Grasscutter_Resources/Resources/Scripts/Scene/3/scene3_group133222115.lua
2022-04-29 16:40:51 +02:00

129 lines
2.1 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1
L0_1 = {}
L0_1.group_id = 133222115
L1_1 = {}
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 115001
L2_1.gadget_id = 70500000
L3_1 = {}
L3_1.x = -4993.619
L3_1.y = 204.954
L3_1.z = -4334.815
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 336.255
L3_1.y = 296.339
L3_1.z = 10.884
L2_1.rot = L3_1
L2_1.level = 30
L2_1.point_type = 1008
L2_1.area_id = 14
L3_1 = {}
L3_1.config_id = 115002
L3_1.gadget_id = 70500000
L4_1 = {}
L4_1.x = -4986.393
L4_1.y = 202.723
L4_1.z = -4330.536
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 23.46
L4_1.y = 90.603
L4_1.z = 325.145
L3_1.rot = L4_1
L3_1.level = 30
L3_1.point_type = 1008
L3_1.area_id = 14
L4_1 = {}
L4_1.config_id = 115003
L4_1.gadget_id = 70500000
L5_1 = {}
L5_1.x = -4979.736
L5_1.y = 203.154
L5_1.z = -4345.743
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 25.52
L5_1.y = 207.691
L5_1.z = 12.444
L4_1.rot = L5_1
L4_1.level = 30
L4_1.point_type = 1008
L4_1.area_id = 14
L5_1 = {}
L5_1.config_id = 115006
L5_1.gadget_id = 70500000
L6_1 = {}
L6_1.x = -4991.459
L6_1.y = 204.571
L6_1.z = -4343.488
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 325.256
L6_1.y = 220.48
L6_1.z = 356.512
L5_1.rot = L6_1
L5_1.level = 30
L5_1.point_type = 1001
L5_1.area_id = 14
L6_1 = {}
L6_1.config_id = 115007
L6_1.gadget_id = 70500000
L7_1 = {}
L7_1.x = -4983.064
L7_1.y = 202.433
L7_1.z = -4342.868
L6_1.pos = L7_1
L7_1 = {}
L7_1.x = 12.187
L7_1.y = 226.772
L7_1.z = 38.779
L6_1.rot = L7_1
L6_1.level = 30
L6_1.point_type = 1001
L6_1.area_id = 14
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
L1_1[5] = L6_1
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L2_1.monsters = L3_1
L3_1 = {}
L4_1 = 115001
L5_1 = 115002
L6_1 = 115003
L7_1 = 115006
L8_1 = 115007
L3_1[1] = L4_1
L3_1[2] = L5_1
L3_1[3] = L6_1
L3_1[4] = L7_1
L3_1[5] = L8_1
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L1_1[1] = L2_1
suites = L1_1