Grasscutter_Resources/Resources/Scripts/Scene/3/scene3_group133217106.lua
2022-04-29 16:40:51 +02:00

606 lines
12 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1
L0_1 = {}
L0_1.group_id = 133217106
L1_1 = {}
L2_1 = {}
L3_1 = 70310062
L4_1 = 70310063
L5_1 = 70310064
L6_1 = 70310065
L7_1 = 70310087
L8_1 = 70310088
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L2_1[5] = L7_1
L2_1[6] = L8_1
L1_1.FloorGadgetID = L2_1
L1_1.FloorNum = 6
L2_1 = {}
monsters = L2_1
L2_1 = {}
npcs = L2_1
L2_1 = {}
L3_1 = {}
L3_1.config_id = 106001
L3_1.gadget_id = 70310062
L4_1 = {}
L4_1.x = -4432.053
L4_1.y = 190.304
L4_1.z = -3777.768
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 354.668
L4_1.y = 353.946
L4_1.z = 355.875
L3_1.rot = L4_1
L3_1.level = 30
L4_1 = GadgetState
L4_1 = L4_1.GearAction2
L3_1.state = L4_1
L3_1.persistent = true
L3_1.area_id = 14
L2_1[106001] = L3_1
L3_1 = {}
L3_1.config_id = 106002
L3_1.gadget_id = 70310062
L4_1 = {}
L4_1.x = -4427.089
L4_1.y = 190.863
L4_1.z = -3766.384
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 354.702
L4_1.y = 354.421
L4_1.z = 355.831
L3_1.rot = L4_1
L3_1.level = 30
L4_1 = GadgetState
L4_1 = L4_1.GearAction2
L3_1.state = L4_1
L3_1.persistent = true
L3_1.area_id = 14
L2_1[106002] = L3_1
L3_1 = {}
L3_1.config_id = 106003
L3_1.gadget_id = 70310063
L4_1 = {}
L4_1.x = -4432.697
L4_1.y = 190.872
L4_1.z = -3771.664
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 354.734
L4_1.y = 354.856
L4_1.z = 355.791
L3_1.rot = L4_1
L3_1.level = 30
L4_1 = GadgetState
L4_1 = L4_1.GearAction2
L3_1.state = L4_1
L3_1.persistent = true
L3_1.area_id = 14
L2_1[106003] = L3_1
L3_1 = {}
L3_1.config_id = 106004
L3_1.gadget_id = 70310063
L4_1 = {}
L4_1.x = -4422.015
L4_1.y = 189.519
L4_1.z = -3777.343
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 354.738
L4_1.y = 354.913
L4_1.z = 355.786
L3_1.rot = L4_1
L3_1.level = 30
L4_1 = GadgetState
L4_1 = L4_1.GearAction2
L3_1.state = L4_1
L3_1.persistent = true
L3_1.area_id = 14
L2_1[106004] = L3_1
L3_1 = {}
L3_1.config_id = 106005
L3_1.gadget_id = 70310064
L4_1 = {}
L4_1.x = -4438.241
L4_1.y = 191.148
L4_1.z = -3773.76
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 354.703
L4_1.y = 354.431
L4_1.z = 355.83
L3_1.rot = L4_1
L3_1.level = 30
L4_1 = GadgetState
L4_1 = L4_1.GearAction2
L3_1.state = L4_1
L3_1.persistent = true
L3_1.area_id = 14
L2_1[106005] = L3_1
L3_1 = {}
L3_1.config_id = 106006
L3_1.gadget_id = 70310064
L4_1 = {}
L4_1.x = -4433.134
L4_1.y = 191.789
L4_1.z = -3762.238
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 354.69
L4_1.y = 354.275
L4_1.z = 355.845
L3_1.rot = L4_1
L3_1.level = 30
L4_1 = GadgetState
L4_1 = L4_1.GearAction2
L3_1.state = L4_1
L3_1.persistent = true
L3_1.area_id = 14
L2_1[106006] = L3_1
L3_1 = {}
L3_1.config_id = 106011
L3_1.gadget_id = 70211112
L4_1 = {}
L4_1.x = -4432.184
L4_1.y = 192.476
L4_1.z = -3752.348
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 5.15
L4_1.y = 175.024
L4_1.z = 4.223
L3_1.rot = L4_1
L3_1.level = 26
L3_1.drop_tag = "\232\167\163\232\176\156\228\184\173\231\186\167\231\168\187\229\166\187"
L4_1 = GadgetState
L4_1 = L4_1.ChestLocked
L3_1.state = L4_1
L3_1.isOneoff = true
L3_1.persistent = true
L4_1 = {}
L4_1.name = "chest"
L4_1.exp = 1
L3_1.explore = L4_1
L3_1.area_id = 14
L2_1[106011] = L3_1
L3_1 = {}
L3_1.config_id = 106017
L3_1.gadget_id = 70360040
L4_1 = {}
L4_1.x = -4433.244
L4_1.y = 190.722
L4_1.z = -3784.495
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 0.0
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 30
L3_1.area_id = 14
L2_1[106017] = L3_1
gadgets = L2_1
L2_1 = {}
regions = L2_1
L2_1 = {}
L3_1 = {}
L3_1.config_id = 1106010
L3_1.name = "VARIABLE_CHANGE_106010"
L4_1 = EventType
L4_1 = L4_1.EVENT_VARIABLE_CHANGE
L3_1.event = L4_1
L3_1.source = "FloorPlayEnd"
L3_1.condition = "condition_EVENT_VARIABLE_CHANGE_106010"
L3_1.action = "action_EVENT_VARIABLE_CHANGE_106010"
L4_1 = {}
L4_1.config_id = 1106015
L4_1.name = "VARIABLE_CHANGE_106015"
L5_1 = EventType
L5_1 = L5_1.EVENT_VARIABLE_CHANGE
L4_1.event = L5_1
L4_1.source = "FloorPlayEnd"
L4_1.condition = "condition_EVENT_VARIABLE_CHANGE_106015"
L4_1.action = "action_EVENT_VARIABLE_CHANGE_106015"
L4_1.trigger_count = 0
L5_1 = {}
L5_1.config_id = 1106016
L5_1.name = "TIME_AXIS_PASS_106016"
L6_1 = EventType
L6_1 = L6_1.EVENT_TIME_AXIS_PASS
L5_1.event = L6_1
L5_1.source = "CutScene"
L5_1.condition = "condition_EVENT_TIME_AXIS_PASS_106016"
L5_1.action = "action_EVENT_TIME_AXIS_PASS_106016"
L5_1.trigger_count = 0
L6_1 = {}
L6_1.config_id = 1106018
L6_1.name = "GROUP_LOAD_106018"
L7_1 = EventType
L7_1 = L7_1.EVENT_GROUP_LOAD
L6_1.event = L7_1
L6_1.source = ""
L6_1.condition = "condition_EVENT_GROUP_LOAD_106018"
L6_1.action = "action_EVENT_GROUP_LOAD_106018"
L6_1.trigger_count = 0
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
triggers = L2_1
L2_1 = {}
L3_1 = {}
L3_1.configId = 1
L3_1.name = "Option"
L3_1.value = 0
L3_1.no_refresh = true
L2_1[1] = L3_1
variables = L2_1
L2_1 = {}
L3_1 = {}
L4_1 = {}
L4_1.config_id = 106007
L4_1.gadget_id = 70310065
L5_1 = {}
L5_1.x = -4432.147
L5_1.y = 190.315
L5_1.z = -3777.682
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 354.648
L5_1.y = 353.67
L5_1.z = 355.901
L4_1.rot = L5_1
L4_1.level = 30
L5_1 = GadgetState
L5_1 = L5_1.GearAction2
L4_1.state = L5_1
L4_1.persistent = true
L4_1.area_id = 14
L5_1 = {}
L5_1.config_id = 106008
L5_1.gadget_id = 70310065
L6_1 = {}
L6_1.x = -4434.51
L6_1.y = 192.272
L6_1.z = -3756.968
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 354.725
L6_1.y = 354.727
L6_1.z = 355.803
L5_1.rot = L6_1
L5_1.level = 30
L6_1 = GadgetState
L6_1 = L6_1.GearAction2
L5_1.state = L6_1
L5_1.persistent = true
L5_1.area_id = 14
L6_1 = {}
L6_1.config_id = 106009
L6_1.gadget_id = 70360170
L7_1 = {}
L7_1.x = -4428.791
L7_1.y = 191.322
L7_1.z = -3784.332
L6_1.pos = L7_1
L7_1 = {}
L7_1.x = 83.762
L7_1.y = 322.438
L7_1.z = 328.112
L6_1.rot = L7_1
L6_1.level = 30
L6_1.area_id = 14
L3_1[1] = L4_1
L3_1[2] = L5_1
L3_1[3] = L6_1
L2_1.gadgets = L3_1
L3_1 = {}
L4_1 = {}
L4_1.config_id = 1106012
L4_1.name = "GADGET_CREATE_106012"
L5_1 = EventType
L5_1 = L5_1.EVENT_GADGET_CREATE
L4_1.event = L5_1
L4_1.source = ""
L4_1.condition = "condition_EVENT_GADGET_CREATE_106012"
L4_1.action = "action_EVENT_GADGET_CREATE_106012"
L4_1.trigger_count = 0
L5_1 = {}
L5_1.config_id = 1106013
L5_1.name = "VARIABLE_CHANGE_106013"
L6_1 = EventType
L6_1 = L6_1.EVENT_VARIABLE_CHANGE
L5_1.event = L6_1
L5_1.source = ""
L5_1.condition = "condition_EVENT_VARIABLE_CHANGE_106013"
L5_1.action = "action_EVENT_VARIABLE_CHANGE_106013"
L5_1.trigger_count = 0
L6_1 = {}
L6_1.config_id = 1106014
L6_1.name = "ANY_GADGET_DIE_106014"
L7_1 = EventType
L7_1 = L7_1.EVENT_ANY_GADGET_DIE
L6_1.event = L7_1
L6_1.source = ""
L6_1.condition = "condition_EVENT_ANY_GADGET_DIE_106014"
L6_1.action = ""
L3_1[1] = L4_1
L3_1[2] = L5_1
L3_1[3] = L6_1
L2_1.triggers = L3_1
garbages = L2_1
L2_1 = {}
L2_1.suite = 1
L2_1.end_suite = 0
L2_1.rand_suite = false
init_config = L2_1
L2_1 = {}
L3_1 = {}
L4_1 = {}
L3_1.monsters = L4_1
L4_1 = {}
L5_1 = 106001
L6_1 = 106002
L7_1 = 106003
L8_1 = 106004
L9_1 = 106005
L10_1 = 106006
L11_1 = 106011
L12_1 = 106017
L4_1[1] = L5_1
L4_1[2] = L6_1
L4_1[3] = L7_1
L4_1[4] = L8_1
L4_1[5] = L9_1
L4_1[6] = L10_1
L4_1[7] = L11_1
L4_1[8] = L12_1
L3_1.gadgets = L4_1
L4_1 = {}
L3_1.regions = L4_1
L4_1 = {}
L5_1 = "VARIABLE_CHANGE_106010"
L6_1 = "TIME_AXIS_PASS_106016"
L7_1 = "GROUP_LOAD_106018"
L4_1[1] = L5_1
L4_1[2] = L6_1
L4_1[3] = L7_1
L3_1.triggers = L4_1
L3_1.rand_weight = 100
L2_1[1] = L3_1
suites = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = A1_2.param1
L3_2 = A1_2.param2
if L2_2 == L3_2 then
L2_2 = false
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupVariableValue
L3_2 = A0_2
L4_2 = "FloorPlayEnd"
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= 1 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_VARIABLE_CHANGE_106010 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = ScriptLib
L2_2 = L2_2.SetGadgetStateByConfigId
L3_2 = A0_2
L4_2 = 106011
L5_2 = GadgetState
L5_2 = L5_2.Default
L2_2 = L2_2(L3_2, L4_2, L5_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : set_gadget_state_by_configId"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.ChangeGroupVariableValueByGroup
L3_2 = A0_2
L4_2 = "Finish"
L5_2 = 1
L6_2 = 133217259
L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : change_GroupVariable_by_group"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.PlayCutScene
L3_2 = A0_2
L4_2 = 34
L5_2 = 0
L2_2 = L2_2(L3_2, L4_2, L5_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : play_cutscene"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.InitTimeAxis
L3_2 = A0_2
L4_2 = "CutScene"
L5_2 = {}
L6_2 = 2
L5_2[1] = L6_2
L6_2 = false
L2_2(L3_2, L4_2, L5_2, L6_2)
L2_2 = 0
return L2_2
end
action_EVENT_VARIABLE_CHANGE_106010 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = A1_2.param1
L3_2 = A1_2.param2
if L2_2 == L3_2 then
L2_2 = false
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupVariableValue
L3_2 = A0_2
L4_2 = "FloorPlayEnd"
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= 1 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_VARIABLE_CHANGE_106015 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = ScriptLib
L2_2 = L2_2.SetGadgetStateByConfigId
L3_2 = A0_2
L4_2 = 106011
L5_2 = GadgetState
L5_2 = L5_2.Default
L2_2 = L2_2(L3_2, L4_2, L5_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : set_gadget_state_by_configId"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_VARIABLE_CHANGE_106015 = L2_1
function L2_1(A0_2, A1_2)
local L2_2
L2_2 = A1_2.param1
if 1 ~= L2_2 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_TIME_AXIS_PASS_106016 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2
L2_2 = ScriptLib
L2_2 = L2_2.KillGroupEntity
L3_2 = A0_2
L4_2 = {}
L4_2.group_id = 133217176
L5_2 = {}
L4_2.monsters = L5_2
L5_2 = {}
L6_2 = 176003
L7_2 = 176004
L8_2 = 176005
L9_2 = 176006
L10_2 = 176007
L11_2 = 176008
L5_2[1] = L6_2
L5_2[2] = L7_2
L5_2[3] = L8_2
L5_2[4] = L9_2
L5_2[5] = L10_2
L5_2[6] = L11_2
L4_2.gadgets = L5_2
L2_2 = L2_2(L3_2, L4_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : kill_monsters_and_gadgets_by_group"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_TIME_AXIS_PASS_106016 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupVariableValue
L3_2 = A0_2
L4_2 = "FloorPlayEnd"
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= 1 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_GROUP_LOAD_106018 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2
L2_2 = ScriptLib
L2_2 = L2_2.KillGroupEntity
L3_2 = A0_2
L4_2 = {}
L4_2.group_id = 133217176
L5_2 = {}
L4_2.monsters = L5_2
L5_2 = {}
L6_2 = 176003
L7_2 = 176004
L8_2 = 176005
L9_2 = 176006
L10_2 = 176007
L11_2 = 176008
L5_2[1] = L6_2
L5_2[2] = L7_2
L5_2[3] = L8_2
L5_2[4] = L9_2
L5_2[5] = L10_2
L5_2[6] = L11_2
L4_2.gadgets = L5_2
L2_2 = L2_2(L3_2, L4_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : kill_monsters_and_gadgets_by_group"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_GROUP_LOAD_106018 = L2_1
L2_1 = require
L3_1 = "V2_1/WoodFloorPlaySame"
L2_1(L3_1)