L1_1.OnSubStart1906504 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish1906504"
L2_2(L3_2)
end
L1_1.OnSubFinish1906504 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1906504"
L2_2(L3_2)
end
L1_1.OnSubFailed1906504 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart1906505"
L2_2(L3_2)
end
L1_1.OnSubStart1906505 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish1906505"
L2_2(L3_2)
end
L1_1.OnSubFinish1906505 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1906505"
L2_2(L3_2)
end
L1_1.OnSubFailed1906505 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L2_2 = print
L3_2 = "OnSubStart1906506"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.EnablePlayerInput
L4_2 = false
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 3.5
function L5_2()
local L0_3, L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.EnablePlayerInput
L2_3 = true
L0_3(L1_3, L2_3)
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.ShowBlackScreen
L2_3 = 0.2
L3_3 = 1.6
L4_3 = 0.5
function L5_3()
local L0_4, L1_4, L2_4, L3_4, L4_4
L0_4 = A0_2
L1_4 = L0_4
L0_4 = L0_4.EnablePlayerInput
L2_4 = true
L0_4(L1_4, L2_4)
L0_4 = A0_2
L1_4 = L0_4
L0_4 = L0_4.CreateQuestNpcById
L2_4 = 1906504
L3_4 = L6_1.Npc1027DataMid
L3_4 = L3_4.id
L4_4 = 1
L0_4(L1_4, L2_4, L3_4, L4_4)
L0_4 = A0_2
L1_4 = L0_4
L0_4 = L0_4.EnablePlayerInput
L2_4 = true
L0_4(L1_4, L2_4)
L0_4 = A0_2
L1_4 = L0_4
L0_4 = L0_4.RequestCoopInteractionFromSubStartPoint
L2_4 = 103401
L3_4 = 1906501
L0_4(L1_4, L2_4, L3_4)
L0_4 = A0_2
L1_4 = L0_4
L0_4 = L0_4.EnablePlayerInput
L2_4 = true
L0_4(L1_4, L2_4)
L0_4 = A0_2
L1_4 = L0_4
L0_4 = L0_4.RequestInteraction
L2_4 = L6_1.Npc1027DataMid
L2_4 = L2_4.alias
L0_4(L1_4, L2_4)
L0_4 = A0_2
L1_4 = L0_4
L0_4 = L0_4.EnablePlayerInput
L2_4 = true
L0_4(L1_4, L2_4)
end
L6_3 = nil
L7_3 = nil
L8_3 = ""
L0_3(L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3)
end
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 5
function L5_2()
local L0_3, L1_3, L2_3
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.EnablePlayerInput
L2_3 = true
L0_3(L1_3, L2_3)
end
L2_2(L3_2, L4_2, L5_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = L7_1.Q19065TriggerOut2_
L4_2 = L4_2.alias
L5_2 = L7_1.Q19065TriggerOut2_
L5_2 = L5_2.script
L6_2 = L7_1.Q19065TriggerOut2_
L6_2 = L6_2.id
L7_2 = 0
L8_2 = L7_1.Q19065TriggerOut2_
L8_2 = L8_2.point
L8_2 = L8_2.pos
L9_2 = L7_1.Q19065TriggerOut2_
L9_2 = L9_2.point
L9_2 = L9_2.rot
L10_2 = true
L11_2 = false
L12_2 = 3
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
end
L1_1.OnSubStart1906506 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L2_2 = print
L3_2 = "OnSubFinish1906506"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
L4_2 = A0_2.ClearNoel
L2_2(L3_2, L4_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = L7_1.Q19065TriggerOut2_
L4_2 = L4_2.alias
L5_2 = L7_1.Q19065TriggerOut2_
L5_2 = L5_2.script
L6_2 = L7_1.Q19065TriggerOut2_
L6_2 = L6_2.id
L7_2 = 0
L8_2 = L7_1.Q19065TriggerOut2_
L8_2 = L8_2.point
L8_2 = L8_2.pos
L9_2 = L7_1.Q19065TriggerOut2_
L9_2 = L9_2.point
L9_2 = L9_2.rot
L10_2 = true
L11_2 = false
L12_2 = 3
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
end
L1_1.OnSubFinish1906506 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1906506"
L2_2(L3_2)
end
L1_1.OnSubFailed1906506 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2
L2_2 = print
L3_2 = "OnSubStart1906507"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc11002Data
L5_2 = L5_2.id
L6_2 = 3
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.Npc11002Data
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.DoFreeStyle
L5_2 = 4190
L6_2 = true
L7_2 = nil
L8_2 = true
L9_2 = true
L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2)
end
L1_1.OnSubStart1906507 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish1906507"
L2_2(L3_2)
end
L1_1.OnSubFinish1906507 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1906507"
L2_2(L3_2)
end
L1_1.OnSubFailed1906507 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart1906508"
L2_2(L3_2)
end
L1_1.OnSubStart1906508 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2
L2_2 = print
L3_2 = "OnSubFinish1906508"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.Npc11002Data
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.Standby
L3_2(L4_2)
L4_2 = L2_2
L3_2 = L2_2.DoFreeStyle
L5_2 = 1300
L6_2 = true
L7_2 = nil
L8_2 = true
L9_2 = true
L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2)
end
L1_1.OnSubFinish1906508 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1906508"
L2_2(L3_2)
end
L1_1.OnSubFailed1906508 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubStart1906509"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.RequestCoopInteractionFromSubStartPoint
L4_2 = 103401
L5_2 = 1906502
L2_2(L3_2, L4_2, L5_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.DestroyEntityActor
L4_2 = L7_1.Q19065TriggerOut2_
L4_2 = L4_2.alias
L5_2 = 3
L6_2 = false
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubStart1906509 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubFinish1906509"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
L4_2 = A0_2.ClearAll
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish1906509 = L8_1
function L8_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed1906509"
L2_2(L3_2)
end
L1_1.OnSubFailed1906509 = L8_1
return L1_1