Grasscutter_Resources/Resources/Scripts/Actor/Npc/NpcMengdeNightStand.lua
2022-04-29 16:40:51 +02:00

140 lines
2.6 KiB
Lua

local L0_1, L1_1, L2_1, L3_1
L0_1 = require
L1_1 = "Actor/ActorCommon"
L0_1(L1_1)
L0_1 = require
L1_1 = "Actor/Npc/DailyNpc"
L0_1 = L0_1(L1_1)
L1_1 = class
L2_1 = "MengdeNightStand"
L3_1 = L0_1
L1_1 = L1_1(L2_1, L3_1)
L2_1 = require
L3_1 = "Actor/Npc/NPCEventType"
L2_1 = L2_1(L3_1)
L1_1.defaultAlias = "MengdeNightStand"
function L3_1(A0_2)
local L1_2, L2_2
L2_2 = A0_2
L1_2 = A0_2.DataInit
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.PosDataInit
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.StartDaily
L1_2(L2_2)
end
L1_1.Start = L3_1
function L3_1(A0_2)
local L1_2
L1_2 = A0_2.ConfigData
L1_2 = L1_2.PosData
L1_2 = L1_2[1]
L1_2 = L1_2.dummypoint
A0_2.PosData = L1_2
end
L1_1.PosDataInit = L3_1
function L3_1(A0_2)
local L1_2, L2_2, L3_2, L4_2
L1_2 = print
L2_2 = "walkback"
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.WalkToTask
L3_2 = A0_2.PosData
L3_2 = L3_2.rot
L4_2 = A0_2.Recover
L1_2(L2_2, L3_2, L4_2)
end
L1_1.WalkBack = L3_1
function L3_1(A0_2)
local L1_2, L2_2
L1_2 = print
L2_2 = "RecoverFromFreeStyle"
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.Recover
L1_2(L2_2)
end
L1_1.RecoverFromFreeStyle = L3_1
function L3_1(A0_2)
local L1_2, L2_2
L1_2 = print
L2_2 = "RecoverFromCollisionEnter"
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.ClearAllTask
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.Recover
L1_2(L2_2)
end
L1_1.RecoverFromCollisionEnter = L3_1
function L3_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2
A0_2.OnAction = 0
L2_2 = A0_2
L1_2 = A0_2.Standby
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.SteerToTask
L3_2 = M
L3_2 = L3_2.Euler2DirXZ
L4_2 = A0_2.PosData
L4_2 = L4_2.rot
L3_2 = L3_2(L4_2)
L4_2 = 1
L5_2 = true
L6_2 = true
L1_2(L2_2, L3_2, L4_2, L5_2, L6_2)
L2_2 = A0_2
L1_2 = A0_2.DoFreeStateTrigger
L1_2(L2_2)
end
L1_1.Recover = L3_1
function L3_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2
L2_2 = A0_2
L1_2 = A0_2.ClearNpcSpeechBubble
L3_2 = A0_2.ID
L1_2(L2_2, L3_2)
L2_2 = A0_2
L1_2 = A0_2.PerformDither
L3_2 = false
L4_2 = 2
L5_2 = A0_2.HideSelf
L1_2(L2_2, L3_2, L4_2, L5_2)
end
L1_1.StartDay = L3_1
function L3_1(A0_2)
local L1_2, L2_2, L3_2, L4_2
L2_2 = A0_2
L1_2 = A0_2.Standby
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.TurnTo
L3_2 = M
L3_2 = L3_2.Euler2DirXZ
L4_2 = A0_2.PosData
L4_2 = L4_2.rot
L3_2, L4_2 = L3_2(L4_2)
L1_2(L2_2, L3_2, L4_2)
L2_2 = A0_2
L1_2 = A0_2.DoFreeStateTrigger
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.ShowSelf
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.PerformDither
L3_2 = true
L4_2 = 2
L1_2(L2_2, L3_2, L4_2)
L2_2 = A0_2
L1_2 = A0_2.StartBubble
L1_2(L2_2)
end
L1_1.StartNight = L3_1
return L1_1