Grasscutter_Resources/Resources/Scripts/Scene/5/scene5_group155005112.lua
2022-04-29 16:40:51 +02:00

129 lines
2.0 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1
L0_1 = {}
L0_1.group_id = 155005112
L1_1 = {}
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 112002
L2_1.gadget_id = 70500000
L3_1 = {}
L3_1.x = 679.23
L3_1.y = 244.875
L3_1.z = 503.727
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 340.958
L3_1.y = 0.0
L3_1.z = 6.05
L2_1.rot = L3_1
L2_1.level = 36
L2_1.point_type = 1008
L2_1.area_id = 200
L3_1 = {}
L3_1.config_id = 112003
L3_1.gadget_id = 70500000
L4_1 = {}
L4_1.x = 672.071
L4_1.y = 244.319
L4_1.z = 502.655
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 340.958
L4_1.y = 0.0
L4_1.z = 6.05
L3_1.rot = L4_1
L3_1.level = 36
L3_1.point_type = 1008
L3_1.area_id = 200
L4_1 = {}
L4_1.config_id = 112005
L4_1.gadget_id = 70500000
L5_1 = {}
L5_1.x = 664.103
L5_1.y = 243.215
L5_1.z = 500.324
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 19.842
L5_1.y = 191.902
L5_1.z = 357.925
L4_1.rot = L5_1
L4_1.level = 36
L4_1.point_type = 1008
L4_1.area_id = 200
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.config_id = 112001
L3_1.gadget_id = 70500000
L4_1 = {}
L4_1.x = 682.109
L4_1.y = 244.188
L4_1.z = 498.764
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 350.098
L4_1.y = 0.019
L4_1.z = 1.644
L3_1.rot = L4_1
L3_1.level = 36
L3_1.point_type = 1008
L3_1.area_id = 200
L4_1 = {}
L4_1.config_id = 112004
L4_1.gadget_id = 70500000
L5_1 = {}
L5_1.x = 674.543
L5_1.y = 244.488
L5_1.z = 502.456
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 19.842
L5_1.y = 191.902
L5_1.z = 357.925
L4_1.rot = L5_1
L4_1.level = 36
L4_1.point_type = 1008
L4_1.area_id = 200
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.gadgets = L2_1
garbages = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L2_1.monsters = L3_1
L3_1 = {}
L4_1 = 112002
L5_1 = 112003
L6_1 = 112005
L3_1[1] = L4_1
L3_1[2] = L5_1
L3_1[3] = L6_1
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L1_1[1] = L2_1
suites = L1_1