mirror of
https://github.com/Koko-boya/Grasscutter_Resources
synced 2024-01-31 23:23:19 +08:00
578 lines
11 KiB
Lua
578 lines
11 KiB
Lua
local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1, L13_1, L14_1
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L0_1 = require
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L1_1 = "Actor/ActorCommon"
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L0_1(L1_1)
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L0_1 = require
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L1_1 = "Actor/Npc/NpcActorProxy"
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L0_1 = L0_1(L1_1)
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L1_1 = class
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L2_1 = "SneakAI"
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L3_1 = L0_1
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L1_1 = L1_1(L2_1, L3_1)
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L2_1 = require
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L3_1 = "Quest/Client/Q72661ClientConfig"
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L2_1 = L2_1(L3_1)
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L3_1 = require
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L4_1 = "Quest/Client/Q1000ClientConfig"
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L3_1 = L3_1(L4_1)
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L4_1 = {}
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L4_1.alias = "SneakAI4"
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L4_1.metaPath = "Actor/Npc/YJTSneakAI"
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L4_1.configID = 12164
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L4_1.dataIndex = 4
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L5_1 = sceneData
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L6_1 = L5_1
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L5_1 = L5_1.GetDummyPoint
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L7_1 = 3
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L8_1 = "Q72661_daobaotuan"
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L5_1 = L5_1(L6_1, L7_1, L8_1)
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L5_1 = L5_1.pos
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L4_1.bornPos = L5_1
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L5_1 = sceneData
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L6_1 = L5_1
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L5_1 = L5_1.GetDummyPoint
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L7_1 = 3
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L8_1 = "Q72661_daobaotuan"
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L5_1 = L5_1(L6_1, L7_1, L8_1)
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L5_1 = L5_1.rot
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L4_1.bornDir = L5_1
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L4_1.PatrolPosNum = 5
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L5_1 = {}
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L6_1 = sceneData
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L7_1 = L6_1
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L6_1 = L6_1.GetDummyPoint
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L8_1 = 3
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L9_1 = "Q72661_point1"
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L6_1 = L6_1(L7_1, L8_1, L9_1)
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L6_1 = L6_1.pos
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L7_1 = sceneData
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L8_1 = L7_1
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L7_1 = L7_1.GetDummyPoint
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L9_1 = 3
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L10_1 = "Q72661_point2"
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L7_1 = L7_1(L8_1, L9_1, L10_1)
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L7_1 = L7_1.pos
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L8_1 = sceneData
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L9_1 = L8_1
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L8_1 = L8_1.GetDummyPoint
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L10_1 = 3
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L11_1 = "Q72661_point3"
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L8_1 = L8_1(L9_1, L10_1, L11_1)
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L8_1 = L8_1.pos
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L9_1 = sceneData
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L10_1 = L9_1
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L9_1 = L9_1.GetDummyPoint
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L11_1 = 3
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L12_1 = "Q72661_point4"
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L9_1 = L9_1(L10_1, L11_1, L12_1)
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L9_1 = L9_1.pos
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L10_1 = sceneData
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L11_1 = L10_1
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L10_1 = L10_1.GetDummyPoint
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L12_1 = 3
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L13_1 = "Q72661_point5"
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L10_1 = L10_1(L11_1, L12_1, L13_1)
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L10_1 = L10_1.pos
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L5_1[1] = L6_1
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L5_1[2] = L7_1
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L5_1[3] = L8_1
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L5_1[4] = L9_1
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L5_1[5] = L10_1
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L4_1.PatrolPos = L5_1
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L5_1 = {}
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L6_1 = sceneData
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L7_1 = L6_1
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L6_1 = L6_1.GetDummyPoint
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L8_1 = 3
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L9_1 = "Q72661_point1"
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L6_1 = L6_1(L7_1, L8_1, L9_1)
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L6_1 = L6_1.rot
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L7_1 = sceneData
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L8_1 = L7_1
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L7_1 = L7_1.GetDummyPoint
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L9_1 = 3
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L10_1 = "Q72661_point2"
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L7_1 = L7_1(L8_1, L9_1, L10_1)
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L7_1 = L7_1.rot
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L8_1 = sceneData
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L9_1 = L8_1
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L8_1 = L8_1.GetDummyPoint
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L10_1 = 3
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L11_1 = "Q72661_point3"
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L8_1 = L8_1(L9_1, L10_1, L11_1)
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L8_1 = L8_1.rot
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L9_1 = sceneData
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L10_1 = L9_1
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L9_1 = L9_1.GetDummyPoint
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L11_1 = 3
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L12_1 = "Q72661_point4"
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L9_1 = L9_1(L10_1, L11_1, L12_1)
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L9_1 = L9_1.rot
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L10_1 = sceneData
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L11_1 = L10_1
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L10_1 = L10_1.GetDummyPoint
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L12_1 = 3
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L13_1 = "Q72661_point5"
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L10_1 = L10_1(L11_1, L12_1, L13_1)
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L10_1 = L10_1.rot
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L5_1[1] = L6_1
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L5_1[2] = L7_1
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L5_1[3] = L8_1
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L5_1[4] = L9_1
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L5_1[5] = L10_1
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L4_1.PatrolDir = L5_1
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L4_1.PatrolNext = 1
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L5_1 = {}
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L5_1.FollowLen = 100
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L5_1.FailLen = 10
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L6_1 = {}
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L7_1 = sceneData
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L8_1 = L7_1
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L7_1 = L7_1.GetDummyPoint
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L9_1 = 3
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L10_1 = "Q72661_point1"
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L7_1 = L7_1(L8_1, L9_1, L10_1)
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L7_1 = L7_1.pos
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L8_1 = sceneData
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L9_1 = L8_1
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L8_1 = L8_1.GetDummyPoint
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L10_1 = 3
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L11_1 = "Q72661_point2"
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L8_1 = L8_1(L9_1, L10_1, L11_1)
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L8_1 = L8_1.pos
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L9_1 = sceneData
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L10_1 = L9_1
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L9_1 = L9_1.GetDummyPoint
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L11_1 = 3
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L12_1 = "Q72661_point3"
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L9_1 = L9_1(L10_1, L11_1, L12_1)
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L9_1 = L9_1.pos
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L10_1 = sceneData
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L11_1 = L10_1
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L10_1 = L10_1.GetDummyPoint
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L12_1 = 3
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L13_1 = "Q72661_point4"
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L10_1 = L10_1(L11_1, L12_1, L13_1)
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L10_1 = L10_1.pos
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L11_1 = sceneData
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L12_1 = L11_1
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L11_1 = L11_1.GetDummyPoint
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L13_1 = 3
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L14_1 = "Q72661_point5"
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L11_1 = L11_1(L12_1, L13_1, L14_1)
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L11_1 = L11_1.pos
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L6_1[1] = L7_1
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L6_1[2] = L8_1
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L6_1[3] = L9_1
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L6_1[4] = L10_1
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L6_1[5] = L11_1
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L5_1.RoutePoints = L6_1
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L6_1 = {}
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L6_1.alias = "Q72661Trigger1"
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L6_1.script = "Actor/Gadget/Q72661Trigger1"
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L6_1.id = 70900002
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L7_1 = sceneData
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L8_1 = L7_1
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L7_1 = L7_1.GetDummyPoint
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L9_1 = 3
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L10_1 = "Q72661_daobaotuan"
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L7_1 = L7_1(L8_1, L9_1, L10_1)
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L6_1.point = L7_1
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L5_1.Q72661Trigger1_ = L6_1
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L6_1 = {}
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L7_1 = {}
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L7_1.dialogID = 726619901
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L7_1.audioEvtName = ""
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L7_1.duration = 3
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L8_1 = {}
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L8_1.dialogID = 726619902
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L8_1.audioEvtName = ""
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L8_1.duration = 3
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L6_1[1] = L7_1
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L6_1[2] = L8_1
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L5_1.KaicheA = L6_1
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L6_1 = {}
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L7_1 = {}
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L7_1.dialogID = 726619907
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L7_1.audioEvtName = ""
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L7_1.duration = 3
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L6_1[1] = L7_1
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L5_1.KaicheFail = L6_1
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L1_1.defaultAlias = "SneakAI"
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L6_1 = L4_1.PatrolPosNum
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L1_1.PatrolPosNum = L6_1
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L6_1 = L4_1.PatrolPos
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L1_1.PatrolPos = L6_1
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L6_1 = L4_1.PatrolDir
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L1_1.PatrolDir = L6_1
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L1_1.PatrolNext = 0
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function L6_1(A0_2)
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local L1_2, L2_2, L3_2, L4_2
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L1_2 = {}
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L2_2 = 1170
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L3_2 = 1120
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L4_2 = 1190
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L1_2[1] = L2_2
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L1_2[2] = L3_2
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L1_2[3] = L4_2
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return L1_2
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end
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L1_1.GetCustomFreeStyleList = L6_1
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function L6_1(A0_2)
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local L1_2, L2_2, L3_2, L4_2, L5_2
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L1_2 = A0_2.uActor
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if L1_2 == nil then
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return
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end
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L1_2 = A0_2.PatrolNext
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L1_2 = L1_2 + 1
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A0_2.PatrolNext = L1_2
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L1_2 = A0_2.PatrolNext
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L2_2 = A0_2.PatrolPosNum
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if L1_2 > L2_2 then
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L1_2 = actorMgr
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L2_2 = L1_2
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L1_2 = L1_2.GetActor
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L3_2 = L2_1.ActorAlias
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L1_2 = L1_2(L2_2, L3_2)
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if L1_2 ~= nil then
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L2_2 = print
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L3_2 = "Sneak Succeed\239\188\129"
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L2_2(L3_2)
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L3_2 = L1_2
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L2_2 = L1_2.FinishQuestID
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L4_2 = false
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L5_2 = 7266107
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L2_2(L3_2, L4_2, L5_2)
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end
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end
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L1_2 = A0_2.PatrolNext
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if L1_2 ~= 4 then
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L1_2 = A0_2.PatrolNext
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if L1_2 ~= 5 then
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L1_2 = A0_2.PatrolNext
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if L1_2 ~= 6 then
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goto lbl_41
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end
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end
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end
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L2_2 = A0_2
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L1_2 = A0_2.RunToTask
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L3_2 = A0_2.PatrolPos
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L4_2 = A0_2.PatrolNext
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L3_2 = L3_2[L4_2]
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L4_2 = A0_2.Behave
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L1_2(L2_2, L3_2, L4_2)
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goto lbl_52
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::lbl_41::
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L1_2 = A0_2.PatrolNext
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L2_2 = A0_2.PatrolPosNum
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if L1_2 > L2_2 then
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else
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L2_2 = A0_2
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L1_2 = A0_2.WalkToTask
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L3_2 = A0_2.PatrolPos
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L4_2 = A0_2.PatrolNext
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L3_2 = L3_2[L4_2]
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L4_2 = A0_2.Behave
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L1_2(L2_2, L3_2, L4_2)
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end
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::lbl_52::
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end
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L1_1.StartPatrol = L6_1
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function L6_1(A0_2)
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local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
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L1_2 = A0_2.uActor
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if L1_2 == nil then
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return
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end
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L1_2 = A0_2.PatrolNext
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if L1_2 == 3 then
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L2_2 = A0_2
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L1_2 = A0_2.Standby
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L1_2(L2_2)
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L2_2 = A0_2
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L1_2 = A0_2.TurnTo
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L3_2 = M
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L3_2 = L3_2.Euler2DirXZ
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L4_2 = sceneData
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L5_2 = L4_2
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L4_2 = L4_2.GetDummyPoint
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L6_2 = 3
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L7_2 = "Q72661_point3"
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L4_2 = L4_2(L5_2, L6_2, L7_2)
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L4_2 = L4_2.rot
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L3_2, L4_2, L5_2, L6_2, L7_2 = L3_2(L4_2)
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L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2)
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L2_2 = A0_2
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L1_2 = A0_2.DoFreeStyle
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L3_2 = 1170
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L1_2(L2_2, L3_2)
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L2_2 = A0_2
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L1_2 = A0_2.CallDelay
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L3_2 = 7
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function L4_2(A0_3)
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local L1_3, L2_3
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L2_3 = A0_3
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L1_3 = A0_3.StartPatrol
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L1_3(L2_3)
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end
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L1_2(L2_2, L3_2, L4_2)
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L1_2 = actorMgr
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L2_2 = L1_2
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L1_2 = L1_2.GetActor
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L3_2 = L2_1.ActorAlias
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L1_2 = L1_2(L2_2, L3_2)
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if L1_2 ~= nil then
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L3_2 = L1_2
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L2_2 = L1_2.NarratorOnlyTaskLegacy
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L4_2 = L5_1.KaicheA
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L2_2(L3_2, L4_2)
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end
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else
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L2_2 = A0_2
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L1_2 = A0_2.StartPatrol
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L1_2(L2_2)
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end
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end
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L1_1.Behave = L6_1
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function L6_1(A0_2)
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local L1_2, L2_2, L3_2, L4_2, L5_2
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L2_2 = A0_2
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L1_2 = A0_2.GetPos
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L1_2 = L1_2(L2_2)
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L2_2 = L1_2.y
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L2_2 = L2_2 + 1
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L1_2.y = L2_2
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L3_2 = A0_2
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L2_2 = A0_2.DoFreeStateTrigger
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L2_2(L3_2)
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L3_2 = A0_2
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L2_2 = A0_2.WalkToTask
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L4_2 = A0_2.PatrolPos
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L5_2 = A0_2.PatrolNext
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L4_2 = L4_2[L5_2]
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L5_2 = A0_2.StartPatrol
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L2_2(L3_2, L4_2, L5_2)
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end
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L1_1.ReturnToPatrol = L6_1
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function L6_1(A0_2)
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local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
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L2_2 = A0_2
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L1_2 = A0_2.ClearFollowTask
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L1_2(L2_2)
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L2_2 = A0_2
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L1_2 = A0_2.Standby
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L1_2(L2_2)
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L2_2 = A0_2
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L1_2 = A0_2.GetPos
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L1_2 = L1_2(L2_2)
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L2_2 = L1_2.y
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L2_2 = L2_2 + 1
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L1_2.y = L2_2
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L2_2 = actorUtils
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L2_2 = L2_2.GetAvatarPos
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L2_2 = L2_2()
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L4_2 = A0_2
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L3_2 = A0_2.GetPos
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L3_2 = L3_2(L4_2)
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L4_2 = {}
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L5_2 = L2_2.x
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L6_2 = L3_2.x
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L5_2 = L5_2 - L6_2
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L4_2.x = L5_2
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L5_2 = L2_2.y
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L6_2 = L3_2.y
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L5_2 = L5_2 - L6_2
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L4_2.y = L5_2
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L5_2 = L2_2.z
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L6_2 = L3_2.z
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L5_2 = L5_2 - L6_2
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L4_2.z = L5_2
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L6_2 = A0_2
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L5_2 = A0_2.TurnTo
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L7_2 = L4_2
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L5_2(L6_2, L7_2)
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L6_2 = A0_2
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L5_2 = A0_2.DoFreeStyle
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L7_2 = 1120
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L5_2(L6_2, L7_2)
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end
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L1_1.Aware = L6_1
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function L6_1(A0_2)
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local L1_2, L2_2, L3_2, L4_2
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L1_2 = print
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L2_2 = "********************CheckLure"
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L1_2(L2_2)
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L2_2 = A0_2
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L1_2 = A0_2.Standby
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L1_2(L2_2)
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L2_2 = A0_2
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L1_2 = A0_2.DoFreeStyle
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L3_2 = 3
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L1_2(L2_2, L3_2)
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L2_2 = A0_2
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L1_2 = A0_2.CallDelay
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L3_2 = 6
|
|
L4_2 = A0_2.ReturnToPatrol
|
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L1_2(L2_2, L3_2, L4_2)
|
|
end
|
|
L1_1.CheckLure = L6_1
|
|
function L6_1(A0_2, A1_2, A2_2)
|
|
local L3_2, L4_2, L5_2, L6_2, L7_2, L8_2
|
|
L3_2 = A2_2.hasSound
|
|
if L3_2 == true then
|
|
L3_2 = print
|
|
L4_2 = "********************MoveToLure"
|
|
L3_2(L4_2)
|
|
L4_2 = A0_2
|
|
L3_2 = A0_2.GetPos
|
|
L3_2 = L3_2(L4_2)
|
|
L4_2 = {}
|
|
L5_2 = A2_2.soundPos
|
|
L5_2 = L5_2.x
|
|
L6_2 = L3_2.x
|
|
L5_2 = L5_2 - L6_2
|
|
L4_2.x = L5_2
|
|
L5_2 = A2_2.soundPos
|
|
L5_2 = L5_2.y
|
|
L6_2 = L3_2.y
|
|
L5_2 = L5_2 - L6_2
|
|
L4_2.y = L5_2
|
|
L5_2 = A2_2.soundPos
|
|
L5_2 = L5_2.z
|
|
L6_2 = L3_2.z
|
|
L5_2 = L5_2 - L6_2
|
|
L4_2.z = L5_2
|
|
L5_2 = print
|
|
L6_2 = "TurnDir"
|
|
L5_2(L6_2)
|
|
L5_2 = print
|
|
L6_2 = L4_2.x
|
|
L5_2(L6_2)
|
|
L6_2 = A0_2
|
|
L5_2 = A0_2.TurnTo
|
|
L7_2 = L4_2
|
|
L5_2(L6_2, L7_2)
|
|
L6_2 = A0_2
|
|
L5_2 = A0_2.DoFreeStyle
|
|
L7_2 = 0
|
|
L5_2(L6_2, L7_2)
|
|
L6_2 = A0_2
|
|
L5_2 = A0_2.CallDelay
|
|
L7_2 = 3
|
|
function L8_2(A0_3, A1_3)
|
|
local L2_3, L3_3, L4_3, L5_3
|
|
L3_3 = A0_3
|
|
L2_3 = A0_3.Standby
|
|
L2_3(L3_3)
|
|
L3_3 = A0_3
|
|
L2_3 = A0_3.DoFreeStateTrigger
|
|
L2_3(L3_3)
|
|
L3_3 = A0_3
|
|
L2_3 = A0_3.WalkToTask
|
|
L4_3 = A2_2.soundPos
|
|
L5_3 = A0_3.CheckLure
|
|
L2_3(L3_3, L4_3, L5_3)
|
|
end
|
|
L5_2(L6_2, L7_2, L8_2)
|
|
end
|
|
end
|
|
L1_1.OnLure = L6_1
|
|
function L6_1(A0_2)
|
|
local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2
|
|
L1_2 = print
|
|
L2_2 = "********************Discover"
|
|
L1_2(L2_2)
|
|
L2_2 = A0_2
|
|
L1_2 = A0_2.Standby
|
|
L1_2(L2_2)
|
|
L2_2 = A0_2
|
|
L1_2 = A0_2.DoFreeStateTrigger
|
|
L1_2(L2_2)
|
|
L2_2 = A0_2
|
|
L1_2 = A0_2.ClearNarratorTask
|
|
L1_2(L2_2)
|
|
L2_2 = A0_2
|
|
L1_2 = A0_2.StopNarrator
|
|
L1_2(L2_2)
|
|
L2_2 = A0_2
|
|
L1_2 = A0_2.CallDelay
|
|
L3_2 = 0.5
|
|
function L4_2()
|
|
local L0_3, L1_3, L2_3
|
|
L0_3 = A0_2
|
|
L1_3 = L0_3
|
|
L0_3 = L0_3.NarratorOnlyTaskLegacy
|
|
L2_3 = L5_1.KaicheFail
|
|
L0_3(L1_3, L2_3)
|
|
end
|
|
L1_2(L2_2, L3_2, L4_2)
|
|
L2_2 = A0_2
|
|
L1_2 = A0_2.DoFreeStyle
|
|
L3_2 = 2
|
|
L1_2(L2_2, L3_2)
|
|
L2_2 = A0_2
|
|
L1_2 = A0_2.GetPos
|
|
L1_2 = L1_2(L2_2)
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.EnterSceneLookCamera
|
|
L4_2 = L1_2
|
|
L5_2 = 0
|
|
L6_2 = 2
|
|
L7_2 = true
|
|
L8_2 = true
|
|
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2)
|
|
L2_2 = globalActor
|
|
L3_2 = L2_2
|
|
L2_2 = L2_2.EnablePlayerInput
|
|
L4_2 = false
|
|
L2_2(L3_2, L4_2)
|
|
L3_2 = A0_2
|
|
L2_2 = A0_2.CallDelay
|
|
L4_2 = 6
|
|
function L5_2()
|
|
local L0_3, L1_3, L2_3, L3_3, L4_3
|
|
L0_3 = globalActor
|
|
L1_3 = L0_3
|
|
L0_3 = L0_3.EnablePlayerInput
|
|
L2_3 = true
|
|
L0_3(L1_3, L2_3)
|
|
L0_3 = actorMgr
|
|
L1_3 = L0_3
|
|
L0_3 = L0_3.GetActor
|
|
L2_3 = L2_1.ActorAlias
|
|
L0_3 = L0_3(L1_3, L2_3)
|
|
if L0_3 ~= nil then
|
|
L1_3 = print
|
|
L2_3 = "Sneak Failed OOOMG"
|
|
L1_3(L2_3)
|
|
L2_3 = L0_3
|
|
L1_3 = L0_3.FinishQuestID
|
|
L3_3 = true
|
|
L4_3 = 7266107
|
|
L1_3(L2_3, L3_3, L4_3)
|
|
end
|
|
end
|
|
L2_2(L3_2, L4_2, L5_2)
|
|
end
|
|
L1_1.Discover = L6_1
|
|
function L6_1(A0_2)
|
|
local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2
|
|
L2_2 = A0_2
|
|
L1_2 = A0_2.ThreatTask
|
|
L3_2 = A0_2.Discover
|
|
L4_2 = A0_2.Aware
|
|
L5_2 = A0_2.ReturnToPatrol
|
|
L6_2 = A0_2.OnLure
|
|
L1_2(L2_2, L3_2, L4_2, L5_2, L6_2)
|
|
L2_2 = A0_2
|
|
L1_2 = A0_2.StartPatrol
|
|
L1_2(L2_2)
|
|
L1_2 = print
|
|
L2_2 = "SneakStart"
|
|
L1_2(L2_2)
|
|
end
|
|
L1_1.Start = L6_1
|
|
return L1_1
|