Grasscutter_Resources/Resources/Scripts/Scene/7/scene7_group177006004.lua
2022-04-29 16:40:51 +02:00

198 lines
3.7 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1
L0_1 = {}
L0_1.group_id = 177006004
L1_1 = {}
L2_1 = {}
L2_1.config_id = 4001
L2_1.monster_id = 20060501
L3_1 = {}
L3_1.x = 525.679
L3_1.y = 131.143
L3_1.z = -288.315
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 0.0
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.level = 36
L2_1.drop_tag = "\233\163\152\230\181\174\231\129\181"
L2_1.disableWander = true
L3_1 = {}
L4_1 = 1032
L3_1[1] = L4_1
L2_1.affix = L3_1
L2_1.pose_id = 101
L2_1.area_id = 210
L3_1 = {}
L3_1.config_id = 4004
L3_1.monster_id = 20060501
L4_1 = {}
L4_1.x = 519.844
L4_1.y = 131.425
L4_1.z = -283.978
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 0.0
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 36
L3_1.drop_tag = "\233\163\152\230\181\174\231\129\181"
L3_1.disableWander = true
L4_1 = {}
L5_1 = 1032
L4_1[1] = L5_1
L3_1.affix = L4_1
L3_1.pose_id = 101
L3_1.area_id = 210
L4_1 = {}
L4_1.config_id = 4005
L4_1.monster_id = 20060401
L5_1 = {}
L5_1.x = 518.944
L5_1.y = 131.278
L5_1.z = -287.866
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 0.0
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 36
L4_1.drop_tag = "\233\163\152\230\181\174\231\129\181"
L4_1.disableWander = true
L5_1 = {}
L6_1 = 1032
L5_1[1] = L6_1
L4_1.affix = L5_1
L4_1.pose_id = 101
L4_1.area_id = 210
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 4002
L2_1.gadget_id = 70211156
L3_1 = {}
L3_1.x = 522.327
L3_1.y = 129.668
L3_1.z = -286.141
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 297.839
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.level = 16
L2_1.drop_tag = "\230\184\138\228\184\139\229\174\171\230\180\187\229\138\168\228\189\142\231\186\167\231\168\187\229\166\187"
L3_1 = GadgetState
L3_1 = L3_1.ChestLocked
L2_1.state = L3_1
L2_1.isOneoff = true
L2_1.persistent = true
L2_1.area_id = 210
L1_1[1] = L2_1
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 1004003
L2_1.name = "ANY_MONSTER_DIE_4003"
L3_1 = EventType
L3_1 = L3_1.EVENT_ANY_MONSTER_DIE
L2_1.event = L3_1
L2_1.source = ""
L2_1.condition = "condition_EVENT_ANY_MONSTER_DIE_4003"
L2_1.action = "action_EVENT_ANY_MONSTER_DIE_4003"
L2_1.trigger_count = 0
L1_1[1] = L2_1
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L4_1 = 4001
L5_1 = 4004
L6_1 = 4005
L3_1[1] = L4_1
L3_1[2] = L5_1
L3_1[3] = L6_1
L2_1.monsters = L3_1
L3_1 = {}
L4_1 = 4002
L3_1[1] = L4_1
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L4_1 = "ANY_MONSTER_DIE_4003"
L3_1[1] = L4_1
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L1_1[1] = L2_1
suites = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupMonsterCount
L3_2 = A0_2
L2_2 = L2_2(L3_2)
if L2_2 ~= 0 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_ANY_MONSTER_DIE_4003 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = ScriptLib
L2_2 = L2_2.SetGadgetStateByConfigId
L3_2 = A0_2
L4_2 = 4002
L5_2 = GadgetState
L5_2 = L5_2.Default
L2_2 = L2_2(L3_2, L4_2, L5_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : set_gadget_state_by_configId"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.MarkPlayerAction
L3_2 = A0_2
L4_2 = 4000
L5_2 = 3
L6_2 = 1
L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : mark_playerAction"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_ANY_MONSTER_DIE_4003 = L1_1