Grasscutter_Resources/Resources/Scripts/Scene/3/scene3_group133222289.lua
2022-04-29 16:40:51 +02:00

143 lines
2.2 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1
L0_1 = {}
L0_1.group_id = 133222289
L1_1 = {}
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 289004
L2_1.gadget_id = 70500000
L3_1 = {}
L3_1.x = -4645.818
L3_1.y = 151.715
L3_1.z = -4293.167
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 340.711
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.level = 30
L2_1.point_type = 1008
L2_1.area_id = 14
L3_1 = {}
L3_1.config_id = 289005
L3_1.gadget_id = 70500000
L4_1 = {}
L4_1.x = -4646.723
L4_1.y = 151.828
L4_1.z = -4295.322
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 255.085
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 30
L3_1.point_type = 1008
L3_1.area_id = 14
L4_1 = {}
L4_1.config_id = 289006
L4_1.gadget_id = 70500000
L5_1 = {}
L5_1.x = -4644.146
L5_1.y = 152.028
L5_1.z = -4290.13
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 30.34
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 30
L4_1.point_type = 1008
L4_1.area_id = 14
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.config_id = 289001
L3_1.gadget_id = 70590036
L4_1 = {}
L4_1.x = -4645.818
L4_1.y = 151.715
L4_1.z = -4293.167
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 340.711
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 30
L3_1.area_id = 14
L4_1 = {}
L4_1.config_id = 289002
L4_1.gadget_id = 70590036
L5_1 = {}
L5_1.x = -4646.723
L5_1.y = 151.828
L5_1.z = -4295.322
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 255.085
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 30
L4_1.area_id = 14
L5_1 = {}
L5_1.config_id = 289003
L5_1.gadget_id = 70590036
L6_1 = {}
L6_1.x = -4644.146
L6_1.y = 152.028
L6_1.z = -4290.13
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 0.0
L6_1.y = 30.34
L6_1.z = 0.0
L5_1.rot = L6_1
L5_1.level = 30
L5_1.area_id = 14
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L1_1.gadgets = L2_1
garbages = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L2_1.monsters = L3_1
L3_1 = {}
L4_1 = 289004
L5_1 = 289005
L6_1 = 289006
L3_1[1] = L4_1
L3_1[2] = L5_1
L3_1[3] = L6_1
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L1_1[1] = L2_1
suites = L1_1