Grasscutter_Resources/Resources/Scripts/Scene/3/scene3_group133213296.lua
2022-04-29 16:40:51 +02:00

140 lines
2.1 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1
L0_1 = {}
L0_1.group_id = 133213296
L1_1 = {}
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 296001
L2_1.gadget_id = 70220069
L3_1 = {}
L3_1.x = -3366.146
L3_1.y = 200.651
L3_1.z = -3647.483
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 198.112
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.level = 27
L2_1.area_id = 12
L1_1[1] = L2_1
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
triggers = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 296002
L3_1 = {}
L3_1.x = -3365.568
L3_1.y = 200.325
L3_1.z = -3641.362
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 153.786
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.area_id = 12
L2_1.tag = 8
L3_1 = {}
L3_1.config_id = 296003
L4_1 = {}
L4_1.x = -3359.075
L4_1.y = 200.0
L4_1.z = -3645.472
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 257.389
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.area_id = 12
L3_1.tag = 8
L4_1 = {}
L4_1.config_id = 296004
L5_1 = {}
L5_1.x = -3359.88
L5_1.y = 200.02
L5_1.z = -3649.014
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 287.158
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.area_id = 12
L4_1.tag = 8
L5_1 = {}
L5_1.config_id = 296005
L6_1 = {}
L6_1.x = -3361.615
L6_1.y = 200.0
L6_1.z = -3641.754
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 0.0
L6_1.y = 223.101
L6_1.z = 0.0
L5_1.rot = L6_1
L5_1.area_id = 12
L5_1.tag = 8
L6_1 = {}
L6_1.config_id = 296006
L7_1 = {}
L7_1.x = -3362.631
L7_1.y = 200.202
L7_1.z = -3653.341
L6_1.pos = L7_1
L7_1 = {}
L7_1.x = 0.0
L7_1.y = 349.241
L7_1.z = 0.0
L6_1.rot = L7_1
L6_1.area_id = 12
L6_1.tag = 8
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
L1_1[5] = L6_1
points = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L2_1 = {}
L2_1.pool_id = 1008
L2_1.rand_weight = 100
L3_1 = {}
L3_1.pool_id = 1009
L3_1.rand_weight = 100
L1_1[1] = L2_1
L1_1[2] = L3_1
monster_pools = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L2_1.monsters = L3_1
L3_1 = {}
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L1_1[1] = L2_1
suites = L1_1
L1_1 = require
L2_1 = "V2_0/TreasureMapEventV2"
L1_1(L2_1)