Grasscutter_Resources/Resources/Scripts/Scene/5/scene5_group155008210.lua
2022-04-29 16:40:51 +02:00

129 lines
2.0 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1
L0_1 = {}
L0_1.group_id = 155008210
L1_1 = {}
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 210001
L2_1.gadget_id = 70500000
L3_1 = {}
L3_1.x = -479.877
L3_1.y = 217.142
L3_1.z = 559.849
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 0.0
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.level = 36
L2_1.point_type = 2001
L2_1.area_id = 200
L3_1 = {}
L3_1.config_id = 210002
L3_1.gadget_id = 70500000
L4_1 = {}
L4_1.x = -511.494
L4_1.y = 203.495
L4_1.z = 587.601
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 0.0
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 36
L3_1.point_type = 2001
L3_1.area_id = 200
L4_1 = {}
L4_1.config_id = 210003
L4_1.gadget_id = 70500000
L5_1 = {}
L5_1.x = -478.301
L5_1.y = 223.259
L5_1.z = 519.198
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 0.0
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 36
L4_1.point_type = 2002
L4_1.area_id = 200
L5_1 = {}
L5_1.config_id = 210004
L5_1.gadget_id = 70500000
L6_1 = {}
L6_1.x = -465.901
L6_1.y = 219.78
L6_1.z = 531.877
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 0.0
L6_1.y = 0.0
L6_1.z = 0.0
L5_1.rot = L6_1
L5_1.level = 36
L5_1.point_type = 2002
L5_1.area_id = 200
L6_1 = {}
L6_1.config_id = 210005
L6_1.gadget_id = 70500000
L7_1 = {}
L7_1.x = -501.684
L7_1.y = 215.577
L7_1.z = 526.864
L6_1.pos = L7_1
L7_1 = {}
L7_1.x = 0.0
L7_1.y = 0.0
L7_1.z = 0.0
L6_1.rot = L7_1
L6_1.level = 36
L6_1.point_type = 2004
L6_1.area_id = 200
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
L1_1[5] = L6_1
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L2_1.monsters = L3_1
L3_1 = {}
L4_1 = 210001
L5_1 = 210002
L6_1 = 210003
L7_1 = 210004
L8_1 = 210005
L3_1[1] = L4_1
L3_1[2] = L5_1
L3_1[3] = L6_1
L3_1[4] = L7_1
L3_1[5] = L8_1
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L1_1[1] = L2_1
suites = L1_1