Grasscutter_Resources/Resources/Scripts/Scene/4/scene4_group144004131.lua
2022-04-29 16:40:51 +02:00

125 lines
2.2 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1
L0_1 = {}
L0_1.group_id = 144004131
L1_1 = {}
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.config_id = 131001
L3_1.gadget_id = 70360001
L4_1 = {}
L4_1.x = -728.968
L4_1.y = 166.45
L4_1.z = -16.686
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 131.017
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 1
L4_1 = GadgetState
L4_1 = L4_1.ChestLocked
L3_1.state = L4_1
L3_1.isOneoff = true
L3_1.persistent = true
L3_1.area_id = 103
L4_1 = {}
L4_1.config_id = 131002
L4_1.gadget_id = 70360006
L5_1 = {}
L5_1.x = -727.974
L5_1.y = 173.252
L5_1.z = -20.582
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 0.0
L5_1.z = 178.626
L4_1.rot = L5_1
L4_1.level = 1
L4_1.area_id = 103
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.gadgets = L2_1
L2_1 = {}
L3_1 = {}
L3_1.config_id = 131003
L4_1 = RegionShape
L4_1 = L4_1.SPHERE
L3_1.shape = L4_1
L3_1.radius = 1.5
L4_1 = {}
L4_1.x = -727.974
L4_1.y = 172.606
L4_1.z = -20.582
L3_1.pos = L4_1
L3_1.area_id = 103
L2_1[1] = L3_1
L1_1.regions = L2_1
L2_1 = {}
L3_1 = {}
L3_1.config_id = 1131003
L3_1.name = "ENTER_REGION_131003"
L4_1 = EventType
L4_1 = L4_1.EVENT_ENTER_REGION
L3_1.event = L4_1
L3_1.source = ""
L3_1.condition = "condition_EVENT_ENTER_REGION_131003"
L3_1.action = "action_EVENT_ENTER_REGION_131003"
L3_1.trigger_count = 0
L4_1 = {}
L4_1.config_id = 1131004
L4_1.name = "GADGET_STATE_CHANGE_131004"
L5_1 = EventType
L5_1 = L5_1.EVENT_GADGET_STATE_CHANGE
L4_1.event = L5_1
L4_1.source = ""
L4_1.condition = "condition_EVENT_GADGET_STATE_CHANGE_131004"
L4_1.action = "action_EVENT_GADGET_STATE_CHANGE_131004"
L4_1.trigger_count = 0
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.triggers = L2_1
garbages = L1_1
L1_1 = {}
L1_1.suite = 2
L1_1.end_suite = 2
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L2_1.monsters = L3_1
L3_1 = {}
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L3_1 = {}
L4_1 = {}
L3_1.monsters = L4_1
L4_1 = {}
L3_1.gadgets = L4_1
L4_1 = {}
L3_1.regions = L4_1
L4_1 = {}
L3_1.triggers = L4_1
L3_1.rand_weight = 100
L1_1[1] = L2_1
L1_1[2] = L3_1
suites = L1_1