mirror of
https://github.com/Koko-boya/Grasscutter_Resources
synced 2024-01-31 23:23:19 +08:00
227 lines
5.0 KiB
Lua
227 lines
5.0 KiB
Lua
local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1
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L0_1 = {}
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L0_1.group_id = 133223144
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L1_1 = {}
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L1_1.group_id = 133223144
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L1_1.gadget_riddle_hint = 144001
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L1_1.gadget_chest = 144006
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L2_1 = {}
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monsters = L2_1
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L2_1 = {}
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npcs = L2_1
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L2_1 = {}
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L3_1 = {}
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L3_1.config_id = 144001
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L3_1.gadget_id = 70310012
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L4_1 = {}
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L4_1.x = -6184.12
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L4_1.y = 200.033
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L4_1.z = -3002.649
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L3_1.pos = L4_1
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L4_1 = {}
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L4_1.x = 0.0
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L4_1.y = 0.0
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L4_1.z = 0.0
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L3_1.rot = L4_1
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L3_1.level = 19
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L3_1.persistent = true
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L3_1.area_id = 18
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L4_1 = {}
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L4_1.config_id = 144006
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L4_1.gadget_id = 70211122
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L5_1 = {}
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L5_1.x = -6184.048
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L5_1.y = 200.482
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L5_1.z = -3002.701
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L4_1.pos = L5_1
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L5_1 = {}
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L5_1.x = 0.0
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L5_1.y = 270.4
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L5_1.z = 0.0
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L4_1.rot = L5_1
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L4_1.level = 26
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L4_1.drop_tag = "\232\167\163\232\176\156\233\171\152\231\186\167\231\168\187\229\166\187"
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L5_1 = GadgetState
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L5_1 = L5_1.ChestLocked
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L4_1.state = L5_1
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L4_1.isOneoff = true
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L4_1.persistent = true
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L5_1 = {}
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L5_1.name = "chest"
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L5_1.exp = 1
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L4_1.explore = L5_1
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L4_1.area_id = 18
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L2_1[1] = L3_1
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L2_1[2] = L4_1
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gadgets = L2_1
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L2_1 = {}
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regions = L2_1
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L2_1 = {}
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L3_1 = {}
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L3_1.config_id = 1144008
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L3_1.name = "VARIABLE_CHANGE_144008"
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L4_1 = EventType
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L4_1 = L4_1.EVENT_VARIABLE_CHANGE
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L3_1.event = L4_1
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L3_1.source = "State_Flag"
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L3_1.condition = "condition_EVENT_VARIABLE_CHANGE_144008"
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L3_1.action = "action_EVENT_VARIABLE_CHANGE_144008"
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L3_1.trigger_count = 0
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L2_1[1] = L3_1
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triggers = L2_1
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L2_1 = {}
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L3_1 = {}
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L3_1.configId = 1
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L3_1.name = "State_Flag"
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L3_1.value = 0
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L3_1.no_refresh = true
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L2_1[1] = L3_1
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variables = L2_1
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L2_1 = {}
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L2_1.suite = 1
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L2_1.end_suite = 0
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L2_1.rand_suite = false
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init_config = L2_1
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L2_1 = {}
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L3_1 = {}
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L4_1 = {}
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L3_1.monsters = L4_1
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L4_1 = {}
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L5_1 = 144001
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L6_1 = 144006
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L4_1[1] = L5_1
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L4_1[2] = L6_1
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L3_1.gadgets = L4_1
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L4_1 = {}
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L3_1.regions = L4_1
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L4_1 = {}
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L5_1 = "VARIABLE_CHANGE_144008"
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L4_1[1] = L5_1
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L3_1.triggers = L4_1
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L3_1.rand_weight = 100
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L2_1[1] = L3_1
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suites = L2_1
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function L2_1(A0_2, A1_2)
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local L2_2, L3_2
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L2_2 = A1_2.param1
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L3_2 = A1_2.param2
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if L2_2 == L3_2 then
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L2_2 = false
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return L2_2
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end
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L2_2 = A1_2.param1
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if not (L2_2 < 0) then
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L2_2 = A1_2.param1
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if not (4 < L2_2) then
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goto lbl_15
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end
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end
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L2_2 = false
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do return L2_2 end
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::lbl_15::
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L2_2 = true
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return L2_2
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end
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condition_EVENT_VARIABLE_CHANGE_144008 = L2_1
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function L2_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2, L5_2, L6_2
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L2_2 = A1_2.param1
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if L2_2 == 0 then
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L2_2 = ScriptLib
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L2_2 = L2_2.SetGroupGadgetStateByConfigId
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L3_2 = A0_2
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L4_2 = L1_1.group_id
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L5_2 = L1_1.gadget_riddle_hint
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L6_2 = GadgetState
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L6_2 = L6_2.Default
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L2_2(L3_2, L4_2, L5_2, L6_2)
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else
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L2_2 = A1_2.param1
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if L2_2 == 1 then
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L2_2 = ScriptLib
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L2_2 = L2_2.SetGroupGadgetStateByConfigId
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L3_2 = A0_2
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L4_2 = L1_1.group_id
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L5_2 = L1_1.gadget_riddle_hint
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L6_2 = GadgetState
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L6_2 = L6_2.Action01
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L2_2(L3_2, L4_2, L5_2, L6_2)
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L2_2 = ScriptLib
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L2_2 = L2_2.MarkPlayerAction
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L3_2 = A0_2
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L4_2 = 1003
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L5_2 = 2
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L6_2 = 2
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L2_2(L3_2, L4_2, L5_2, L6_2)
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else
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L2_2 = A1_2.param1
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if L2_2 == 2 then
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L2_2 = ScriptLib
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L2_2 = L2_2.SetGroupGadgetStateByConfigId
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L3_2 = A0_2
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L4_2 = L1_1.group_id
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L5_2 = L1_1.gadget_riddle_hint
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L6_2 = GadgetState
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L6_2 = L6_2.Action02
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L2_2(L3_2, L4_2, L5_2, L6_2)
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L2_2 = ScriptLib
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L2_2 = L2_2.MarkPlayerAction
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L3_2 = A0_2
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L4_2 = 1003
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L5_2 = 2
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L6_2 = 3
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L2_2(L3_2, L4_2, L5_2, L6_2)
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else
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L2_2 = A1_2.param1
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if L2_2 == 3 then
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L2_2 = ScriptLib
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L2_2 = L2_2.SetGroupGadgetStateByConfigId
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L3_2 = A0_2
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L4_2 = L1_1.group_id
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L5_2 = L1_1.gadget_riddle_hint
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L6_2 = GadgetState
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L6_2 = L6_2.Action03
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L2_2(L3_2, L4_2, L5_2, L6_2)
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L2_2 = ScriptLib
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L2_2 = L2_2.MarkPlayerAction
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L3_2 = A0_2
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L4_2 = 1003
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L5_2 = 2
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L6_2 = 4
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L2_2(L3_2, L4_2, L5_2, L6_2)
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else
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L2_2 = A1_2.param1
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if L2_2 == 4 then
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L2_2 = ScriptLib
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L2_2 = L2_2.SetGroupGadgetStateByConfigId
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L3_2 = A0_2
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L4_2 = L1_1.group_id
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L5_2 = L1_1.gadget_riddle_hint
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L6_2 = GadgetState
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L6_2 = L6_2.GearStart
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L2_2(L3_2, L4_2, L5_2, L6_2)
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L2_2 = ScriptLib
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L2_2 = L2_2.MarkPlayerAction
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L3_2 = A0_2
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L4_2 = 1003
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L5_2 = 3
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L6_2 = 5
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L2_2(L3_2, L4_2, L5_2, L6_2)
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L2_2 = ScriptLib
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L2_2 = L2_2.SetGroupGadgetStateByConfigId
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L3_2 = A0_2
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L4_2 = L1_1.group_id
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L5_2 = L1_1.gadget_chest
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L6_2 = GadgetState
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L6_2 = L6_2.Default
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L2_2(L3_2, L4_2, L5_2, L6_2)
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end
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end
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end
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end
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end
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L2_2 = 0
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return L2_2
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end
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action_EVENT_VARIABLE_CHANGE_144008 = L2_1
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