2022-04-29 16:40:51 +02:00

335 lines
6.8 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1
L0_1 = require
L1_1 = "Actor/ActorCommon"
L0_1(L1_1)
L0_1 = require
L1_1 = "Actor/Quest/QuestActorProxy"
L0_1 = L0_1(L1_1)
L1_1 = class
L2_1 = "Quest20521"
L3_1 = L0_1
L1_1 = L1_1(L2_1, L3_1)
L1_1.defaultAlias = "Quest20521"
L2_1 = nil
L3_1 = nil
L4_1 = nil
L5_1 = nil
L6_1 = nil
function L7_1(A0_2)
local L1_2
L1_2 = A0_2.clientData
L2_1 = L1_2
L1_2 = L2_1.MainID
L3_1 = L1_2
L1_2 = L2_1.ActorAlias
L4_1 = L1_2
L1_2 = L2_1.SubIDs
L5_1 = L1_2
L1_2 = L2_1.Npcs
L6_1 = L1_2
end
L1_1.OnDataLoaded = L7_1
function L7_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubStart2052101
L1_2["2052101"] = L2_2
L2_2 = A0_2.OnSubStart2052102
L1_2["2052102"] = L2_2
L2_2 = A0_2.OnSubStart2052103
L1_2["2052103"] = L2_2
A0_2.subStartHandlers = L1_2
end
L1_1.OnSubStartHandlerBuild = L7_1
function L7_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubFinish2052101
L1_2["2052101"] = L2_2
L2_2 = A0_2.OnSubFinish2052102
L1_2["2052102"] = L2_2
L2_2 = A0_2.OnSubFinish2052103
L1_2["2052103"] = L2_2
A0_2.subFinishHandlers = L1_2
end
L1_1.OnSubFinishHandlerBuild = L7_1
function L7_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubFailed2052101
L1_2["2052101"] = L2_2
L2_2 = A0_2.OnSubFailed2052102
L1_2["2052102"] = L2_2
L2_2 = A0_2.OnSubFailed2052103
L1_2["2052103"] = L2_2
A0_2.subFailedHandlers = L1_2
end
L1_1.OnSubFailedHandlerBuild = L7_1
function L7_1(A0_2)
local L1_2, L2_2
L1_2 = print
L2_2 = "Start"
L1_2(L2_2)
end
L1_1.Start = L7_1
function L7_1(A0_2)
local L1_2, L2_2
L1_2 = print
L2_2 = "OnDestroy"
L1_2(L2_2)
end
L1_1.OnDestroy = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnMainFinished"
L2_2(L3_2)
end
L1_1.OnMainFinished = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnMainFailed"
L2_2(L3_2)
end
L1_1.OnMainFailed = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L3_2 = A0_2
L2_2 = A0_2.destroynpc
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CountDownUITerminate
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CountNumUITerminate
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.UnCallFunc
L4_2 = A0_2.CountDown
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc1665"
L5_2 = 0
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnMainCanceled = L7_1
function L7_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2
L1_2 = print
L2_2 = "destroynpc"
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.DestroyQuestNpcActorByAlias
L3_2 = L6_1.Npc166501Data1
L3_2 = L3_2.alias
L4_2 = false
L1_2(L2_2, L3_2, L4_2)
L2_2 = A0_2
L1_2 = A0_2.DestroyQuestNpcActorByAlias
L3_2 = L6_1.Npc166501Data2
L3_2 = L3_2.alias
L4_2 = false
L1_2(L2_2, L3_2, L4_2)
L2_2 = A0_2
L1_2 = A0_2.NotifyTo
L3_2 = "Npc1665"
L4_2 = 0
L5_2 = true
L1_2(L2_2, L3_2, L4_2, L5_2)
end
L1_1.destroynpc = L7_1
function L7_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2
L1_2 = actorMgr
L2_2 = L1_2
L1_2 = L1_2.GetActor
L3_2 = L4_1
L1_2 = L1_2(L2_2, L3_2)
if L1_2 ~= nil then
L3_2 = L1_2
L2_2 = L1_2.FinishQuestID
L4_2 = true
L5_2 = 2052102
L2_2(L3_2, L4_2, L5_2)
end
end
L1_1.CountDown = L7_1
function L7_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2
L2_2 = A0_2
L1_2 = A0_2.CountDownUIStart
L3_2 = 70
L4_2 = 3
L5_2 = 3
L1_2(L2_2, L3_2, L4_2, L5_2)
L2_2 = A0_2
L1_2 = A0_2.CallDelay
L3_2 = 74
L4_2 = A0_2.CountDown
L1_2(L2_2, L3_2, L4_2)
end
L1_1.StartCount = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubStart2052101"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc1665"
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubStart2052101 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubFinish2052101"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
L4_2 = A0_2.StartCount
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish2052101 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed2052101"
L2_2(L3_2)
end
L1_1.OnSubFailed2052101 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L3_2 = A0_2
L2_2 = A0_2.GetQuestVar
L4_2 = 2052101
L5_2 = 1
L2_2 = L2_2(L3_2, L4_2, L5_2)
if L2_2 == 1 then
L4_2 = A0_2
L3_2 = A0_2.CreateQuestNpcById
L5_2 = 2052102
L6_2 = L6_1.Npc166501Data1
L6_2 = L6_2.id
L7_2 = 1
L3_2(L4_2, L5_2, L6_2, L7_2)
elseif L2_2 == 2 then
L4_2 = A0_2
L3_2 = A0_2.CreateQuestNpcById
L5_2 = 2052102
L6_2 = L6_1.Npc166501Data2
L6_2 = L6_2.id
L7_2 = 2
L3_2(L4_2, L5_2, L6_2, L7_2)
end
L4_2 = A0_2
L3_2 = A0_2.NotifyTo
L5_2 = "Npc1665"
L6_2 = 1
L7_2 = true
L3_2(L4_2, L5_2, L6_2, L7_2)
end
L1_1.OnSubStart2052102 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L3_2 = A0_2
L2_2 = A0_2.CountDownUITerminate
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CountNumUITerminate
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.UnCallFunc
L4_2 = A0_2.CountDown
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish2052102 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L3_2 = A0_2
L2_2 = A0_2.CountDownUITerminate
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CountNumUITerminate
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.UnCallFunc
L4_2 = A0_2.CountDown
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.NarratorOnlyTask
L4_2 = {}
L5_2 = {}
L5_2.dialogID = 205210401
L5_2.duration = 3
L6_2 = {}
L6_2.dialogID = 205210402
L6_2.duration = 3
L4_2[1] = L5_2
L4_2[2] = L6_2
L2_2(L3_2, L4_2)
end
L1_1.OnSubFailed2052102 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L3_2 = A0_2
L2_2 = A0_2.GetQuestVar
L4_2 = 2052101
L5_2 = 1
L2_2 = L2_2(L3_2, L4_2, L5_2)
if L2_2 == 1 then
L4_2 = A0_2
L3_2 = A0_2.CreateQuestNpcById
L5_2 = 2052102
L6_2 = L6_1.Npc166501Data1
L6_2 = L6_2.id
L7_2 = 1
L3_2(L4_2, L5_2, L6_2, L7_2)
elseif L2_2 == 2 then
L4_2 = A0_2
L3_2 = A0_2.CreateQuestNpcById
L5_2 = 2052102
L6_2 = L6_1.Npc166501Data2
L6_2 = L6_2.id
L7_2 = 2
L3_2(L4_2, L5_2, L6_2, L7_2)
end
L4_2 = A0_2
L3_2 = A0_2.NotifyTo
L5_2 = "Npc1665"
L6_2 = 1
L7_2 = true
L3_2(L4_2, L5_2, L6_2, L7_2)
end
L1_1.OnSubStart2052103 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2
L2_2 = print
L3_2 = "OnSubFinish2052103"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ShowBlackScreen
L4_2 = 0
L5_2 = 0.5
L6_2 = 0
L7_2 = A0_2.destroynpc
L8_2 = nil
L9_2 = nil
L10_2 = ""
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2)
end
L1_1.OnSubFinish2052103 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed2052103"
L2_2(L3_2)
end
L1_1.OnSubFailed2052103 = L7_1
return L1_1