2022-04-29 16:40:51 +02:00

1090 lines
24 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1
L0_1 = require
L1_1 = "Actor/ActorCommon"
L0_1(L1_1)
L0_1 = require
L1_1 = "Actor/Quest/QuestActorProxy"
L0_1 = L0_1(L1_1)
L1_1 = class
L2_1 = "Quest22021"
L3_1 = L0_1
L1_1 = L1_1(L2_1, L3_1)
L1_1.defaultAlias = "Quest22021"
L2_1 = nil
L3_1 = nil
L4_1 = nil
L5_1 = nil
L6_1 = nil
L7_1 = nil
L8_1 = nil
L9_1 = 0
L10_1 = 0
L11_1 = 0
function L12_1(A0_2)
local L1_2
L1_2 = A0_2.clientData
L2_1 = L1_2
L1_2 = L2_1.MainID
L3_1 = L1_2
L1_2 = L2_1.ActorAlias
L4_1 = L1_2
L1_2 = L2_1.SubIDs
L5_1 = L1_2
L1_2 = L2_1.Npcs
L6_1 = L1_2
L1_2 = L2_1.Gadgets
L7_1 = L1_2
L1_2 = L2_1.Datas
L8_1 = L1_2
end
L1_1.OnDataLoaded = L12_1
function L12_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubStart2202101
L1_2["2202101"] = L2_2
L2_2 = A0_2.OnSubStart2202102
L1_2["2202102"] = L2_2
L2_2 = A0_2.OnSubStart2202103
L1_2["2202103"] = L2_2
L2_2 = A0_2.OnSubStart2202104
L1_2["2202104"] = L2_2
L2_2 = A0_2.OnSubStart2202105
L1_2["2202105"] = L2_2
L2_2 = A0_2.OnSubStart2202106
L1_2["2202106"] = L2_2
L2_2 = A0_2.OnSubStart2202107
L1_2["2202107"] = L2_2
L2_2 = A0_2.OnSubStart2202108
L1_2["2202108"] = L2_2
L2_2 = A0_2.OnSubStart2202109
L1_2["2202109"] = L2_2
L2_2 = A0_2.OnSubStart2202110
L1_2["2202110"] = L2_2
A0_2.subStartHandlers = L1_2
end
L1_1.OnSubStartHandlerBuild = L12_1
function L12_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubFinish2202101
L1_2["2202101"] = L2_2
L2_2 = A0_2.OnSubFinish2202102
L1_2["2202102"] = L2_2
L2_2 = A0_2.OnSubFinish2202103
L1_2["2202103"] = L2_2
L2_2 = A0_2.OnSubFinish2202104
L1_2["2202104"] = L2_2
L2_2 = A0_2.OnSubFinish2202105
L1_2["2202105"] = L2_2
L2_2 = A0_2.OnSubFinish2202106
L1_2["2202106"] = L2_2
L2_2 = A0_2.OnSubFinish2202107
L1_2["2202107"] = L2_2
L2_2 = A0_2.OnSubFinish2202108
L1_2["2202108"] = L2_2
L2_2 = A0_2.OnSubFinish2202109
L1_2["2202109"] = L2_2
L2_2 = A0_2.OnSubFinish2202110
L1_2["2202110"] = L2_2
A0_2.subFinishHandlers = L1_2
end
L1_1.OnSubFinishHandlerBuild = L12_1
function L12_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubFailed2202101
L1_2["2202101"] = L2_2
L2_2 = A0_2.OnSubFailed2202102
L1_2["2202102"] = L2_2
L2_2 = A0_2.OnSubFailed2202103
L1_2["2202103"] = L2_2
L2_2 = A0_2.OnSubFailed2202104
L1_2["2202104"] = L2_2
L2_2 = A0_2.OnSubFailed2202105
L1_2["2202105"] = L2_2
L2_2 = A0_2.OnSubFailed2202106
L1_2["2202106"] = L2_2
L2_2 = A0_2.OnSubFailed2202107
L1_2["2202107"] = L2_2
L2_2 = A0_2.OnSubFailed2202108
L1_2["2202108"] = L2_2
L2_2 = A0_2.OnSubFailed2202109
L1_2["2202109"] = L2_2
L2_2 = A0_2.OnSubFailed2202110
L1_2["2202110"] = L2_2
A0_2.subFailedHandlers = L1_2
end
L1_1.OnSubFailedHandlerBuild = L12_1
function L12_1(A0_2)
local L1_2, L2_2
L1_2 = print
L2_2 = "Start"
L1_2(L2_2)
end
L1_1.Start = L12_1
function L12_1(A0_2)
local L1_2, L2_2
L1_2 = print
L2_2 = "OnDestroy"
L1_2(L2_2)
end
L1_1.OnDestroy = L12_1
function L12_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnMainFinished"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CountDownUITerminate
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.BattleUITerminate
L2_2(L3_2)
L2_2 = 1
L11_1 = L2_2
end
L1_1.OnMainFinished = L12_1
function L12_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnMainFailed"
L2_2(L3_2)
end
L1_1.OnMainFailed = L12_1
function L12_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnMainCanceled"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CountDownUITerminate
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.BattleUITerminate
L2_2(L3_2)
L2_2 = 0
L9_1 = L2_2
L2_2 = 0
L10_1 = L2_2
L2_2 = 1
L11_1 = L2_2
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc20268Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc20271Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.UnSpawn
L4_2 = L7_1.Gadget70710031Data
L4_2 = L4_2.alias
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.UnSpawn
L4_2 = L7_1.Gadget70710032Data
L4_2 = L4_2.alias
L2_2(L3_2, L4_2)
end
L1_1.OnMainCanceled = L12_1
function L12_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2
L1_2 = actorMgr
L2_2 = L1_2
L1_2 = L1_2.GetActor
L3_2 = "22021"
L1_2 = L1_2(L2_2, L3_2)
L3_2 = L1_2
L2_2 = L1_2.FinishQuestID
L4_2 = false
L5_2 = 2202102
L2_2(L3_2, L4_2, L5_2)
end
L1_1.FinishQuest2202102 = L12_1
function L12_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2
L1_2 = actorMgr
L2_2 = L1_2
L1_2 = L1_2.GetActor
L3_2 = "22021"
L1_2 = L1_2(L2_2, L3_2)
L3_2 = L1_2
L2_2 = L1_2.FinishQuestID
L4_2 = false
L5_2 = 2202103
L2_2(L3_2, L4_2, L5_2)
end
L1_1.FinishQuest2202103 = L12_1
function L12_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2
L2_2 = A0_2
L1_2 = A0_2.GetSubQuestState
L3_2 = 2202108
L1_2 = L1_2(L2_2, L3_2)
L2_2 = L9_1
if L2_2 == 0 then
L2_2 = L11_1
if L2_2 == 0 then
L2_2 = print
L3_2 = "XudongScore = 0"
L2_2(L3_2)
L2_2 = L9_1
L2_2 = L2_2 + 3
L9_1 = L2_2
L2_2 = L10_1
L2_2 = L2_2 + 3
L10_1 = L2_2
L3_2 = A0_2
L2_2 = A0_2.BattleUIStart
L4_2 = 100
L5_2 = 20268
L6_2 = L9_1
L7_2 = 20271
L8_2 = L10_1
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2)
end
else
L2_2 = L9_1
if 100 <= L2_2 then
L2_2 = L9_1
L3_2 = L10_1
if L2_2 > L3_2 then
if L1_2 == 2 then
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.GetActor
L4_2 = L2_1.ActorAlias
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= nil then
L3_2 = print
L4_2 = "Battle ------------------- succeed"
L5_2 = "\230\156\172\233\152\159\229\136\134\230\149\176\239\188\154"
L6_2 = tostring
L7_2 = L9_1
L6_2 = L6_2(L7_2)
L7_2 = "\229\175\185\230\150\185\229\136\134\230\149\176\239\188\154"
L8_2 = tostring
L9_2 = L10_1
L8_2 = L8_2(L9_2)
L4_2 = L4_2 .. L5_2 .. L6_2 .. L7_2 .. L8_2
L3_2(L4_2)
L4_2 = L2_2
L3_2 = L2_2.FinishQuestID
L5_2 = false
L6_2 = 2202108
L3_2(L4_2, L5_2, L6_2)
end
L4_2 = A0_2
L3_2 = A0_2.CallDelay
L5_2 = 3
function L6_2(A0_3)
local L1_3, L2_3
L2_3 = A0_3
L1_3 = A0_3.CountDownUITerminate
L1_3(L2_3)
L2_3 = A0_3
L1_3 = A0_3.BattleUITerminate
L1_3(L2_3)
end
L3_2(L4_2, L5_2, L6_2)
end
end
else
L2_2 = L10_1
if 100 <= L2_2 then
L2_2 = L10_1
L3_2 = L9_1
if L2_2 >= L3_2 and L1_2 == 2 then
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.GetActor
L4_2 = L2_1.ActorAlias
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= nil then
L3_2 = print
L4_2 = "Battle ------------------- failed"
L5_2 = "\230\156\172\233\152\159\229\136\134\230\149\176\239\188\154"
L6_2 = tostring
L7_2 = L9_1
L6_2 = L6_2(L7_2)
L7_2 = "\229\175\185\230\150\185\229\136\134\230\149\176\239\188\154"
L8_2 = tostring
L9_2 = L10_1
L8_2 = L8_2(L9_2)
L4_2 = L4_2 .. L5_2 .. L6_2 .. L7_2 .. L8_2
L3_2(L4_2)
L4_2 = L2_2
L3_2 = L2_2.FinishQuestID
L5_2 = true
L6_2 = 2202108
L3_2(L4_2, L5_2, L6_2)
end
L4_2 = A0_2
L3_2 = A0_2.CallDelay
L5_2 = 3
function L6_2(A0_3)
local L1_3, L2_3
L2_3 = A0_3
L1_3 = A0_3.CountDownUITerminate
L1_3(L2_3)
L2_3 = A0_3
L1_3 = A0_3.BattleUITerminate
L1_3(L2_3)
end
L3_2(L4_2, L5_2, L6_2)
end
end
end
end
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 2
function L5_2(A0_3)
local L1_3, L2_3, L3_3
L2_3 = A0_3
L1_3 = A0_3.GetSubQuestState
L3_3 = 2202108
L1_3 = L1_3(L2_3, L3_3)
if L1_3 == 2 then
L3_3 = A0_3
L2_3 = A0_3.QuestJudge
L2_3(L3_3)
end
end
L2_2(L3_2, L4_2, L5_2)
end
L1_1.QuestJudge = L12_1
function L12_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2
L1_2 = math
L1_2 = L1_2.random
L2_2 = 2
L3_2 = 3
L1_2 = L1_2(L2_2, L3_2)
L2_2 = math
L2_2 = L2_2.random
L3_2 = 2
L4_2 = 3
L2_2 = L2_2(L3_2, L4_2)
L3_2 = math
L3_2 = L3_2.random
L4_2 = 1
L5_2 = 3
L3_2 = L3_2(L4_2, L5_2)
L5_2 = A0_2
L4_2 = A0_2.GetSubQuestState
L6_2 = 2202108
L4_2 = L4_2(L5_2, L6_2)
L5_2 = print
L6_2 = "\229\136\154\232\191\155\229\133\165\229\190\170\231\142\175\230\151\182\239\188\140isdown\231\154\132\229\128\188\230\152\175"
L7_2 = L11_1
L6_2 = L6_2 .. L7_2
L5_2(L6_2)
if L4_2 == 2 then
L5_2 = L11_1
if L5_2 == 0 then
L5_2 = print
L6_2 = "\229\155\160\228\184\186\230\187\161\232\182\179\230\157\161\228\187\182\239\188\140\229\183\178\231\187\143\232\191\155\229\133\165\229\136\176\229\138\160\229\136\134\231\142\175\232\138\130\228\186\134"
L5_2(L6_2)
L5_2 = L9_1
L5_2 = L5_2 + L3_2
L9_1 = L5_2
L6_2 = A0_2
L5_2 = A0_2.BattleUIChange
L7_2 = L9_1
L8_2 = L3_2
L9_2 = L10_1
L10_2 = 0
L5_2(L6_2, L7_2, L8_2, L9_2, L10_2)
L6_2 = A0_2
L5_2 = A0_2.CallDelay
L7_2 = L2_2
function L8_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3
L1_3 = math
L1_3 = L1_3.random
L2_3 = 1
L3_3 = 3
L1_3 = L1_3(L2_3, L3_3)
L2_3 = L10_1
L2_3 = L2_3 + L1_3
if 100 <= L2_3 then
L2_3 = L10_1
L1_3 = 100 - L2_3
L2_3 = 100
L10_1 = L2_3
L3_3 = A0_3
L2_3 = A0_3.BattleUIChange
L4_3 = L9_1
L5_3 = 0
L6_3 = L10_1
L7_3 = L1_3
L2_3(L3_3, L4_3, L5_3, L6_3, L7_3)
else
L2_3 = L10_1
L2_3 = L2_3 + L1_3
L10_1 = L2_3
L3_3 = A0_3
L2_3 = A0_3.BattleUIChange
L4_3 = L9_1
L5_3 = 0
L6_3 = L10_1
L7_3 = L1_3
L2_3(L3_3, L4_3, L5_3, L6_3, L7_3)
end
end
L5_2(L6_2, L7_2, L8_2)
end
end
L5_2 = L11_1
if L5_2 == 0 then
L6_2 = A0_2
L5_2 = A0_2.CallDelay
L7_2 = L1_2
function L8_2(A0_3)
local L1_3, L2_3
L1_3 = print
L2_3 = "\229\187\182\230\151\182\229\144\142\229\134\141\230\172\161\229\138\160\229\136\134"
L1_3(L2_3)
L2_3 = A0_3
L1_3 = A0_3.AddScore
L1_3(L2_3)
end
L5_2(L6_2, L7_2, L8_2)
end
end
L1_1.AddScore = L12_1
function L12_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "InvokeOnInteraction"
L2_2(L3_2)
if A1_2 == 1 then
L2_2 = print
L3_2 = "\232\191\153\233\135\140\229\188\128\229\167\139\232\174\190\231\189\174\228\186\134\229\143\152\233\135\143"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.SetQuestVarByMainId
L4_2 = 1
L5_2 = 1
L2_2(L3_2, L4_2, L5_2)
L2_2 = print
L3_2 = "\232\191\153\233\135\140\229\174\140\230\136\144\232\174\190\231\189\174\228\186\134\229\143\152\233\135\143"
L2_2(L3_2)
elseif A1_2 == 2 then
L3_2 = A0_2
L2_2 = A0_2.SetQuestVarByMainId
L4_2 = 1
L5_2 = 2
L2_2(L3_2, L4_2, L5_2)
end
end
L1_1.InvokeOnInteraction = L12_1
function L12_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubStart2202101"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc20268Data
L5_2 = L5_2.id
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc20271Data
L5_2 = L5_2.id
L6_2 = 2
L2_2(L3_2, L4_2, L5_2, L6_2)
L2_2 = 0
L9_1 = L2_2
L2_2 = 0
L10_1 = L2_2
L2_2 = 0
L11_1 = L2_2
end
L1_1.OnSubStart2202101 = L12_1
function L12_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish2202101"
L2_2(L3_2)
end
L1_1.OnSubFinish2202101 = L12_1
function L12_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed2202101"
L2_2(L3_2)
end
L1_1.OnSubFailed2202101 = L12_1
function L12_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2
L2_2 = print
L3_2 = "OnSubStart2202102"
L2_2(L3_2)
L2_2 = 0
L9_1 = L2_2
L2_2 = 0
L10_1 = L2_2
L3_2 = A0_2
L2_2 = A0_2.QuestJudge
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.Npc20268Data
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = A0_2
L3_2 = A0_2.NpcWalkToRouteTaskEasy
L5_2 = L2_2
L6_2 = L8_1.RoutePointsData
function L7_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3
L2_3 = A0_3
L1_3 = A0_3.SteerToTask
L3_3 = M
L3_3 = L3_3.Euler2DirXZ
L4_3 = sceneData
L5_3 = L4_3
L4_3 = L4_3.GetDummyPoint
L6_3 = 3
L7_3 = "Q22021_Xudong_02"
L4_3 = L4_3(L5_3, L6_3, L7_3)
L4_3 = L4_3.rot
L3_3 = L3_3(L4_3)
L4_3 = 1
L5_3 = true
L6_3 = true
L1_3(L2_3, L3_3, L4_3, L5_3, L6_3)
L2_3 = A0_3
L1_3 = A0_3.DoFreeStyle
L3_3 = 1230
L1_3(L2_3, L3_3)
L1_3 = actorMgr
L2_3 = L1_3
L1_3 = L1_3.GetActor
L3_3 = "22021"
L1_3 = L1_3(L2_3, L3_3)
L3_3 = L1_3
L2_3 = L1_3.FinishQuest2202102
L2_3(L3_3)
end
L3_2(L4_2, L5_2, L6_2, L7_2)
L4_2 = A0_2
L3_2 = A0_2.GetQuestNpcActor
L5_2 = L6_1.Npc20271Data
L5_2 = L5_2.alias
L3_2 = L3_2(L4_2, L5_2)
L5_2 = A0_2
L4_2 = A0_2.NpcWalkToRouteTaskEasy
L6_2 = L3_2
L7_2 = L8_1.RoutePointsData1
function L8_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3
L2_3 = A0_3
L1_3 = A0_3.SteerToTask
L3_3 = M
L3_3 = L3_3.Euler2DirXZ
L4_3 = sceneData
L5_3 = L4_3
L4_3 = L4_3.GetDummyPoint
L6_3 = 3
L7_3 = "Q22021_Wushidashu_02"
L4_3 = L4_3(L5_3, L6_3, L7_3)
L4_3 = L4_3.rot
L3_3 = L3_3(L4_3)
L4_3 = 1
L5_3 = true
L6_3 = true
L1_3(L2_3, L3_3, L4_3, L5_3, L6_3)
end
L4_2(L5_2, L6_2, L7_2, L8_2)
end
L1_1.OnSubStart2202102 = L12_1
function L12_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish2202102"
L2_2(L3_2)
end
L1_1.OnSubFinish2202102 = L12_1
function L12_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed2202102"
L2_2(L3_2)
end
L1_1.OnSubFailed2202102 = L12_1
function L12_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2
L2_2 = print
L3_2 = "OnSubStart2202103"
L2_2(L3_2)
L2_2 = 0
L9_1 = L2_2
L2_2 = 0
L10_1 = L2_2
L3_2 = A0_2
L2_2 = A0_2.QuestJudge
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.Npc20271Data
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = A0_2
L3_2 = A0_2.NpcWalkToRouteTaskEasy
L5_2 = L2_2
L6_2 = L8_1.RoutePointsData1
function L7_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3
L2_3 = A0_3
L1_3 = A0_3.SteerToTask
L3_3 = M
L3_3 = L3_3.Euler2DirXZ
L4_3 = sceneData
L5_3 = L4_3
L4_3 = L4_3.GetDummyPoint
L6_3 = 3
L7_3 = "Q22021_Wushidashu_02"
L4_3 = L4_3(L5_3, L6_3, L7_3)
L4_3 = L4_3.rot
L3_3 = L3_3(L4_3)
L4_3 = 1
L5_3 = true
L6_3 = true
L1_3(L2_3, L3_3, L4_3, L5_3, L6_3)
L1_3 = actorMgr
L2_3 = L1_3
L1_3 = L1_3.GetActor
L3_3 = "22021"
L1_3 = L1_3(L2_3, L3_3)
L3_3 = L1_3
L2_3 = L1_3.FinishQuest2202103
L2_3(L3_3)
end
L3_2(L4_2, L5_2, L6_2, L7_2)
L4_2 = A0_2
L3_2 = A0_2.GetQuestNpcActor
L5_2 = L6_1.Npc20268Data
L5_2 = L5_2.alias
L3_2 = L3_2(L4_2, L5_2)
L5_2 = A0_2
L4_2 = A0_2.NpcWalkToRouteTaskEasy
L6_2 = L3_2
L7_2 = L8_1.RoutePointsData
function L8_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3
L2_3 = A0_3
L1_3 = A0_3.SteerToTask
L3_3 = M
L3_3 = L3_3.Euler2DirXZ
L4_3 = sceneData
L5_3 = L4_3
L4_3 = L4_3.GetDummyPoint
L6_3 = 3
L7_3 = "Q22021_Xudong_02"
L4_3 = L4_3(L5_3, L6_3, L7_3)
L4_3 = L4_3.rot
L3_3 = L3_3(L4_3)
L4_3 = 1
L5_3 = true
L6_3 = true
L1_3(L2_3, L3_3, L4_3, L5_3, L6_3)
L2_3 = A0_3
L1_3 = A0_3.DoFreeStyle
L3_3 = 1230
L1_3(L2_3, L3_3)
end
L4_2(L5_2, L6_2, L7_2, L8_2)
end
L1_1.OnSubStart2202103 = L12_1
function L12_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish2202103"
L2_2(L3_2)
end
L1_1.OnSubFinish2202103 = L12_1
function L12_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed2202103"
L2_2(L3_2)
end
L1_1.OnSubFailed2202103 = L12_1
function L12_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = print
L3_2 = "OnSubStart2202104"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.UnSpawn
L4_2 = L7_1.Gadget70710031Data
L4_2 = L4_2.alias
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.DelaySpawnGadget
L4_2 = A1_2
L5_2 = L7_1.Gadget70710031Data
L5_2 = L5_2.id
L6_2 = 1
L7_2 = 0
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2)
L3_2 = A0_2
L2_2 = A0_2.NarratorOnlyTask
L4_2 = L8_1.NarratorTable01
L5_2 = nil
L6_2 = ""
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.AddScore
L2_2(L3_2)
end
L1_1.OnSubStart2202104 = L12_1
function L12_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = print
L3_2 = "OnSubFinish2202104"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.UnSpawn
L4_2 = L7_1.Gadget70710031Data
L4_2 = L4_2.alias
L2_2(L3_2, L4_2)
L2_2 = L9_1
L2_2 = L2_2 + 15
L9_1 = L2_2
L3_2 = A0_2
L2_2 = A0_2.BattleUIChange
L4_2 = L9_1
L5_2 = 15
L6_2 = L10_1
L7_2 = 0
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2)
L3_2 = A0_2
L2_2 = A0_2.RequestInteraction
L4_2 = L6_1.Npc20268Data
L4_2 = L4_2.alias
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 5
function L5_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3
L1_3 = math
L1_3 = L1_3.random
L2_3 = 8
L3_3 = 14
L1_3 = L1_3(L2_3, L3_3)
L2_3 = L10_1
L2_3 = L2_3 + L1_3
L10_1 = L2_3
L3_3 = A0_3
L2_3 = A0_3.BattleUIChange
L4_3 = L9_1
L5_3 = 0
L6_3 = L10_1
L7_3 = L1_3
L2_3(L3_3, L4_3, L5_3, L6_3, L7_3)
end
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubFinish2202104 = L12_1
function L12_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed2202104"
L2_2(L3_2)
end
L1_1.OnSubFailed2202104 = L12_1
function L12_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = print
L3_2 = "OnSubStart2202105"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.UnSpawn
L4_2 = L7_1.Gadget70710032Data
L4_2 = L4_2.alias
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.DelaySpawnGadget
L4_2 = A1_2
L5_2 = L7_1.Gadget70710032Data
L5_2 = L5_2.id
L6_2 = 1
L7_2 = 0
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2)
L3_2 = A0_2
L2_2 = A0_2.NarratorOnlyTask
L4_2 = L8_1.NarratorTable02
L5_2 = nil
L6_2 = ""
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.AddScore
L2_2(L3_2)
end
L1_1.OnSubStart2202105 = L12_1
function L12_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = print
L3_2 = "OnSubFinish2202105"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.UnSpawn
L4_2 = L7_1.Gadget70710032Data
L4_2 = L4_2.alias
L2_2(L3_2, L4_2)
L2_2 = L10_1
L2_2 = L2_2 + 15
L10_1 = L2_2
L3_2 = A0_2
L2_2 = A0_2.BattleUIChange
L4_2 = L9_1
L5_2 = 0
L6_2 = L10_1
L7_2 = 15
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2)
L3_2 = A0_2
L2_2 = A0_2.RequestInteraction
L4_2 = L6_1.Npc20271Data
L4_2 = L4_2.alias
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 5
function L5_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3
L1_3 = math
L1_3 = L1_3.random
L2_3 = 8
L3_3 = 14
L1_3 = L1_3(L2_3, L3_3)
L2_3 = L9_1
L2_3 = L2_3 + L1_3
L9_1 = L2_3
L3_3 = A0_3
L2_3 = A0_3.BattleUIChange
L4_3 = L9_1
L5_3 = L1_3
L6_3 = L10_1
L7_3 = 0
L2_3(L3_3, L4_3, L5_3, L6_3, L7_3)
end
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubFinish2202105 = L12_1
function L12_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed2202105"
L2_2(L3_2)
end
L1_1.OnSubFailed2202105 = L12_1
function L12_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart2202106"
L2_2(L3_2)
end
L1_1.OnSubStart2202106 = L12_1
function L12_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = print
L3_2 = "OnSubFinish2202106"
L2_2(L3_2)
L2_2 = L9_1
L2_2 = L2_2 + 40
L9_1 = L2_2
L3_2 = A0_2
L2_2 = A0_2.BattleUIChange
L4_2 = L9_1
L5_2 = 40
L6_2 = L10_1
L7_2 = 0
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2)
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 5
function L5_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3
L1_3 = math
L1_3 = L1_3.random
L2_3 = 34
L3_3 = 40
L1_3 = L1_3(L2_3, L3_3)
L2_3 = L10_1
L2_3 = L2_3 + L1_3
L10_1 = L2_3
L3_3 = A0_3
L2_3 = A0_3.BattleUIChange
L4_3 = L9_1
L5_3 = 0
L6_3 = L10_1
L7_3 = L1_3
L2_3(L3_3, L4_3, L5_3, L6_3, L7_3)
end
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubFinish2202106 = L12_1
function L12_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed2202106"
L2_2(L3_2)
end
L1_1.OnSubFailed2202106 = L12_1
function L12_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart2202107"
L2_2(L3_2)
end
L1_1.OnSubStart2202107 = L12_1
function L12_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = print
L3_2 = "OnSubFinish2202107"
L2_2(L3_2)
L2_2 = L10_1
L2_2 = L2_2 + 40
L10_1 = L2_2
L3_2 = A0_2
L2_2 = A0_2.BattleUIChange
L4_2 = L9_1
L5_2 = 0
L6_2 = L10_1
L7_2 = 40
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2)
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 5
function L5_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3
L1_3 = math
L1_3 = L1_3.random
L2_3 = 34
L3_3 = 40
L1_3 = L1_3(L2_3, L3_3)
L2_3 = L9_1
L2_3 = L2_3 + L1_3
L9_1 = L2_3
L3_3 = A0_3
L2_3 = A0_3.BattleUIChange
L4_3 = L9_1
L5_3 = L1_3
L6_3 = L10_1
L7_3 = 0
L2_3(L3_3, L4_3, L5_3, L6_3, L7_3)
end
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubFinish2202107 = L12_1
function L12_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed2202107"
L2_2(L3_2)
end
L1_1.OnSubFailed2202107 = L12_1
function L12_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart2202108"
L2_2(L3_2)
end
L1_1.OnSubStart2202108 = L12_1
function L12_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubFinish2202108"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CountDownUITerminate
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.BattleUITerminate
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NarratorOnlyTask
L4_2 = L8_1.NarratorTable03
L5_2 = nil
L6_2 = ""
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubFinish2202108 = L12_1
function L12_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubFailed2202108"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CountDownUITerminate
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.BattleUITerminate
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NarratorOnlyTask
L4_2 = L8_1.NarratorTable04
L5_2 = nil
L6_2 = ""
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubFailed2202108 = L12_1
function L12_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart2202109"
L2_2(L3_2)
end
L1_1.OnSubStart2202109 = L12_1
function L12_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish2202109"
L2_2(L3_2)
end
L1_1.OnSubFinish2202109 = L12_1
function L12_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed2202109"
L2_2(L3_2)
end
L1_1.OnSubFailed2202109 = L12_1
function L12_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart2202110"
L2_2(L3_2)
end
L1_1.OnSubStart2202110 = L12_1
function L12_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish2202110"
L2_2(L3_2)
end
L1_1.OnSubFinish2202110 = L12_1
function L12_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed2202110"
L2_2(L3_2)
end
L1_1.OnSubFailed2202110 = L12_1
return L1_1