2022-04-29 16:40:51 +02:00

1701 lines
36 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1
L0_1 = require
L1_1 = "Actor/ActorCommon"
L0_1(L1_1)
L0_1 = require
L1_1 = "Actor/Quest/QuestActorProxy"
L0_1 = L0_1(L1_1)
L1_1 = class
L2_1 = "Quest40020"
L3_1 = L0_1
L1_1 = L1_1(L2_1, L3_1)
L1_1.defaultAlias = "Quest40020"
L2_1 = nil
L3_1 = nil
L4_1 = nil
L5_1 = nil
L6_1 = nil
L7_1 = nil
L8_1 = nil
function L9_1(A0_2)
local L1_2
L1_2 = A0_2.clientData
L2_1 = L1_2
L1_2 = L2_1.MainID
L3_1 = L1_2
L1_2 = L2_1.ActorAlias
L4_1 = L1_2
L1_2 = L2_1.SubIDs
L5_1 = L1_2
L1_2 = L2_1.Npcs
L6_1 = L1_2
L1_2 = L2_1.Gadgets
L7_1 = L1_2
L1_2 = L2_1.Datas
L8_1 = L1_2
end
L1_1.OnDataLoaded = L9_1
function L9_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubStart4002001
L1_2["4002001"] = L2_2
L2_2 = A0_2.OnSubStart4002002
L1_2["4002002"] = L2_2
L2_2 = A0_2.OnSubStart4002020
L1_2["4002020"] = L2_2
L2_2 = A0_2.OnSubStart4002003
L1_2["4002003"] = L2_2
L2_2 = A0_2.OnSubStart4002004
L1_2["4002004"] = L2_2
L2_2 = A0_2.OnSubStart4002005
L1_2["4002005"] = L2_2
L2_2 = A0_2.OnSubStart4002006
L1_2["4002006"] = L2_2
L2_2 = A0_2.OnSubStart4002007
L1_2["4002007"] = L2_2
L2_2 = A0_2.OnSubStart4002008
L1_2["4002008"] = L2_2
L2_2 = A0_2.OnSubStart4002009
L1_2["4002009"] = L2_2
L2_2 = A0_2.OnSubStart4002019
L1_2["4002019"] = L2_2
L2_2 = A0_2.OnSubStart4002022
L1_2["4002022"] = L2_2
L2_2 = A0_2.OnSubStart4002010
L1_2["4002010"] = L2_2
L2_2 = A0_2.OnSubStart4002011
L1_2["4002011"] = L2_2
L2_2 = A0_2.OnSubStart4002012
L1_2["4002012"] = L2_2
L2_2 = A0_2.OnSubStart4002013
L1_2["4002013"] = L2_2
L2_2 = A0_2.OnSubStart4002023
L1_2["4002023"] = L2_2
L2_2 = A0_2.OnSubStart4002027
L1_2["4002027"] = L2_2
L2_2 = A0_2.OnSubStart4002014
L1_2["4002014"] = L2_2
L2_2 = A0_2.OnSubStart4002024
L1_2["4002024"] = L2_2
L2_2 = A0_2.OnSubStart4002021
L1_2["4002021"] = L2_2
L2_2 = A0_2.OnSubStart4002016
L1_2["4002016"] = L2_2
L2_2 = A0_2.OnSubStart4002018
L1_2["4002018"] = L2_2
L2_2 = A0_2.OnSubStart4002017
L1_2["4002017"] = L2_2
L2_2 = A0_2.OnSubStart4002025
L1_2["4002025"] = L2_2
L2_2 = A0_2.OnSubStart4002015
L1_2["4002015"] = L2_2
L2_2 = A0_2.OnSubStart4002026
L1_2["4002026"] = L2_2
A0_2.subStartHandlers = L1_2
end
L1_1.OnSubStartHandlerBuild = L9_1
function L9_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubFinish4002001
L1_2["4002001"] = L2_2
L2_2 = A0_2.OnSubFinish4002002
L1_2["4002002"] = L2_2
L2_2 = A0_2.OnSubFinish4002020
L1_2["4002020"] = L2_2
L2_2 = A0_2.OnSubFinish4002003
L1_2["4002003"] = L2_2
L2_2 = A0_2.OnSubFinish4002004
L1_2["4002004"] = L2_2
L2_2 = A0_2.OnSubFinish4002005
L1_2["4002005"] = L2_2
L2_2 = A0_2.OnSubFinish4002006
L1_2["4002006"] = L2_2
L2_2 = A0_2.OnSubFinish4002007
L1_2["4002007"] = L2_2
L2_2 = A0_2.OnSubFinish4002008
L1_2["4002008"] = L2_2
L2_2 = A0_2.OnSubFinish4002009
L1_2["4002009"] = L2_2
L2_2 = A0_2.OnSubFinish4002019
L1_2["4002019"] = L2_2
L2_2 = A0_2.OnSubFinish4002022
L1_2["4002022"] = L2_2
L2_2 = A0_2.OnSubFinish4002010
L1_2["4002010"] = L2_2
L2_2 = A0_2.OnSubFinish4002011
L1_2["4002011"] = L2_2
L2_2 = A0_2.OnSubFinish4002012
L1_2["4002012"] = L2_2
L2_2 = A0_2.OnSubFinish4002013
L1_2["4002013"] = L2_2
L2_2 = A0_2.OnSubFinish4002023
L1_2["4002023"] = L2_2
L2_2 = A0_2.OnSubFinish4002027
L1_2["4002027"] = L2_2
L2_2 = A0_2.OnSubFinish4002014
L1_2["4002014"] = L2_2
L2_2 = A0_2.OnSubFinish4002024
L1_2["4002024"] = L2_2
L2_2 = A0_2.OnSubFinish4002021
L1_2["4002021"] = L2_2
L2_2 = A0_2.OnSubFinish4002016
L1_2["4002016"] = L2_2
L2_2 = A0_2.OnSubFinish4002018
L1_2["4002018"] = L2_2
L2_2 = A0_2.OnSubFinish4002017
L1_2["4002017"] = L2_2
L2_2 = A0_2.OnSubFinish4002025
L1_2["4002025"] = L2_2
L2_2 = A0_2.OnSubFinish4002015
L1_2["4002015"] = L2_2
L2_2 = A0_2.OnSubFinish4002026
L1_2["4002026"] = L2_2
A0_2.subFinishHandlers = L1_2
end
L1_1.OnSubFinishHandlerBuild = L9_1
function L9_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubFailed4002001
L1_2["4002001"] = L2_2
L2_2 = A0_2.OnSubFailed4002002
L1_2["4002002"] = L2_2
L2_2 = A0_2.OnSubFailed4002020
L1_2["4002020"] = L2_2
L2_2 = A0_2.OnSubFailed4002003
L1_2["4002003"] = L2_2
L2_2 = A0_2.OnSubFailed4002004
L1_2["4002004"] = L2_2
L2_2 = A0_2.OnSubFailed4002005
L1_2["4002005"] = L2_2
L2_2 = A0_2.OnSubFailed4002006
L1_2["4002006"] = L2_2
L2_2 = A0_2.OnSubFailed4002007
L1_2["4002007"] = L2_2
L2_2 = A0_2.OnSubFailed4002008
L1_2["4002008"] = L2_2
L2_2 = A0_2.OnSubFailed4002009
L1_2["4002009"] = L2_2
L2_2 = A0_2.OnSubFailed4002019
L1_2["4002019"] = L2_2
L2_2 = A0_2.OnSubFailed4002022
L1_2["4002022"] = L2_2
L2_2 = A0_2.OnSubFailed4002010
L1_2["4002010"] = L2_2
L2_2 = A0_2.OnSubFailed4002011
L1_2["4002011"] = L2_2
L2_2 = A0_2.OnSubFailed4002012
L1_2["4002012"] = L2_2
L2_2 = A0_2.OnSubFailed4002013
L1_2["4002013"] = L2_2
L2_2 = A0_2.OnSubFailed4002023
L1_2["4002023"] = L2_2
L2_2 = A0_2.OnSubFailed4002027
L1_2["4002027"] = L2_2
L2_2 = A0_2.OnSubFailed4002014
L1_2["4002014"] = L2_2
L2_2 = A0_2.OnSubFailed4002024
L1_2["4002024"] = L2_2
L2_2 = A0_2.OnSubFailed4002021
L1_2["4002021"] = L2_2
L2_2 = A0_2.OnSubFailed4002016
L1_2["4002016"] = L2_2
L2_2 = A0_2.OnSubFailed4002018
L1_2["4002018"] = L2_2
L2_2 = A0_2.OnSubFailed4002017
L1_2["4002017"] = L2_2
L2_2 = A0_2.OnSubFailed4002025
L1_2["4002025"] = L2_2
L2_2 = A0_2.OnSubFailed4002015
L1_2["4002015"] = L2_2
L2_2 = A0_2.OnSubFailed4002026
L1_2["4002026"] = L2_2
A0_2.subFailedHandlers = L1_2
end
L1_1.OnSubFailedHandlerBuild = L9_1
function L9_1(A0_2)
local L1_2, L2_2
L1_2 = print
L2_2 = "Start"
L1_2(L2_2)
end
L1_1.Start = L9_1
function L9_1(A0_2)
local L1_2, L2_2
L1_2 = print
L2_2 = "OnDestroy"
L1_2(L2_2)
end
L1_1.OnDestroy = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnMainFinished"
L2_2(L3_2)
end
L1_1.OnMainFinished = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnMainFailed"
L2_2(L3_2)
end
L1_1.OnMainFailed = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2
L3_2 = A0_2
L2_2 = A0_2.LightNotifyTo
L4_2 = "Npc3055"
L5_2 = 0
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.LightNotifyTo
L4_2 = "Npc3059"
L5_2 = 0
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.LightNotifyTo
L4_2 = "Npc3025"
L5_2 = 0
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.LightNotifyTo
L4_2 = "Npc3056"
L5_2 = 0
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.DestroyQuestNpcActor
L4_2 = L6_1.Npc3058Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.DestroyQuestNpcActor
L4_2 = L6_1.Npc3004Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.DestroyQuestNpcActor
L4_2 = L6_1.Npc1042Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.DestroyQuestNpcActor
L4_2 = L6_1.Npc1038Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.DestroyQuestNpcActor
L4_2 = L6_1.Npc12172Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.DestroyQuestNpcActor
L4_2 = L6_1.Npc30067Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.DestroyQuestNpcActor
L4_2 = L6_1.Npc10200Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.UnSpawn
L4_2 = L7_1.Gadget70710524Data1
L4_2 = L4_2.alias
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.UnSpawn
L4_2 = L7_1.Gadget70710524Data2
L4_2 = L4_2.alias
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.UnSpawn
L4_2 = L7_1.Gadget70710532Data
L4_2 = L4_2.alias
L2_2(L3_2, L4_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.GetActor
L4_2 = L8_1.Q40020Trigger1_
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= nil then
L4_2 = L2_2
L3_2 = L2_2.DestroySelf
L3_2(L4_2)
end
L3_2 = actorMgr
L4_2 = L3_2
L3_2 = L3_2.GetActor
L5_2 = L8_1.Q40020Trigger2_
L5_2 = L5_2.alias
L3_2 = L3_2(L4_2, L5_2)
if L3_2 ~= nil then
L5_2 = L3_2
L4_2 = L3_2.DestroySelf
L4_2(L5_2)
end
L4_2 = actorMgr
L5_2 = L4_2
L4_2 = L4_2.GetActor
L6_2 = L8_1.Q40020Trigger3_
L6_2 = L6_2.alias
L4_2 = L4_2(L5_2, L6_2)
if L4_2 ~= nil then
L6_2 = L4_2
L5_2 = L4_2.DestroySelf
L5_2(L6_2)
end
L5_2 = actorMgr
L6_2 = L5_2
L5_2 = L5_2.GetActor
L7_2 = L8_1.Q40020Trigger4_
L7_2 = L7_2.alias
L5_2 = L5_2(L6_2, L7_2)
if L5_2 ~= nil then
L7_2 = L5_2
L6_2 = L5_2.DestroySelf
L6_2(L7_2)
end
L6_2 = actorMgr
L7_2 = L6_2
L6_2 = L6_2.GetActor
L8_2 = L8_1.Q40020Trigger5_
L8_2 = L8_2.alias
L6_2 = L6_2(L7_2, L8_2)
if L6_2 ~= nil then
L8_2 = L6_2
L7_2 = L6_2.DestroySelf
L7_2(L8_2)
end
L7_2 = actorMgr
L8_2 = L7_2
L7_2 = L7_2.GetActor
L9_2 = L8_1.Q40020Trigger6_
L9_2 = L9_2.alias
L7_2 = L7_2(L8_2, L9_2)
if L7_2 ~= nil then
L9_2 = L7_2
L8_2 = L7_2.DestroySelf
L8_2(L9_2)
end
end
L1_1.OnMainCanceled = L9_1
function L9_1(A0_2)
local L1_2, L2_2, L3_2, L4_2
L1_2 = print
L2_2 = "destroycatherine"
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.DestroyQuestNpcActorByAlias
L3_2 = L6_1.Npc3004Data
L3_2 = L3_2.alias
L4_2 = false
L1_2(L2_2, L3_2, L4_2)
end
L1_1.destroycatherine = L9_1
function L9_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2
L2_2 = A0_2
L1_2 = A0_2.DestroyQuestNpcActorByAlias
L3_2 = L6_1.Npc1038Data
L3_2 = L3_2.alias
L4_2 = false
L1_2(L2_2, L3_2, L4_2)
L2_2 = A0_2
L1_2 = A0_2.LightNotifyTo
L3_2 = "Npc3055"
L4_2 = 0
L5_2 = true
L1_2(L2_2, L3_2, L4_2, L5_2)
L2_2 = A0_2
L1_2 = A0_2.LightNotifyTo
L3_2 = "Npc3056"
L4_2 = 0
L5_2 = true
L1_2(L2_2, L3_2, L4_2, L5_2)
end
L1_1.destroyshaluo = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
if A1_2 == 1 then
L3_2 = A0_2
L2_2 = A0_2.FinishQuestID
L4_2 = false
L5_2 = 4002011
L2_2(L3_2, L4_2, L5_2)
elseif A1_2 == 2 then
L3_2 = A0_2
L2_2 = A0_2.FinishQuestID
L4_2 = false
L5_2 = 4002023
L2_2(L3_2, L4_2, L5_2)
elseif A1_2 == 3 then
L3_2 = A0_2
L2_2 = A0_2.FinishQuestID
L4_2 = false
L5_2 = 4002016
L2_2(L3_2, L4_2, L5_2)
end
end
L1_1.InvokeOnInteraction = L9_1
function L9_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2
L1_2 = print
L2_2 = "createshidajiang"
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.CreateQuestNpcById
L3_2 = 4002010
L4_2 = L6_1.Npc1042Data
L4_2 = L4_2.id
L5_2 = 1
L1_2(L2_2, L3_2, L4_2, L5_2)
L2_2 = A0_2
L1_2 = A0_2.RequestInteraction
L3_2 = L6_1.Npc1042Data
L3_2 = L3_2.alias
L1_2(L2_2, L3_2)
end
L1_1.createshidajiang = L9_1
function L9_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2
L1_2 = print
L2_2 = "createshidajiang2"
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.CreateQuestNpcById
L3_2 = 4002013
L4_2 = L6_1.Npc10200Data
L4_2 = L4_2.id
L5_2 = 0
L1_2(L2_2, L3_2, L4_2, L5_2)
L2_2 = A0_2
L1_2 = A0_2.RequestInteraction
L3_2 = L6_1.Npc10200Data
L3_2 = L3_2.alias
L1_2(L2_2, L3_2)
end
L1_1.createshidajiang2 = L9_1
function L9_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2
L1_2 = print
L2_2 = "createshidajiang3"
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.CreateQuestNpcById
L3_2 = 4002021
L4_2 = L6_1.Npc30067Data
L4_2 = L4_2.id
L5_2 = 0
L1_2(L2_2, L3_2, L4_2, L5_2)
L2_2 = A0_2
L1_2 = A0_2.RequestInteraction
L3_2 = L6_1.Npc30067Data
L3_2 = L3_2.alias
L1_2(L2_2, L3_2)
L2_2 = A0_2
L1_2 = A0_2.UnSpawn
L3_2 = L7_1.Gadget70710524Data2
L3_2 = L3_2.alias
L1_2(L2_2, L3_2)
L2_2 = A0_2
L1_2 = A0_2.SpawnGadgetById
L3_2 = 4002021
L4_2 = L7_1.Gadget70710524Data2
L4_2 = L4_2.id
L5_2 = 1
L1_2(L2_2, L3_2, L4_2, L5_2)
end
L1_1.createshidajiang3 = L9_1
function L9_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2
L1_2 = print
L2_2 = "createxinyan"
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.CreateQuestNpcById
L3_2 = 4002017
L4_2 = L6_1.Npc1042Data
L4_2 = L4_2.id
L5_2 = 0
L1_2(L2_2, L3_2, L4_2, L5_2)
L2_2 = A0_2
L1_2 = A0_2.RequestInteraction
L3_2 = L6_1.Npc1042Data
L3_2 = L3_2.alias
L1_2(L2_2, L3_2)
end
L1_1.createxinyan = L9_1
function L9_1(A0_2)
local L1_2, L2_2, L3_2, L4_2
L1_2 = print
L2_2 = "destroyxinyan"
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.DestroyQuestNpcActorByAlias
L3_2 = L6_1.Npc1042Data
L3_2 = L3_2.alias
L4_2 = false
L1_2(L2_2, L3_2, L4_2)
end
L1_1.destroyxinyan = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc3004Data
L5_2 = L5_2.id
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestVar
L4_2 = 4002001
L5_2 = 4
L2_2 = L2_2(L3_2, L4_2, L5_2)
if L2_2 == 0 then
L4_2 = A0_2
L3_2 = A0_2.NarratorOnlyTaskByData
L5_2 = L8_1.paimonnarrator1
function L6_2()
local L0_3, L1_3, L2_3, L3_3, L4_3
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.SetQuestVar
L2_3 = 4002001
L3_3 = 4
L4_3 = 1
L0_3(L1_3, L2_3, L3_3, L4_3)
end
L7_2 = 40020
L3_2(L4_2, L5_2, L6_2, L7_2)
end
end
L1_1.OnSubStart4002001 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L2_2 = print
L3_2 = "OnSubFinish4002001"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ShowBlackScreen
L4_2 = 0.5
L5_2 = 1
L6_2 = 0.5
L7_2 = A0_2.destroycatherine
L8_2 = nil
L9_2 = nil
L10_2 = ""
L11_2 = false
L12_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
end
L1_1.OnSubFinish4002001 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4002001"
L2_2(L3_2)
end
L1_1.OnSubFailed4002001 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc3058Data
L5_2 = L5_2.id
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc1042Data
L5_2 = L5_2.id
L6_2 = 2
L2_2(L3_2, L4_2, L5_2, L6_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = L8_1.Q40020Trigger1_
L4_2 = L4_2.alias
L5_2 = L8_1.Q40020Trigger1_
L5_2 = L5_2.script
L6_2 = L8_1.Q40020Trigger1_
L6_2 = L6_2.id
L7_2 = 0
L8_2 = L8_1.Q40020Trigger1_
L8_2 = L8_2.point
L8_2 = L8_2.pos
L9_2 = L8_1.Q40020Trigger1_
L9_2 = L9_2.point
L9_2 = L9_2.rot
L10_2 = true
L11_2 = false
L12_2 = 3
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc3025"
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.Npc1042Data
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.DoFreeStyle
L5_2 = 1120
L6_2 = true
L7_2 = nil
L8_2 = true
L9_2 = true
L10_2 = false
L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2)
L4_2 = A0_2
L3_2 = A0_2.NotifyTo
L5_2 = "Npc3055"
L6_2 = 1
L7_2 = true
L3_2(L4_2, L5_2, L6_2, L7_2)
L4_2 = A0_2
L3_2 = A0_2.NotifyTo
L5_2 = "Npc3059"
L6_2 = 1
L7_2 = true
L3_2(L4_2, L5_2, L6_2, L7_2)
L4_2 = A0_2
L3_2 = A0_2.ClearNarratorTask
L3_2(L4_2)
L4_2 = A0_2
L3_2 = A0_2.StopNarrator
L3_2(L4_2)
end
L1_1.OnSubStart4002002 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubFinish4002002"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NarratorOnlyTaskByData
L4_2 = L8_1.paimonnarrator6
L5_2 = nil
L6_2 = 40020
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubFinish4002002 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4002002"
L2_2(L3_2)
end
L1_1.OnSubFailed4002002 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2
L2_2 = print
L3_2 = "OnSubStart4002020"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc3025"
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.Npc1042Data
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.DoFreeStyle
L5_2 = 1120
L6_2 = true
L7_2 = nil
L8_2 = true
L9_2 = true
L10_2 = false
L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2)
L4_2 = A0_2
L3_2 = A0_2.NotifyTo
L5_2 = "Npc3055"
L6_2 = 1
L7_2 = true
L3_2(L4_2, L5_2, L6_2, L7_2)
L4_2 = A0_2
L3_2 = A0_2.NotifyTo
L5_2 = "Npc3059"
L6_2 = 1
L7_2 = true
L3_2(L4_2, L5_2, L6_2, L7_2)
L3_2 = actorMgr
L4_2 = L3_2
L3_2 = L3_2.CreateActorWithPos
L5_2 = L8_1.Q40020Trigger5_
L5_2 = L5_2.alias
L6_2 = L8_1.Q40020Trigger5_
L6_2 = L6_2.script
L7_2 = L8_1.Q40020Trigger5_
L7_2 = L7_2.id
L8_2 = 0
L9_2 = L8_1.Q40020Trigger5_
L9_2 = L9_2.point
L9_2 = L9_2.pos
L10_2 = L8_1.Q40020Trigger5_
L10_2 = L10_2.point
L10_2 = L10_2.rot
L11_2 = true
L12_2 = false
L13_2 = 3
L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2)
end
L1_1.OnSubStart4002020 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L2_2 = print
L3_2 = "OnSubFinish4002020"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ShowBlackScreen
L4_2 = 0.5
L5_2 = 0.5
L6_2 = 0.5
L7_2 = A0_2.destroyxinyan
L8_2 = nil
L9_2 = nil
L10_2 = ""
L11_2 = false
L12_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
end
L1_1.OnSubFinish4002020 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4002020"
L2_2(L3_2)
end
L1_1.OnSubFailed4002020 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubStart4002003"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc3025"
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc3055"
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc3059"
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubStart4002003 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish4002003"
L2_2(L3_2)
end
L1_1.OnSubFinish4002003 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4002003"
L2_2(L3_2)
end
L1_1.OnSubFailed4002003 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L2_2 = print
L3_2 = "OnSubStart4002004"
L2_2(L3_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = L8_1.Q40020Trigger2_
L4_2 = L4_2.alias
L5_2 = L8_1.Q40020Trigger2_
L5_2 = L5_2.script
L6_2 = L8_1.Q40020Trigger2_
L6_2 = L6_2.id
L7_2 = 0
L8_2 = L8_1.Q40020Trigger2_
L8_2 = L8_2.point
L8_2 = L8_2.pos
L9_2 = L8_1.Q40020Trigger2_
L9_2 = L9_2.point
L9_2 = L9_2.rot
L10_2 = true
L11_2 = false
L12_2 = 3
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc3055"
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc3059"
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc3025"
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc3056"
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubStart4002004 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubFinish4002004"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NarratorOnlyTaskByData
L4_2 = L8_1.paimonnarrator4
L5_2 = nil
L6_2 = 40020
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubFinish4002004 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4002004"
L2_2(L3_2)
end
L1_1.OnSubFailed4002004 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L2_2 = print
L3_2 = "OnSubStart4002005"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc3055"
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc3059"
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc3025"
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = "Npc3056"
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = L8_1.Q40020Trigger6_
L4_2 = L4_2.alias
L5_2 = L8_1.Q40020Trigger6_
L5_2 = L5_2.script
L6_2 = L8_1.Q40020Trigger6_
L6_2 = L6_2.id
L7_2 = 0
L8_2 = L8_1.Q40020Trigger6_
L8_2 = L8_2.point
L8_2 = L8_2.pos
L9_2 = L8_1.Q40020Trigger6_
L9_2 = L9_2.point
L9_2 = L9_2.rot
L10_2 = true
L11_2 = false
L12_2 = 3
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
end
L1_1.OnSubStart4002005 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L2_2 = print
L3_2 = "OnSubFinish4002005"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ShowBlackScreen
L4_2 = 0.5
L5_2 = 0.5
L6_2 = 0.5
L7_2 = A0_2.destroyshaluo
L8_2 = nil
L9_2 = nil
L10_2 = ""
L11_2 = false
L12_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
end
L1_1.OnSubFinish4002005 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4002005"
L2_2(L3_2)
end
L1_1.OnSubFailed4002005 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L2_2 = print
L3_2 = "OnSubStart4002006"
L2_2(L3_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = L8_1.Q40020Trigger3_
L4_2 = L4_2.alias
L5_2 = L8_1.Q40020Trigger3_
L5_2 = L5_2.script
L6_2 = L8_1.Q40020Trigger3_
L6_2 = L6_2.id
L7_2 = 0
L8_2 = L8_1.Q40020Trigger3_
L8_2 = L8_2.point
L8_2 = L8_2.pos
L9_2 = L8_1.Q40020Trigger3_
L9_2 = L9_2.point
L9_2 = L9_2.rot
L10_2 = true
L11_2 = false
L12_2 = 3
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc12172Data
L5_2 = L5_2.id
L6_2 = 0
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.Npc12172Data
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.DoFreeStyle
L5_2 = 1240
L6_2 = true
L7_2 = nil
L8_2 = true
L9_2 = true
L10_2 = false
L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2)
L4_2 = A0_2
L3_2 = A0_2.NotifyTo
L5_2 = "Npc3059"
L6_2 = 1
L7_2 = true
L3_2(L4_2, L5_2, L6_2, L7_2)
L4_2 = A0_2
L3_2 = A0_2.NotifyTo
L5_2 = "Npc3025"
L6_2 = 1
L7_2 = true
L3_2(L4_2, L5_2, L6_2, L7_2)
end
L1_1.OnSubStart4002006 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L3_2 = A0_2
L2_2 = A0_2.NarratorOnlyTaskByData
L4_2 = L8_1.paimonnarrator2
L5_2 = nil
L6_2 = 40020
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.DestroyQuestNpcActor
L4_2 = L6_1.Npc3058Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.LightNotifyTo
L4_2 = "Npc3059"
L5_2 = 0
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.LightNotifyTo
L4_2 = "Npc3025"
L5_2 = 0
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubFinish4002006 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4002006"
L2_2(L3_2)
end
L1_1.OnSubFailed4002006 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2
L2_2 = print
L3_2 = "OnSubStart4002007"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.Npc12172Data
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.DoFreeStyle
L5_2 = 1240
L6_2 = true
L7_2 = nil
L8_2 = true
L9_2 = true
L10_2 = false
L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2)
end
L1_1.OnSubStart4002007 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubFinish4002007"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.Npc12172Data
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.DoFreeStateTrigger
L3_2(L4_2)
end
L1_1.OnSubFinish4002007 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4002007"
L2_2(L3_2)
end
L1_1.OnSubFailed4002007 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubStart4002008"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.UnSpawn
L4_2 = L7_1.Gadget70710524Data1
L4_2 = L4_2.alias
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.SpawnGadget
L4_2 = A1_2
L5_2 = L7_1.Gadget70710524Data1
L5_2 = L5_2.id
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubStart4002008 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish4002008"
L2_2(L3_2)
end
L1_1.OnSubFinish4002008 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4002008"
L2_2(L3_2)
end
L1_1.OnSubFailed4002008 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubStart4002009"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NarratorOnlyTaskByData
L4_2 = L8_1.paimonnarrator3
L5_2 = nil
L6_2 = 40020
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubStart4002009 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish4002009"
L2_2(L3_2)
end
L1_1.OnSubFinish4002009 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4002009"
L2_2(L3_2)
end
L1_1.OnSubFailed4002009 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart4002019"
L2_2(L3_2)
end
L1_1.OnSubStart4002019 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish4002019"
L2_2(L3_2)
end
L1_1.OnSubFinish4002019 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4002019"
L2_2(L3_2)
end
L1_1.OnSubFailed4002019 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = print
L3_2 = "OnSubStart4002022"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NarratorOnlyTaskByData
L4_2 = L8_1.paimonnarrator5
L5_2 = nil
L6_2 = 40020
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.UnSpawn
L4_2 = L7_1.Gadget70710532Data
L4_2 = L4_2.alias
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.DelaySpawnGadget
L4_2 = A1_2
L5_2 = L7_1.Gadget70710532Data
L5_2 = L5_2.id
L6_2 = 1
L7_2 = 0
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2)
end
L1_1.OnSubStart4002022 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubFinish4002022"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.UnSpawn
L4_2 = L7_1.Gadget70710532Data
L4_2 = L4_2.alias
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish4002022 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4002022"
L2_2(L3_2)
end
L1_1.OnSubFailed4002022 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L2_2 = print
L3_2 = "OnSubStart4002010"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ShowBlackScreen
L4_2 = 0.5
L5_2 = 1
L6_2 = 0.5
L7_2 = A0_2.createshidajiang
L8_2 = nil
L9_2 = nil
L10_2 = ""
L11_2 = false
L12_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
end
L1_1.OnSubStart4002010 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L2_2 = print
L3_2 = "OnSubFinish4002010"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ShowBlackScreen
L4_2 = 0.5
L5_2 = 1
L6_2 = 0.5
L7_2 = A0_2.destroyxinyan
L8_2 = nil
L9_2 = nil
L10_2 = ""
L11_2 = false
L12_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
end
L1_1.OnSubFinish4002010 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4002010"
L2_2(L3_2)
end
L1_1.OnSubFailed4002010 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart4002011"
L2_2(L3_2)
end
L1_1.OnSubStart4002011 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubFinish4002011"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.UnSpawn
L4_2 = L7_1.Gadget70710524Data1
L4_2 = L4_2.alias
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish4002011 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4002011"
L2_2(L3_2)
end
L1_1.OnSubFailed4002011 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart4002012"
L2_2(L3_2)
end
L1_1.OnSubStart4002012 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish4002012"
L2_2(L3_2)
end
L1_1.OnSubFinish4002012 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4002012"
L2_2(L3_2)
end
L1_1.OnSubFailed4002012 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L2_2 = print
L3_2 = "OnSubStart4002013"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ShowBlackScreen
L4_2 = 0.5
L5_2 = 1
L6_2 = 0.5
L7_2 = A0_2.createshidajiang2
L8_2 = nil
L9_2 = nil
L10_2 = ""
L11_2 = false
L12_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
end
L1_1.OnSubStart4002013 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2()
local L0_3, L1_3, L2_3, L3_3
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.DestroyQuestNpcActor
L2_3 = L6_1.Npc10200Data
L2_3 = L2_3.alias
L3_3 = 47001
L0_3(L1_3, L2_3, L3_3)
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.ShowTutorialDialog
L2_3 = 1037
L0_3(L1_3, L2_3)
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish4002013 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFailed4002013"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.DestroyQuestNpcActor
L4_2 = L6_1.Npc10200Data
L4_2 = L4_2.alias
L5_2 = 47001
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubFailed4002013 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart4002023"
L2_2(L3_2)
end
L1_1.OnSubStart4002023 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish4002023"
L2_2(L3_2)
end
L1_1.OnSubFinish4002023 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4002023"
L2_2(L3_2)
end
L1_1.OnSubFailed4002023 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart4002027"
L2_2(L3_2)
end
L1_1.OnSubStart4002027 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish4002027"
L2_2(L3_2)
end
L1_1.OnSubFinish4002027 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4002027"
L2_2(L3_2)
end
L1_1.OnSubFailed4002027 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart4002014"
L2_2(L3_2)
end
L1_1.OnSubStart4002014 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish4002014"
L2_2(L3_2)
end
L1_1.OnSubFinish4002014 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4002014"
L2_2(L3_2)
end
L1_1.OnSubFailed4002014 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart4002024"
L2_2(L3_2)
end
L1_1.OnSubStart4002024 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish4002024"
L2_2(L3_2)
end
L1_1.OnSubFinish4002024 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4002024"
L2_2(L3_2)
end
L1_1.OnSubFailed4002024 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L2_2 = print
L3_2 = "OnSubStart4002021"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ShowBlackScreen
L4_2 = 0.5
L5_2 = 1
L6_2 = 0.5
L7_2 = A0_2.createshidajiang3
L8_2 = nil
L9_2 = nil
L10_2 = ""
L11_2 = false
L12_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
end
L1_1.OnSubStart4002021 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubFinish4002021"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.UnSpawn
L4_2 = L7_1.Gadget70710524Data2
L4_2 = L4_2.alias
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish4002021 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubFailed4002021"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.UnSpawn
L4_2 = L7_1.Gadget70710524Data2
L4_2 = L4_2.alias
L2_2(L3_2, L4_2)
end
L1_1.OnSubFailed4002021 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart4002016"
L2_2(L3_2)
end
L1_1.OnSubStart4002016 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubFinish4002016"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.UnSpawn
L4_2 = L7_1.Gadget70710524Data2
L4_2 = L4_2.alias
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish4002016 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubFailed4002016"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.UnSpawn
L4_2 = L7_1.Gadget70710524Data2
L4_2 = L4_2.alias
L2_2(L3_2, L4_2)
end
L1_1.OnSubFailed4002016 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L2_2 = print
L3_2 = "OnSubStart4002018"
L2_2(L3_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = L8_1.Q40020Trigger4_
L4_2 = L4_2.alias
L5_2 = L8_1.Q40020Trigger4_
L5_2 = L5_2.script
L6_2 = L8_1.Q40020Trigger4_
L6_2 = L6_2.id
L7_2 = 0
L8_2 = L8_1.Q40020Trigger4_
L8_2 = L8_2.point
L8_2 = L8_2.pos
L9_2 = L8_1.Q40020Trigger4_
L9_2 = L9_2.point
L9_2 = L9_2.rot
L10_2 = true
L11_2 = false
L12_2 = 3
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
end
L1_1.OnSubStart4002018 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish4002018"
L2_2(L3_2)
end
L1_1.OnSubFinish4002018 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4002018"
L2_2(L3_2)
end
L1_1.OnSubFailed4002018 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L2_2 = print
L3_2 = "OnSubStart4002017"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ShowBlackScreen
L4_2 = 0
L5_2 = 1
L6_2 = 1
L7_2 = A0_2.createxinyan
L8_2 = nil
L9_2 = nil
L10_2 = ""
L11_2 = false
L12_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
end
L1_1.OnSubStart4002017 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFinish4002017"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.DestroyQuestNpcActor
L4_2 = L6_1.Npc1042Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.DestroyQuestNpcActor
L4_2 = L6_1.Npc12172Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubFinish4002017 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4002017"
L2_2(L3_2)
end
L1_1.OnSubFailed4002017 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart4002025"
L2_2(L3_2)
end
L1_1.OnSubStart4002025 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish4002025"
L2_2(L3_2)
end
L1_1.OnSubFinish4002025 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4002025"
L2_2(L3_2)
end
L1_1.OnSubFailed4002025 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart4002015"
L2_2(L3_2)
end
L1_1.OnSubStart4002015 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish4002015"
L2_2(L3_2)
end
L1_1.OnSubFinish4002015 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4002015"
L2_2(L3_2)
end
L1_1.OnSubFailed4002015 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart4002026"
L2_2(L3_2)
end
L1_1.OnSubStart4002026 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish4002026"
L2_2(L3_2)
end
L1_1.OnSubFinish4002026 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4002026"
L2_2(L3_2)
end
L1_1.OnSubFailed4002026 = L9_1
return L1_1