Grasscutter_Resources/Resources/Scripts/Scene/3/scene3_group133213196.lua
2022-04-29 16:40:51 +02:00

342 lines
5.9 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1
L0_1 = {}
L0_1.group_id = 133213196
L1_1 = {}
L2_1 = {}
L2_1.config_id = 196001
L2_1.monster_id = 23010601
L3_1 = {}
L3_1.x = -3932.548
L3_1.y = 200.274
L3_1.z = -3271.459
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 80.927
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.level = 28
L2_1.drop_id = 1000100
L2_1.disableWander = true
L2_1.area_id = 12
L3_1 = {}
L3_1.config_id = 196002
L3_1.monster_id = 23010101
L4_1 = {}
L4_1.x = -3938.497
L4_1.y = 200.0
L4_1.z = -3263.965
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 45.855
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 28
L3_1.drop_id = 1000100
L3_1.area_id = 12
L4_1 = {}
L4_1.config_id = 196006
L4_1.monster_id = 23010301
L5_1 = {}
L5_1.x = -3933.843
L5_1.y = 200.503
L5_1.z = -3255.652
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 134.158
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 28
L4_1.drop_id = 1000100
L4_1.pose_id = 9001
L4_1.area_id = 12
L5_1 = {}
L5_1.config_id = 196015
L5_1.monster_id = 23010401
L6_1 = {}
L6_1.x = -3939.639
L6_1.y = 200.134
L6_1.z = -3268.266
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 0.0
L6_1.y = 64.418
L6_1.z = 0.0
L5_1.rot = L6_1
L5_1.level = 28
L5_1.drop_id = 1000100
L5_1.area_id = 12
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 196004
L2_1.gadget_id = 70310001
L3_1 = {}
L3_1.x = -3945.986
L3_1.y = 199.838
L3_1.z = -3266.818
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 311.979
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.level = 1
L3_1 = GadgetState
L3_1 = L3_1.GearStart
L2_1.state = L3_1
L2_1.area_id = 12
L3_1 = {}
L3_1.config_id = 196009
L3_1.gadget_id = 70310001
L4_1 = {}
L4_1.x = -3932.627
L4_1.y = 200.553
L4_1.z = -3273.823
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 0.0
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 1
L4_1 = GadgetState
L4_1 = L4_1.GearStart
L3_1.state = L4_1
L3_1.area_id = 12
L4_1 = {}
L4_1.config_id = 196010
L4_1.gadget_id = 70310006
L5_1 = {}
L5_1.x = -3931.092
L5_1.y = 200.272
L5_1.z = -3258.25
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 352.878
L5_1.y = 359.889
L5_1.z = 1.79
L4_1.rot = L5_1
L4_1.level = 1
L5_1 = GadgetState
L5_1 = L5_1.GearStart
L4_1.state = L5_1
L4_1.area_id = 12
L5_1 = {}
L5_1.config_id = 196011
L5_1.gadget_id = 70220062
L6_1 = {}
L6_1.x = -3935.525
L6_1.y = 200.065
L6_1.z = -3258.632
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 0.0
L6_1.y = 113.672
L6_1.z = 0.0
L5_1.rot = L6_1
L5_1.level = 1
L5_1.area_id = 12
L6_1 = {}
L6_1.config_id = 196012
L6_1.gadget_id = 70220064
L7_1 = {}
L7_1.x = -3934.277
L7_1.y = 200.366
L7_1.z = -3258.427
L6_1.pos = L7_1
L7_1 = {}
L7_1.x = 0.0
L7_1.y = 0.0
L7_1.z = 0.0
L6_1.rot = L7_1
L6_1.level = 1
L6_1.area_id = 12
L7_1 = {}
L7_1.config_id = 196013
L7_1.gadget_id = 70220063
L8_1 = {}
L8_1.x = -3948.087
L8_1.y = 199.825
L8_1.z = -3263.534
L7_1.pos = L8_1
L8_1 = {}
L8_1.x = 0.0
L8_1.y = 317.034
L8_1.z = 0.0
L7_1.rot = L8_1
L7_1.level = 1
L7_1.area_id = 12
L8_1 = {}
L8_1.config_id = 196014
L8_1.gadget_id = 70220062
L9_1 = {}
L9_1.x = -3948.499
L9_1.y = 199.331
L9_1.z = -3262.823
L8_1.pos = L9_1
L9_1 = {}
L9_1.x = 0.0
L9_1.y = 263.897
L9_1.z = 0.0
L8_1.rot = L9_1
L8_1.level = 1
L8_1.area_id = 12
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
L1_1[5] = L6_1
L1_1[6] = L7_1
L1_1[7] = L8_1
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 1196007
L2_1.name = "ANY_MONSTER_DIE_196007"
L3_1 = EventType
L3_1 = L3_1.EVENT_ANY_MONSTER_DIE
L2_1.event = L3_1
L2_1.source = ""
L2_1.condition = "condition_EVENT_ANY_MONSTER_DIE_196007"
L2_1.action = "action_EVENT_ANY_MONSTER_DIE_196007"
L3_1 = {}
L3_1.config_id = 1196008
L3_1.name = "ANY_MONSTER_DIE_196008"
L4_1 = EventType
L4_1 = L4_1.EVENT_ANY_MONSTER_DIE
L3_1.event = L4_1
L3_1.source = ""
L3_1.condition = "condition_EVENT_ANY_MONSTER_DIE_196008"
L3_1.action = "action_EVENT_ANY_MONSTER_DIE_196008"
L1_1[1] = L2_1
L1_1[2] = L3_1
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L4_1 = 196001
L5_1 = 196006
L3_1[1] = L4_1
L3_1[2] = L5_1
L2_1.monsters = L3_1
L3_1 = {}
L4_1 = 196004
L5_1 = 196009
L6_1 = 196010
L7_1 = 196011
L8_1 = 196012
L9_1 = 196013
L10_1 = 196014
L3_1[1] = L4_1
L3_1[2] = L5_1
L3_1[3] = L6_1
L3_1[4] = L7_1
L3_1[5] = L8_1
L3_1[6] = L9_1
L3_1[7] = L10_1
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L4_1 = "ANY_MONSTER_DIE_196007"
L3_1[1] = L4_1
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L3_1 = {}
L4_1 = {}
L5_1 = 196002
L6_1 = 196015
L4_1[1] = L5_1
L4_1[2] = L6_1
L3_1.monsters = L4_1
L4_1 = {}
L3_1.gadgets = L4_1
L4_1 = {}
L3_1.regions = L4_1
L4_1 = {}
L5_1 = "ANY_MONSTER_DIE_196008"
L4_1[1] = L5_1
L3_1.triggers = L4_1
L3_1.rand_weight = 100
L1_1[1] = L2_1
L1_1[2] = L3_1
suites = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupMonsterCount
L3_2 = A0_2
L2_2 = L2_2(L3_2)
if L2_2 ~= 0 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_ANY_MONSTER_DIE_196007 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = ScriptLib
L2_2 = L2_2.AddExtraGroupSuite
L3_2 = A0_2
L4_2 = 133213196
L5_2 = 2
L2_2(L3_2, L4_2, L5_2)
L2_2 = 0
return L2_2
end
action_EVENT_ANY_MONSTER_DIE_196007 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupMonsterCount
L3_2 = A0_2
L2_2 = L2_2(L3_2)
if L2_2 ~= 0 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_ANY_MONSTER_DIE_196008 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = ScriptLib
L2_2 = L2_2.AddQuestProgress
L3_2 = A0_2
L4_2 = "133213196"
L2_2 = L2_2(L3_2, L4_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : add_quest_progress"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_ANY_MONSTER_DIE_196008 = L1_1