Grasscutter_Resources/Resources/Scripts/Scene/3/scene3_group133225189.lua
2022-04-29 16:40:51 +02:00

129 lines
2.1 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1
L0_1 = {}
L0_1.group_id = 133225189
L1_1 = {}
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 189001
L2_1.gadget_id = 70500000
L3_1 = {}
L3_1.x = -6382.319
L3_1.y = 255.504
L3_1.z = -2632.393
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 23.162
L3_1.y = 345.423
L3_1.z = 21.446
L2_1.rot = L3_1
L2_1.level = 33
L2_1.point_type = 1001
L2_1.area_id = 18
L3_1 = {}
L3_1.config_id = 189002
L3_1.gadget_id = 70500000
L4_1 = {}
L4_1.x = -6388.151
L4_1.y = 255.05
L4_1.z = -2630.374
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 24.424
L4_1.y = 338.008
L4_1.z = 343.145
L3_1.rot = L4_1
L3_1.level = 33
L3_1.point_type = 1001
L3_1.area_id = 18
L4_1 = {}
L4_1.config_id = 189003
L4_1.gadget_id = 70500000
L5_1 = {}
L5_1.x = -6399.794
L5_1.y = 253.673
L5_1.z = -2634.833
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 5.441
L5_1.y = 297.159
L5_1.z = 350.601
L4_1.rot = L5_1
L4_1.level = 33
L4_1.point_type = 1002
L4_1.area_id = 18
L5_1 = {}
L5_1.config_id = 189004
L5_1.gadget_id = 70500000
L6_1 = {}
L6_1.x = -6390.123
L6_1.y = 255.305
L6_1.z = -2634.075
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 358.436
L6_1.y = 232.863
L6_1.z = 353.726
L5_1.rot = L6_1
L5_1.level = 33
L5_1.point_type = 1002
L5_1.area_id = 18
L6_1 = {}
L6_1.config_id = 189005
L6_1.gadget_id = 70500000
L7_1 = {}
L7_1.x = -6401.927
L7_1.y = 253.159
L7_1.z = -2634.413
L6_1.pos = L7_1
L7_1 = {}
L7_1.x = 0.0
L7_1.y = 0.0
L7_1.z = 0.0
L6_1.rot = L7_1
L6_1.level = 33
L6_1.point_type = 1008
L6_1.area_id = 18
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
L1_1[5] = L6_1
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L2_1.monsters = L3_1
L3_1 = {}
L4_1 = 189001
L5_1 = 189002
L6_1 = 189003
L7_1 = 189004
L8_1 = 189005
L3_1[1] = L4_1
L3_1[2] = L5_1
L3_1[3] = L6_1
L3_1[4] = L7_1
L3_1[5] = L8_1
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L1_1[1] = L2_1
suites = L1_1