Grasscutter_Resources/Resources/Scripts/Scene/3/scene3_group133224003.lua
2022-04-29 16:40:51 +02:00

346 lines
6.3 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1
L0_1 = {}
L0_1.group_id = 133224003
L1_1 = {}
L2_1 = {}
L2_1.config_id = 3001
L2_1.monster_id = 21010301
L3_1 = {}
L3_1.x = -6030.087
L3_1.y = 200.286
L3_1.z = -3209.497
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 3.523
L3_1.y = 185.933
L3_1.z = 9.268
L2_1.rot = L3_1
L2_1.level = 33
L2_1.drop_tag = "\228\184\152\228\184\152\228\186\186"
L2_1.disableWander = true
L2_1.pose_id = 9003
L2_1.area_id = 18
L3_1 = {}
L3_1.config_id = 3003
L3_1.monster_id = 21010201
L4_1 = {}
L4_1.x = -6032.24
L4_1.y = 200.288
L4_1.z = -3209.932
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 136.111
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 33
L3_1.drop_tag = "\228\184\152\228\184\152\228\186\186"
L3_1.pose_id = 9003
L3_1.area_id = 18
L4_1 = {}
L4_1.config_id = 3004
L4_1.monster_id = 21010701
L5_1 = {}
L5_1.x = -6042.056
L5_1.y = 200.054
L5_1.z = -3204.784
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 99.734
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 33
L4_1.drop_tag = "\228\184\152\228\184\152\228\186\186"
L4_1.area_id = 18
L5_1 = {}
L5_1.config_id = 3005
L5_1.monster_id = 21020201
L6_1 = {}
L6_1.x = -6030.595
L6_1.y = 200.291
L6_1.z = -3197.806
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 0.0
L6_1.y = 4.016
L6_1.z = 0.0
L5_1.rot = L6_1
L5_1.level = 33
L5_1.drop_tag = "\228\184\152\228\184\152\230\154\180\229\190\146"
L5_1.pose_id = 401
L5_1.area_id = 18
L6_1 = {}
L6_1.config_id = 3006
L6_1.monster_id = 22010401
L7_1 = {}
L7_1.x = -6026.33
L7_1.y = 200.997
L7_1.z = -3204.016
L6_1.pos = L7_1
L7_1 = {}
L7_1.x = 0.0
L7_1.y = 222.074
L7_1.z = 0.0
L6_1.rot = L7_1
L6_1.level = 33
L6_1.drop_tag = "\230\183\177\230\184\138\230\179\149\229\184\136"
L6_1.area_id = 18
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
L1_1[5] = L6_1
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 3002
L2_1.gadget_id = 70220013
L3_1 = {}
L3_1.x = -6027.411
L3_1.y = 200.102
L3_1.z = -3209.248
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 11.696
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.level = 33
L2_1.area_id = 18
L3_1 = {}
L3_1.config_id = 3007
L3_1.gadget_id = 70211002
L4_1 = {}
L4_1.x = -6031.876
L4_1.y = 200.214
L4_1.z = -3202.448
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 10.936
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 26
L3_1.drop_tag = "\230\136\152\230\150\151\228\189\142\231\186\167\231\168\187\229\166\187"
L4_1 = GadgetState
L4_1 = L4_1.ChestLocked
L3_1.state = L4_1
L3_1.isOneoff = true
L3_1.persistent = true
L4_1 = {}
L4_1.name = "chest"
L4_1.exp = 1
L3_1.explore = L4_1
L3_1.area_id = 18
L4_1 = {}
L4_1.config_id = 3008
L4_1.gadget_id = 70310006
L5_1 = {}
L5_1.x = -6030.64
L5_1.y = 200.324
L5_1.z = -3211.924
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 0.0
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 33
L5_1 = GadgetState
L5_1 = L5_1.GearStart
L4_1.state = L5_1
L4_1.area_id = 18
L5_1 = {}
L5_1.config_id = 3009
L5_1.gadget_id = 70220014
L6_1 = {}
L6_1.x = -6026.074
L6_1.y = 200.111
L6_1.z = -3210.713
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 0.0
L6_1.y = 0.0
L6_1.z = 0.0
L5_1.rot = L6_1
L5_1.level = 33
L5_1.area_id = 18
L6_1 = {}
L6_1.config_id = 3010
L6_1.gadget_id = 70220014
L7_1 = {}
L7_1.x = -6026.925
L7_1.y = 200.164
L7_1.z = -3211.199
L6_1.pos = L7_1
L7_1 = {}
L7_1.x = 0.0
L7_1.y = 0.0
L7_1.z = 0.0
L6_1.rot = L7_1
L6_1.level = 33
L6_1.area_id = 18
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
L1_1[5] = L6_1
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 1003011
L2_1.name = "ANY_MONSTER_DIE_3011"
L3_1 = EventType
L3_1 = L3_1.EVENT_ANY_MONSTER_DIE
L2_1.event = L3_1
L2_1.source = ""
L2_1.condition = "condition_EVENT_ANY_MONSTER_DIE_3011"
L2_1.action = "action_EVENT_ANY_MONSTER_DIE_3011"
L3_1 = {}
L3_1.config_id = 1003012
L3_1.name = "MONSTER_BATTLE_3012"
L4_1 = EventType
L4_1 = L4_1.EVENT_MONSTER_BATTLE
L3_1.event = L4_1
L3_1.source = ""
L3_1.condition = "condition_EVENT_MONSTER_BATTLE_3012"
L3_1.action = "action_EVENT_MONSTER_BATTLE_3012"
L1_1[1] = L2_1
L1_1[2] = L3_1
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L4_1 = 3001
L5_1 = 3003
L6_1 = 3004
L7_1 = 3005
L3_1[1] = L4_1
L3_1[2] = L5_1
L3_1[3] = L6_1
L3_1[4] = L7_1
L2_1.monsters = L3_1
L3_1 = {}
L4_1 = 3002
L5_1 = 3007
L6_1 = 3008
L7_1 = 3009
L8_1 = 3010
L3_1[1] = L4_1
L3_1[2] = L5_1
L3_1[3] = L6_1
L3_1[4] = L7_1
L3_1[5] = L8_1
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L4_1 = "ANY_MONSTER_DIE_3011"
L5_1 = "MONSTER_BATTLE_3012"
L3_1[1] = L4_1
L3_1[2] = L5_1
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L3_1 = {}
L4_1 = {}
L5_1 = 3006
L4_1[1] = L5_1
L3_1.monsters = L4_1
L4_1 = {}
L3_1.gadgets = L4_1
L4_1 = {}
L3_1.regions = L4_1
L4_1 = {}
L3_1.triggers = L4_1
L3_1.rand_weight = 100
L1_1[1] = L2_1
L1_1[2] = L3_1
suites = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupMonsterCount
L3_2 = A0_2
L2_2 = L2_2(L3_2)
if L2_2 ~= 0 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_ANY_MONSTER_DIE_3011 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = ScriptLib
L2_2 = L2_2.SetGadgetStateByConfigId
L3_2 = A0_2
L4_2 = 3007
L5_2 = GadgetState
L5_2 = L5_2.Default
L2_2 = L2_2(L3_2, L4_2, L5_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : set_gadget_state_by_configId"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.MarkPlayerAction
L3_2 = A0_2
L4_2 = 4001
L5_2 = 3
L6_2 = 1
L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : mark_playerAction"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_ANY_MONSTER_DIE_3011 = L1_1
function L1_1(A0_2, A1_2)
local L2_2
L2_2 = A1_2.param1
if 3004 ~= L2_2 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_MONSTER_BATTLE_3012 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = ScriptLib
L2_2 = L2_2.AddExtraGroupSuite
L3_2 = A0_2
L4_2 = 133224003
L5_2 = 2
L2_2(L3_2, L4_2, L5_2)
L2_2 = 0
return L2_2
end
action_EVENT_MONSTER_BATTLE_3012 = L1_1