Grasscutter_Resources/Resources/Scripts/Scene/3/scene3_group133213237.lua
2022-04-29 16:40:51 +02:00

172 lines
3.1 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1
L0_1 = {}
L0_1.group_id = 133213237
L1_1 = {}
L2_1 = {}
L2_1.config_id = 237001
L2_1.monster_id = 25100201
L3_1 = {}
L3_1.x = -3635.473
L3_1.y = 206.934
L3_1.z = -3199.509
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 164.076
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.level = 28
L2_1.drop_tag = "\233\171\152\233\152\182\230\173\166\229\163\171"
L2_1.disableWander = true
L2_1.pose_id = 1
L2_1.climate_area_id = 2
L2_1.area_id = 12
L3_1 = {}
L3_1.config_id = 237002
L3_1.monster_id = 25100101
L4_1 = {}
L4_1.x = -3634.852
L4_1.y = 207.18
L4_1.z = -3210.084
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 336.008
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 28
L3_1.drop_tag = "\233\171\152\233\152\182\230\173\166\229\163\171"
L3_1.disableWander = true
L3_1.pose_id = 1
L3_1.climate_area_id = 2
L3_1.area_id = 12
L1_1[1] = L2_1
L1_1[2] = L3_1
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
gadgets = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 237004
L3_1 = RegionShape
L3_1 = L3_1.SPHERE
L2_1.shape = L3_1
L2_1.radius = 10
L3_1 = {}
L3_1.x = -3641.211
L3_1.y = 207.041
L3_1.z = -3199.299
L2_1.pos = L3_1
L2_1.area_id = 12
L1_1[1] = L2_1
regions = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 1237004
L2_1.name = "ENTER_REGION_237004"
L3_1 = EventType
L3_1 = L3_1.EVENT_ENTER_REGION
L2_1.event = L3_1
L2_1.source = ""
L2_1.condition = "condition_EVENT_ENTER_REGION_237004"
L2_1.action = "action_EVENT_ENTER_REGION_237004"
L1_1[1] = L2_1
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = 237001
L4_1 = 237002
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1[1] = L2_1
sight_groups = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L2_1.monsters = L3_1
L3_1 = {}
L2_1.gadgets = L3_1
L3_1 = {}
L4_1 = 237004
L3_1[1] = L4_1
L2_1.regions = L3_1
L3_1 = {}
L4_1 = "ENTER_REGION_237004"
L3_1[1] = L4_1
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L3_1 = {}
L4_1 = {}
L5_1 = 237001
L6_1 = 237002
L4_1[1] = L5_1
L4_1[2] = L6_1
L3_1.monsters = L4_1
L4_1 = {}
L3_1.gadgets = L4_1
L4_1 = {}
L3_1.regions = L4_1
L4_1 = {}
L3_1.triggers = L4_1
L3_1.rand_weight = 100
L4_1 = {}
L5_1 = {}
L4_1.monsters = L5_1
L5_1 = {}
L4_1.gadgets = L5_1
L5_1 = {}
L4_1.regions = L5_1
L5_1 = {}
L4_1.triggers = L5_1
L4_1.rand_weight = 100
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
suites = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = A1_2.param1
if L2_2 ~= 237004 then
L2_2 = false
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.GetRegionEntityCount
L3_2 = A0_2
L4_2 = {}
L5_2 = A1_2.source_eid
L4_2.region_eid = L5_2
L5_2 = EntityType
L5_2 = L5_2.AVATAR
L4_2.entity_type = L5_2
L2_2 = L2_2(L3_2, L4_2)
if L2_2 < 1 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_ENTER_REGION_237004 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = ScriptLib
L2_2 = L2_2.AddExtraGroupSuite
L3_2 = A0_2
L4_2 = 133213237
L5_2 = 2
L2_2(L3_2, L4_2, L5_2)
L2_2 = 0
return L2_2
end
action_EVENT_ENTER_REGION_237004 = L1_1