2022-04-29 16:40:51 +02:00

813 lines
17 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1
L0_1 = require
L1_1 = "Actor/ActorCommon"
L0_1(L1_1)
L0_1 = require
L1_1 = "Actor/Quest/QuestActorProxy"
L0_1 = L0_1(L1_1)
L1_1 = class
L2_1 = "Quest20006"
L3_1 = L0_1
L1_1 = L1_1(L2_1, L3_1)
L1_1.defaultAlias = "Quest20006"
L2_1 = 180
L3_1 = 1
L4_1 = nil
L5_1 = nil
L6_1 = nil
function L7_1(A0_2)
local L1_2
L1_2 = A0_2.clientData
L4_1 = L1_2
L1_2 = L4_1.SubIDs
L5_1 = L1_2
L1_2 = L4_1.NPCData
L6_1 = L1_2
end
L1_1.OnDataLoaded = L7_1
function L7_1(A0_2)
local L1_2, L2_2
L1_2 = {}
A0_2.subStartHandlers = L1_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart2000601
L1_2["2000601"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart2000602
L1_2["2000602"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart2000603
L1_2["2000603"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart2000604
L1_2["2000604"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart2000605
L1_2["2000605"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart2000606
L1_2["2000606"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart2000607
L1_2["2000607"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart2000608
L1_2["2000608"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart2000609
L1_2["2000609"] = L2_2
L1_2 = A0_2.subStartHandlers
L2_2 = A0_2.OnSubStart2000610
L1_2["2000610"] = L2_2
end
L1_1.OnSubStartHandlerBuild = L7_1
function L7_1(A0_2)
local L1_2, L2_2
L1_2 = {}
A0_2.subFinishHandlers = L1_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish2000601
L1_2["2000601"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish2000602
L1_2["2000602"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish2000603
L1_2["2000603"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish2000604
L1_2["2000604"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish2000605
L1_2["2000605"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish2000606
L1_2["2000606"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish2000607
L1_2["2000607"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish2000608
L1_2["2000608"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish2000609
L1_2["2000609"] = L2_2
L1_2 = A0_2.subFinishHandlers
L2_2 = A0_2.OnSubFinish2000610
L1_2["2000610"] = L2_2
end
L1_1.OnSubFinishHandlerBuild = L7_1
function L7_1(A0_2)
local L1_2, L2_2
L1_2 = {}
A0_2.subFailedHandlers = L1_2
L1_2 = A0_2.subFailedHandlers
L2_2 = A0_2.OnSubFailed2000601
L1_2["2000601"] = L2_2
L1_2 = A0_2.subFailedHandlers
L2_2 = A0_2.OnSubFailed2000602
L1_2["2000602"] = L2_2
L1_2 = A0_2.subFailedHandlers
L2_2 = A0_2.OnSubFailed2000603
L1_2["2000603"] = L2_2
L1_2 = A0_2.subFailedHandlers
L2_2 = A0_2.OnSubFailed2000604
L1_2["2000604"] = L2_2
L1_2 = A0_2.subFailedHandlers
L2_2 = A0_2.OnSubFailed2000605
L1_2["2000605"] = L2_2
L1_2 = A0_2.subFailedHandlers
L2_2 = A0_2.OnSubFailed2000606
L1_2["2000606"] = L2_2
L1_2 = A0_2.subFailedHandlers
L2_2 = A0_2.OnSubFailed2000607
L1_2["2000607"] = L2_2
L1_2 = A0_2.subFailedHandlers
L2_2 = A0_2.OnSubFailed2000608
L1_2["2000608"] = L2_2
L1_2 = A0_2.subFailedHandlers
L2_2 = A0_2.OnSubFailed2000609
L1_2["2000609"] = L2_2
L1_2 = A0_2.subFailedHandlers
L2_2 = A0_2.OnSubFailed2000610
L1_2["2000610"] = L2_2
end
L1_1.OnSubFailedHandlerBuild = L7_1
function L7_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2
L1_2 = print
L2_2 = "StartCount"
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.CountDownUIStart
L3_2 = L2_1
L4_2 = 20
L5_2 = 3
L1_2(L2_2, L3_2, L4_2, L5_2)
L2_2 = A0_2
L1_2 = A0_2.CallDelay
L3_2 = L2_1
L3_2 = L3_2 + 4
L4_2 = A0_2.CountDown
L1_2(L2_2, L3_2, L4_2)
end
L1_1.StartCount = L7_1
function L7_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2
L1_2 = print
L2_2 = "CountDown Finished"
L1_2(L2_2)
L1_2 = L3_1
if L1_2 == 1 then
L2_2 = A0_2
L1_2 = A0_2.ShowPaimonDoWay1
L1_2(L2_2)
L1_2 = 0
L3_1 = L1_2
end
L1_2 = actorMgr
L2_2 = L1_2
L1_2 = L1_2.GetActor
L3_2 = L4_1.ActorAlias
L1_2 = L1_2(L2_2, L3_2)
if L1_2 ~= nil then
L2_2 = print
L3_2 = "deliver fail"
L2_2(L3_2)
L3_2 = L1_2
L2_2 = L1_2.FinishQuestID
L4_2 = true
L5_2 = 2000603
L2_2(L3_2, L4_2, L5_2)
end
end
L1_1.CountDown = L7_1
function L7_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2
L1_2 = A0_2.clientData
L1_2 = L1_2.PaimonData
L2_2 = actorUtils
L2_2 = L2_2.GetAvatarPos
L2_2 = L2_2()
L3_2 = actorUtils
L3_2 = L3_2.GetAvatarForward
L3_2 = L3_2()
L4_2 = 1.5
L5_2 = print
L6_2 = L3_2.x
L7_2 = ","
L8_2 = L3_2.y
L9_2 = ","
L10_2 = L3_2.z
L6_2 = L6_2 .. L7_2 .. L8_2 .. L9_2 .. L10_2
L5_2(L6_2)
L5_2 = L2_2.x
L6_2 = L3_2.x
L6_2 = L6_2 * L4_2
L5_2 = L5_2 + L6_2
L5_2 = L5_2 + 0.7
L2_2.x = L5_2
L5_2 = L2_2.z
L6_2 = L3_2.z
L6_2 = L6_2 * L4_2
L5_2 = L5_2 + L6_2
L5_2 = L5_2 - 0.7
L2_2.z = L5_2
L5_2 = L3_2
L6_2 = L5_2.x
L6_2 = L6_2 * -1
L5_2.x = L6_2
L6_2 = L5_2.z
L6_2 = L6_2 * -1
L5_2.z = L6_2
L7_2 = A0_2
L6_2 = A0_2.CreateQuestNpcByIdWithPos
L8_2 = 2000604
L9_2 = L1_2.PaimonID
L10_2 = 1
L11_2 = L2_2
L12_2 = M
L12_2 = L12_2.Dir2Euler
L13_2 = L5_2
L12_2, L13_2 = L12_2(L13_2)
L6_2(L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2)
L6_2 = globalActor
L7_2 = L6_2
L6_2 = L6_2.EnablePlayerInput
L8_2 = false
L6_2(L7_2, L8_2)
L7_2 = A0_2
L6_2 = A0_2.GetQuestNpcActor
L8_2 = L4_1.PaimonData
L8_2 = L8_2.Paimon
L6_2 = L6_2(L7_2, L8_2)
L8_2 = L6_2
L7_2 = L6_2.AirModeOn
L7_2(L8_2)
L8_2 = L6_2
L7_2 = L6_2.AddPriorityInter
L9_2 = InterTimingType
L9_2 = L9_2.BTN
L10_2 = L4_1.InterData
L10_2 = L10_2.NoReplyInter1
L7_2(L8_2, L9_2, L10_2)
L8_2 = A0_2
L7_2 = A0_2.CallDelay
L9_2 = 1
function L10_2(A0_3)
local L1_3, L2_3, L3_3
L2_3 = A0_3
L1_3 = A0_3.RequestInteraction
L3_3 = L4_1.PaimonData
L3_3 = L3_3.Paimon
L1_3(L2_3, L3_3)
end
L7_2(L8_2, L9_2, L10_2)
L8_2 = A0_2
L7_2 = A0_2.CallDelay
L9_2 = 3
L10_2 = A0_2.PaimonVanish
L7_2(L8_2, L9_2, L10_2)
end
L1_1.ShowPaimonDoWay1 = L7_1
function L7_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2
L1_2 = A0_2.clientData
L1_2 = L1_2.PaimonData
L2_2 = actorUtils
L2_2 = L2_2.GetAvatarPos
L2_2 = L2_2()
L3_2 = actorUtils
L3_2 = L3_2.GetAvatarForward
L3_2 = L3_2()
L4_2 = 1.5
L5_2 = print
L6_2 = L3_2.x
L7_2 = ","
L8_2 = L3_2.y
L9_2 = ","
L10_2 = L3_2.z
L6_2 = L6_2 .. L7_2 .. L8_2 .. L9_2 .. L10_2
L5_2(L6_2)
L5_2 = L2_2.x
L6_2 = L3_2.x
L6_2 = L6_2 * L4_2
L5_2 = L5_2 + L6_2
L5_2 = L5_2 + 0.7
L2_2.x = L5_2
L5_2 = L2_2.z
L6_2 = L3_2.z
L6_2 = L6_2 * L4_2
L5_2 = L5_2 + L6_2
L5_2 = L5_2 - 0.7
L2_2.z = L5_2
L5_2 = L3_2
L6_2 = L5_2.x
L6_2 = L6_2 * -1
L5_2.x = L6_2
L6_2 = L5_2.z
L6_2 = L6_2 * -1
L5_2.z = L6_2
L7_2 = A0_2
L6_2 = A0_2.CreateQuestNpcByIdWithPos
L8_2 = 2000604
L9_2 = L1_2.PaimonID
L10_2 = 1
L11_2 = L2_2
L12_2 = M
L12_2 = L12_2.Dir2Euler
L13_2 = L5_2
L12_2, L13_2 = L12_2(L13_2)
L6_2(L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2)
L6_2 = globalActor
L7_2 = L6_2
L6_2 = L6_2.EnablePlayerInput
L8_2 = false
L6_2(L7_2, L8_2)
L7_2 = A0_2
L6_2 = A0_2.GetQuestNpcActor
L8_2 = L4_1.PaimonData
L8_2 = L8_2.Paimon
L9_2 = 20006
L6_2 = L6_2(L7_2, L8_2, L9_2)
L8_2 = L6_2
L7_2 = L6_2.AirModeOn
L7_2(L8_2)
L8_2 = L6_2
L7_2 = L6_2.AddPriorityInter
L9_2 = InterTimingType
L9_2 = L9_2.BTN
L10_2 = L4_1.InterData
L10_2 = L10_2.NoReplyInter2
L7_2(L8_2, L9_2, L10_2)
L8_2 = A0_2
L7_2 = A0_2.CallDelay
L9_2 = 1
function L10_2(A0_3)
local L1_3, L2_3, L3_3
L2_3 = A0_3
L1_3 = A0_3.RequestInteraction
L3_3 = L4_1.PaimonData
L3_3 = L3_3.Paimon
L1_3(L2_3, L3_3)
end
L7_2(L8_2, L9_2, L10_2)
L8_2 = A0_2
L7_2 = A0_2.CallDelay
L9_2 = 3
L10_2 = A0_2.PaimonVanish
L7_2(L8_2, L9_2, L10_2)
end
L1_1.ShowPaimonDoWay2 = L7_1
function L7_1(A0_2)
local L1_2, L2_2, L3_2, L4_2
L2_2 = A0_2
L1_2 = A0_2.GetQuestNpcActor
L3_2 = L4_1.PaimonData
L3_2 = L3_2.Paimon
L1_2 = L1_2(L2_2, L3_2)
L3_2 = L1_2
L2_2 = L1_2.ClearPriorityInter
L4_2 = InterTimingType
L4_2 = L4_2.BTN
L2_2(L3_2, L4_2)
if L1_2 ~= nil then
L3_2 = L1_2
L2_2 = L1_2.DestroyWithDisappear
L4_2 = false
L2_2(L3_2, L4_2)
end
L2_2 = globalActor
L3_2 = L2_2
L2_2 = L2_2.EnablePlayerInput
L4_2 = true
L2_2(L3_2, L4_2)
end
L1_1.PaimonVanish = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "01 start"
L2_2(L3_2)
end
L1_1.OnSubStart2000601 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "01 finish"
L2_2(L3_2)
end
L1_1.OnSubFinish2000601 = L7_1
function L7_1(A0_2, A1_2)
end
L1_1.OnSubFailed2000601 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "02 start"
L2_2(L3_2)
L2_2 = 1
L3_1 = L2_2
end
L1_1.OnSubStart2000602 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.NpcID
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.Npc
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.Standby
L3_2(L4_2)
L4_2 = L2_2
L3_2 = L2_2.DoFreeStyle
L5_2 = 4190
L6_2 = true
L3_2(L4_2, L5_2, L6_2)
L3_2 = print
L4_2 = "02 finish"
L3_2(L4_2)
end
L1_1.OnSubFinish2000602 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "delay start dofreestyle"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.Npc
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.Standby
L3_2(L4_2)
L4_2 = L2_2
L3_2 = L2_2.DoFreeStyle
L5_2 = 4190
L6_2 = true
L3_2(L4_2, L5_2, L6_2)
end
L1_1.DoFreeStyle = L7_1
function L7_1(A0_2, A1_2)
end
L1_1.OnSubFailed2000602 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "03 start"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
L4_2 = A0_2.StartCount
L2_2(L3_2, L4_2)
end
L1_1.OnSubStart2000603 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "03 finished"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CountDownUITerminate
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CountNumUITerminate
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.UnCallFunc
L4_2 = A0_2.CountDown
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish2000603 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "03 fail \239\188\12903 fail \239\188\12903 fail \239\188\12903 fail \239\188\12903 fail \239\188\129"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.Npc
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.DoFreeStateTrigger
L3_2(L4_2)
end
L1_1.OnSubFailed2000603 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "04 start"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.Npc
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.Standby
L3_2(L4_2)
L4_2 = L2_2
L3_2 = L2_2.DoFreeStyle
L5_2 = 1300
L6_2 = true
L3_2(L4_2, L5_2, L6_2)
end
L1_1.OnSubStart2000604 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.Npc
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.Standby
L5_2 = true
L3_2(L4_2, L5_2)
L4_2 = L2_2
L3_2 = L2_2.Standby
L3_2(L4_2)
L4_2 = L2_2
L3_2 = L2_2.WalkToRouteTask
L5_2 = L4_1.RoutePoints1
function L6_2(A0_3, A1_3)
local L2_3, L3_3, L4_3, L5_3
L3_3 = A0_3
L2_3 = A0_3.DestroyWithDither
L4_3 = false
L5_3 = 1
L2_3(L3_3, L4_3, L5_3)
end
function L7_2(A0_3, A1_3)
local L2_3, L3_3, L4_3
L2_3 = L2_2
L3_3 = L2_3
L2_3 = L2_3.Standby
L4_3 = true
L2_3(L3_3, L4_3)
end
L3_2(L4_2, L5_2, L6_2, L7_2)
L3_2 = print
L4_2 = "04 finish"
L3_2(L4_2)
end
L1_1.OnSubFinish2000604 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "04 failed"
L2_2(L3_2)
end
L1_1.OnSubFailed2000604 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.GetActor
L4_2 = L4_1.ActorAlias
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= nil then
L4_2 = L2_2
L3_2 = L2_2.FinishQuestID
L5_2 = true
L6_2 = 2000604
L3_2(L4_2, L5_2, L6_2)
end
L3_2 = print
L4_2 = "05 start"
L3_2(L4_2)
L4_2 = A0_2
L3_2 = A0_2.CountDownUITerminate
L3_2(L4_2)
L4_2 = A0_2
L3_2 = A0_2.CountNumUITerminate
L3_2(L4_2)
L4_2 = A0_2
L3_2 = A0_2.UnCallFunc
L5_2 = A0_2.CountDown
L3_2(L4_2, L5_2)
L3_2 = L3_1
if L3_2 == 1 then
L4_2 = A0_2
L3_2 = A0_2.ShowPaimonDoWay2
L3_2(L4_2)
end
L3_2 = actorMgr
L4_2 = L3_2
L3_2 = L3_2.GetActor
L5_2 = L4_1.ActorAlias
L3_2 = L3_2(L4_2, L5_2)
if L3_2 ~= nil then
L4_2 = print
L5_2 = "20005 fail"
L4_2(L5_2)
L5_2 = L3_2
L4_2 = L3_2.FinishQuestID
L6_2 = true
L7_2 = 2000605
L4_2(L5_2, L6_2, L7_2)
end
end
L1_1.OnSubStart2000605 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "05 finish"
L2_2(L3_2)
end
L1_1.OnSubFinish2000605 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "05 failed"
L2_2(L3_2)
end
L1_1.OnSubFailed2000605 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "06 start"
L2_2(L3_2)
end
L1_1.OnSubStart2000606 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "06 finish"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 2
L5_2 = A0_2.DoFreeStyle
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubFinish2000606 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "06 failed"
L2_2(L3_2)
end
L1_1.OnSubFailed2000606 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "07 start"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.TriggerNpcSpeechBubble
L4_2 = L6_1.NpcID
L5_2 = 200080501
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubStart2000607 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "07 finish"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.Npc
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.DoFreeStateTrigger
L3_2(L4_2)
L4_2 = A0_2
L3_2 = A0_2.ClearNpcSpeechBubble
L5_2 = L6_1.NpcID
L3_2(L4_2, L5_2)
end
L1_1.OnSubFinish2000607 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "07 failed"
L2_2(L3_2)
end
L1_1.OnSubFailed2000607 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "08 start"
L2_2(L3_2)
end
L1_1.OnSubStart2000608 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "08 finish"
L2_2(L3_2)
end
L1_1.OnSubFinish2000608 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "08 failed"
L2_2(L3_2)
end
L1_1.OnSubFailed2000608 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "09 start"
L2_2(L3_2)
end
L1_1.OnSubStart2000609 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "09 finish"
L2_2(L3_2)
end
L1_1.OnSubFinish2000609 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "09 failed"
L2_2(L3_2)
end
L1_1.OnSubFailed2000609 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "10 start"
L2_2(L3_2)
end
L1_1.OnSubStart2000610 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "10 finish"
L2_2(L3_2)
end
L1_1.OnSubFinish2000610 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "10 failed"
L2_2(L3_2)
end
L1_1.OnSubFailed2000610 = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "main finished "
L4_2 = tostring
L5_2 = A1_2.QuestMainId
L4_2 = L4_2(L5_2)
L3_2 = L3_2 .. L4_2
L2_2(L3_2)
end
L1_1.OnMainFinished = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "main failed "
L4_2 = tostring
L5_2 = A1_2.QuestMainId
L4_2 = L4_2(L5_2)
L3_2 = L3_2 .. L4_2
L2_2(L3_2)
end
L1_1.OnMainFailed = L7_1
function L7_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "main canceled "
L4_2 = tostring
L5_2 = A1_2.QuestMainId
L4_2 = L4_2(L5_2)
L3_2 = L3_2 .. L4_2
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.DestroyQuestNpcActor
L4_2 = L6_1.Npc
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.CountDownUITerminate
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CountNumUITerminate
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.UnCallFunc
L4_2 = A0_2.CountDown
L2_2(L3_2, L4_2)
end
L1_1.OnMainCanceled = L7_1
function L7_1(A0_2)
local L1_2
end
L1_1.Start = L7_1
function L7_1(A0_2)
local L1_2
end
L1_1.OnDestroy = L7_1
return L1_1