Grasscutter_Resources/Resources/Scripts/Scene/3/scene3_group133222052.lua
2022-04-29 16:40:51 +02:00

114 lines
2.0 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1
L0_1 = {}
L0_1.group_id = 133222052
L1_1 = {}
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.config_id = 52001
L3_1.monster_id = 24020301
L4_1 = {}
L4_1.x = -4691.052
L4_1.y = 164.54
L4_1.z = -4257.083
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 146.443
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 30
L3_1.drop_tag = "\230\139\159\231\148\159\230\156\186\229\133\179"
L3_1.pose_id = 101
L3_1.climate_area_id = 10
L3_1.area_id = 14
L4_1 = {}
L4_1.config_id = 52002
L4_1.monster_id = 24020301
L5_1 = {}
L5_1.x = -4669.999
L5_1.y = 161.496
L5_1.z = -4287.135
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 50.409
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 30
L4_1.drop_tag = "\230\139\159\231\148\159\230\156\186\229\133\179"
L4_1.pose_id = 101
L4_1.climate_area_id = 10
L4_1.area_id = 14
L5_1 = {}
L5_1.config_id = 52003
L5_1.monster_id = 24020201
L6_1 = {}
L6_1.x = -4667.903
L6_1.y = 161.749
L6_1.z = -4278.755
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 0.0
L6_1.y = 0.0
L6_1.z = 0.0
L5_1.rot = L6_1
L5_1.level = 30
L5_1.drop_tag = "\230\139\159\231\148\159\230\156\186\229\133\179"
L5_1.pose_id = 101
L5_1.climate_area_id = 10
L5_1.area_id = 14
L6_1 = {}
L6_1.config_id = 52004
L6_1.monster_id = 24020301
L7_1 = {}
L7_1.x = -4685.894
L7_1.y = 164.429
L7_1.z = -4266.979
L6_1.pos = L7_1
L7_1 = {}
L7_1.x = 0.0
L7_1.y = 333.307
L7_1.z = 0.0
L6_1.rot = L7_1
L6_1.level = 30
L6_1.drop_tag = "\230\139\159\231\148\159\230\156\186\229\133\179"
L6_1.pose_id = 101
L6_1.climate_area_id = 10
L6_1.area_id = 14
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L1_1.monsters = L2_1
garbages = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L2_1.monsters = L3_1
L3_1 = {}
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L1_1[1] = L2_1
suites = L1_1