Grasscutter_Resources/Resources/Scripts/Scene/3/scene3_group133213339.lua
2022-04-29 16:40:51 +02:00

140 lines
2.1 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1
L0_1 = {}
L0_1.group_id = 133213339
L1_1 = {}
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 339001
L2_1.gadget_id = 70220069
L3_1 = {}
L3_1.x = -3182.782
L3_1.y = 200.848
L3_1.z = -3374.944
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 99.021
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.level = 27
L2_1.area_id = 12
L1_1[1] = L2_1
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
triggers = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 339002
L3_1 = {}
L3_1.x = -3188.918
L3_1.y = 201.938
L3_1.z = -3375.336
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 54.694
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.area_id = 12
L2_1.tag = 8
L3_1 = {}
L3_1.config_id = 339003
L4_1 = {}
L4_1.x = -3185.883
L4_1.y = 200.18
L4_1.z = -3368.284
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 158.298
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.area_id = 12
L3_1.tag = 8
L4_1 = {}
L4_1.config_id = 339004
L5_1 = {}
L5_1.x = -3182.26
L5_1.y = 200.055
L5_1.z = -3368.517
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 188.066
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.area_id = 12
L4_1.tag = 8
L5_1 = {}
L5_1.config_id = 339005
L6_1 = {}
L6_1.x = -3189.15
L6_1.y = 200.685
L6_1.z = -3371.368
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 0.0
L6_1.y = 124.009
L6_1.z = 0.0
L5_1.rot = L6_1
L5_1.area_id = 12
L5_1.tag = 8
L6_1 = {}
L6_1.config_id = 339006
L7_1 = {}
L7_1.x = -3177.558
L7_1.y = 200.015
L7_1.z = -3370.549
L6_1.pos = L7_1
L7_1 = {}
L7_1.x = 0.0
L7_1.y = 250.15
L7_1.z = 0.0
L6_1.rot = L7_1
L6_1.area_id = 12
L6_1.tag = 8
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
L1_1[5] = L6_1
points = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L2_1 = {}
L2_1.pool_id = 1008
L2_1.rand_weight = 100
L3_1 = {}
L3_1.pool_id = 1009
L3_1.rand_weight = 100
L1_1[1] = L2_1
L1_1[2] = L3_1
monster_pools = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L2_1.monsters = L3_1
L3_1 = {}
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L1_1[1] = L2_1
suites = L1_1
L1_1 = require
L2_1 = "V2_0/TreasureMapEventV2"
L1_1(L2_1)