mirror of
https://github.com/Koko-boya/Grasscutter_Resources
synced 2024-01-31 23:23:19 +08:00
1836 lines
40 KiB
Lua
1836 lines
40 KiB
Lua
local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1, L13_1, L14_1, L15_1, L16_1, L17_1
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L0_1 = require
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L1_1 = "Actor/ActorCommon"
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L0_1(L1_1)
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L0_1 = require
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L1_1 = "Actor/Quest/QuestActorProxy"
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L0_1 = L0_1(L1_1)
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L1_1 = class
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L2_1 = "Quest20101"
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L3_1 = L0_1
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L1_1 = L1_1(L2_1, L3_1)
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L1_1.defaultAlias = "Quest20101"
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L2_1 = nil
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L3_1 = require
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L4_1 = "Actor/Npc/NPCUtil"
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L3_1 = L3_1(L4_1)
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L4_1 = nil
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L5_1 = nil
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L6_1 = nil
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L7_1 = nil
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L8_1 = nil
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L9_1 = nil
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L10_1 = 0
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L11_1 = 0
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L12_1 = 0
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L13_1 = 0
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L14_1 = 0
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L15_1 = 0
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L16_1 = 0
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function L17_1(A0_2)
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local L1_2
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L1_2 = A0_2.clientData
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L2_1 = L1_2
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L1_2 = L2_1.SubIDs
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L4_1 = L1_2
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L1_2 = L2_1.ScaredNPC
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L5_1 = L1_2
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L1_2 = L2_1.GuardNPC
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L6_1 = L1_2
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L1_2 = L2_1.GuardNPC201
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L7_1 = L1_2
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L1_2 = L2_1.GuardNPC401
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L8_1 = L1_2
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L1_2 = L2_1.DilucData
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L9_1 = L1_2
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end
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L1_1.OnDataLoaded = L17_1
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function L17_1(A0_2)
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local L1_2, L2_2
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L1_2 = {}
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A0_2.subStartHandlers = L1_2
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L1_2 = A0_2.subStartHandlers
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L2_2 = A0_2.OnSubStart2010102
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L1_2["2010102"] = L2_2
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L1_2 = A0_2.subStartHandlers
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L2_2 = A0_2.OnSubStart2010103
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L1_2["2010103"] = L2_2
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L1_2 = A0_2.subStartHandlers
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L2_2 = A0_2.OnSubStart2010104
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L1_2["2010104"] = L2_2
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L1_2 = A0_2.subStartHandlers
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L2_2 = A0_2.OnSubStart2010105
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L1_2["2010105"] = L2_2
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L1_2 = A0_2.subStartHandlers
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L2_2 = A0_2.OnSubStart2010111
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L1_2["2010111"] = L2_2
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L1_2 = A0_2.subStartHandlers
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L2_2 = A0_2.OnSubStart2010114
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L1_2["2010114"] = L2_2
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L1_2 = A0_2.subStartHandlers
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L2_2 = A0_2.OnSubStart2010115
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L1_2["2010115"] = L2_2
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L1_2 = A0_2.subStartHandlers
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L2_2 = A0_2.OnSubStart2010121
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L1_2["2010121"] = L2_2
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L1_2 = A0_2.subStartHandlers
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L2_2 = A0_2.OnSubStart2010124
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L1_2["2010124"] = L2_2
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L1_2 = A0_2.subStartHandlers
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L2_2 = A0_2.OnSubStart2010131
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L1_2["2010131"] = L2_2
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L1_2 = A0_2.subStartHandlers
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L2_2 = A0_2.OnSubStart2010134
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L1_2["2010134"] = L2_2
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L1_2 = A0_2.subStartHandlers
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L2_2 = A0_2.OnSubStart2010136
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L1_2["2010136"] = L2_2
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L1_2 = A0_2.subStartHandlers
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L2_2 = A0_2.OnSubStart2010138
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L1_2["2010138"] = L2_2
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L1_2 = A0_2.subStartHandlers
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L2_2 = A0_2.OnSubStart2010141
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L1_2["2010141"] = L2_2
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L1_2 = A0_2.subStartHandlers
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L2_2 = A0_2.OnSubStart2010142
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L1_2["2010142"] = L2_2
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L1_2 = A0_2.subStartHandlers
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L2_2 = A0_2.OnSubStart2010143
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L1_2["2010143"] = L2_2
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L1_2 = A0_2.subStartHandlers
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L2_2 = A0_2.OnSubStart2010145
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L1_2["2010145"] = L2_2
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L1_2 = A0_2.subStartHandlers
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L2_2 = A0_2.OnSubStart2010146
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L1_2["2010146"] = L2_2
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L1_2 = A0_2.subStartHandlers
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L2_2 = A0_2.OnSubStart2010147
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L1_2["2010147"] = L2_2
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L1_2 = A0_2.subStartHandlers
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L2_2 = A0_2.OnSubStart2010148
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L1_2["2010148"] = L2_2
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L1_2 = A0_2.subStartHandlers
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L2_2 = A0_2.OnSubStart2010152
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L1_2["2010152"] = L2_2
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L1_2 = A0_2.subStartHandlers
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L2_2 = A0_2.OnSubStart2010151
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L1_2["2010151"] = L2_2
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end
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L1_1.OnSubStartHandlerBuild = L17_1
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function L17_1(A0_2)
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local L1_2, L2_2
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L1_2 = {}
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A0_2.subFinishHandlers = L1_2
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L1_2 = A0_2.subFinishHandlers
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L2_2 = A0_2.OnSubFinish2010100
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L1_2["2010100"] = L2_2
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L1_2 = A0_2.subFinishHandlers
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L2_2 = A0_2.OnSubFinish2010103
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L1_2["2010103"] = L2_2
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L1_2 = A0_2.subFinishHandlers
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L2_2 = A0_2.OnSubFinish2010104
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L1_2["2010104"] = L2_2
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L1_2 = A0_2.subFinishHandlers
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L2_2 = A0_2.OnSubFinish2010105
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L1_2["2010105"] = L2_2
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L1_2 = A0_2.subFinishHandlers
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L2_2 = A0_2.OnSubFinish2010109
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L1_2["2010109"] = L2_2
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L1_2 = A0_2.subFinishHandlers
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L2_2 = A0_2.OnSubFinish2010111
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L1_2["2010111"] = L2_2
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L1_2 = A0_2.subFinishHandlers
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L2_2 = A0_2.OnSubFinish2010112
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L1_2["2010112"] = L2_2
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L1_2 = A0_2.subFinishHandlers
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L2_2 = A0_2.OnSubFinish2010113
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L1_2["2010113"] = L2_2
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L1_2 = A0_2.subFinishHandlers
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L2_2 = A0_2.OnSubFinish2010114
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L1_2["2010114"] = L2_2
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L1_2 = A0_2.subFinishHandlers
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L2_2 = A0_2.OnSubFinish2010115
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L1_2["2010115"] = L2_2
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L1_2 = A0_2.subFinishHandlers
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L2_2 = A0_2.OnSubFinish2010121
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L1_2["2010121"] = L2_2
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L1_2 = A0_2.subFinishHandlers
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L2_2 = A0_2.OnSubFinish2010119
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L1_2["2010119"] = L2_2
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L1_2 = A0_2.subFinishHandlers
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L2_2 = A0_2.OnSubFinish2010122
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L1_2["2010122"] = L2_2
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L1_2 = A0_2.subFinishHandlers
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L2_2 = A0_2.OnSubFinish2010123
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L1_2["2010123"] = L2_2
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L1_2 = A0_2.subFinishHandlers
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L2_2 = A0_2.OnSubFinish2010129
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L1_2["2010129"] = L2_2
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L1_2 = A0_2.subFinishHandlers
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L2_2 = A0_2.OnSubFinish2010132
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L1_2["2010132"] = L2_2
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L1_2 = A0_2.subFinishHandlers
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L2_2 = A0_2.OnSubFinish2010135
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L1_2["2010135"] = L2_2
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L1_2 = A0_2.subFinishHandlers
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L2_2 = A0_2.OnSubFinish2010139
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L1_2["2010139"] = L2_2
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L1_2 = A0_2.subFinishHandlers
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L2_2 = A0_2.OnSubFinish2010142
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L1_2["2010142"] = L2_2
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L1_2 = A0_2.subFinishHandlers
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L2_2 = A0_2.OnSubFinish2010151
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L1_2["2010151"] = L2_2
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L1_2 = A0_2.subFinishHandlers
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L2_2 = A0_2.OnSubFinish2010153
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L1_2["2010153"] = L2_2
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L1_2 = A0_2.subFinishHandlers
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L2_2 = A0_2.OnSubFinish2010154
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L1_2["2010154"] = L2_2
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L1_2 = A0_2.subFinishHandlers
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L2_2 = A0_2.OnSubFinish2010155
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L1_2["2010155"] = L2_2
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L1_2 = A0_2.subFinishHandlers
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L2_2 = A0_2.OnSubFinish2010156
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L1_2["2010156"] = L2_2
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L1_2 = A0_2.subFinishHandlers
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L2_2 = A0_2.OnSubFinish2010157
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L1_2["2010157"] = L2_2
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L1_2 = A0_2.subFinishHandlers
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L2_2 = A0_2.OnSubFinish2010158
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L1_2["2010158"] = L2_2
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L1_2 = A0_2.subFinishHandlers
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L2_2 = A0_2.OnSubFinish2010159
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L1_2["2010159"] = L2_2
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L1_2 = A0_2.subFinishHandlers
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L2_2 = A0_2.OnSubFinish2010160
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L1_2["2010160"] = L2_2
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end
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L1_1.OnSubFinishHandlerBuild = L17_1
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function L17_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
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L2_2 = actorUtils
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L2_2 = L2_2.StopAllTask
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L3_2 = TaskID
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L3_2 = L3_2.NARRATOR_TASK_ID
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L4_2 = LuaTaskType
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L4_2 = L4_2.NORMAL
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L2_2(L3_2, L4_2)
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L2_2 = 0
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L13_1 = L2_2
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L2_2 = 0
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L14_1 = L2_2
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L2_2 = 0
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L15_1 = L2_2
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L2_2 = 0
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L16_1 = L2_2
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L2_2 = globalActor
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L3_2 = L2_2
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L2_2 = L2_2.SpawnAttach
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L4_2 = "Mask_Diluc"
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L5_2 = 10000016
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L2_2(L3_2, L4_2, L5_2)
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L2_2 = globalActor
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L3_2 = L2_2
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L2_2 = L2_2.SpawnAttach
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L4_2 = "Mask_PlayerBoy"
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L5_2 = 10000005
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L2_2(L3_2, L4_2, L5_2)
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L2_2 = globalActor
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L3_2 = L2_2
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L2_2 = L2_2.SpawnAttach
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L4_2 = "Mask_PlayerGirl"
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L5_2 = 10000007
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L2_2(L3_2, L4_2, L5_2)
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L2_2 = globalActor
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L3_2 = L2_2
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L2_2 = L2_2.SpawnAttachHeroEntity
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L4_2 = "Mask_PlayerBoy"
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L5_2 = 10000005
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L2_2(L3_2, L4_2, L5_2)
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L2_2 = globalActor
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L3_2 = L2_2
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L2_2 = L2_2.SpawnAttachHeroEntity
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L4_2 = "Mask_PlayerGirl"
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L5_2 = 10000007
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L2_2(L3_2, L4_2, L5_2)
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L2_2 = actorMgr
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L3_2 = L2_2
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L2_2 = L2_2.CreateActorWithPos
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L4_2 = "Q20101Trigger01"
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L5_2 = "Actor/Gadget/Q20101Trigger01"
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L6_2 = 70900002
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L7_2 = 0
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L8_2 = sceneData
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L9_2 = L8_2
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L8_2 = L8_2.GetDummyPoint
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L10_2 = 20023
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L11_2 = "NPC_Scared"
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L8_2 = L8_2(L9_2, L10_2, L11_2)
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L8_2 = L8_2.pos
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L9_2 = sceneData
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L10_2 = L9_2
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L9_2 = L9_2.GetDummyPoint
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L11_2 = 20023
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L12_2 = "NPC_Scared"
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L9_2 = L9_2(L10_2, L11_2, L12_2)
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L9_2 = L9_2.rot
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L10_2 = true
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L11_2 = false
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L12_2 = 20023
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L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
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end
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L1_1.OnSubStart2010102 = L17_1
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function L17_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2, L5_2
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L2_2 = 0
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L10_1 = L2_2
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L2_2 = 0
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L11_1 = L2_2
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L2_2 = 0
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L12_1 = L2_2
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L3_2 = A0_2
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L2_2 = A0_2.CreateQuestNpc
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L4_2 = A1_2
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L5_2 = L5_1.ScaredNPCID
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L2_2(L3_2, L4_2, L5_2)
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L3_2 = A0_2
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L2_2 = A0_2.CallDelay
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L4_2 = 1
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function L5_2(A0_3)
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local L1_3, L2_3, L3_3, L4_3
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L2_3 = A0_3
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L1_3 = A0_3.GetQuestNpcActor
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L3_3 = L5_1.ScaredNPC
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L1_3 = L1_3(L2_3, L3_3)
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L3_3 = L1_3
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L2_3 = L1_3.DoFreeStyle
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L4_3 = 4050
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L2_3(L3_3, L4_3)
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end
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L2_2(L3_2, L4_2, L5_2)
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end
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L1_1.OnSubStart2010103 = L17_1
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function L17_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2, L5_2
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L2_2 = print
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L3_2 = "2010141 Start : "
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L2_2(L3_2)
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L3_2 = A0_2
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L2_2 = A0_2.CreateQuestNpc
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L4_2 = A1_2
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L5_2 = L6_1.GuardNPCID
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L2_2(L3_2, L4_2, L5_2)
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L3_2 = A0_2
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L2_2 = A0_2.CallDelay
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L4_2 = 1
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function L5_2(A0_3)
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local L1_3, L2_3, L3_3, L4_3
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L2_3 = A0_3
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L1_3 = A0_3.GetQuestNpcActor
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L3_3 = L6_1.GuardNPC
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L1_3 = L1_3(L2_3, L3_3)
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L3_3 = L1_3
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L2_3 = L1_3.DoFreeStyle
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L4_3 = 1190
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L2_3(L3_3, L4_3)
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L3_3 = A0_3
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L2_3 = A0_3.ShowBubble1
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L2_3(L3_3)
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end
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L2_2(L3_2, L4_2, L5_2)
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L3_2 = A0_2
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L2_2 = A0_2.CreateQuestNpc
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L4_2 = A1_2
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L5_2 = L7_1.GuardNPCID
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L2_2(L3_2, L4_2, L5_2)
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L3_2 = A0_2
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L2_2 = A0_2.CallDelay
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L4_2 = 1
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function L5_2(A0_3)
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local L1_3, L2_3, L3_3, L4_3
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L2_3 = A0_3
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L1_3 = A0_3.GetQuestNpcActor
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L3_3 = L7_1.GuardNPC
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L1_3 = L1_3(L2_3, L3_3)
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L3_3 = L1_3
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L2_3 = L1_3.DoFreeStyle
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L4_3 = 1050
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L2_3(L3_3, L4_3)
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L3_3 = A0_3
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L2_3 = A0_3.ShowBubble2
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L2_3(L3_3)
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end
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L2_2(L3_2, L4_2, L5_2)
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end
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L1_1.OnSubStart2010141 = L17_1
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function L17_1(A0_2, A1_2)
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end
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L1_1.OnSubStart2010104 = L17_1
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function L17_1(A0_2, A1_2)
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local L2_2, L3_2
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L2_2 = print
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L3_2 = "2010111 Start : "
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L2_2(L3_2)
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end
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L1_1.OnSubStart2010111 = L17_1
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function L17_1(A0_2, A1_2)
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local L2_2, L3_2
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L2_2 = print
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L3_2 = "2010142 Start : "
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L2_2(L3_2)
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end
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L1_1.OnSubStart2010142 = L17_1
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function L17_1(A0_2, A1_2)
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end
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L1_1.OnSubStart2010114 = L17_1
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function L17_1(A0_2, A1_2)
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local L2_2, L3_2
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L2_2 = print
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L3_2 = "2010121 Start : "
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L2_2(L3_2)
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end
|
|
L1_1.OnSubStart2010121 = L17_1
|
|
function L17_1(A0_2, A1_2)
|
|
end
|
|
L1_1.OnSubStart2010124 = L17_1
|
|
function L17_1(A0_2, A1_2)
|
|
local L2_2, L3_2
|
|
L2_2 = print
|
|
L3_2 = "2010131 Start : "
|
|
L2_2(L3_2)
|
|
end
|
|
L1_1.OnSubStart2010131 = L17_1
|
|
function L17_1(A0_2, A1_2)
|
|
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
|
|
L2_2 = actorMgr
|
|
L3_2 = L2_2
|
|
L2_2 = L2_2.CreateActorWithPos
|
|
L4_2 = "Q20101Trigger03"
|
|
L5_2 = "Actor/Gadget/Q20101Trigger03"
|
|
L6_2 = 70900002
|
|
L7_2 = 0
|
|
L8_2 = sceneData
|
|
L9_2 = L8_2
|
|
L8_2 = L8_2.GetDummyPoint
|
|
L10_2 = 20023
|
|
L11_2 = "Guard301"
|
|
L8_2 = L8_2(L9_2, L10_2, L11_2)
|
|
L8_2 = L8_2.pos
|
|
L9_2 = sceneData
|
|
L10_2 = L9_2
|
|
L9_2 = L9_2.GetDummyPoint
|
|
L11_2 = 20023
|
|
L12_2 = "Guard301"
|
|
L9_2 = L9_2(L10_2, L11_2, L12_2)
|
|
L9_2 = L9_2.rot
|
|
L10_2 = true
|
|
L11_2 = false
|
|
L12_2 = 20023
|
|
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
|
|
end
|
|
L1_1.OnSubStart2010134 = L17_1
|
|
function L17_1(A0_2, A1_2)
|
|
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
|
|
L2_2 = actorMgr
|
|
L3_2 = L2_2
|
|
L2_2 = L2_2.CreateActorWithPos
|
|
L4_2 = "Q20101Trigger05"
|
|
L5_2 = "Actor/Gadget/Q20101Trigger05"
|
|
L6_2 = 70900002
|
|
L7_2 = 0
|
|
L8_2 = sceneData
|
|
L9_2 = L8_2
|
|
L8_2 = L8_2.GetDummyPoint
|
|
L10_2 = 20023
|
|
L11_2 = "Guard501"
|
|
L8_2 = L8_2(L9_2, L10_2, L11_2)
|
|
L8_2 = L8_2.pos
|
|
L9_2 = sceneData
|
|
L10_2 = L9_2
|
|
L9_2 = L9_2.GetDummyPoint
|
|
L11_2 = 20023
|
|
L12_2 = "Guard501"
|
|
L9_2 = L9_2(L10_2, L11_2, L12_2)
|
|
L9_2 = L9_2.rot
|
|
L10_2 = true
|
|
L11_2 = false
|
|
L12_2 = 20023
|
|
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
|
|
end
|
|
L1_1.OnSubStart2010136 = L17_1
|
|
function L17_1(A0_2, A1_2)
|
|
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
|
|
L2_2 = actorMgr
|
|
L3_2 = L2_2
|
|
L2_2 = L2_2.CreateActorWithPos
|
|
L4_2 = "Q20101Trigger06"
|
|
L5_2 = "Actor/Gadget/Q20101Trigger06"
|
|
L6_2 = 70900002
|
|
L7_2 = 0
|
|
L8_2 = sceneData
|
|
L9_2 = L8_2
|
|
L8_2 = L8_2.GetDummyPoint
|
|
L10_2 = 20023
|
|
L11_2 = "Guard601"
|
|
L8_2 = L8_2(L9_2, L10_2, L11_2)
|
|
L8_2 = L8_2.pos
|
|
L9_2 = sceneData
|
|
L10_2 = L9_2
|
|
L9_2 = L9_2.GetDummyPoint
|
|
L11_2 = 20023
|
|
L12_2 = "Guard601"
|
|
L9_2 = L9_2(L10_2, L11_2, L12_2)
|
|
L9_2 = L9_2.rot
|
|
L10_2 = true
|
|
L11_2 = false
|
|
L12_2 = 20023
|
|
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
|
|
end
|
|
L1_1.OnSubStart2010138 = L17_1
|
|
function L17_1(A0_2, A1_2)
|
|
local L2_2, L3_2, L4_2, L5_2
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.SpawnGadget
|
|
L4_2 = A1_2
|
|
L5_2 = 70300040
|
|
L2_2(L3_2, L4_2, L5_2)
|
|
end
|
|
L1_1.OnSubStart2010143 = L17_1
|
|
function L17_1(A0_2, A1_2)
|
|
local L2_2, L3_2, L4_2, L5_2
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.SpawnGadget
|
|
L4_2 = A1_2
|
|
L5_2 = 70700016
|
|
L2_2(L3_2, L4_2, L5_2)
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.SpawnGadget
|
|
L4_2 = A1_2
|
|
L5_2 = 70900201
|
|
L2_2(L3_2, L4_2, L5_2)
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.UnSpawn
|
|
L4_2 = "Harp"
|
|
L2_2(L3_2, L4_2)
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.CallDelay
|
|
L4_2 = 0.5
|
|
function L5_2(A0_3)
|
|
local L1_3, L2_3, L3_3, L4_3
|
|
L2_3 = A0_3
|
|
L1_3 = A0_3.SpawnGadget
|
|
L3_3 = A1_2
|
|
L4_3 = 70300040
|
|
L1_3(L2_3, L3_3, L4_3)
|
|
end
|
|
L2_2(L3_2, L4_2, L5_2)
|
|
end
|
|
L1_1.OnSubStart2010152 = L17_1
|
|
function L17_1(A0_2, A1_2)
|
|
local L2_2, L3_2, L4_2, L5_2, L6_2
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.CreateQuestNpcCreateTask
|
|
L4_2 = {}
|
|
L5_2 = L9_1.Diluc
|
|
L4_2[1] = L5_2
|
|
L2_2 = L2_2(L3_2, L4_2)
|
|
L4_2 = A0_2
|
|
L3_2 = A0_2.CallDelay
|
|
L5_2 = 1.5
|
|
function L6_2(A0_3)
|
|
local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3
|
|
L2_3 = A0_3
|
|
L1_3 = A0_3.ShowBlackScreen
|
|
L3_3 = 0.5
|
|
L4_3 = 1.0
|
|
L5_3 = 0.1
|
|
function L6_3(A0_4)
|
|
local L1_4, L2_4, L3_4, L4_4
|
|
L2_4 = A0_4
|
|
L1_4 = A0_4.CreateQuestNpc
|
|
L3_4 = A1_2
|
|
L4_4 = L9_1.DilucID
|
|
L1_4(L2_4, L3_4, L4_4)
|
|
L2_4 = A0_4
|
|
L1_4 = A0_4.UnSpawn
|
|
L3_4 = "Harp"
|
|
L1_4(L2_4, L3_4)
|
|
L2_4 = A0_4
|
|
L1_4 = A0_4.UnSpawn
|
|
L3_4 = "Harp0"
|
|
L1_4(L2_4, L3_4)
|
|
L2_4 = A0_4
|
|
L1_4 = A0_4.UnSpawn
|
|
L3_4 = "Goal01"
|
|
L1_4(L2_4, L3_4)
|
|
L2_4 = A0_4
|
|
L1_4 = A0_4.RequestInteraction
|
|
L3_4 = L9_1.Diluc
|
|
L1_4(L2_4, L3_4)
|
|
end
|
|
L7_3 = nil
|
|
L8_3 = L2_2
|
|
L1_3(L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3)
|
|
end
|
|
L3_2(L4_2, L5_2, L6_2)
|
|
end
|
|
L1_1.OnSubStart2010151 = L17_1
|
|
function L17_1(A0_2, A1_2)
|
|
local L2_2, L3_2, L4_2
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.RequestInteraction
|
|
L4_2 = L9_1.Diluc
|
|
L2_2(L3_2, L4_2)
|
|
end
|
|
L1_1.RequestDiluc = L17_1
|
|
function L17_1(A0_2, A1_2)
|
|
local L2_2, L3_2, L4_2, L5_2, L6_2
|
|
L2_2 = print
|
|
L3_2 = "2010145 Judge Freetalk"
|
|
L2_2(L3_2)
|
|
L2_2 = L13_1
|
|
if L2_2 == 0 then
|
|
L2_2 = actorMgr
|
|
L3_2 = L2_2
|
|
L2_2 = L2_2.GetActor
|
|
L4_2 = L2_1.ActorAlias
|
|
L2_2 = L2_2(L3_2, L4_2)
|
|
if L2_2 ~= nil then
|
|
L4_2 = A0_2
|
|
L3_2 = A0_2.GetSubQuestState
|
|
L5_2 = 2010140
|
|
L3_2 = L3_2(L4_2, L5_2)
|
|
if L3_2 == 3 then
|
|
L4_2 = L2_2
|
|
L3_2 = L2_2.FinishQuestID
|
|
L5_2 = false
|
|
L6_2 = 2010145
|
|
L3_2(L4_2, L5_2, L6_2)
|
|
end
|
|
end
|
|
L3_2 = 1
|
|
L13_1 = L3_2
|
|
end
|
|
end
|
|
L1_1.OnSubStart2010145 = L17_1
|
|
function L17_1(A0_2, A1_2)
|
|
local L2_2, L3_2, L4_2, L5_2, L6_2
|
|
L2_2 = print
|
|
L3_2 = "2010146 Judge Freetalk"
|
|
L2_2(L3_2)
|
|
L2_2 = L14_1
|
|
if L2_2 == 0 then
|
|
L2_2 = actorMgr
|
|
L3_2 = L2_2
|
|
L2_2 = L2_2.GetActor
|
|
L4_2 = L2_1.ActorAlias
|
|
L2_2 = L2_2(L3_2, L4_2)
|
|
if L2_2 ~= nil then
|
|
L4_2 = A0_2
|
|
L3_2 = A0_2.GetSubQuestState
|
|
L5_2 = 2010140
|
|
L3_2 = L3_2(L4_2, L5_2)
|
|
if L3_2 == 3 then
|
|
L4_2 = L2_2
|
|
L3_2 = L2_2.FinishQuestID
|
|
L5_2 = false
|
|
L6_2 = 2010146
|
|
L3_2(L4_2, L5_2, L6_2)
|
|
end
|
|
end
|
|
L3_2 = 1
|
|
L14_1 = L3_2
|
|
end
|
|
end
|
|
L1_1.OnSubStart2010146 = L17_1
|
|
function L17_1(A0_2, A1_2)
|
|
local L2_2, L3_2, L4_2, L5_2, L6_2
|
|
L2_2 = print
|
|
L3_2 = "2010147 Judge Freetalk"
|
|
L2_2(L3_2)
|
|
L2_2 = L15_1
|
|
if L2_2 == 0 then
|
|
L2_2 = actorMgr
|
|
L3_2 = L2_2
|
|
L2_2 = L2_2.GetActor
|
|
L4_2 = L2_1.ActorAlias
|
|
L2_2 = L2_2(L3_2, L4_2)
|
|
if L2_2 ~= nil then
|
|
L4_2 = A0_2
|
|
L3_2 = A0_2.GetSubQuestState
|
|
L5_2 = 2010140
|
|
L3_2 = L3_2(L4_2, L5_2)
|
|
if L3_2 == 3 then
|
|
L4_2 = L2_2
|
|
L3_2 = L2_2.FinishQuestID
|
|
L5_2 = false
|
|
L6_2 = 2010147
|
|
L3_2(L4_2, L5_2, L6_2)
|
|
end
|
|
end
|
|
L3_2 = 1
|
|
L15_1 = L3_2
|
|
end
|
|
end
|
|
L1_1.OnSubStart2010147 = L17_1
|
|
function L17_1(A0_2, A1_2)
|
|
local L2_2, L3_2, L4_2, L5_2, L6_2
|
|
L2_2 = print
|
|
L3_2 = "2010148 Judge Freetalk"
|
|
L2_2(L3_2)
|
|
L2_2 = L16_1
|
|
if L2_2 == 0 then
|
|
L2_2 = actorMgr
|
|
L3_2 = L2_2
|
|
L2_2 = L2_2.GetActor
|
|
L4_2 = L2_1.ActorAlias
|
|
L2_2 = L2_2(L3_2, L4_2)
|
|
if L2_2 ~= nil then
|
|
L4_2 = A0_2
|
|
L3_2 = A0_2.GetSubQuestState
|
|
L5_2 = 2010140
|
|
L3_2 = L3_2(L4_2, L5_2)
|
|
if L3_2 == 3 then
|
|
L4_2 = L2_2
|
|
L3_2 = L2_2.FinishQuestID
|
|
L5_2 = false
|
|
L6_2 = 2010148
|
|
L3_2(L4_2, L5_2, L6_2)
|
|
end
|
|
end
|
|
L3_2 = 1
|
|
L16_1 = L3_2
|
|
end
|
|
end
|
|
L1_1.OnSubStart2010148 = L17_1
|
|
function L17_1(A0_2, A1_2)
|
|
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2
|
|
L2_2 = print
|
|
L3_2 = "2010100 Finish : show NPC"
|
|
L2_2(L3_2)
|
|
L2_2 = L3_1.GetMengdeNpcListSpecial
|
|
L2_2 = L2_2()
|
|
L3_2 = 1
|
|
L4_2 = #L2_2
|
|
L5_2 = 1
|
|
for L6_2 = L3_2, L4_2, L5_2 do
|
|
L8_2 = A0_2
|
|
L7_2 = A0_2.NotifyTo
|
|
L9_2 = L2_2[L6_2]
|
|
L10_2 = L3_1.NpcEventType
|
|
L10_2 = L10_2.STARTDAILY
|
|
L11_2 = true
|
|
L7_2(L8_2, L9_2, L10_2, L11_2)
|
|
end
|
|
end
|
|
L1_1.OnSubFinish2010100 = L17_1
|
|
function L17_1(A0_2, A1_2)
|
|
local L2_2, L3_2, L4_2
|
|
L2_2 = print
|
|
L3_2 = "2010103 Finish : "
|
|
L2_2(L3_2)
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.ActionSafeCall
|
|
L4_2 = A0_2.DestroyScaredNPC
|
|
L2_2(L3_2, L4_2)
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.ActionSafeCall
|
|
function L4_2(A0_3)
|
|
local L1_3, L2_3, L3_3, L4_3
|
|
L2_3 = A0_3
|
|
L1_3 = A0_3.GetQuestNpcActor
|
|
L3_3 = "Paimon"
|
|
L1_3 = L1_3(L2_3, L3_3)
|
|
if L1_3 ~= nil then
|
|
L3_3 = L1_3
|
|
L2_3 = L1_3.DestroyWithDisappear
|
|
L4_3 = false
|
|
L2_3(L3_3, L4_3)
|
|
end
|
|
end
|
|
L2_2(L3_2, L4_2)
|
|
end
|
|
L1_1.OnSubFinish2010103 = L17_1
|
|
function L17_1(A0_2, A1_2)
|
|
end
|
|
L1_1.OnSubFinish2010142 = L17_1
|
|
function L17_1(A0_2, A1_2)
|
|
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.ShowBlackScreen
|
|
L4_2 = 0.5
|
|
L5_2 = 1.5
|
|
L6_2 = 0.5
|
|
function L7_2(A0_3)
|
|
local L1_3, L2_3, L3_3, L4_3
|
|
L2_3 = A0_3
|
|
L1_3 = A0_3.GetQuestNpcActor
|
|
L3_3 = L5_1.ScaredNPC
|
|
L1_3 = L1_3(L2_3, L3_3)
|
|
if L1_3 ~= nil then
|
|
L3_3 = L1_3
|
|
L2_3 = L1_3.Destroy
|
|
L4_3 = false
|
|
L2_3(L3_3, L4_3)
|
|
end
|
|
end
|
|
L8_2 = A0_2.TellStory
|
|
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2)
|
|
end
|
|
L1_1.DestroyScaredNPC = L17_1
|
|
function L17_1(A0_2, A1_2)
|
|
local L2_2, L3_2, L4_2, L5_2
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.CallDelay
|
|
L4_2 = 1.0
|
|
function L5_2(A0_3)
|
|
local L1_3, L2_3, L3_3, L4_3, L5_3
|
|
L2_3 = A0_3
|
|
L1_3 = A0_3.NarratorOnlyTaskLegacy
|
|
L3_3 = L2_1.NarratorFlow1
|
|
L4_3 = nil
|
|
L5_3 = "Story"
|
|
L1_3(L2_3, L3_3, L4_3, L5_3)
|
|
end
|
|
L2_2(L3_2, L4_2, L5_2)
|
|
end
|
|
L1_1.TellStory = L17_1
|
|
function L17_1(A0_2, A1_2)
|
|
local L2_2, L3_2, L4_2
|
|
L2_2 = print
|
|
L3_2 = "2010104 Finish :"
|
|
L2_2(L3_2)
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.RequestInteraction
|
|
L4_2 = L6_1.GuardNPC
|
|
L2_2(L3_2, L4_2)
|
|
end
|
|
L1_1.OnSubFinish2010104 = L17_1
|
|
function L17_1(A0_2, A1_2)
|
|
local L2_2, L3_2
|
|
L2_2 = print
|
|
L3_2 = "2010109 Finish :"
|
|
L2_2(L3_2)
|
|
end
|
|
L1_1.OnSubFinish2010109 = L17_1
|
|
function L17_1(A0_2, A1_2)
|
|
local L2_2, L3_2
|
|
L2_2 = print
|
|
L3_2 = "2010112 Finish :"
|
|
L2_2(L3_2)
|
|
end
|
|
L1_1.OnSubFinish2010112 = L17_1
|
|
function L17_1(A0_2, A1_2)
|
|
local L2_2, L3_2
|
|
L2_2 = print
|
|
L3_2 = "2010119 Finish :"
|
|
L2_2(L3_2)
|
|
end
|
|
L1_1.OnSubFinish2010119 = L17_1
|
|
function L17_1(A0_2, A1_2)
|
|
local L2_2, L3_2
|
|
L2_2 = print
|
|
L3_2 = "2010122 Finish :"
|
|
L2_2(L3_2)
|
|
end
|
|
L1_1.OnSubFinish2010122 = L17_1
|
|
function L17_1(A0_2, A1_2)
|
|
local L2_2, L3_2
|
|
L2_2 = print
|
|
L3_2 = "2010129 Finish :"
|
|
L2_2(L3_2)
|
|
end
|
|
L1_1.OnSubFinish2010129 = L17_1
|
|
function L17_1(A0_2, A1_2)
|
|
local L2_2, L3_2
|
|
L2_2 = print
|
|
L3_2 = "2010132 Finish :"
|
|
L2_2(L3_2)
|
|
end
|
|
L1_1.OnSubFinish2010132 = L17_1
|
|
function L17_1(A0_2, A1_2)
|
|
local L2_2, L3_2, L4_2
|
|
L2_2 = print
|
|
L3_2 = "2010111 Finish :"
|
|
L2_2(L3_2)
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.ActionSafeCall
|
|
L4_2 = A0_2.DestroyGuardNPC1
|
|
L2_2(L3_2, L4_2)
|
|
end
|
|
L1_1.OnSubFinish2010111 = L17_1
|
|
function L17_1(A0_2, A1_2)
|
|
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.ShowBlackScreen
|
|
L4_2 = 0.5
|
|
L5_2 = 1.5
|
|
L6_2 = 0.5
|
|
function L7_2(A0_3)
|
|
local L1_3, L2_3, L3_3, L4_3
|
|
L2_3 = A0_3
|
|
L1_3 = A0_3.GetQuestNpcActor
|
|
L3_3 = L6_1.GuardNPC
|
|
L1_3 = L1_3(L2_3, L3_3)
|
|
if L1_3 ~= nil then
|
|
L3_3 = L1_3
|
|
L2_3 = L1_3.Destroy
|
|
L4_3 = false
|
|
L2_3(L3_3, L4_3)
|
|
end
|
|
end
|
|
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2)
|
|
end
|
|
L1_1.DestroyGuardNPC1 = L17_1
|
|
function L17_1(A0_2, A1_2)
|
|
local L2_2, L3_2, L4_2
|
|
L2_2 = print
|
|
L3_2 = "2010104 Finish :"
|
|
L2_2(L3_2)
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.RequestInteraction
|
|
L4_2 = L7_1.GuardNPC
|
|
L2_2(L3_2, L4_2)
|
|
end
|
|
L1_1.OnSubFinish2010114 = L17_1
|
|
function L17_1(A0_2, A1_2)
|
|
local L2_2, L3_2, L4_2
|
|
L2_2 = print
|
|
L3_2 = "2010111 Finish :"
|
|
L2_2(L3_2)
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.ActionSafeCall
|
|
L4_2 = A0_2.DestroyGuardNPC2
|
|
L2_2(L3_2, L4_2)
|
|
end
|
|
L1_1.OnSubFinish2010121 = L17_1
|
|
function L17_1(A0_2, A1_2)
|
|
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.ShowBlackScreen
|
|
L4_2 = 0.5
|
|
L5_2 = 1.5
|
|
L6_2 = 0.5
|
|
function L7_2(A0_3)
|
|
local L1_3, L2_3, L3_3, L4_3
|
|
L2_3 = A0_3
|
|
L1_3 = A0_3.GetQuestNpcActor
|
|
L3_3 = L7_1.GuardNPC
|
|
L1_3 = L1_3(L2_3, L3_3)
|
|
if L1_3 ~= nil then
|
|
L3_3 = L1_3
|
|
L2_3 = L1_3.Destroy
|
|
L4_3 = false
|
|
L2_3(L3_3, L4_3)
|
|
end
|
|
end
|
|
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2)
|
|
end
|
|
L1_1.DestroyGuardNPC2 = L17_1
|
|
function L17_1(A0_2, A1_2)
|
|
local L2_2, L3_2, L4_2
|
|
L2_2 = print
|
|
L3_2 = "2010151 Finish :"
|
|
L2_2(L3_2)
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.ActionSafeCall
|
|
L4_2 = A0_2.MoveDiluc
|
|
L2_2(L3_2, L4_2)
|
|
end
|
|
L1_1.OnSubFinish2010151 = L17_1
|
|
function L17_1(A0_2, A1_2)
|
|
local L2_2, L3_2, L4_2
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.ActionSafeCall
|
|
function L4_2(A0_3)
|
|
local L1_3, L2_3, L3_3, L4_3
|
|
L2_3 = A0_3
|
|
L1_3 = A0_3.CallDelay
|
|
L3_3 = 1.5
|
|
function L4_3(A0_4)
|
|
local L1_4, L2_4, L3_4, L4_4, L5_4, L6_4
|
|
L1_4 = actorMgr
|
|
L2_4 = L1_4
|
|
L1_4 = L1_4.GetActor
|
|
L3_4 = L2_1.ActorAlias
|
|
L1_4 = L1_4(L2_4, L3_4)
|
|
if L1_4 ~= nil then
|
|
L3_4 = A0_4
|
|
L2_4 = A0_4.GetSubQuestState
|
|
L4_4 = 2010141
|
|
L2_4 = L2_4(L3_4, L4_4)
|
|
if L2_4 ~= 3 then
|
|
L3_4 = A0_4
|
|
L2_4 = A0_4.GetSubQuestState
|
|
L4_4 = 2010140
|
|
L2_4 = L2_4(L3_4, L4_4)
|
|
if L2_4 == 3 then
|
|
L3_4 = A0_4
|
|
L2_4 = A0_4.NarratorOnlyTaskLegacy
|
|
L4_4 = L2_1.NarratorNokey05
|
|
L5_4 = nil
|
|
L6_4 = "Tag"
|
|
L2_4(L3_4, L4_4, L5_4, L6_4)
|
|
else
|
|
L3_4 = A0_4
|
|
L2_4 = A0_4.NarratorOnlyTaskLegacy
|
|
L4_4 = L2_1.NarratorNokey01
|
|
L5_4 = nil
|
|
L6_4 = "Tag"
|
|
L2_4(L3_4, L4_4, L5_4, L6_4)
|
|
end
|
|
end
|
|
end
|
|
end
|
|
L1_3(L2_3, L3_3, L4_3)
|
|
end
|
|
L2_2(L3_2, L4_2)
|
|
end
|
|
L1_1.OnSubFinish2010113 = L17_1
|
|
function L17_1(A0_2, A1_2)
|
|
local L2_2, L3_2, L4_2
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.ActionSafeCall
|
|
function L4_2(A0_3)
|
|
local L1_3, L2_3, L3_3, L4_3
|
|
L2_3 = A0_3
|
|
L1_3 = A0_3.CallDelay
|
|
L3_3 = 1.5
|
|
function L4_3(A0_4)
|
|
local L1_4, L2_4, L3_4, L4_4, L5_4, L6_4
|
|
L1_4 = actorMgr
|
|
L2_4 = L1_4
|
|
L1_4 = L1_4.GetActor
|
|
L3_4 = L2_1.ActorAlias
|
|
L1_4 = L1_4(L2_4, L3_4)
|
|
if L1_4 ~= nil then
|
|
L3_4 = A0_4
|
|
L2_4 = A0_4.GetSubQuestState
|
|
L4_4 = 2010141
|
|
L2_4 = L2_4(L3_4, L4_4)
|
|
if L2_4 ~= 3 then
|
|
L3_4 = A0_4
|
|
L2_4 = A0_4.GetSubQuestState
|
|
L4_4 = 2010140
|
|
L2_4 = L2_4(L3_4, L4_4)
|
|
if L2_4 == 3 then
|
|
L3_4 = A0_4
|
|
L2_4 = A0_4.NarratorOnlyTaskLegacy
|
|
L4_4 = L2_1.NarratorNokey05
|
|
L5_4 = nil
|
|
L6_4 = "Tag"
|
|
L2_4(L3_4, L4_4, L5_4, L6_4)
|
|
else
|
|
L3_4 = A0_4
|
|
L2_4 = A0_4.NarratorOnlyTaskLegacy
|
|
L4_4 = L2_1.NarratorNokey02
|
|
L5_4 = nil
|
|
L6_4 = "Tag"
|
|
L2_4(L3_4, L4_4, L5_4, L6_4)
|
|
end
|
|
end
|
|
end
|
|
end
|
|
L1_3(L2_3, L3_3, L4_3)
|
|
end
|
|
L2_2(L3_2, L4_2)
|
|
end
|
|
L1_1.OnSubFinish2010123 = L17_1
|
|
function L17_1(A0_2, A1_2)
|
|
local L2_2, L3_2, L4_2, L5_2
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.CallDelay
|
|
L4_2 = 1.5
|
|
function L5_2(A0_3)
|
|
local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3
|
|
L1_3 = actorMgr
|
|
L2_3 = L1_3
|
|
L1_3 = L1_3.GetActor
|
|
L3_3 = L2_1.ActorAlias
|
|
L1_3 = L1_3(L2_3, L3_3)
|
|
if L1_3 ~= nil then
|
|
L3_3 = A0_3
|
|
L2_3 = A0_3.GetSubQuestState
|
|
L4_3 = 2010141
|
|
L2_3 = L2_3(L3_3, L4_3)
|
|
if L2_3 ~= 3 then
|
|
L3_3 = A0_3
|
|
L2_3 = A0_3.GetSubQuestState
|
|
L4_3 = 2010140
|
|
L2_3 = L2_3(L3_3, L4_3)
|
|
if L2_3 == 3 then
|
|
L3_3 = A0_3
|
|
L2_3 = A0_3.NarratorOnlyTaskLegacy
|
|
L4_3 = L2_1.NarratorNokey06
|
|
L5_3 = nil
|
|
L6_3 = "Tag"
|
|
L2_3(L3_3, L4_3, L5_3, L6_3)
|
|
else
|
|
L3_3 = A0_3
|
|
L2_3 = A0_3.NarratorOnlyTaskLegacy
|
|
L4_3 = L2_1.NarratorNokey03
|
|
L5_3 = nil
|
|
L6_3 = "Tag"
|
|
L2_3(L3_3, L4_3, L5_3, L6_3)
|
|
end
|
|
end
|
|
end
|
|
end
|
|
L2_2(L3_2, L4_2, L5_2)
|
|
end
|
|
L1_1.OnSubFinish2010135 = L17_1
|
|
function L17_1(A0_2, A1_2)
|
|
local L2_2, L3_2, L4_2, L5_2
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.CallDelay
|
|
L4_2 = 1.5
|
|
function L5_2(A0_3)
|
|
local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3
|
|
L1_3 = actorMgr
|
|
L2_3 = L1_3
|
|
L1_3 = L1_3.GetActor
|
|
L3_3 = L2_1.ActorAlias
|
|
L1_3 = L1_3(L2_3, L3_3)
|
|
if L1_3 ~= nil then
|
|
L3_3 = A0_3
|
|
L2_3 = A0_3.GetSubQuestState
|
|
L4_3 = 2010141
|
|
L2_3 = L2_3(L3_3, L4_3)
|
|
if L2_3 ~= 3 then
|
|
L3_3 = A0_3
|
|
L2_3 = A0_3.GetSubQuestState
|
|
L4_3 = 2010140
|
|
L2_3 = L2_3(L3_3, L4_3)
|
|
if L2_3 == 3 then
|
|
L3_3 = A0_3
|
|
L2_3 = A0_3.NarratorOnlyTaskLegacy
|
|
L4_3 = L2_1.NarratorNokey06
|
|
L5_3 = nil
|
|
L6_3 = "Tag"
|
|
L2_3(L3_3, L4_3, L5_3, L6_3)
|
|
else
|
|
L3_3 = A0_3
|
|
L2_3 = A0_3.NarratorOnlyTaskLegacy
|
|
L4_3 = L2_1.NarratorNokey04
|
|
L5_3 = nil
|
|
L6_3 = "Tag"
|
|
L2_3(L3_3, L4_3, L5_3, L6_3)
|
|
end
|
|
end
|
|
end
|
|
end
|
|
L2_2(L3_2, L4_2, L5_2)
|
|
end
|
|
L1_1.OnSubFinish2010139 = L17_1
|
|
function L17_1(A0_2, A1_2)
|
|
local L2_2, L3_2
|
|
L2_2 = print
|
|
L3_2 = "Now BRIBE 3 heart"
|
|
L2_2(L3_2)
|
|
L2_2 = L10_1
|
|
L2_2 = L2_2 + 3
|
|
L10_1 = L2_2
|
|
end
|
|
L1_1.OnSubFinish2010153 = L17_1
|
|
function L17_1(A0_2, A1_2)
|
|
local L2_2, L3_2
|
|
L2_2 = print
|
|
L3_2 = "Now BRIBE 2 heart"
|
|
L2_2(L3_2)
|
|
L2_2 = L10_1
|
|
L2_2 = L2_2 + 2
|
|
L10_1 = L2_2
|
|
end
|
|
L1_1.OnSubFinish2010154 = L17_1
|
|
function L17_1(A0_2, A1_2)
|
|
local L2_2, L3_2
|
|
L2_2 = print
|
|
L3_2 = "Now BRIBE 3 heart"
|
|
L2_2(L3_2)
|
|
L2_2 = L10_1
|
|
L2_2 = L2_2 + 3
|
|
L10_1 = L2_2
|
|
end
|
|
L1_1.OnSubFinish2010155 = L17_1
|
|
function L17_1(A0_2, A1_2)
|
|
local L2_2, L3_2
|
|
L2_2 = print
|
|
L3_2 = "Now BRIBE 2 heart"
|
|
L2_2(L3_2)
|
|
L2_2 = L10_1
|
|
L2_2 = L2_2 + 2
|
|
L10_1 = L2_2
|
|
end
|
|
L1_1.OnSubFinish2010156 = L17_1
|
|
function L17_1(A0_2, A1_2)
|
|
local L2_2, L3_2
|
|
L2_2 = print
|
|
L3_2 = "Now BRIBE 1 heart"
|
|
L2_2(L3_2)
|
|
L2_2 = L10_1
|
|
L2_2 = L2_2 + 1
|
|
L10_1 = L2_2
|
|
end
|
|
L1_1.OnSubFinish2010157 = L17_1
|
|
function L17_1(A0_2, A1_2)
|
|
local L2_2, L3_2
|
|
L2_2 = print
|
|
L3_2 = "Now BRIBE 3 heart"
|
|
L2_2(L3_2)
|
|
L2_2 = L11_1
|
|
L2_2 = L2_2 + 3
|
|
L11_1 = L2_2
|
|
end
|
|
L1_1.OnSubFinish2010158 = L17_1
|
|
function L17_1(A0_2, A1_2)
|
|
local L2_2, L3_2
|
|
L2_2 = print
|
|
L3_2 = "Now BRIBE 2 heart"
|
|
L2_2(L3_2)
|
|
L2_2 = L11_1
|
|
L2_2 = L2_2 + 2
|
|
L11_1 = L2_2
|
|
end
|
|
L1_1.OnSubFinish2010159 = L17_1
|
|
function L17_1(A0_2, A1_2)
|
|
local L2_2, L3_2
|
|
L2_2 = print
|
|
L3_2 = "Now BRIBE 1 heart"
|
|
L2_2(L3_2)
|
|
L2_2 = L11_1
|
|
L2_2 = L2_2 + 1
|
|
L11_1 = L2_2
|
|
end
|
|
L1_1.OnSubFinish2010160 = L17_1
|
|
function L17_1(A0_2, A1_2)
|
|
local L2_2, L3_2, L4_2, L5_2, L6_2
|
|
L2_2 = print
|
|
L3_2 = "2010151 Finish :"
|
|
L2_2(L3_2)
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.GetQuestNpcActor
|
|
L4_2 = "Paimon"
|
|
L2_2 = L2_2(L3_2, L4_2)
|
|
if L2_2 ~= nil then
|
|
L4_2 = L2_2
|
|
L3_2 = L2_2.DestroyWithDisappear
|
|
L5_2 = false
|
|
L3_2(L4_2, L5_2)
|
|
end
|
|
L4_2 = A0_2
|
|
L3_2 = A0_2.UnSpawn
|
|
L5_2 = "Harp"
|
|
L3_2(L4_2, L5_2)
|
|
L4_2 = A0_2
|
|
L3_2 = A0_2.GetQuestNpcActor
|
|
L5_2 = L9_1.Diluc
|
|
L3_2 = L3_2(L4_2, L5_2)
|
|
if L3_2 ~= nil then
|
|
L5_2 = L3_2
|
|
L4_2 = L3_2.Destroy
|
|
L6_2 = false
|
|
L4_2(L5_2, L6_2)
|
|
end
|
|
end
|
|
L1_1.MoveDiluc = L17_1
|
|
function L17_1(A0_2)
|
|
local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2
|
|
L2_2 = A0_2
|
|
L1_2 = A0_2.CreateSpeechBubbleTask
|
|
L3_2 = 1503
|
|
L4_2 = 201015111
|
|
L5_2 = 5
|
|
L6_2 = true
|
|
L7_2 = 1
|
|
L8_2 = 2
|
|
L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2)
|
|
end
|
|
L1_1.ShowBubble1 = L17_1
|
|
function L17_1(A0_2)
|
|
local L1_2, L2_2, L3_2, L4_2
|
|
L2_2 = A0_2
|
|
L1_2 = A0_2.CallDelay
|
|
L3_2 = 5
|
|
L4_2 = A0_2.CloseBubble1
|
|
L1_2(L2_2, L3_2, L4_2)
|
|
end
|
|
L1_1.BubbleTime1 = L17_1
|
|
function L17_1(A0_2)
|
|
local L1_2, L2_2, L3_2
|
|
L2_2 = A0_2
|
|
L1_2 = A0_2.ClearNpcSpeechBubble
|
|
L3_2 = 1503
|
|
L1_2(L2_2, L3_2)
|
|
L2_2 = A0_2
|
|
L1_2 = A0_2.BubbleGap1
|
|
L1_2(L2_2)
|
|
end
|
|
L1_1.CloseBubble1 = L17_1
|
|
function L17_1(A0_2)
|
|
local L1_2, L2_2, L3_2, L4_2
|
|
L2_2 = A0_2
|
|
L1_2 = A0_2.CallDelay
|
|
L3_2 = 2.5
|
|
L4_2 = A0_2.ShowBubble1
|
|
L1_2(L2_2, L3_2, L4_2)
|
|
end
|
|
L1_1.BubbleGap1 = L17_1
|
|
function L17_1(A0_2)
|
|
local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2
|
|
L2_2 = A0_2
|
|
L1_2 = A0_2.CreateSpeechBubbleTask
|
|
L3_2 = 1504
|
|
L4_2 = 201015112
|
|
L5_2 = 5
|
|
L6_2 = true
|
|
L7_2 = 1
|
|
L8_2 = 2
|
|
L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2)
|
|
end
|
|
L1_1.ShowBubble2 = L17_1
|
|
function L17_1(A0_2)
|
|
local L1_2, L2_2, L3_2, L4_2
|
|
L2_2 = A0_2
|
|
L1_2 = A0_2.CallDelay
|
|
L3_2 = 5
|
|
L4_2 = A0_2.CloseBubble2
|
|
L1_2(L2_2, L3_2, L4_2)
|
|
end
|
|
L1_1.BubbleTime2 = L17_1
|
|
function L17_1(A0_2)
|
|
local L1_2, L2_2, L3_2
|
|
L2_2 = A0_2
|
|
L1_2 = A0_2.ClearNpcSpeechBubble
|
|
L3_2 = 1504
|
|
L1_2(L2_2, L3_2)
|
|
L2_2 = A0_2
|
|
L1_2 = A0_2.BubbleGap2
|
|
L1_2(L2_2)
|
|
end
|
|
L1_1.CloseBubble2 = L17_1
|
|
function L17_1(A0_2)
|
|
local L1_2, L2_2, L3_2, L4_2
|
|
L2_2 = A0_2
|
|
L1_2 = A0_2.CallDelay
|
|
L3_2 = 2.5
|
|
L4_2 = A0_2.ShowBubble2
|
|
L1_2(L2_2, L3_2, L4_2)
|
|
end
|
|
L1_1.BubbleGap2 = L17_1
|
|
function L17_1(A0_2, A1_2)
|
|
local L2_2, L3_2, L4_2, L5_2, L6_2
|
|
L2_2 = print
|
|
L3_2 = "Now Talk! "
|
|
L2_2(L3_2)
|
|
if A1_2 == 11 then
|
|
L2_2 = print
|
|
L3_2 = "Now THREAT 3 heart"
|
|
L2_2(L3_2)
|
|
L2_2 = L10_1
|
|
L2_2 = L2_2 + 3
|
|
L10_1 = L2_2
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.GetQuestNpcActor
|
|
L4_2 = L6_1.GuardNPC
|
|
L2_2 = L2_2(L3_2, L4_2)
|
|
if L2_2 ~= nil then
|
|
L4_2 = L2_2
|
|
L3_2 = L2_2.DoFreeStateTrigger
|
|
L3_2(L4_2)
|
|
L4_2 = L2_2
|
|
L3_2 = L2_2.DoFreeStyle
|
|
L5_2 = 1120
|
|
L3_2(L4_2, L5_2)
|
|
end
|
|
elseif A1_2 == 12 then
|
|
L2_2 = print
|
|
L3_2 = "Now THREAT 2 heart"
|
|
L2_2(L3_2)
|
|
L2_2 = L10_1
|
|
L2_2 = L2_2 + 2
|
|
L10_1 = L2_2
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.GetQuestNpcActor
|
|
L4_2 = L6_1.GuardNPC
|
|
L2_2 = L2_2(L3_2, L4_2)
|
|
if L2_2 ~= nil then
|
|
L4_2 = L2_2
|
|
L3_2 = L2_2.DoFreeStateTrigger
|
|
L3_2(L4_2)
|
|
L4_2 = L2_2
|
|
L3_2 = L2_2.DoFreeStyle
|
|
L5_2 = 4040
|
|
L3_2(L4_2, L5_2)
|
|
end
|
|
elseif A1_2 == 13 then
|
|
L2_2 = print
|
|
L3_2 = "Now THREAT 1 heart"
|
|
L2_2(L3_2)
|
|
L2_2 = L10_1
|
|
L2_2 = L2_2 + 1
|
|
L10_1 = L2_2
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.GetQuestNpcActor
|
|
L4_2 = L6_1.GuardNPC
|
|
L2_2 = L2_2(L3_2, L4_2)
|
|
if L2_2 ~= nil then
|
|
L4_2 = L2_2
|
|
L3_2 = L2_2.DoFreeStateTrigger
|
|
L3_2(L4_2)
|
|
L4_2 = L2_2
|
|
L3_2 = L2_2.DoFreeStyle
|
|
L5_2 = 1150
|
|
L3_2(L4_2, L5_2)
|
|
end
|
|
elseif A1_2 == 19 then
|
|
L2_2 = print
|
|
L3_2 = "Now Check"
|
|
L4_2 = L10_1
|
|
L2_2(L3_2, L4_2)
|
|
L2_2 = L10_1
|
|
if 5 <= L2_2 then
|
|
L2_2 = actorMgr
|
|
L3_2 = L2_2
|
|
L2_2 = L2_2.GetActor
|
|
L4_2 = L2_1.ActorAlias
|
|
L2_2 = L2_2(L3_2, L4_2)
|
|
if L2_2 ~= nil then
|
|
L4_2 = L2_2
|
|
L3_2 = L2_2.FinishQuestID
|
|
L5_2 = false
|
|
L6_2 = 2010109
|
|
L3_2(L4_2, L5_2, L6_2)
|
|
L4_2 = L2_2
|
|
L3_2 = L2_2.FinishQuestID
|
|
L5_2 = true
|
|
L6_2 = 2010110
|
|
L3_2(L4_2, L5_2, L6_2)
|
|
L3_2 = print
|
|
L4_2 = "Now Check Succ"
|
|
L3_2(L4_2)
|
|
end
|
|
else
|
|
L2_2 = actorMgr
|
|
L3_2 = L2_2
|
|
L2_2 = L2_2.GetActor
|
|
L4_2 = L2_1.ActorAlias
|
|
L2_2 = L2_2(L3_2, L4_2)
|
|
if L2_2 ~= nil then
|
|
L4_2 = L2_2
|
|
L3_2 = L2_2.FinishQuestID
|
|
L5_2 = true
|
|
L6_2 = 2010109
|
|
L3_2(L4_2, L5_2, L6_2)
|
|
L4_2 = L2_2
|
|
L3_2 = L2_2.FinishQuestID
|
|
L5_2 = false
|
|
L6_2 = 2010110
|
|
L3_2(L4_2, L5_2, L6_2)
|
|
L3_2 = print
|
|
L4_2 = "Now Check Fail"
|
|
L3_2(L4_2)
|
|
end
|
|
end
|
|
elseif A1_2 == 2 then
|
|
L2_2 = print
|
|
L3_2 = "Now BRIBE"
|
|
L2_2(L3_2)
|
|
L2_2 = actorMgr
|
|
L3_2 = L2_2
|
|
L2_2 = L2_2.GetActor
|
|
L4_2 = L2_1.ActorAlias
|
|
L2_2 = L2_2(L3_2, L4_2)
|
|
if L2_2 ~= nil then
|
|
L4_2 = L2_2
|
|
L3_2 = L2_2.FinishQuestID
|
|
L5_2 = true
|
|
L6_2 = 2010109
|
|
L3_2(L4_2, L5_2, L6_2)
|
|
L4_2 = L2_2
|
|
L3_2 = L2_2.FinishQuestID
|
|
L5_2 = false
|
|
L6_2 = 2010110
|
|
L3_2(L4_2, L5_2, L6_2)
|
|
end
|
|
L4_2 = A0_2
|
|
L3_2 = A0_2.GetQuestNpcActor
|
|
L5_2 = L6_1.GuardNPC
|
|
L3_2 = L3_2(L4_2, L5_2)
|
|
if L3_2 ~= nil then
|
|
end
|
|
elseif A1_2 == 3 then
|
|
L2_2 = print
|
|
L3_2 = "Now DECLARE"
|
|
L2_2(L3_2)
|
|
L2_2 = actorMgr
|
|
L3_2 = L2_2
|
|
L2_2 = L2_2.GetActor
|
|
L4_2 = L2_1.ActorAlias
|
|
L2_2 = L2_2(L3_2, L4_2)
|
|
if L2_2 ~= nil then
|
|
L4_2 = L2_2
|
|
L3_2 = L2_2.FinishQuestID
|
|
L5_2 = true
|
|
L6_2 = 2010109
|
|
L3_2(L4_2, L5_2, L6_2)
|
|
L4_2 = L2_2
|
|
L3_2 = L2_2.FinishQuestID
|
|
L5_2 = false
|
|
L6_2 = 2010110
|
|
L3_2(L4_2, L5_2, L6_2)
|
|
end
|
|
L4_2 = A0_2
|
|
L3_2 = A0_2.GetQuestNpcActor
|
|
L5_2 = L6_1.GuardNPC
|
|
L3_2 = L3_2(L4_2, L5_2)
|
|
if L3_2 ~= nil then
|
|
end
|
|
elseif A1_2 == 99 then
|
|
L2_2 = print
|
|
L3_2 = "Now FIGHT"
|
|
L2_2(L3_2)
|
|
L2_2 = actorMgr
|
|
L3_2 = L2_2
|
|
L2_2 = L2_2.GetActor
|
|
L4_2 = L2_1.ActorAlias
|
|
L2_2 = L2_2(L3_2, L4_2)
|
|
if L2_2 ~= nil then
|
|
L4_2 = L2_2
|
|
L3_2 = L2_2.FinishQuestID
|
|
L5_2 = false
|
|
L6_2 = 2010111
|
|
L3_2(L4_2, L5_2, L6_2)
|
|
end
|
|
L4_2 = A0_2
|
|
L3_2 = A0_2.GetQuestNpcActor
|
|
L5_2 = L6_1.GuardNPC
|
|
L3_2 = L3_2(L4_2, L5_2)
|
|
if L3_2 ~= nil then
|
|
end
|
|
elseif A1_2 == 31 then
|
|
L2_2 = print
|
|
L3_2 = "Now BRIBE 3 heart"
|
|
L2_2(L3_2)
|
|
L2_2 = L11_1
|
|
L2_2 = L2_2 + 3
|
|
L11_1 = L2_2
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.GetQuestNpcActor
|
|
L4_2 = L7_1.GuardNPC
|
|
L2_2 = L2_2(L3_2, L4_2)
|
|
if L2_2 ~= nil then
|
|
L4_2 = L2_2
|
|
L3_2 = L2_2.DoFreeStateTrigger
|
|
L3_2(L4_2)
|
|
L4_2 = L2_2
|
|
L3_2 = L2_2.DoFreeStyle
|
|
L5_2 = 1120
|
|
L3_2(L4_2, L5_2)
|
|
end
|
|
elseif A1_2 == 32 then
|
|
L2_2 = print
|
|
L3_2 = "Now BRIBE 2 heart"
|
|
L2_2(L3_2)
|
|
L2_2 = L11_1
|
|
L2_2 = L2_2 + 2
|
|
L11_1 = L2_2
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.GetQuestNpcActor
|
|
L4_2 = L7_1.GuardNPC
|
|
L2_2 = L2_2(L3_2, L4_2)
|
|
if L2_2 ~= nil then
|
|
L4_2 = L2_2
|
|
L3_2 = L2_2.DoFreeStateTrigger
|
|
L3_2(L4_2)
|
|
L4_2 = L2_2
|
|
L3_2 = L2_2.DoFreeStyle
|
|
L5_2 = 4040
|
|
L3_2(L4_2, L5_2)
|
|
end
|
|
elseif A1_2 == 33 then
|
|
L2_2 = print
|
|
L3_2 = "Now BRIBE 1 heart"
|
|
L2_2(L3_2)
|
|
L2_2 = L11_1
|
|
L2_2 = L2_2 + 1
|
|
L11_1 = L2_2
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.GetQuestNpcActor
|
|
L4_2 = L7_1.GuardNPC
|
|
L2_2 = L2_2(L3_2, L4_2)
|
|
if L2_2 ~= nil then
|
|
L4_2 = L2_2
|
|
L3_2 = L2_2.DoFreeStateTrigger
|
|
L3_2(L4_2)
|
|
L4_2 = L2_2
|
|
L3_2 = L2_2.DoFreeStyle
|
|
L5_2 = 1150
|
|
L3_2(L4_2, L5_2)
|
|
end
|
|
elseif A1_2 == 39 then
|
|
L2_2 = print
|
|
L3_2 = "Now Check"
|
|
L4_2 = L11_1
|
|
L2_2(L3_2, L4_2)
|
|
L2_2 = L11_1
|
|
if 5 <= L2_2 then
|
|
L2_2 = actorMgr
|
|
L3_2 = L2_2
|
|
L2_2 = L2_2.GetActor
|
|
L4_2 = L2_1.ActorAlias
|
|
L2_2 = L2_2(L3_2, L4_2)
|
|
if L2_2 ~= nil then
|
|
L4_2 = L2_2
|
|
L3_2 = L2_2.FinishQuestID
|
|
L5_2 = false
|
|
L6_2 = 2010119
|
|
L3_2(L4_2, L5_2, L6_2)
|
|
L4_2 = L2_2
|
|
L3_2 = L2_2.FinishQuestID
|
|
L5_2 = true
|
|
L6_2 = 2010120
|
|
L3_2(L4_2, L5_2, L6_2)
|
|
L3_2 = print
|
|
L4_2 = "Now Check Succ"
|
|
L3_2(L4_2)
|
|
end
|
|
else
|
|
L2_2 = actorMgr
|
|
L3_2 = L2_2
|
|
L2_2 = L2_2.GetActor
|
|
L4_2 = L2_1.ActorAlias
|
|
L2_2 = L2_2(L3_2, L4_2)
|
|
if L2_2 ~= nil then
|
|
L4_2 = L2_2
|
|
L3_2 = L2_2.FinishQuestID
|
|
L5_2 = true
|
|
L6_2 = 2010119
|
|
L3_2(L4_2, L5_2, L6_2)
|
|
L4_2 = L2_2
|
|
L3_2 = L2_2.FinishQuestID
|
|
L5_2 = false
|
|
L6_2 = 2010120
|
|
L3_2(L4_2, L5_2, L6_2)
|
|
L3_2 = print
|
|
L4_2 = "Now Check Fail"
|
|
L3_2(L4_2)
|
|
end
|
|
end
|
|
elseif A1_2 == 21 then
|
|
L2_2 = print
|
|
L3_2 = "Now THREAT"
|
|
L2_2(L3_2)
|
|
L2_2 = actorMgr
|
|
L3_2 = L2_2
|
|
L2_2 = L2_2.GetActor
|
|
L4_2 = L2_1.ActorAlias
|
|
L2_2 = L2_2(L3_2, L4_2)
|
|
if L2_2 ~= nil then
|
|
L4_2 = L2_2
|
|
L3_2 = L2_2.FinishQuestID
|
|
L5_2 = true
|
|
L6_2 = 2010119
|
|
L3_2(L4_2, L5_2, L6_2)
|
|
L4_2 = L2_2
|
|
L3_2 = L2_2.FinishQuestID
|
|
L5_2 = false
|
|
L6_2 = 2010120
|
|
L3_2(L4_2, L5_2, L6_2)
|
|
end
|
|
L4_2 = A0_2
|
|
L3_2 = A0_2.GetQuestNpcActor
|
|
L5_2 = L7_1.GuardNPC
|
|
L3_2 = L3_2(L4_2, L5_2)
|
|
if L3_2 ~= nil then
|
|
end
|
|
elseif A1_2 == 23 then
|
|
L2_2 = print
|
|
L3_2 = "Now DECLARE"
|
|
L2_2(L3_2)
|
|
L2_2 = actorMgr
|
|
L3_2 = L2_2
|
|
L2_2 = L2_2.GetActor
|
|
L4_2 = L2_1.ActorAlias
|
|
L2_2 = L2_2(L3_2, L4_2)
|
|
if L2_2 ~= nil then
|
|
L4_2 = L2_2
|
|
L3_2 = L2_2.FinishQuestID
|
|
L5_2 = true
|
|
L6_2 = 2010119
|
|
L3_2(L4_2, L5_2, L6_2)
|
|
L4_2 = L2_2
|
|
L3_2 = L2_2.FinishQuestID
|
|
L5_2 = false
|
|
L6_2 = 2010120
|
|
L3_2(L4_2, L5_2, L6_2)
|
|
end
|
|
L4_2 = A0_2
|
|
L3_2 = A0_2.GetQuestNpcActor
|
|
L5_2 = L7_1.GuardNPC
|
|
L3_2 = L3_2(L4_2, L5_2)
|
|
if L3_2 ~= nil then
|
|
end
|
|
elseif A1_2 == 109 then
|
|
L2_2 = print
|
|
L3_2 = "Now FIGHT"
|
|
L2_2(L3_2)
|
|
L2_2 = actorMgr
|
|
L3_2 = L2_2
|
|
L2_2 = L2_2.GetActor
|
|
L4_2 = L2_1.ActorAlias
|
|
L2_2 = L2_2(L3_2, L4_2)
|
|
if L2_2 ~= nil then
|
|
L4_2 = L2_2
|
|
L3_2 = L2_2.FinishQuestID
|
|
L5_2 = false
|
|
L6_2 = 2010121
|
|
L3_2(L4_2, L5_2, L6_2)
|
|
end
|
|
L4_2 = A0_2
|
|
L3_2 = A0_2.GetQuestNpcActor
|
|
L5_2 = L7_1.GuardNPC
|
|
L3_2 = L3_2(L4_2, L5_2)
|
|
if L3_2 ~= nil then
|
|
end
|
|
elseif A1_2 == 51 then
|
|
L2_2 = print
|
|
L3_2 = "Now BRIBE 3 heart"
|
|
L2_2(L3_2)
|
|
L2_2 = L12_1
|
|
L2_2 = L2_2 + 3
|
|
L12_1 = L2_2
|
|
elseif A1_2 == 52 then
|
|
L2_2 = print
|
|
L3_2 = "Now BRIBE 2 heart"
|
|
L2_2(L3_2)
|
|
L2_2 = L12_1
|
|
L2_2 = L2_2 + 2
|
|
L12_1 = L2_2
|
|
elseif A1_2 == 53 then
|
|
L2_2 = print
|
|
L3_2 = "Now BRIBE 1 heart"
|
|
L2_2(L3_2)
|
|
L2_2 = L12_1
|
|
L2_2 = L2_2 + 1
|
|
L12_1 = L2_2
|
|
elseif A1_2 == 59 then
|
|
L2_2 = print
|
|
L3_2 = "Now Check"
|
|
L4_2 = L11_1
|
|
L2_2(L3_2, L4_2)
|
|
L2_2 = L12_1
|
|
if 5 <= L2_2 then
|
|
L2_2 = actorMgr
|
|
L3_2 = L2_2
|
|
L2_2 = L2_2.GetActor
|
|
L4_2 = L2_1.ActorAlias
|
|
L2_2 = L2_2(L3_2, L4_2)
|
|
if L2_2 ~= nil then
|
|
L4_2 = L2_2
|
|
L3_2 = L2_2.FinishQuestID
|
|
L5_2 = false
|
|
L6_2 = 2010129
|
|
L3_2(L4_2, L5_2, L6_2)
|
|
L4_2 = L2_2
|
|
L3_2 = L2_2.FinishQuestID
|
|
L5_2 = true
|
|
L6_2 = 2010130
|
|
L3_2(L4_2, L5_2, L6_2)
|
|
L3_2 = print
|
|
L4_2 = "Now Check Succ"
|
|
L3_2(L4_2)
|
|
end
|
|
else
|
|
L2_2 = actorMgr
|
|
L3_2 = L2_2
|
|
L2_2 = L2_2.GetActor
|
|
L4_2 = L2_1.ActorAlias
|
|
L2_2 = L2_2(L3_2, L4_2)
|
|
if L2_2 ~= nil then
|
|
L4_2 = L2_2
|
|
L3_2 = L2_2.FinishQuestID
|
|
L5_2 = true
|
|
L6_2 = 2010129
|
|
L3_2(L4_2, L5_2, L6_2)
|
|
L4_2 = L2_2
|
|
L3_2 = L2_2.FinishQuestID
|
|
L5_2 = false
|
|
L6_2 = 2010130
|
|
L3_2(L4_2, L5_2, L6_2)
|
|
L3_2 = print
|
|
L4_2 = "Now Check Fail"
|
|
L3_2(L4_2)
|
|
end
|
|
end
|
|
elseif A1_2 == 41 then
|
|
L2_2 = print
|
|
L3_2 = "Now THREAT"
|
|
L2_2(L3_2)
|
|
L2_2 = actorMgr
|
|
L3_2 = L2_2
|
|
L2_2 = L2_2.GetActor
|
|
L4_2 = L2_1.ActorAlias
|
|
L2_2 = L2_2(L3_2, L4_2)
|
|
if L2_2 ~= nil then
|
|
L4_2 = L2_2
|
|
L3_2 = L2_2.FinishQuestID
|
|
L5_2 = true
|
|
L6_2 = 2010129
|
|
L3_2(L4_2, L5_2, L6_2)
|
|
L4_2 = L2_2
|
|
L3_2 = L2_2.FinishQuestID
|
|
L5_2 = false
|
|
L6_2 = 2010130
|
|
L3_2(L4_2, L5_2, L6_2)
|
|
end
|
|
elseif A1_2 == 43 then
|
|
L2_2 = print
|
|
L3_2 = "Now DECLARE"
|
|
L2_2(L3_2)
|
|
L2_2 = actorMgr
|
|
L3_2 = L2_2
|
|
L2_2 = L2_2.GetActor
|
|
L4_2 = L2_1.ActorAlias
|
|
L2_2 = L2_2(L3_2, L4_2)
|
|
if L2_2 ~= nil then
|
|
L4_2 = L2_2
|
|
L3_2 = L2_2.FinishQuestID
|
|
L5_2 = true
|
|
L6_2 = 2010129
|
|
L3_2(L4_2, L5_2, L6_2)
|
|
L4_2 = L2_2
|
|
L3_2 = L2_2.FinishQuestID
|
|
L5_2 = false
|
|
L6_2 = 2010130
|
|
L3_2(L4_2, L5_2, L6_2)
|
|
end
|
|
elseif A1_2 == 119 then
|
|
L2_2 = print
|
|
L3_2 = "Now FIGHT"
|
|
L2_2(L3_2)
|
|
L2_2 = actorMgr
|
|
L3_2 = L2_2
|
|
L2_2 = L2_2.GetActor
|
|
L4_2 = L2_1.ActorAlias
|
|
L2_2 = L2_2(L3_2, L4_2)
|
|
if L2_2 ~= nil then
|
|
L4_2 = L2_2
|
|
L3_2 = L2_2.FinishQuestID
|
|
L5_2 = false
|
|
L6_2 = 2010131
|
|
L3_2(L4_2, L5_2, L6_2)
|
|
end
|
|
end
|
|
end
|
|
L1_1.InvokeOnInteraction = L17_1
|
|
function L17_1(A0_2)
|
|
local L1_2
|
|
end
|
|
L1_1.Start = L17_1
|
|
function L17_1(A0_2)
|
|
local L1_2
|
|
end
|
|
L1_1.OnDestroy = L17_1
|
|
return L1_1
|