Grasscutter_Resources/Resources/Scripts/Scene/3/scene3_group133217148.lua
2022-04-29 16:40:51 +02:00

200 lines
3.8 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1
L0_1 = {}
L0_1.group_id = 133217148
L1_1 = {}
L2_1 = {}
L2_1.config_id = 148001
L2_1.monster_id = 28020502
L3_1 = {}
L3_1.x = -4705.557
L3_1.y = 214.2
L3_1.z = -3680.24
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 77.538
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.level = 1
L2_1.drop_tag = "\232\181\176\229\133\189"
L2_1.disableWander = true
L2_1.pose_id = 1
L2_1.area_id = 14
L3_1 = {}
L3_1.config_id = 148002
L3_1.monster_id = 28020504
L4_1 = {}
L4_1.x = -4712.326
L4_1.y = 214.155
L4_1.z = -3679.333
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 86.474
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 1
L3_1.drop_tag = "\232\181\176\229\133\189"
L3_1.disableWander = true
L3_1.pose_id = 1
L3_1.area_id = 14
L4_1 = {}
L4_1.config_id = 148003
L4_1.monster_id = 28020506
L5_1 = {}
L5_1.x = -4705.92
L5_1.y = 214.405
L5_1.z = -3676.352
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 149.242
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 1
L4_1.drop_tag = "\232\181\176\229\133\189"
L4_1.disableWander = true
L4_1.pose_id = 1
L4_1.area_id = 14
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 148004
L2_1.gadget_id = 70710110
L3_1 = {}
L3_1.x = -4708.762
L3_1.y = 214.257
L3_1.z = -3677.641
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 0.0
L3_1.z = 4.853
L2_1.rot = L3_1
L2_1.level = 1
L2_1.interact_id = 49
L2_1.area_id = 14
L1_1[1] = L2_1
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 1148005
L2_1.name = "GADGET_STATE_CHANGE_148005"
L3_1 = EventType
L3_1 = L3_1.EVENT_GADGET_STATE_CHANGE
L2_1.event = L3_1
L2_1.source = ""
L2_1.condition = "condition_EVENT_GADGET_STATE_CHANGE_148005"
L2_1.action = "action_EVENT_GADGET_STATE_CHANGE_148005"
L2_1.trigger_count = 0
L3_1 = {}
L3_1.config_id = 1148006
L3_1.name = "ANY_MONSTER_DIE_148006"
L4_1 = EventType
L4_1 = L4_1.EVENT_ANY_MONSTER_DIE
L3_1.event = L4_1
L3_1.source = ""
L3_1.condition = ""
L3_1.action = "action_EVENT_ANY_MONSTER_DIE_148006"
L3_1.trigger_count = 0
L1_1[1] = L2_1
L1_1[2] = L3_1
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = true
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L4_1 = 148001
L5_1 = 148002
L6_1 = 148003
L3_1[1] = L4_1
L3_1[2] = L5_1
L3_1[3] = L6_1
L2_1.monsters = L3_1
L3_1 = {}
L4_1 = 148004
L3_1[1] = L4_1
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L4_1 = "GADGET_STATE_CHANGE_148005"
L5_1 = "ANY_MONSTER_DIE_148006"
L3_1[1] = L4_1
L3_1[2] = L5_1
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L1_1[1] = L2_1
suites = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = A1_2.param2
if 148004 == L2_2 then
L2_2 = GadgetState
L2_2 = L2_2.GearStart
L3_2 = A1_2.param1
if L2_2 == L3_2 then
goto lbl_11
end
end
L2_2 = false
do return L2_2 end
::lbl_11::
L2_2 = true
return L2_2
end
condition_EVENT_GADGET_STATE_CHANGE_148005 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = ScriptLib
L2_2 = L2_2.AddQuestProgress
L3_2 = A0_2
L4_2 = "Q22042WEISHI"
L2_2 = L2_2(L3_2, L4_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : add_quest_progress"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_GADGET_STATE_CHANGE_148005 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = ScriptLib
L2_2 = L2_2.AddQuestProgress
L3_2 = A0_2
L4_2 = "Q22042DAMAO"
L2_2 = L2_2(L3_2, L4_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : add_quest_progress"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_ANY_MONSTER_DIE_148006 = L1_1