Grasscutter_Resources/Resources/Scripts/Scene/3/scene3_group133217346.lua
2022-04-29 16:40:51 +02:00

118 lines
2.0 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1
L0_1 = {}
L0_1.group_id = 133217346
L1_1 = {}
L2_1 = {}
L2_1.config_id = 346001
L2_1.monster_id = 20060201
L3_1 = {}
L3_1.x = -4772.506
L3_1.y = 200.863
L3_1.z = -4484.425
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 0.0
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.level = 30
L2_1.drop_tag = "\233\163\152\230\181\174\231\129\181"
L2_1.pose_id = 101
L2_1.climate_area_id = 10
L2_1.area_id = 14
L3_1 = {}
L3_1.config_id = 346002
L3_1.monster_id = 20060201
L4_1 = {}
L4_1.x = -4772.583
L4_1.y = 200.0
L4_1.z = -4497.331
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 283.663
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 30
L3_1.drop_tag = "\233\163\152\230\181\174\231\129\181"
L3_1.pose_id = 101
L3_1.climate_area_id = 10
L3_1.area_id = 14
L4_1 = {}
L4_1.config_id = 346003
L4_1.monster_id = 20060101
L5_1 = {}
L5_1.x = -4782.791
L5_1.y = 202.328
L5_1.z = -4465.88
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 0.0
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 30
L4_1.drop_tag = "\233\163\152\230\181\174\231\129\181"
L4_1.pose_id = 101
L4_1.climate_area_id = 10
L4_1.area_id = 14
L5_1 = {}
L5_1.config_id = 346004
L5_1.monster_id = 20060101
L6_1 = {}
L6_1.x = -4787.516
L6_1.y = 200.0
L6_1.z = -4478.361
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 0.0
L6_1.y = 0.0
L6_1.z = 0.0
L5_1.rot = L6_1
L5_1.level = 30
L5_1.drop_tag = "\233\163\152\230\181\174\231\129\181"
L5_1.pose_id = 101
L5_1.climate_area_id = 10
L5_1.area_id = 14
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L4_1 = 346001
L5_1 = 346002
L6_1 = 346003
L7_1 = 346004
L3_1[1] = L4_1
L3_1[2] = L5_1
L3_1[3] = L6_1
L3_1[4] = L7_1
L2_1.monsters = L3_1
L3_1 = {}
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L1_1[1] = L2_1
suites = L1_1