mirror of
https://github.com/Koko-boya/Grasscutter_Resources
synced 2024-01-31 23:23:19 +08:00
778 lines
17 KiB
Lua
778 lines
17 KiB
Lua
local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1
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L0_1 = require
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L1_1 = "Actor/ActorCommon"
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L0_1(L1_1)
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L0_1 = require
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L1_1 = "Actor/Quest/QuestActorProxy"
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L0_1 = L0_1(L1_1)
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L1_1 = class
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L2_1 = "Quest20010"
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L3_1 = L0_1
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L1_1 = L1_1(L2_1, L3_1)
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L1_1.defaultAlias = "Quest20010"
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L2_1 = nil
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L3_1 = nil
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L4_1 = nil
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L5_1 = nil
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function L6_1(A0_2)
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local L1_2
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L1_2 = A0_2.clientData
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L2_1 = L1_2
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L1_2 = L2_1.NPCData
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L3_1 = L1_2
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L1_2 = L2_1.HiliData
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L4_1 = L1_2
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L1_2 = L2_1.PlayerData
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L5_1 = L1_2
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end
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L1_1.OnDataLoaded = L6_1
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function L6_1(A0_2)
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local L1_2, L2_2
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L1_2 = {}
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A0_2.subStartHandlers = L1_2
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L1_2 = A0_2.subStartHandlers
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L2_2 = A0_2.OnSubStart2001001
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L1_2["2001001"] = L2_2
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L1_2 = A0_2.subStartHandlers
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L2_2 = A0_2.OnSubStart2001002
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L1_2["2001002"] = L2_2
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L1_2 = A0_2.subStartHandlers
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L2_2 = A0_2.OnSubStart2001003
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L1_2["2001003"] = L2_2
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L1_2 = A0_2.subStartHandlers
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L2_2 = A0_2.OnSubStart2001004
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L1_2["2001004"] = L2_2
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L1_2 = A0_2.subStartHandlers
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L2_2 = A0_2.OnSubStart2001005
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L1_2["2001005"] = L2_2
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L1_2 = A0_2.subStartHandlers
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L2_2 = A0_2.OnSubStart2001006
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L1_2["2001006"] = L2_2
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L1_2 = A0_2.subStartHandlers
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L2_2 = A0_2.OnSubStart2001007
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L1_2["2001007"] = L2_2
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L1_2 = A0_2.subStartHandlers
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L2_2 = A0_2.OnSubStart2001008
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L1_2["2001008"] = L2_2
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L1_2 = A0_2.subStartHandlers
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L2_2 = A0_2.OnSubStart2001009
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L1_2["2001009"] = L2_2
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L1_2 = A0_2.subStartHandlers
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L2_2 = A0_2.OnSubStart2001010
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L1_2["2001010"] = L2_2
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L1_2 = A0_2.subStartHandlers
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L2_2 = A0_2.OnSubStart2001011
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L1_2["2001011"] = L2_2
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L1_2 = A0_2.subStartHandlers
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L2_2 = A0_2.OnSubStart2001012
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L1_2["2001012"] = L2_2
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L1_2 = A0_2.subStartHandlers
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L2_2 = A0_2.OnSubStart2001013
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L1_2["2001013"] = L2_2
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L1_2 = A0_2.subStartHandlers
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L2_2 = A0_2.OnSubStart2001014
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L1_2["2001014"] = L2_2
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L1_2 = A0_2.subStartHandlers
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L2_2 = A0_2.OnSubStart2001015
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L1_2["2001015"] = L2_2
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end
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L1_1.OnSubStartHandlerBuild = L6_1
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function L6_1(A0_2)
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local L1_2, L2_2
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L1_2 = {}
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A0_2.subFinishHandlers = L1_2
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L1_2 = A0_2.subFinishHandlers
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L2_2 = A0_2.OnSubFinish2001001
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L1_2["2001001"] = L2_2
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L1_2 = A0_2.subFinishHandlers
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L2_2 = A0_2.OnSubFinish2001002
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L1_2["2001002"] = L2_2
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L1_2 = A0_2.subFinishHandlers
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L2_2 = A0_2.OnSubFinish2001003
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L1_2["2001003"] = L2_2
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L1_2 = A0_2.subFinishHandlers
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L2_2 = A0_2.OnSubFinish2001004
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L1_2["2001004"] = L2_2
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L1_2 = A0_2.subFinishHandlers
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L2_2 = A0_2.OnSubFinish2001005
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L1_2["2001005"] = L2_2
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L1_2 = A0_2.subFinishHandlers
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L2_2 = A0_2.OnSubFinish2001006
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L1_2["2001006"] = L2_2
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L1_2 = A0_2.subFinishHandlers
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L2_2 = A0_2.OnSubFinish2001007
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L1_2["2001007"] = L2_2
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L1_2 = A0_2.subFinishHandlers
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L2_2 = A0_2.OnSubFinish2001008
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L1_2["2001008"] = L2_2
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L1_2 = A0_2.subFinishHandlers
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L2_2 = A0_2.OnSubFinish2001009
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L1_2["2001009"] = L2_2
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L1_2 = A0_2.subFinishHandlers
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L2_2 = A0_2.OnSubFinish2001010
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L1_2["2001010"] = L2_2
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L1_2 = A0_2.subFinishHandlers
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L2_2 = A0_2.OnSubFinish2001011
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L1_2["2001011"] = L2_2
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L1_2 = A0_2.subFinishHandlers
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L2_2 = A0_2.OnSubFinish2001012
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L1_2["2001012"] = L2_2
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L1_2 = A0_2.subFinishHandlers
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L2_2 = A0_2.OnSubFinish2001013
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L1_2["2001013"] = L2_2
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L1_2 = A0_2.subFinishHandlers
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L2_2 = A0_2.OnSubFinish2001014
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L1_2["2001014"] = L2_2
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L1_2 = A0_2.subFinishHandlers
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L2_2 = A0_2.OnSubFinish2001015
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L1_2["2001015"] = L2_2
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end
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L1_1.OnSubFinishHandlerBuild = L6_1
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function L6_1(A0_2)
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local L1_2, L2_2
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L1_2 = {}
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A0_2.subFailedHandlers = L1_2
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L1_2 = A0_2.subFailedHandlers
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L2_2 = A0_2.OnSubFailed2001001
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L1_2["2001001"] = L2_2
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L1_2 = A0_2.subFailedHandlers
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L2_2 = A0_2.OnSubFailed2001002
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L1_2["2001002"] = L2_2
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L1_2 = A0_2.subFailedHandlers
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L2_2 = A0_2.OnSubFailed2001003
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L1_2["2001003"] = L2_2
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L1_2 = A0_2.subFailedHandlers
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L2_2 = A0_2.OnSubFailed2001004
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L1_2["2001004"] = L2_2
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L1_2 = A0_2.subFailedHandlers
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L2_2 = A0_2.OnSubFailed2001005
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L1_2["2001005"] = L2_2
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L1_2 = A0_2.subFailedHandlers
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L2_2 = A0_2.OnSubFailed2001006
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L1_2["2001006"] = L2_2
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L1_2 = A0_2.subFailedHandlers
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L2_2 = A0_2.OnSubFailed2001007
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L1_2["2001007"] = L2_2
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L1_2 = A0_2.subFailedHandlers
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L2_2 = A0_2.OnSubFailed2001008
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L1_2["2001008"] = L2_2
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L1_2 = A0_2.subFailedHandlers
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L2_2 = A0_2.OnSubFailed2001009
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L1_2["2001009"] = L2_2
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L1_2 = A0_2.subFailedHandlers
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L2_2 = A0_2.OnSubFailed2001010
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L1_2["2001010"] = L2_2
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L1_2 = A0_2.subFailedHandlers
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L2_2 = A0_2.OnSubFailed2001011
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L1_2["2001011"] = L2_2
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L1_2 = A0_2.subFailedHandlers
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L2_2 = A0_2.OnSubFailed2001012
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L1_2["2001012"] = L2_2
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L1_2 = A0_2.subFailedHandlers
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L2_2 = A0_2.OnSubFailed2001013
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L1_2["2001013"] = L2_2
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L1_2 = A0_2.subFailedHandlers
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L2_2 = A0_2.OnSubFailed2001014
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L1_2["2001014"] = L2_2
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L1_2 = A0_2.subFailedHandlers
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L2_2 = A0_2.OnSubFailed2001015
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L1_2["2001015"] = L2_2
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end
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L1_1.OnSubFailedHandlerBuild = L6_1
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function L6_1(A0_2, A1_2, A2_2)
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local L3_2, L4_2, L5_2, L6_2, L7_2, L8_2
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L3_2 = actorMgr
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L4_2 = L3_2
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L3_2 = L3_2.GetActor
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L5_2 = L2_1.ActorAlias
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L3_2 = L3_2(L4_2, L5_2)
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if L3_2 ~= nil then
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L5_2 = L3_2
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L4_2 = L3_2.FinishQuestID
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L6_2 = false
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L7_2 = 2001002
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L4_2(L5_2, L6_2, L7_2)
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end
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L4_2 = actorMgr
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L5_2 = L4_2
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L4_2 = L4_2.GetQuestNpcActor
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L6_2 = L3_1.Npc
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L4_2 = L4_2(L5_2, L6_2)
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L6_2 = L4_2
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L5_2 = L4_2.Standby
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L5_2(L6_2)
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L6_2 = L4_2
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L5_2 = L4_2.DoFreeStateTrigger
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L5_2(L6_2)
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L6_2 = L4_2
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L5_2 = L4_2.TurnTo
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L7_2 = M
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L7_2 = L7_2.Euler2DirXZ
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L8_2 = L3_1.NPCDir3
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L7_2, L8_2 = L7_2(L8_2)
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L5_2(L6_2, L7_2, L8_2)
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end
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L1_1.FinishQuest02 = L6_1
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function L6_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2, L5_2, L6_2
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L2_2 = actorMgr
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L3_2 = L2_2
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L2_2 = L2_2.GetActor
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L4_2 = L2_1.ActorAlias
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L2_2 = L2_2(L3_2, L4_2)
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if L2_2 ~= nil then
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L4_2 = L2_2
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L3_2 = L2_2.FinishQuestID
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L5_2 = false
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L6_2 = 2001007
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L3_2(L4_2, L5_2, L6_2)
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end
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end
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L1_1.FinishQuest07 = L6_1
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function L6_1(A0_2)
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local L1_2, L2_2, L3_2, L4_2, L5_2
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L2_2 = A0_2
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L1_2 = A0_2.TransmitPlayer
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L3_2 = 3
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L4_2 = L5_1.PlayerPos
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L5_2 = L5_1.PlayerDir
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L1_2(L2_2, L3_2, L4_2, L5_2)
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L2_2 = A0_2
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L1_2 = A0_2.CreateQuestNpc
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L3_2 = quest
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L4_2 = L3_1.NpcID
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L5_2 = 1
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L1_2(L2_2, L3_2, L4_2, L5_2)
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L2_2 = A0_2
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L1_2 = A0_2.GetQuestNpcActor
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L3_2 = L3_1.Npc
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L1_2 = L1_2(L2_2, L3_2)
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L3_2 = L1_2
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L2_2 = L1_2.Standby
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L2_2(L3_2)
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L3_2 = A0_2
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L2_2 = A0_2.RequestInteraction
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L4_2 = L1_2
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L2_2(L3_2, L4_2)
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L2_2 = print
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L3_2 = "force dialogue"
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L2_2(L3_2)
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end
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L1_1.CreateNPC = L6_1
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function L6_1(A0_2)
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local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2
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L2_2 = A0_2
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L1_2 = A0_2.ShowBlackScreen
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L3_2 = 0.5
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L4_2 = 1
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L5_2 = 0.5
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function L6_2(A0_3, A1_3)
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local L2_3, L3_3, L4_3, L5_3
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L3_3 = A1_3
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L2_3 = A1_3.GetQuestNpcActor
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L4_3 = L4_1.Npc
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L2_3 = L2_3(L3_3, L4_3)
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if L2_3 ~= nil then
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L4_3 = L2_3
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L3_3 = L2_3.Destroy
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L5_3 = false
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L3_3(L4_3, L5_3)
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end
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end
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L1_2(L2_2, L3_2, L4_2, L5_2, L6_2)
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end
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L1_1.DestroyHili = L6_1
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function L6_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2, L5_2, L6_2
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L3_2 = A0_2
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L2_2 = A0_2.CreateQuestNpc
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L4_2 = A1_2
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L5_2 = L3_1.NpcID
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L6_2 = 1
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L2_2(L3_2, L4_2, L5_2, L6_2)
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L3_2 = A0_2
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L2_2 = A0_2.CreateQuestNpc
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L4_2 = A1_2
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L5_2 = L4_1.NpcID
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L6_2 = 2
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L2_2(L3_2, L4_2, L5_2, L6_2)
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L3_2 = A0_2
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L2_2 = A0_2.GetQuestNpcActor
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L4_2 = L3_1.Npc
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L2_2 = L2_2(L3_2, L4_2)
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L4_2 = A0_2
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L3_2 = A0_2.GetQuestNpcActor
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L5_2 = L4_1.Npc
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L3_2 = L3_2(L4_2, L5_2)
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L5_2 = L2_2
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L4_2 = L2_2.Standby
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L4_2(L5_2)
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L5_2 = L2_2
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L4_2 = L2_2.DoFreeStateTrigger
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L4_2(L5_2)
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L5_2 = L3_2
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L4_2 = L3_2.Standby
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L4_2(L5_2)
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L5_2 = L3_2
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L4_2 = L3_2.DoFreeStateTrigger
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L4_2(L5_2)
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end
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L1_1.OnSubStart2001009 = L6_1
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function L6_1(A0_2, A1_2)
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end
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L1_1.OnSubStart2001001 = L6_1
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function L6_1(A0_2, A1_2)
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end
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L1_1.OnSubFinish2001001 = L6_1
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function L6_1(A0_2, A1_2)
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end
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L1_1.OnSubFailed2001001 = L6_1
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function L6_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
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L2_2 = actorMgr
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L3_2 = L2_2
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L2_2 = L2_2.CreateActorWithPos
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L4_2 = "Q20010trigger01"
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L5_2 = "Actor/Gadget/Q20010Trigger"
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L6_2 = 70900002
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L7_2 = 0
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L8_2 = sceneData
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L9_2 = L8_2
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L8_2 = L8_2.GetDummyPoint
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L10_2 = 3
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L11_2 = "Q20010Region"
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L8_2 = L8_2(L9_2, L10_2, L11_2)
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L8_2 = L8_2.pos
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L9_2 = sceneData
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L10_2 = L9_2
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L9_2 = L9_2.GetDummyPoint
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L11_2 = 3
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L12_2 = "Q20010Region"
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L9_2 = L9_2(L10_2, L11_2, L12_2)
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L9_2 = L9_2.rot
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L10_2 = true
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L11_2 = false
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L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2)
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L3_2 = A0_2
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L2_2 = A0_2.GetQuestNpcActor
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L4_2 = L3_1.Npc
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L2_2 = L2_2(L3_2, L4_2)
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L4_2 = L2_2
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L3_2 = L2_2.RunToRouteTask
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L5_2 = L2_1.RoutePoints
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function L6_2(A0_3, A1_3)
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local L2_3, L3_3, L4_3, L5_3, L6_3
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L2_3 = actorMgr
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L3_3 = L2_3
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L2_3 = L2_3.GetActor
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L4_3 = L2_1.ActorAlias
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L2_3 = L2_3(L3_3, L4_3)
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if L2_3 ~= nil then
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L4_3 = L2_3
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L3_3 = L2_3.FinishQuestID
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L5_3 = false
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L6_3 = 2001002
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L3_3(L4_3, L5_3, L6_3)
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end
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L3_3 = L2_2
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L4_3 = L3_3
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L3_3 = L3_3.Standby
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L3_3(L4_3)
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L3_3 = L2_2
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L4_3 = L3_3
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L3_3 = L3_3.TurnTo
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L5_3 = M
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L5_3 = L5_3.Euler2DirXZ
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L6_3 = L3_1.NPCDir3
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L5_3, L6_3 = L5_3(L6_3)
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L3_3(L4_3, L5_3, L6_3)
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end
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L3_2(L4_2, L5_2, L6_2)
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end
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L1_1.OnSubStart2001002 = L6_1
|
|
function L6_1(A0_2, A1_2)
|
|
end
|
|
L1_1.OnSubFinish2001002 = L6_1
|
|
function L6_1(A0_2, A1_2)
|
|
local L2_2, L3_2, L4_2, L5_2
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.DestroyQuestNpcActor
|
|
L4_2 = L3_1.Npc
|
|
L5_2 = 3
|
|
L2_2(L3_2, L4_2, L5_2)
|
|
end
|
|
L1_1.OnSubFailed2001002 = L6_1
|
|
function L6_1(A0_2, A1_2)
|
|
end
|
|
L1_1.OnSubStart2001003 = L6_1
|
|
function L6_1(A0_2, A1_2)
|
|
end
|
|
L1_1.OnSubFinish2001003 = L6_1
|
|
function L6_1(A0_2, A1_2)
|
|
end
|
|
L1_1.OnSubFailed2001003 = L6_1
|
|
function L6_1(A0_2, A1_2)
|
|
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
|
|
L2_2 = math
|
|
L2_2 = L2_2.random
|
|
L3_2 = 1
|
|
L4_2 = 100
|
|
L2_2 = L2_2(L3_2, L4_2)
|
|
if 1 <= L2_2 and L2_2 <= 50 then
|
|
L3_2 = actorMgr
|
|
L4_2 = L3_2
|
|
L3_2 = L3_2.GetActor
|
|
L5_2 = L2_1.ActorAlias
|
|
L3_2 = L3_2(L4_2, L5_2)
|
|
if L3_2 ~= nil then
|
|
L5_2 = L3_2
|
|
L4_2 = L3_2.FinishQuestID
|
|
L6_2 = false
|
|
L7_2 = 2001012
|
|
L4_2(L5_2, L6_2, L7_2)
|
|
L5_2 = L3_2
|
|
L4_2 = L3_2.FinishQuestID
|
|
L6_2 = true
|
|
L7_2 = 2001013
|
|
L4_2(L5_2, L6_2, L7_2)
|
|
end
|
|
elseif 50 < L2_2 and L2_2 <= 100 then
|
|
L3_2 = actorMgr
|
|
L4_2 = L3_2
|
|
L3_2 = L3_2.GetActor
|
|
L5_2 = L2_1.ActorAlias
|
|
L3_2 = L3_2(L4_2, L5_2)
|
|
if L3_2 ~= nil then
|
|
L5_2 = L3_2
|
|
L4_2 = L3_2.FinishQuestID
|
|
L6_2 = false
|
|
L7_2 = 2001013
|
|
L4_2(L5_2, L6_2, L7_2)
|
|
L5_2 = L3_2
|
|
L4_2 = L3_2.FinishQuestID
|
|
L6_2 = true
|
|
L7_2 = 2001012
|
|
L4_2(L5_2, L6_2, L7_2)
|
|
end
|
|
end
|
|
end
|
|
L1_1.OnSubStart2001008 = L6_1
|
|
function L6_1(A0_2, A1_2)
|
|
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
|
|
L2_2 = print
|
|
L3_2 = "08 finish"
|
|
L2_2(L3_2)
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.ShowBlackScreen
|
|
L4_2 = 0.5
|
|
L5_2 = 1
|
|
L6_2 = 0.5
|
|
function L7_2()
|
|
local L0_3, L1_3, L2_3, L3_3, L4_3
|
|
L0_3 = A0_2
|
|
L1_3 = L0_3
|
|
L0_3 = L0_3.TransmitPlayerById
|
|
L2_3 = A1_2
|
|
L3_3 = 1
|
|
L0_3(L1_3, L2_3, L3_3)
|
|
L0_3 = A0_2
|
|
L1_3 = L0_3
|
|
L0_3 = L0_3.CreateQuestNpc
|
|
L2_3 = A1_2
|
|
L3_3 = L3_1.NpcID
|
|
L4_3 = 1
|
|
L0_3(L1_3, L2_3, L3_3, L4_3)
|
|
L0_3 = A0_2
|
|
L1_3 = L0_3
|
|
L0_3 = L0_3.RequestInteractionForceAlias
|
|
L2_3 = "Npc2002520010"
|
|
L0_3(L1_3, L2_3)
|
|
L0_3 = print
|
|
L1_3 = "force dialogue"
|
|
L0_3(L1_3)
|
|
end
|
|
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2)
|
|
end
|
|
L1_1.OnSubFinish2001008 = L6_1
|
|
function L6_1(A0_2, A1_2)
|
|
end
|
|
L1_1.OnSubStart2001004 = L6_1
|
|
function L6_1(A0_2, A1_2)
|
|
local L2_2, L3_2, L4_2
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.ActionSafeCall
|
|
function L4_2()
|
|
local L0_3, L1_3, L2_3, L3_3, L4_3, L5_3
|
|
L0_3 = A0_2
|
|
L1_3 = L0_3
|
|
L0_3 = L0_3.ShowBlackScreen
|
|
L2_3 = 0.5
|
|
L3_3 = 1
|
|
L4_3 = 0.5
|
|
function L5_3()
|
|
local L0_4, L1_4, L2_4, L3_4
|
|
L0_4 = A0_2
|
|
L1_4 = L0_4
|
|
L0_4 = L0_4.GetQuestNpcActor
|
|
L2_4 = L4_1.Npc
|
|
L0_4 = L0_4(L1_4, L2_4)
|
|
if L0_4 ~= nil then
|
|
L2_4 = L0_4
|
|
L1_4 = L0_4.Destroy
|
|
L3_4 = false
|
|
L1_4(L2_4, L3_4)
|
|
end
|
|
end
|
|
L0_3(L1_3, L2_3, L3_3, L4_3, L5_3)
|
|
end
|
|
L2_2(L3_2, L4_2)
|
|
end
|
|
L1_1.OnSubFinish2001004 = L6_1
|
|
function L6_1(A0_2, A1_2)
|
|
end
|
|
L1_1.OnSubFailed2001004 = L6_1
|
|
function L6_1(A0_2, A1_2)
|
|
local L2_2, L3_2, L4_2, L5_2
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.CallDelay
|
|
L4_2 = 0.8
|
|
function L5_2()
|
|
local L0_3, L1_3, L2_3, L3_3, L4_3
|
|
L0_3 = actorMgr
|
|
L1_3 = L0_3
|
|
L0_3 = L0_3.GetActor
|
|
L2_3 = L2_1.ActorAlias
|
|
L0_3 = L0_3(L1_3, L2_3)
|
|
if L0_3 ~= nil then
|
|
L2_3 = L0_3
|
|
L1_3 = L0_3.FinishQuestID
|
|
L3_3 = false
|
|
L4_3 = 2001007
|
|
L1_3(L2_3, L3_3, L4_3)
|
|
end
|
|
end
|
|
L2_2(L3_2, L4_2, L5_2)
|
|
end
|
|
L1_1.OnSubStart2001007 = L6_1
|
|
function L6_1(A0_2, A1_2)
|
|
local L2_2, L3_2, L4_2
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.ActionSafeCall
|
|
function L4_2()
|
|
local L0_3, L1_3, L2_3, L3_3, L4_3, L5_3
|
|
L0_3 = A0_2
|
|
L1_3 = L0_3
|
|
L0_3 = L0_3.ShowBlackScreen
|
|
L2_3 = 0.5
|
|
L3_3 = 1
|
|
L4_3 = 0.5
|
|
function L5_3()
|
|
local L0_4, L1_4, L2_4, L3_4
|
|
L0_4 = A0_2
|
|
L1_4 = L0_4
|
|
L0_4 = L0_4.GetQuestNpcActor
|
|
L2_4 = L4_1.Npc
|
|
L0_4 = L0_4(L1_4, L2_4)
|
|
if L0_4 ~= nil then
|
|
L2_4 = L0_4
|
|
L1_4 = L0_4.Destroy
|
|
L3_4 = false
|
|
L1_4(L2_4, L3_4)
|
|
end
|
|
end
|
|
L0_3(L1_3, L2_3, L3_3, L4_3, L5_3)
|
|
end
|
|
L2_2(L3_2, L4_2)
|
|
L2_2 = print
|
|
L3_2 = "destroy hili npc"
|
|
L2_2(L3_2)
|
|
end
|
|
L1_1.OnSubFinish2001007 = L6_1
|
|
function L6_1(A0_2, A1_2)
|
|
local L2_2, L3_2, L4_2, L5_2, L6_2
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.NarratorOnlyTask
|
|
L4_2 = L2_1.NarratorData
|
|
L4_2 = L4_2.Story1
|
|
L2_2(L3_2, L4_2)
|
|
L2_2 = actorMgr
|
|
L3_2 = L2_2
|
|
L2_2 = L2_2.GetActor
|
|
L4_2 = L2_1.ActorAlias
|
|
L2_2 = L2_2(L3_2, L4_2)
|
|
if L2_2 ~= nil then
|
|
L4_2 = L2_2
|
|
L3_2 = L2_2.FinishQuestID
|
|
L5_2 = true
|
|
L6_2 = 2001008
|
|
L3_2(L4_2, L5_2, L6_2)
|
|
end
|
|
L4_2 = A0_2
|
|
L3_2 = A0_2.GetQuestNpcActor
|
|
L5_2 = L4_1.Npc
|
|
L3_2 = L3_2(L4_2, L5_2)
|
|
if L3_2 ~= nil then
|
|
L5_2 = L3_2
|
|
L4_2 = L3_2.Destroy
|
|
L6_2 = false
|
|
L4_2(L5_2, L6_2)
|
|
end
|
|
L4_2 = print
|
|
L5_2 = "destroy hili npc"
|
|
L4_2(L5_2)
|
|
end
|
|
L1_1.OnSubFinish2001010 = L6_1
|
|
function L6_1(A0_2, A1_2)
|
|
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2
|
|
L2_2 = actorMgr
|
|
L3_2 = L2_2
|
|
L2_2 = L2_2.GetActor
|
|
L4_2 = L2_1.ActorAlias
|
|
L2_2 = L2_2(L3_2, L4_2)
|
|
if L2_2 ~= nil then
|
|
L4_2 = L2_2
|
|
L3_2 = L2_2.FinishQuestID
|
|
L5_2 = true
|
|
L6_2 = 2001010
|
|
L3_2(L4_2, L5_2, L6_2)
|
|
end
|
|
L4_2 = A0_2
|
|
L3_2 = A0_2.GetQuestNpcActor
|
|
L5_2 = L3_1.Npc
|
|
L3_2 = L3_2(L4_2, L5_2)
|
|
L5_2 = L3_2
|
|
L4_2 = L3_2.Standby
|
|
L4_2(L5_2)
|
|
L5_2 = L3_2
|
|
L4_2 = L3_2.DoFreeStyle
|
|
L6_2 = 1070
|
|
L4_2(L5_2, L6_2)
|
|
L5_2 = A0_2
|
|
L4_2 = A0_2.CreateSpeechBubbleTask
|
|
L6_2 = L3_1.NpcID
|
|
L7_2 = 200080501
|
|
L8_2 = 2
|
|
L9_2 = true
|
|
L10_2 = 1
|
|
L11_2 = 2
|
|
L4_2(L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2)
|
|
end
|
|
L1_1.OnSubStart2001005 = L6_1
|
|
function L6_1(A0_2, A1_2)
|
|
end
|
|
L1_1.OnSubFinish2001005 = L6_1
|
|
function L6_1(A0_2, A1_2)
|
|
local L2_2, L3_2, L4_2
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.GetQuestNpcActor
|
|
L4_2 = L3_1.Npc
|
|
L2_2 = L2_2(L3_2, L4_2)
|
|
L4_2 = L2_2
|
|
L3_2 = L2_2.DoFreeStateTrigger
|
|
L3_2(L4_2)
|
|
L4_2 = L2_2
|
|
L3_2 = L2_2.Standby
|
|
L3_2(L4_2)
|
|
L4_2 = A0_2
|
|
L3_2 = A0_2.ClearSpeechBubbleTask
|
|
L3_2(L4_2)
|
|
end
|
|
L1_1.OnSubStart2001006 = L6_1
|
|
function L6_1(A0_2, A1_2)
|
|
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.GetQuestNpcActor
|
|
L4_2 = L3_1.Npc
|
|
L2_2 = L2_2(L3_2, L4_2)
|
|
L4_2 = L2_2
|
|
L3_2 = L2_2.WalkToRouteTask
|
|
L5_2 = L2_1.RoutePoints1
|
|
function L6_2(A0_3, A1_3)
|
|
local L2_3, L3_3, L4_3, L5_3
|
|
L3_3 = A0_3
|
|
L2_3 = A0_3.DestroyWithDither
|
|
L4_3 = false
|
|
L5_3 = 1
|
|
L2_3(L3_3, L4_3, L5_3)
|
|
end
|
|
function L7_2(A0_3, A1_3)
|
|
local L2_3, L3_3, L4_3
|
|
L2_3 = L2_2
|
|
L3_3 = L2_3
|
|
L2_3 = L2_3.Standby
|
|
L4_3 = true
|
|
L2_3(L3_3, L4_3)
|
|
end
|
|
L3_2(L4_2, L5_2, L6_2, L7_2)
|
|
end
|
|
L1_1.OnSubFinish2001006 = L6_1
|
|
function L6_1(A0_2, A1_2)
|
|
local L2_2, L3_2, L4_2, L5_2
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.GetQuestNpcActor
|
|
L4_2 = L4_1.Npc
|
|
L2_2 = L2_2(L3_2, L4_2)
|
|
L4_2 = L2_2
|
|
L3_2 = L2_2.DoFreeStyle
|
|
L5_2 = 1
|
|
L3_2(L4_2, L5_2)
|
|
end
|
|
L1_1.OnSubStart2001015 = L6_1
|
|
function L6_1(A0_2, A1_2)
|
|
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.GetQuestNpcActor
|
|
L4_2 = L3_1.Npc
|
|
L2_2 = L2_2(L3_2, L4_2)
|
|
L4_2 = L2_2
|
|
L3_2 = L2_2.WalkToRouteTask
|
|
L5_2 = L2_1.RoutePoints1
|
|
function L6_2(A0_3, A1_3)
|
|
local L2_3, L3_3, L4_3, L5_3
|
|
L3_3 = A0_3
|
|
L2_3 = A0_3.DestroyWithDither
|
|
L4_3 = false
|
|
L5_3 = 1
|
|
L2_3(L3_3, L4_3, L5_3)
|
|
end
|
|
function L7_2(A0_3, A1_3)
|
|
local L2_3, L3_3, L4_3
|
|
L2_3 = L2_2
|
|
L3_3 = L2_3
|
|
L2_3 = L2_3.Standby
|
|
L4_3 = true
|
|
L2_3(L3_3, L4_3)
|
|
end
|
|
L3_2(L4_2, L5_2, L6_2, L7_2)
|
|
L4_2 = A0_2
|
|
L3_2 = A0_2.GetQuestNpcActor
|
|
L5_2 = L4_1.Npc
|
|
L3_2 = L3_2(L4_2, L5_2)
|
|
L5_2 = L3_2
|
|
L4_2 = L3_2.DoFreeStyle
|
|
L6_2 = 1
|
|
L4_2(L5_2, L6_2)
|
|
end
|
|
L1_1.OnSubFinish2001015 = L6_1
|
|
function L6_1(A0_2, A1_2)
|
|
local L2_2, L3_2, L4_2, L5_2, L6_2
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.GetQuestNpcActor
|
|
L4_2 = L4_1.Npc
|
|
L2_2 = L2_2(L3_2, L4_2)
|
|
L4_2 = L2_2
|
|
L3_2 = L2_2.Destroy
|
|
L5_2 = false
|
|
L3_2(L4_2, L5_2)
|
|
L4_2 = A0_2
|
|
L3_2 = A0_2.GetQuestNpcActor
|
|
L5_2 = L3_1.Npc
|
|
L3_2 = L3_2(L4_2, L5_2)
|
|
L5_2 = L3_2
|
|
L4_2 = L3_2.Destroy
|
|
L6_2 = false
|
|
L4_2(L5_2, L6_2)
|
|
end
|
|
L1_1.OnMainCanceled = L6_1
|
|
return L1_1
|