mirror of
https://github.com/Koko-boya/Grasscutter_Resources
synced 2024-01-31 23:23:19 +08:00
120 lines
2.5 KiB
Lua
120 lines
2.5 KiB
Lua
local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1
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L0_1 = require
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L1_1 = "Actor/ActorCommon"
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L0_1(L1_1)
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L0_1 = require
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L1_1 = "Actor/Quest/QuestActorProxy"
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L0_1 = L0_1(L1_1)
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L1_1 = class
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L2_1 = "Quest468"
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L3_1 = L0_1
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L1_1 = L1_1(L2_1, L3_1)
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L1_1.defaultAlias = "Quest468"
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L2_1 = require
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L3_1 = "Quest/Client/Q468ClientConfig"
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L2_1 = L2_1(L3_1)
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L3_1 = L2_1.LynnData
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L4_1 = L2_1.GuardData
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function L5_1(A0_2)
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local L1_2, L2_2
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L1_2 = {}
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A0_2.subStartHandlers = L1_2
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L1_2 = A0_2.subStartHandlers
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L2_2 = A0_2.OnSubStart46801
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L1_2["46801"] = L2_2
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L1_2 = A0_2.subStartHandlers
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L2_2 = A0_2.OnSubStart46802
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L1_2["46802"] = L2_2
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L1_2 = A0_2.subStartHandlers
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L2_2 = A0_2.OnSubStart46803
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L1_2["46803"] = L2_2
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end
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L1_1.OnSubStartHandlerBuild = L5_1
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function L5_1(A0_2)
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local L1_2, L2_2
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L1_2 = {}
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A0_2.subFinishHandlers = L1_2
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L1_2 = A0_2.subFinishHandlers
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L2_2 = A0_2.OnSubFinish46801
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L1_2["46801"] = L2_2
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L1_2 = A0_2.subFinishHandlers
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L2_2 = A0_2.OnSubFinish46802
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L1_2["46802"] = L2_2
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L1_2 = A0_2.subFinishHandlers
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L2_2 = A0_2.OnSubFinish46803
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L1_2["46803"] = L2_2
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end
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L1_1.OnSubFinishHandlerBuild = L5_1
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function L5_1(A0_2)
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local L1_2
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end
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L1_1.PaimonVanish = L5_1
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function L5_1(A0_2, A1_2)
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local L2_2, L3_2
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L2_2 = print
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L3_2 = "46801 Start : Creat Lynn"
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L2_2(L3_2)
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end
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L1_1.OnSubStart46801 = L5_1
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function L5_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
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L2_2 = print
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L3_2 = "46801 Start : Creat Lynn"
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L2_2(L3_2)
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L3_2 = A0_2
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L2_2 = A0_2.NarratorOnlyTask
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L4_2 = A0_2.clientData
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L4_2 = L4_2.NarratorData
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L4_2 = L4_2.Story1
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L2_2(L3_2, L4_2)
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L3_2 = A0_2
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L2_2 = A0_2.EnterSceneLookCamera
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L4_2 = sceneData
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L5_2 = L4_2
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L4_2 = L4_2.GetDummyPoint
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L6_2 = 3
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L7_2 = "Q468Lynn1"
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L4_2 = L4_2(L5_2, L6_2, L7_2)
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L4_2 = L4_2.pos
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L5_2 = 1.5
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L6_2 = 3
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L7_2 = true
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L2_2(L3_2, L4_2, L5_2, L6_2, L7_2)
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L2_2 = globalActor
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L3_2 = L2_2
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L2_2 = L2_2.StopLocalAvatar
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L2_2(L3_2)
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L2_2 = globalActor
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L3_2 = L2_2
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L2_2 = L2_2.EnablePlayerInput
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L4_2 = false
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L2_2(L3_2, L4_2)
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L3_2 = A0_2
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L2_2 = A0_2.CallDelay
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L4_2 = 3
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L5_2 = A0_2.OnEnableInput
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L2_2(L3_2, L4_2, L5_2)
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end
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L1_1.OnSubFinish46801 = L5_1
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function L5_1(A0_2)
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local L1_2, L2_2, L3_2
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L1_2 = print
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L2_2 = "468 Finish: Enable Player Input"
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L1_2(L2_2)
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L1_2 = globalActor
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L2_2 = L1_2
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L1_2 = L1_2.EnablePlayerInput
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L3_2 = true
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L1_2(L2_2, L3_2)
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end
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L1_1.OnEnableInput = L5_1
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function L5_1(A0_2)
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local L1_2
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end
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L1_1.Start = L5_1
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function L5_1(A0_2)
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local L1_2
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end
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L1_1.OnDestroy = L5_1
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return L1_1
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