2022-04-29 16:40:51 +02:00

901 lines
19 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1, L13_1, L14_1
L0_1 = require
L1_1 = "Actor/ActorCommon"
L0_1(L1_1)
L0_1 = require
L1_1 = "Actor/Quest/QuestActorProxy"
L0_1 = L0_1(L1_1)
L1_1 = class
L2_1 = "Quest11101"
L3_1 = L0_1
L1_1 = L1_1(L2_1, L3_1)
L1_1.defaultAlias = "Quest11101"
L2_1 = nil
L3_1 = nil
L4_1 = nil
L5_1 = nil
L6_1 = nil
L7_1 = nil
L8_1 = nil
L9_1 = nil
L10_1 = nil
L11_1 = nil
L12_1 = nil
L13_1 = nil
function L14_1(A0_2)
local L1_2
L1_2 = A0_2.clientData
q11101Cfg = L1_2
L1_2 = q11101Cfg
L1_2 = L1_2.SubIDs
L3_1 = L1_2
L1_2 = 11101
L4_1 = L1_2
L1_2 = q11101Cfg
L1_2 = L1_2.PaimonData
L5_1 = L1_2
L1_2 = q11101Cfg
L1_2 = L1_2.XiaoData
L6_1 = L1_2
L1_2 = q11101Cfg
L1_2 = L1_2.CheatData
L7_1 = L1_2
L1_2 = q11101Cfg
L1_2 = L1_2.Qiuqiu1Data
L8_1 = L1_2
L1_2 = q11101Cfg
L1_2 = L1_2.Qiuqiu2Data
L9_1 = L1_2
L1_2 = q11101Cfg
L1_2 = L1_2.Qiuqiu3Data
L10_1 = L1_2
L1_2 = q11101Cfg
L1_2 = L1_2.Crowd1Data
L11_1 = L1_2
L1_2 = q11101Cfg
L1_2 = L1_2.Crowd2Data
L12_1 = L1_2
L1_2 = q11101Cfg
L1_2 = L1_2.Crowd3Data
L13_1 = L1_2
end
L1_1.OnDataLoaded = L14_1
function L14_1(A0_2)
local L1_2, L2_2
L1_2 = {}
A0_2.subStartHandlers = L1_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart1110101
L1_2["1110101"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart1110102
L1_2["1110102"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart1110103
L1_2["1110103"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart1110104
L1_2["1110104"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart1110105
L1_2["1110105"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart1110106
L1_2["1110106"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart1110107
L1_2["1110107"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart1110108
L1_2["1110108"] = L2_2
end
L1_1.OnSubStartHandlerBuild = L14_1
function L14_1(A0_2)
local L1_2, L2_2
L1_2 = {}
A0_2.subFinishHandlers = L1_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish1110101
L1_2["1110101"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish1110102
L1_2["1110102"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish1110103
L1_2["1110103"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish1110104
L1_2["1110104"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish1110105
L1_2["1110105"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish1110106
L1_2["1110106"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish1110107
L1_2["1110107"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish1110108
L1_2["1110108"] = L2_2
end
L1_1.OnSubFinishHandlerBuild = L14_1
function L14_1(A0_2)
local L1_2, L2_2, L3_2, L4_2
L2_2 = A0_2
L1_2 = A0_2.GetQuestNpcActor
L3_2 = L5_1.Alias
L1_2 = L1_2(L2_2, L3_2)
if L1_2 ~= nil then
L3_2 = L1_2
L2_2 = L1_2.DestroyWithDisappear
L4_2 = false
L2_2(L3_2, L4_2)
end
end
L1_1.PaimonVanish = L14_1
function L14_1(A0_2)
local L1_2, L2_2, L3_2, L4_2
L2_2 = A0_2
L1_2 = A0_2.GetQuestNpcActor
L3_2 = L6_1.Alias
L1_2 = L1_2(L2_2, L3_2)
if L1_2 ~= nil then
L3_2 = L1_2
L2_2 = L1_2.DestroyWithDisappear
L4_2 = false
L2_2(L3_2, L4_2)
end
end
L1_1.XiaoVanish = L14_1
function L14_1(A0_2)
local L1_2, L2_2, L3_2, L4_2
L2_2 = A0_2
L1_2 = A0_2.GetQuestNpcActor
L3_2 = L8_1.Alias
L1_2 = L1_2(L2_2, L3_2)
if L1_2 ~= nil then
L3_2 = L1_2
L2_2 = L1_2.DestroyWithDisappear
L4_2 = false
L2_2(L3_2, L4_2)
end
end
L1_1.Qiuqiu1Destroy = L14_1
function L14_1(A0_2)
local L1_2, L2_2, L3_2, L4_2
L2_2 = A0_2
L1_2 = A0_2.GetQuestNpcActor
L3_2 = L9_1.Alias
L1_2 = L1_2(L2_2, L3_2)
if L1_2 ~= nil then
L3_2 = L1_2
L2_2 = L1_2.DestroyWithDisappear
L4_2 = false
L2_2(L3_2, L4_2)
end
end
L1_1.Qiuqiu2Destroy = L14_1
function L14_1(A0_2)
local L1_2, L2_2, L3_2, L4_2
L2_2 = A0_2
L1_2 = A0_2.GetQuestNpcActor
L3_2 = L7_1.Alias
L1_2 = L1_2(L2_2, L3_2)
if L1_2 ~= nil then
L3_2 = L1_2
L2_2 = L1_2.DestroyWithDisappear
L4_2 = false
L2_2(L3_2, L4_2)
end
end
L1_1.CheatDestroy = L14_1
function L14_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2
L2_2 = print
L3_2 = "11102 Invoke : "
L2_2(L3_2)
if A1_2 == 10 then
L2_2 = print
L3_2 = "Invoke 10"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ShowReadingDialog
L4_2 = 100426
L2_2(L3_2, L4_2)
elseif A1_2 == 1 then
L3_2 = A0_2
L2_2 = A0_2.SetQuestVar
L4_2 = 1110104
L5_2 = 0
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
L2_2 = print
L3_2 = "Invoke 1"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestVar
L4_2 = 1110104
L5_2 = 1
L2_2 = L2_2(L3_2, L4_2, L5_2)
L4_2 = A0_2
L3_2 = A0_2.GetQuestVar
L5_2 = 1110104
L6_2 = 2
L3_2 = L3_2(L4_2, L5_2, L6_2)
if L2_2 == 1 and L3_2 == 1 then
L5_2 = A0_2
L4_2 = A0_2.SetQuestVar
L6_2 = 1110104
L7_2 = 3
L8_2 = 1
L4_2(L5_2, L6_2, L7_2, L8_2)
L4_2 = print
L5_2 = "questvar index 3 value 1"
L4_2(L5_2)
end
elseif A1_2 == 2 then
L2_2 = print
L3_2 = "Invoke 2"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.SetQuestVar
L4_2 = 1110104
L5_2 = 1
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestVar
L4_2 = 1110104
L5_2 = 0
L2_2 = L2_2(L3_2, L4_2, L5_2)
L4_2 = A0_2
L3_2 = A0_2.GetQuestVar
L5_2 = 1110104
L6_2 = 2
L3_2 = L3_2(L4_2, L5_2, L6_2)
if L2_2 == 1 and L3_2 == 1 then
L5_2 = A0_2
L4_2 = A0_2.SetQuestVar
L6_2 = 1110104
L7_2 = 3
L8_2 = 1
L4_2(L5_2, L6_2, L7_2, L8_2)
L4_2 = print
L5_2 = "questvar index 3 value 1"
L4_2(L5_2)
end
elseif A1_2 == 3 then
L2_2 = print
L3_2 = "Invoke 3"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.SetQuestVar
L4_2 = 1110104
L5_2 = 2
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestVar
L4_2 = 1110104
L5_2 = 0
L2_2 = L2_2(L3_2, L4_2, L5_2)
L4_2 = A0_2
L3_2 = A0_2.GetQuestVar
L5_2 = 1110104
L6_2 = 1
L3_2 = L3_2(L4_2, L5_2, L6_2)
if L2_2 == 1 and L3_2 == 1 then
L5_2 = A0_2
L4_2 = A0_2.SetQuestVar
L6_2 = 1110104
L7_2 = 3
L8_2 = 1
L4_2(L5_2, L6_2, L7_2, L8_2)
L4_2 = print
L5_2 = "questvar index 3 value 1"
L4_2(L5_2)
end
elseif A1_2 == 11 then
L2_2 = print
L3_2 = "Invoke 1"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.SpawnGadgetById
L4_2 = 1110105
L5_2 = 70710284
L2_2(L3_2, L4_2, L5_2)
elseif A1_2 == 12 then
L2_2 = print
L3_2 = "Invoke 1"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.UnSpawn
L4_2 = "Q70710284"
L2_2(L3_2, L4_2)
elseif A1_2 == 20 then
L2_2 = print
L3_2 = "Invoke 1"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.PlayEffect
L4_2 = "Eff_Censer_Empty_Sound02"
L5_2 = sceneData
L6_2 = L5_2
L5_2 = L5_2.GetDummyPoint
L7_2 = 3
L8_2 = "Q1110003Qiuqiu1"
L5_2 = L5_2(L6_2, L7_2, L8_2)
L5_2 = L5_2.pos
L2_2(L3_2, L4_2, L5_2)
elseif A1_2 == 21 then
L2_2 = print
L3_2 = "Invoke 1"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.PlayEffect
L4_2 = "Eff_Censer_Empty_Sound03"
L5_2 = sceneData
L6_2 = L5_2
L5_2 = L5_2.GetDummyPoint
L7_2 = 3
L8_2 = "Q1110003Qiuqiu1"
L5_2 = L5_2(L6_2, L7_2, L8_2)
L5_2 = L5_2.pos
L2_2(L3_2, L4_2, L5_2)
end
end
L1_1.InvokeOnInteraction = L14_1
function L14_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L2_2 = print
L3_2 = "********1110101 start"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L7_1.ID
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L11_1.ID
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L12_1.ID
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L13_1.ID
L2_2(L3_2, L4_2, L5_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = "Q1110101Trigger"
L5_2 = "Actor/Gadget/Q1110101Trigger"
L6_2 = 70900002
L7_2 = 0
L8_2 = sceneData
L9_2 = L8_2
L8_2 = L8_2.GetDummyPoint
L10_2 = 3
L11_2 = "Npc1625Born"
L8_2 = L8_2(L9_2, L10_2, L11_2)
L8_2 = L8_2.pos
L9_2 = sceneData
L10_2 = L9_2
L9_2 = L9_2.GetDummyPoint
L11_2 = 3
L12_2 = "Npc1625Born"
L9_2 = L9_2(L10_2, L11_2, L12_2)
L9_2 = L9_2.rot
L10_2 = true
L11_2 = false
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc2052"
L5_2 = NpcUtil
L5_2 = L5_2.NpcEventType
L5_2 = L5_2.HIDESELF
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc2051"
L5_2 = NpcUtil
L5_2 = L5_2.NpcEventType
L5_2 = L5_2.HIDESELF
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubStart1110101 = L14_1
function L14_1(A0_2, A1_2)
end
L1_1.OnSubFinish1110101 = L14_1
function L14_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "********1110102 start"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc2052"
L5_2 = NpcUtil
L5_2 = L5_2.NpcEventType
L5_2 = L5_2.HIDESELF
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc2051"
L5_2 = NpcUtil
L5_2 = L5_2.NpcEventType
L5_2 = L5_2.HIDESELF
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubStart1110102 = L14_1
function L14_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
L4_2 = A0_2.PaimonVanish
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish1110102 = L14_1
function L14_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "********1110103 start"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc2052"
L5_2 = NpcUtil
L5_2 = L5_2.NpcEventType
L5_2 = L5_2.HIDESELF
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc2051"
L5_2 = NpcUtil
L5_2 = L5_2.NpcEventType
L5_2 = L5_2.HIDESELF
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubStart1110103 = L14_1
function L14_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "********1110103 Finish"
L2_2(L3_2)
end
L1_1.OnSubFinish1110103 = L14_1
function L14_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = print
L3_2 = "********1110103 start"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc2052"
L5_2 = NpcUtil
L5_2 = L5_2.NpcEventType
L5_2 = L5_2.HIDESELF
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc2051"
L5_2 = NpcUtil
L5_2 = L5_2.NpcEventType
L5_2 = L5_2.HIDESELF
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L2_2 = curtainUtils
L2_2 = L2_2.CreateEntityCreateTask
L3_2 = {}
L4_2 = L5_1.Alias
L3_2[1] = L4_2
L2_2 = L2_2(L3_2)
L3_2 = actorMgr
L4_2 = L3_2
L3_2 = L3_2.GetActor
L5_2 = q11101Cfg
L5_2 = L5_2.ActorAlias
L3_2 = L3_2(L4_2, L5_2)
L5_2 = A0_2
L4_2 = A0_2.CallDelay
L6_2 = 2
function L7_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3
L1_3 = L3_2
L2_3 = L1_3
L1_3 = L1_3.TransmitPlayerByQuestId
L3_3 = 1110104
L4_3 = 1
L5_3 = nil
function L6_3(A0_4)
local L1_4, L2_4, L3_4, L4_4, L5_4, L6_4, L7_4, L8_4, L9_4
L2_4 = A0_4
L1_4 = A0_4.ShowBlackScreen
L3_4 = 0
L4_4 = 0
L5_4 = 0
function L6_4(A0_5)
local L1_5, L2_5, L3_5, L4_5
L2_5 = A0_5
L1_5 = A0_5.CreateQuestNpc
L3_5 = A1_2
L4_5 = L5_1.ID
L1_5(L2_5, L3_5, L4_5)
L2_5 = A0_5
L1_5 = A0_5.RequestInteraction
L3_5 = "Paimon"
L1_5(L2_5, L3_5)
L1_5 = print
L2_5 = "SHOW BLACK SCREEN 12000"
L1_5(L2_5)
end
L7_4 = nil
L8_4 = L2_2
L9_4 = "QUEST_Black_Q1110003"
L1_4(L2_4, L3_4, L4_4, L5_4, L6_4, L7_4, L8_4, L9_4)
end
L1_3(L2_3, L3_3, L4_3, L5_3, L6_3)
end
L4_2(L5_2, L6_2, L7_2)
end
L1_1.OnSubStart1110104 = L14_1
function L14_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "********1110103 Finish"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
L4_2 = A0_2.PaimonVanish
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish1110104 = L14_1
function L14_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L2_2 = print
L3_2 = "********1110103 start"
L2_2(L3_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = "Q1110105Trigger"
L5_2 = "Actor/Gadget/Q1110105Trigger"
L6_2 = 70900002
L7_2 = 0
L8_2 = sceneData
L9_2 = L8_2
L8_2 = L8_2.GetDummyPoint
L10_2 = 3
L11_2 = "Q1110105Cheat"
L8_2 = L8_2(L9_2, L10_2, L11_2)
L8_2 = L8_2.pos
L9_2 = sceneData
L10_2 = L9_2
L9_2 = L9_2.GetDummyPoint
L11_2 = 3
L12_2 = "Q1110105Cheat"
L9_2 = L9_2(L10_2, L11_2, L12_2)
L9_2 = L9_2.rot
L10_2 = true
L11_2 = false
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L7_1.ID
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L11_1.ID
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L12_1.ID
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L13_1.ID
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L8_1.ID
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L9_1.ID
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubStart1110105 = L14_1
function L14_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "********1110103 Finish"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
L4_2 = A0_2.Qiuqiu1Destroy
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
L4_2 = A0_2.Qiuqiu2Destroy
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
L4_2 = A0_2.PaimonVanish
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.UnSpawn
L4_2 = "effect1"
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.UnSpawn
L4_2 = "effect2"
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc2052"
L5_2 = NpcUtil
L5_2 = L5_2.NpcEventType
L5_2 = L5_2.STARTDAILY
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc2051"
L5_2 = NpcUtil
L5_2 = L5_2.NpcEventType
L5_2 = L5_2.STARTDAILY
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubFinish1110105 = L14_1
function L14_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2
L2_2 = print
L3_2 = "********1110103 start"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ClearSpeechBubbleTask
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L7_1.Alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.DoFreeStyle
L5_2 = 4190
L3_2(L4_2, L5_2)
L4_2 = A0_2
L3_2 = A0_2.GetQuestNpcActor
L5_2 = L11_1.Alias
L3_2 = L3_2(L4_2, L5_2)
L5_2 = L3_2
L4_2 = L3_2.DoFreeStyle
L6_2 = 4180
L4_2(L5_2, L6_2)
L5_2 = A0_2
L4_2 = A0_2.GetQuestNpcActor
L6_2 = L12_1.Alias
L4_2 = L4_2(L5_2, L6_2)
L6_2 = L4_2
L5_2 = L4_2.DoFreeStyle
L7_2 = 4190
L5_2(L6_2, L7_2)
L6_2 = A0_2
L5_2 = A0_2.GetQuestNpcActor
L7_2 = L13_1.Alias
L5_2 = L5_2(L6_2, L7_2)
L7_2 = L5_2
L6_2 = L5_2.DoFreeStyle
L8_2 = 1070
L6_2(L7_2, L8_2)
end
L1_1.OnSubStart1110106 = L14_1
function L14_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "********1110103 Finish"
L2_2(L3_2)
end
L1_1.OnSubFinish1110106 = L14_1
function L14_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = print
L3_2 = "********1110107 start"
L2_2(L3_2)
L2_2 = curtainUtils
L2_2 = L2_2.CreateEntityCreateTask
L3_2 = {}
L4_2 = L7_1.Alias
L3_2[1] = L4_2
L2_2 = L2_2(L3_2)
L3_2 = actorMgr
L4_2 = L3_2
L3_2 = L3_2.GetActor
L5_2 = q11101Cfg
L5_2 = L5_2.ActorAlias
L3_2 = L3_2(L4_2, L5_2)
L5_2 = A0_2
L4_2 = A0_2.CallDelay
L6_2 = 2
function L7_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3
L1_3 = L3_2
L2_3 = L1_3
L1_3 = L1_3.TransmitPlayerByQuestId
L3_3 = 1110107
L4_3 = 1
L5_3 = nil
function L6_3(A0_4)
local L1_4, L2_4, L3_4, L4_4, L5_4, L6_4, L7_4, L8_4, L9_4
L2_4 = A0_4
L1_4 = A0_4.ShowBlackScreen
L3_4 = 0.5
L4_4 = 0.5
L5_4 = 0.5
function L6_4(A0_5)
local L1_5, L2_5, L3_5, L4_5
L2_5 = A0_5
L1_5 = A0_5.CreateQuestNpc
L3_5 = A1_2
L4_5 = L7_1.ID
L1_5(L2_5, L3_5, L4_5)
L2_5 = A0_5
L1_5 = A0_5.RequestInteraction
L3_5 = "Npc10202"
L1_5(L2_5, L3_5)
L1_5 = print
L2_5 = "SHOW BLACK SCREEN 12000"
L1_5(L2_5)
end
L7_4 = nil
L8_4 = L2_2
L9_4 = "QUEST_Black_Q1110003"
L1_4(L2_4, L3_4, L4_4, L5_4, L6_4, L7_4, L8_4, L9_4)
end
L1_3(L2_3, L3_3, L4_3, L5_3, L6_3)
end
L4_2(L5_2, L6_2, L7_2)
end
L1_1.OnSubStart1110107 = L14_1
function L14_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2
L2_2 = print
L3_2 = "********1110103 Finish"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
L4_2 = A0_2.PaimonVanish
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L7_1.Alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = A0_2
L3_2 = A0_2.GetQuestNpcActor
L5_2 = L11_1.Alias
L3_2 = L3_2(L4_2, L5_2)
L5_2 = A0_2
L4_2 = A0_2.CreateQuestNpc
L6_2 = A1_2
L7_2 = L12_1.ID
L4_2(L5_2, L6_2, L7_2)
L5_2 = A0_2
L4_2 = A0_2.GetQuestNpcActor
L6_2 = L12_1.Alias
L4_2 = L4_2(L5_2, L6_2)
L6_2 = A0_2
L5_2 = A0_2.CreateQuestNpc
L7_2 = A1_2
L8_2 = L13_1.ID
L5_2(L6_2, L7_2, L8_2)
L6_2 = A0_2
L5_2 = A0_2.GetQuestNpcActor
L7_2 = L13_1.Alias
L5_2 = L5_2(L6_2, L7_2)
end
L1_1.OnSubFinish1110107 = L14_1
function L14_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "********1110103 start"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc2052"
L5_2 = NpcUtil
L5_2 = L5_2.NpcEventType
L5_2 = L5_2.HIDESELF
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc2051"
L5_2 = NpcUtil
L5_2 = L5_2.NpcEventType
L5_2 = L5_2.HIDESELF
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L7_1.ID
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.RequestInteraction
L4_2 = "Npc10202"
L2_2(L3_2, L4_2)
end
L1_1.OnSubStart1110108 = L14_1
function L14_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "********1110103 Finish"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
L4_2 = A0_2.PaimonVanish
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
L4_2 = A0_2.CheatDestroy
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish1110108 = L14_1
function L14_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "********1110103 start"
L2_2(L3_2)
end
L1_1.OnSubStart1110109 = L14_1
function L14_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "********1110103 Finish"
L2_2(L3_2)
end
L1_1.OnSubFinish1110109 = L14_1
function L14_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "********1110103 start"
L2_2(L3_2)
end
L1_1.OnSubStart1110110 = L14_1
function L14_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "********1110103 Finish"
L2_2(L3_2)
end
L1_1.OnSubFinish1110110 = L14_1
function L14_1(A0_2)
local L1_2
end
L1_1.Start = L14_1
function L14_1(A0_2)
local L1_2
end
L1_1.OnDestroy = L14_1
return L1_1