Grasscutter_Resources/Resources/Scripts/Scene/3/scene3_group133217111.lua
2022-04-29 16:40:51 +02:00

67 lines
1.2 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1
L0_1 = {}
L0_1.group_id = 133217111
L1_1 = {}
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.config_id = 111001
L3_1.monster_id = 23010501
L4_1 = {}
L4_1.x = -4337.549
L4_1.y = 201.271
L4_1.z = -3951.552
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 201.348
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 1
L3_1.drop_tag = "\229\133\136\233\129\163\233\152\159"
L3_1.area_id = 14
L2_1[1] = L3_1
L1_1.monsters = L2_1
L2_1 = {}
L3_1 = {}
L3_1.config_id = 1111002
L3_1.name = "ANY_MONSTER_DIE_111002"
L4_1 = EventType
L4_1 = L4_1.EVENT_ANY_MONSTER_DIE
L3_1.event = L4_1
L3_1.source = ""
L3_1.condition = "condition_EVENT_ANY_MONSTER_DIE_111002"
L3_1.action = "action_EVENT_ANY_MONSTER_DIE_111002"
L2_1[1] = L3_1
L1_1.triggers = L2_1
garbages = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L2_1.monsters = L3_1
L3_1 = {}
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L1_1[1] = L2_1
suites = L1_1