mirror of
https://github.com/Koko-boya/Grasscutter_Resources
synced 2024-01-31 23:23:19 +08:00
226 lines
4.1 KiB
Lua
226 lines
4.1 KiB
Lua
local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1
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L0_1 = {}
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L0_1.group_id = 133104005
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L1_1 = {}
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L2_1 = {}
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L2_1.config_id = 5001
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L2_1.monster_id = 21011201
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L3_1 = {}
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L3_1.x = 664.64
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L3_1.y = 201.894
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L3_1.z = 472.956
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L2_1.pos = L3_1
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L3_1 = {}
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L3_1.x = 23.533
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L3_1.y = 227.011
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L3_1.z = 9.993
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L2_1.rot = L3_1
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L2_1.level = 19
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L2_1.drop_tag = "\228\184\152\228\184\152\228\186\186"
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L2_1.disableWander = true
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L2_1.area_id = 9
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L3_1 = {}
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L3_1.config_id = 5002
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L3_1.monster_id = 21011201
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L4_1 = {}
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L4_1.x = 657.75
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L4_1.y = 201.459
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L4_1.z = 469.582
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L3_1.pos = L4_1
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L4_1 = {}
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L4_1.x = 3.683
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L4_1.y = 168.407
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L4_1.z = 0.157
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L3_1.rot = L4_1
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L3_1.level = 19
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L3_1.drop_tag = "\228\184\152\228\184\152\228\186\186"
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L3_1.disableWander = true
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L3_1.area_id = 9
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L4_1 = {}
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L4_1.config_id = 5003
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L4_1.monster_id = 21030401
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L5_1 = {}
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L5_1.x = 654.982
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L5_1.y = 204.722
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L5_1.z = 480.683
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L4_1.pos = L5_1
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L5_1 = {}
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L5_1.x = 3.403
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L5_1.y = 131.818
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L5_1.z = 4.234
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L4_1.rot = L5_1
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L4_1.level = 19
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L4_1.drop_tag = "\228\184\152\228\184\152\232\144\168\230\187\161"
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L4_1.area_id = 9
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L5_1 = {}
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L5_1.config_id = 5004
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L5_1.monster_id = 21020301
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L6_1 = {}
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L6_1.x = 661.451
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L6_1.y = 204.695
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L6_1.z = 485.238
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L5_1.pos = L6_1
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L6_1 = {}
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L6_1.x = 8.03
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L6_1.y = 178.128
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L6_1.z = 0.625
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L5_1.rot = L6_1
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L5_1.level = 19
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L5_1.drop_tag = "\228\184\152\228\184\152\230\154\180\229\190\146"
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L5_1.disableWander = true
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L5_1.pose_id = 401
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L5_1.area_id = 9
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L1_1[1] = L2_1
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L1_1[2] = L3_1
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L1_1[3] = L4_1
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L1_1[4] = L5_1
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monsters = L1_1
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L1_1 = {}
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npcs = L1_1
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L1_1 = {}
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L2_1 = {}
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L2_1.config_id = 5005
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L2_1.gadget_id = 70211022
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L3_1 = {}
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L3_1.x = 661.76
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L3_1.y = 205.607
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L3_1.z = 491.046
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L2_1.pos = L3_1
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L3_1 = {}
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L3_1.x = 0.0
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L3_1.y = 148.874
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L3_1.z = 0.0
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L2_1.rot = L3_1
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L2_1.level = 16
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L2_1.drop_tag = "\230\136\152\230\150\151\233\171\152\231\186\167\231\146\131\230\156\136"
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L3_1 = GadgetState
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L3_1 = L3_1.ChestLocked
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L2_1.state = L3_1
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L2_1.isOneoff = true
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L2_1.persistent = true
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L3_1 = {}
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L3_1.name = "chest"
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L3_1.exp = 1
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L2_1.explore = L3_1
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L2_1.area_id = 9
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L3_1 = {}
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L3_1.config_id = 5006
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L3_1.gadget_id = 70220013
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L4_1 = {}
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L4_1.x = 667.052
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L4_1.y = 205.165
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L4_1.z = 487.481
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L3_1.pos = L4_1
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L4_1 = {}
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L4_1.x = 4.579
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L4_1.y = 244.713
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L4_1.z = 9.593
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L3_1.rot = L4_1
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L3_1.level = 19
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L3_1.area_id = 9
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L4_1 = {}
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L4_1.config_id = 5007
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L4_1.gadget_id = 70220013
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L5_1 = {}
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L5_1.x = 668.666
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L5_1.y = 204.924
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L5_1.z = 485.616
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L4_1.pos = L5_1
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L5_1 = {}
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L5_1.x = 6.456
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L5_1.y = 245.337
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L5_1.z = 9.675
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L4_1.rot = L5_1
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L4_1.level = 19
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L4_1.area_id = 9
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L1_1[1] = L2_1
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L1_1[2] = L3_1
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L1_1[3] = L4_1
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gadgets = L1_1
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L1_1 = {}
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regions = L1_1
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L1_1 = {}
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L2_1 = {}
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L2_1.config_id = 1000001
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L2_1.name = "ANY_MONSTER_DIE_1"
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L3_1 = EventType
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L3_1 = L3_1.EVENT_ANY_MONSTER_DIE
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L2_1.event = L3_1
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L2_1.source = ""
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L2_1.condition = "condition_EVENT_ANY_MONSTER_DIE_1"
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L2_1.action = "action_EVENT_ANY_MONSTER_DIE_1"
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L1_1[1] = L2_1
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triggers = L1_1
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L1_1 = {}
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variables = L1_1
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L1_1 = {}
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L1_1.suite = 1
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L1_1.end_suite = 0
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L1_1.rand_suite = false
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init_config = L1_1
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L1_1 = {}
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L2_1 = {}
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L3_1 = {}
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L4_1 = 5001
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L5_1 = 5002
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L6_1 = 5003
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L7_1 = 5004
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L3_1[1] = L4_1
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L3_1[2] = L5_1
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L3_1[3] = L6_1
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L3_1[4] = L7_1
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L2_1.monsters = L3_1
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L3_1 = {}
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L4_1 = 5005
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L5_1 = 5006
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L6_1 = 5007
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L3_1[1] = L4_1
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L3_1[2] = L5_1
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L3_1[3] = L6_1
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L2_1.gadgets = L3_1
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L3_1 = {}
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L2_1.regions = L3_1
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L3_1 = {}
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L4_1 = "ANY_MONSTER_DIE_1"
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L3_1[1] = L4_1
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L2_1.triggers = L3_1
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L2_1.rand_weight = 100
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L1_1[1] = L2_1
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suites = L1_1
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function L1_1(A0_2, A1_2)
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local L2_2, L3_2
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L2_2 = ScriptLib
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L2_2 = L2_2.GetGroupMonsterCount
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L3_2 = A0_2
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L2_2 = L2_2(L3_2)
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if L2_2 ~= 0 then
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L2_2 = false
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return L2_2
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end
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L2_2 = true
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return L2_2
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end
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condition_EVENT_ANY_MONSTER_DIE_1 = L1_1
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function L1_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2, L5_2
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L2_2 = ScriptLib
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L2_2 = L2_2.SetGadgetStateByConfigId
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L3_2 = A0_2
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L4_2 = 5005
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L5_2 = GadgetState
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L5_2 = L5_2.Default
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L2_2 = L2_2(L3_2, L4_2, L5_2)
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if 0 ~= L2_2 then
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L2_2 = ScriptLib
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L2_2 = L2_2.PrintContextLog
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L3_2 = A0_2
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L4_2 = "@@ LUA_WARNING : set_gadget_state_by_configId"
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L2_2(L3_2, L4_2)
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L2_2 = -1
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return L2_2
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end
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L2_2 = 0
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return L2_2
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end
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action_EVENT_ANY_MONSTER_DIE_1 = L1_1
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