Grasscutter_Resources/Resources/Scripts/Scene/3/scene3_group133104143.lua
2022-04-29 16:40:51 +02:00

533 lines
11 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1
L0_1 = {}
L0_1.group_id = 133104143
L1_1 = {}
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
gadgets = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 143001
L3_1 = RegionShape
L3_1 = L3_1.SPHERE
L2_1.shape = L3_1
L2_1.radius = 5
L3_1 = {}
L3_1.x = 746.365
L3_1.y = 204.154
L3_1.z = 241.795
L2_1.pos = L3_1
L2_1.area_id = 9
L3_1 = {}
L3_1.config_id = 143002
L4_1 = RegionShape
L4_1 = L4_1.SPHERE
L3_1.shape = L4_1
L3_1.radius = 4
L4_1 = {}
L4_1.x = 718.769
L4_1.y = 205.007
L4_1.z = 246.642
L3_1.pos = L4_1
L3_1.area_id = 9
L4_1 = {}
L4_1.config_id = 143003
L5_1 = RegionShape
L5_1 = L5_1.SPHERE
L4_1.shape = L5_1
L4_1.radius = 4
L5_1 = {}
L5_1.x = 713.222
L5_1.y = 205.129
L5_1.z = 214.446
L4_1.pos = L5_1
L4_1.area_id = 9
L5_1 = {}
L5_1.config_id = 143004
L6_1 = RegionShape
L6_1 = L6_1.SPHERE
L5_1.shape = L6_1
L5_1.radius = 30
L6_1 = {}
L6_1.x = 742.215
L6_1.y = 204.466
L6_1.z = 243.936
L5_1.pos = L6_1
L5_1.area_id = 9
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
regions = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 1143001
L2_1.name = "ENTER_REGION_143001"
L3_1 = EventType
L3_1 = L3_1.EVENT_ENTER_REGION
L2_1.event = L3_1
L2_1.source = ""
L2_1.condition = "condition_EVENT_ENTER_REGION_143001"
L2_1.action = "action_EVENT_ENTER_REGION_143001"
L3_1 = {}
L3_1.config_id = 1143002
L3_1.name = "ENTER_REGION_143002"
L4_1 = EventType
L4_1 = L4_1.EVENT_ENTER_REGION
L3_1.event = L4_1
L3_1.source = ""
L3_1.condition = "condition_EVENT_ENTER_REGION_143002"
L3_1.action = "action_EVENT_ENTER_REGION_143002"
L4_1 = {}
L4_1.config_id = 1143003
L4_1.name = "ENTER_REGION_143003"
L5_1 = EventType
L5_1 = L5_1.EVENT_ENTER_REGION
L4_1.event = L5_1
L4_1.source = ""
L4_1.condition = "condition_EVENT_ENTER_REGION_143003"
L4_1.action = "action_EVENT_ENTER_REGION_143003"
L5_1 = {}
L5_1.config_id = 1143004
L5_1.name = "ENTER_REGION_143004"
L6_1 = EventType
L6_1 = L6_1.EVENT_ENTER_REGION
L5_1.event = L6_1
L5_1.source = ""
L5_1.condition = "condition_EVENT_ENTER_REGION_143004"
L5_1.action = "action_EVENT_ENTER_REGION_143004"
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L2_1.monsters = L3_1
L3_1 = {}
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L2_1.ban_refresh = true
L3_1 = {}
L4_1 = {}
L3_1.monsters = L4_1
L4_1 = {}
L3_1.gadgets = L4_1
L4_1 = {}
L5_1 = 143001
L6_1 = 143004
L4_1[1] = L5_1
L4_1[2] = L6_1
L3_1.regions = L4_1
L4_1 = {}
L5_1 = "ENTER_REGION_143001"
L6_1 = "ENTER_REGION_143004"
L4_1[1] = L5_1
L4_1[2] = L6_1
L3_1.triggers = L4_1
L3_1.rand_weight = 100
L3_1.ban_refresh = true
L4_1 = {}
L5_1 = {}
L4_1.monsters = L5_1
L5_1 = {}
L4_1.gadgets = L5_1
L5_1 = {}
L6_1 = 143002
L5_1[1] = L6_1
L4_1.regions = L5_1
L5_1 = {}
L6_1 = "ENTER_REGION_143002"
L5_1[1] = L6_1
L4_1.triggers = L5_1
L4_1.rand_weight = 100
L4_1.ban_refresh = true
L5_1 = {}
L6_1 = {}
L5_1.monsters = L6_1
L6_1 = {}
L5_1.gadgets = L6_1
L6_1 = {}
L7_1 = 143003
L6_1[1] = L7_1
L5_1.regions = L6_1
L6_1 = {}
L7_1 = "ENTER_REGION_143003"
L6_1[1] = L7_1
L5_1.triggers = L6_1
L5_1.rand_weight = 100
L5_1.ban_refresh = true
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
suites = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = A1_2.param1
if L2_2 ~= 143001 then
L2_2 = false
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.GetRegionEntityCount
L3_2 = A0_2
L4_2 = {}
L5_2 = A1_2.source_eid
L4_2.region_eid = L5_2
L5_2 = EntityType
L5_2 = L5_2.AVATAR
L4_2.entity_type = L5_2
L2_2 = L2_2(L3_2, L4_2)
if L2_2 < 1 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_ENTER_REGION_143001 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2
L2_2 = {}
L2_2.x = 736
L2_2.y = 205
L2_2.z = 250
L3_2 = {}
L3_2.x = 0
L3_2.y = 0
L3_2.z = 0
L4_2 = ScriptLib
L4_2 = L4_2.BeginCameraSceneLook
L5_2 = A0_2
L6_2 = {}
L6_2.look_pos = L2_2
L6_2.is_allow_input = false
L6_2.duration = 5
L6_2.is_force = true
L6_2.is_broadcast = false
L6_2.is_recover_keep_current = true
L6_2.delay = 0
L6_2.is_set_follow_pos = false
L6_2.follow_pos = L3_2
L6_2.is_force_walk = false
L6_2.is_change_play_mode = false
L6_2.is_set_screen_XY = false
L6_2.screen_x = 0
L6_2.screen_y = 0
L4_2 = L4_2(L5_2, L6_2)
if 0 ~= L4_2 then
L4_2 = ScriptLib
L4_2 = L4_2.PrintContextLog
L5_2 = A0_2
L6_2 = "@@ LUA_WARNING : active_cameraLook_Begin"
L4_2(L5_2, L6_2)
L4_2 = -1
return L4_2
end
L4_2 = ScriptLib
L4_2 = L4_2.AddQuestProgress
L5_2 = A0_2
L6_2 = "1331041431"
L4_2 = L4_2(L5_2, L6_2)
if 0 ~= L4_2 then
L4_2 = ScriptLib
L4_2 = L4_2.PrintContextLog
L5_2 = A0_2
L6_2 = "@@ LUA_WARNING : add_quest_progress"
L4_2(L5_2, L6_2)
L4_2 = -1
return L4_2
end
L4_2 = {}
L4_2.x = 746
L4_2.y = 204
L4_2.z = 241
L5_2 = ScriptLib
L5_2 = L5_2.ShowReminderRadius
L6_2 = A0_2
L7_2 = 1110201
L8_2 = L4_2
L9_2 = 80
L5_2 = L5_2(L6_2, L7_2, L8_2, L9_2)
if 0 ~= L5_2 then
L5_2 = ScriptLib
L5_2 = L5_2.PrintContextLog
L6_2 = A0_2
L7_2 = "@@ LUA_WARNING : active_reminder_ui_bypos"
L5_2(L6_2, L7_2)
L5_2 = -1
return L5_2
end
L5_2 = 0
return L5_2
end
action_EVENT_ENTER_REGION_143001 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = A1_2.param1
if L2_2 ~= 143002 then
L2_2 = false
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.GetRegionEntityCount
L3_2 = A0_2
L4_2 = {}
L5_2 = A1_2.source_eid
L4_2.region_eid = L5_2
L5_2 = EntityType
L5_2 = L5_2.AVATAR
L4_2.entity_type = L5_2
L2_2 = L2_2(L3_2, L4_2)
if L2_2 < 1 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_ENTER_REGION_143002 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2
L2_2 = {}
L2_2.x = 710
L2_2.y = 204
L2_2.z = 224
L3_2 = {}
L3_2.x = 0
L3_2.y = 0
L3_2.z = 0
L4_2 = ScriptLib
L4_2 = L4_2.BeginCameraSceneLook
L5_2 = A0_2
L6_2 = {}
L6_2.look_pos = L2_2
L6_2.is_allow_input = false
L6_2.duration = 5
L6_2.is_force = true
L6_2.is_broadcast = false
L6_2.is_recover_keep_current = true
L6_2.delay = 0
L6_2.is_set_follow_pos = false
L6_2.follow_pos = L3_2
L6_2.is_force_walk = false
L6_2.is_change_play_mode = false
L6_2.is_set_screen_XY = false
L6_2.screen_x = 0
L6_2.screen_y = 0
L4_2 = L4_2(L5_2, L6_2)
if 0 ~= L4_2 then
L4_2 = ScriptLib
L4_2 = L4_2.PrintContextLog
L5_2 = A0_2
L6_2 = "@@ LUA_WARNING : active_cameraLook_Begin"
L4_2(L5_2, L6_2)
L4_2 = -1
return L4_2
end
L4_2 = {}
L4_2.x = 718
L4_2.y = 205
L4_2.z = 246
L5_2 = ScriptLib
L5_2 = L5_2.ShowReminderRadius
L6_2 = A0_2
L7_2 = 1110204
L8_2 = L4_2
L9_2 = 80
L5_2 = L5_2(L6_2, L7_2, L8_2, L9_2)
if 0 ~= L5_2 then
L5_2 = ScriptLib
L5_2 = L5_2.PrintContextLog
L6_2 = A0_2
L7_2 = "@@ LUA_WARNING : active_reminder_ui_bypos"
L5_2(L6_2, L7_2)
L5_2 = -1
return L5_2
end
L5_2 = ScriptLib
L5_2 = L5_2.AddQuestProgress
L6_2 = A0_2
L7_2 = "1331041432"
L5_2 = L5_2(L6_2, L7_2)
if 0 ~= L5_2 then
L5_2 = ScriptLib
L5_2 = L5_2.PrintContextLog
L6_2 = A0_2
L7_2 = "@@ LUA_WARNING : add_quest_progress"
L5_2(L6_2, L7_2)
L5_2 = -1
return L5_2
end
L5_2 = 0
return L5_2
end
action_EVENT_ENTER_REGION_143002 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = A1_2.param1
if L2_2 ~= 143003 then
L2_2 = false
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.GetRegionEntityCount
L3_2 = A0_2
L4_2 = {}
L5_2 = A1_2.source_eid
L4_2.region_eid = L5_2
L5_2 = EntityType
L5_2 = L5_2.AVATAR
L4_2.entity_type = L5_2
L2_2 = L2_2(L3_2, L4_2)
if L2_2 < 1 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_ENTER_REGION_143003 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2
L2_2 = {}
L2_2.x = 730
L2_2.y = 203
L2_2.z = 230
L3_2 = {}
L3_2.x = 0
L3_2.y = 0
L3_2.z = 0
L4_2 = ScriptLib
L4_2 = L4_2.BeginCameraSceneLook
L5_2 = A0_2
L6_2 = {}
L6_2.look_pos = L2_2
L6_2.is_allow_input = false
L6_2.duration = 5
L6_2.is_force = true
L6_2.is_broadcast = false
L6_2.is_recover_keep_current = true
L6_2.delay = 0
L6_2.is_set_follow_pos = false
L6_2.follow_pos = L3_2
L6_2.is_force_walk = false
L6_2.is_change_play_mode = false
L6_2.is_set_screen_XY = false
L6_2.screen_x = 0
L6_2.screen_y = 0
L4_2 = L4_2(L5_2, L6_2)
if 0 ~= L4_2 then
L4_2 = ScriptLib
L4_2 = L4_2.PrintContextLog
L5_2 = A0_2
L6_2 = "@@ LUA_WARNING : active_cameraLook_Begin"
L4_2(L5_2, L6_2)
L4_2 = -1
return L4_2
end
L4_2 = {}
L4_2.x = 713
L4_2.y = 205
L4_2.z = 214
L5_2 = ScriptLib
L5_2 = L5_2.ShowReminderRadius
L6_2 = A0_2
L7_2 = 1110207
L8_2 = L4_2
L9_2 = 80
L5_2 = L5_2(L6_2, L7_2, L8_2, L9_2)
if 0 ~= L5_2 then
L5_2 = ScriptLib
L5_2 = L5_2.PrintContextLog
L6_2 = A0_2
L7_2 = "@@ LUA_WARNING : active_reminder_ui_bypos"
L5_2(L6_2, L7_2)
L5_2 = -1
return L5_2
end
L5_2 = ScriptLib
L5_2 = L5_2.AddQuestProgress
L6_2 = A0_2
L7_2 = "1331041433"
L5_2 = L5_2(L6_2, L7_2)
if 0 ~= L5_2 then
L5_2 = ScriptLib
L5_2 = L5_2.PrintContextLog
L6_2 = A0_2
L7_2 = "@@ LUA_WARNING : add_quest_progress"
L5_2(L6_2, L7_2)
L5_2 = -1
return L5_2
end
L5_2 = 0
return L5_2
end
action_EVENT_ENTER_REGION_143003 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = A1_2.param1
if L2_2 ~= 143004 then
L2_2 = false
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.GetRegionEntityCount
L3_2 = A0_2
L4_2 = {}
L5_2 = A1_2.source_eid
L4_2.region_eid = L5_2
L5_2 = EntityType
L5_2 = L5_2.AVATAR
L4_2.entity_type = L5_2
L2_2 = L2_2(L3_2, L4_2)
if L2_2 < 1 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_ENTER_REGION_143004 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = {}
L2_2.x = 742
L2_2.y = 204
L2_2.z = 245
L3_2 = ScriptLib
L3_2 = L3_2.ShowReminderRadius
L4_2 = A0_2
L5_2 = 1110200
L6_2 = L2_2
L7_2 = 90
L3_2 = L3_2(L4_2, L5_2, L6_2, L7_2)
if 0 ~= L3_2 then
L3_2 = ScriptLib
L3_2 = L3_2.PrintContextLog
L4_2 = A0_2
L5_2 = "@@ LUA_WARNING : active_reminder_ui_bypos"
L3_2(L4_2, L5_2)
L3_2 = -1
return L3_2
end
L3_2 = 0
return L3_2
end
action_EVENT_ENTER_REGION_143004 = L1_1