Grasscutter_Resources/Resources/Scripts/Scene/3/scene3_group133213502.lua
2022-04-29 16:40:51 +02:00

204 lines
3.5 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1
L0_1 = {}
L0_1.group_id = 133213502
L1_1 = {}
L2_1 = {}
L2_1.config_id = 502001
L2_1.monster_id = 25080301
L3_1 = {}
L3_1.x = -3570.956
L3_1.y = 211.723
L3_1.z = -3288.208
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 131.614
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.level = 27
L2_1.drop_tag = "\230\181\170\228\186\186\230\173\166\229\163\171"
L2_1.disableWander = true
L2_1.pose_id = 1
L2_1.area_id = 12
L3_1 = {}
L3_1.config_id = 502003
L3_1.monster_id = 25080301
L4_1 = {}
L4_1.x = -3565.6
L4_1.y = 208.154
L4_1.z = -3298.51
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 19.051
L4_1.y = 154.884
L4_1.z = 354.059
L3_1.rot = L4_1
L3_1.level = 27
L3_1.drop_tag = "\230\181\170\228\186\186\230\173\166\229\163\171"
L3_1.pose_id = 1
L3_1.area_id = 12
L1_1[1] = L2_1
L1_1[2] = L3_1
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 502002
L2_1.gadget_id = 70310006
L3_1 = {}
L3_1.x = -3553.152
L3_1.y = 205.183
L3_1.z = -3305.529
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 355.539
L3_1.y = 359.869
L3_1.z = 2.686
L2_1.rot = L3_1
L2_1.level = 27
L2_1.area_id = 12
L3_1 = {}
L3_1.config_id = 502004
L3_1.gadget_id = 70220051
L4_1 = {}
L4_1.x = -3564.941
L4_1.y = 210.235
L4_1.z = -3292.329
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 0.0
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 27
L3_1.area_id = 12
L4_1 = {}
L4_1.config_id = 502005
L4_1.gadget_id = 70220050
L5_1 = {}
L5_1.x = -3562.24
L5_1.y = 209.926
L5_1.z = -3293.896
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 0.0
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 27
L4_1.area_id = 12
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
gadgets = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 502006
L3_1 = RegionShape
L3_1 = L3_1.SPHERE
L2_1.shape = L3_1
L2_1.radius = 5
L3_1 = {}
L3_1.x = -3569.909
L3_1.y = 211.306
L3_1.z = -3289.358
L2_1.pos = L3_1
L2_1.area_id = 12
L1_1[1] = L2_1
regions = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 1502006
L2_1.name = "ENTER_REGION_502006"
L3_1 = EventType
L3_1 = L3_1.EVENT_ENTER_REGION
L2_1.event = L3_1
L2_1.source = ""
L2_1.condition = "condition_EVENT_ENTER_REGION_502006"
L2_1.action = "action_EVENT_ENTER_REGION_502006"
L1_1[1] = L2_1
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L4_1 = 502003
L3_1[1] = L4_1
L2_1.monsters = L3_1
L3_1 = {}
L4_1 = 502002
L5_1 = 502004
L6_1 = 502005
L3_1[1] = L4_1
L3_1[2] = L5_1
L3_1[3] = L6_1
L2_1.gadgets = L3_1
L3_1 = {}
L4_1 = 502006
L3_1[1] = L4_1
L2_1.regions = L3_1
L3_1 = {}
L4_1 = "ENTER_REGION_502006"
L3_1[1] = L4_1
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L3_1 = {}
L4_1 = {}
L5_1 = 502001
L4_1[1] = L5_1
L3_1.monsters = L4_1
L4_1 = {}
L3_1.gadgets = L4_1
L4_1 = {}
L3_1.regions = L4_1
L4_1 = {}
L3_1.triggers = L4_1
L3_1.rand_weight = 100
L1_1[1] = L2_1
L1_1[2] = L3_1
suites = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = A1_2.param1
if L2_2 ~= 502006 then
L2_2 = false
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.GetRegionEntityCount
L3_2 = A0_2
L4_2 = {}
L5_2 = A1_2.source_eid
L4_2.region_eid = L5_2
L5_2 = EntityType
L5_2 = L5_2.AVATAR
L4_2.entity_type = L5_2
L2_2 = L2_2(L3_2, L4_2)
if L2_2 < 1 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_ENTER_REGION_502006 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = ScriptLib
L2_2 = L2_2.AddExtraGroupSuite
L3_2 = A0_2
L4_2 = 133213502
L5_2 = 2
L2_2(L3_2, L4_2, L5_2)
L2_2 = 0
return L2_2
end
action_EVENT_ENTER_REGION_502006 = L1_1